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		Two Bits - The Cultural Significance of Free Software
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		Christopher M. Kelty
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		&#169; 2008 Duke University Press<br />Printed in the United States of America on acid-free paper &#8734;<br />Designed by C. H. Westmoreland<br />Typeset in Charis (an Open Source font) by Achorn International<br />Library of Congress Cataloging-in-Publication data and republication acknowledgments appear on the last printed pages of this book.;<br /> License: Licensed under the Creative Commons Attribution-NonCommercial-Share Alike License, available at http://creativecommons.org/licenses/by-nc-sa/3.0/ or by mail from Creative Commons, 559 Nathan Abbott Way, Stanford, Calif. 94305, U.S.A. "NonCommercial" as defined in this license specifically excludes any sale of this work or any portion thereof for money, even if sale does not result in a profit by the seller or if the sale is by a 501(c)(3) nonprofit or NGO.<br />Duke University Press gratefully acknowledges the support of HASTAC (Humanities, Arts, Science, and Technology Advanced Collaboratory), which provided funds to help support the electronic interface of this book.<br />Two Bits is accessible on the Web at twobits.net.
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		2008
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<object id="1">
	<ocn>1</ocn>
	<text class="h1">
		Two Bits - The Cultural Significance of Free Software,<br />Christopher
M. Kelty
	</text>
</object>
<object id="2">
	<ocn>2</ocn>
	<text class="h4">
		Dedication
	</text>
</object>
<object id="3">
	<ocn>3</ocn>
	<text class="norm">
		To my parents, Anne and Ted
	</text>
</object>
<object id="4">
	<ocn>4</ocn>
	<text class="h4">
		Preface
	</text>
</object>
<object id="5">
	<ocn>5</ocn>
	<text class="norm">
		This is a book about Free Software, also known as Open Source Software,
and is meant for anyone who wants to understand the cultural
significance of Free Software. <i>Two Bits</i> explains how Free
Software works and how it emerged in tandem with the Internet as both a
technical and a social form. Understanding Free Software in detail is
the best way to understand many contentious and confusing changes
related to the Internet, to "commons," to software, and to networks.
Whether you think first of e-mail, Napster, Wikipedia, MySpace, or
Flickr; whether you think of the proliferation of databases, identity
thieves, and privacy concerns; whether you think of traditional
knowledge, patents on genes, the death of scholarly publishing, or
compulsory licensing of AIDS medicine; whether you think of MoveOn.org
or net neutrality or YouTube&#8212;the issues raised by these phenomena
can be better understood by looking carefully at the emergence of Free
Software. <sub>[PAGE x]</sub>
	</text>
</object>
<object id="6">
	<ocn>6</ocn>
	<text class="norm">
		Why? Because it is in Free Software and its history that the issues
raised&#8212;from intellectual property and piracy to online political
advocacy and "social" software&#8212;were first figured out and
confronted. Free Software's roots stretch back to the 1970s and
crisscross the histories of the personal computer and the Internet, the
peaks and troughs of the information-technology and software
industries, the transformation of intellectual property law, the
innovation of organizations and "virtual" collaboration, and the rise
of networked social movements. Free Software does not explain why these
various changes have occurred, but rather how individuals and groups
are responding: by creating new things, new practices, and new forms of
life. It is these practices and forms of life&#8212;not the software
itself&#8212;that are most significant, and they have in turn served as
templates that others can use and transform: practices of sharing
source code, conceptualizing openness, writing copyright (and copyleft)
licenses, coordinating collaboration, and proselytizing for all of the
above. There are explanations aplenty for why things are the way they
are: it's globalization, it's the network society, it's an ideology of
transparency, it's the virtualization of work, it's the new flat earth,
it's Empire. We are drowning in the why, both popular and scholarly,
but starving for the how.
	</text>
</object>
<object id="7">
	<ocn>7</ocn>
	<text class="norm">
		Understanding how Free Software works is not just an academic pursuit
but an experience that transforms the lives and work of participants
involved. Over the last decade, in fieldwork with software programmers,
lawyers, entrepreneurs, artists, activists, and other geeks I have
repeatedly observed that understanding how Free Software works results
in a revelation. People&#8212;even (or, perhaps, especially) those who
do not consider themselves programmers, hackers, geeks, or
technophiles&#8212;come out of the experience with something like
religion, because Free Software is all about the practices, not about
the ideologies and goals that swirl on its surface. Free Software and
its creators and users are not, as a group, antimarket or
anticommercial; they are not, as a group, anti-intellectual property or
antigovernment; they are not, as a group, pro- or anti- anything. In
fact, they are not really a group at all: not a corporation or an
organization; not an NGO or a government agency; not a professional
society or an informal horde of hackers; not a movement or a research
project.
	</text>
</object>
<object id="8">
	<ocn>8</ocn>
	<text class="norm">
		Free Software is, however, public; it is about making things public.
This fact is key to comprehending its cultural significance, its
<sub>[PAGE xi]</sub> appeal, and its proliferation. Free Software is
public in a particular way: it is a self-determining, collective,
politically independent mode of creating very complex technical objects
that are made publicly and freely available to everyone&#8212;a
"commons," in common parlance. It is a practice of working through the
promises of equality, fairness, justice, reason, and argument in a
domain of technically complex software and networks, and in a context
of powerful, lopsided laws about intellectual property. The fact that
something public in this grand sense emerges out of practices so
seemingly arcane is why the first urge of many converts is to ask: how
can Free Software be "ported" to other aspects of life, such as movies,
music, science or medicine, civil society, and education? It is this
proselytizing urge and the ease with which the practices are spread
that make up the cultural significance of Free Software. For better or
for worse, we may all be using Free Software before we know it.
	</text>
</object>
<object id="9">
	<ocn>9</ocn>
	<text class="h4">
		Acknowledgements
	</text>
</object>
<object id="10">
	<ocn>10</ocn>
	<text class="norm">
		Anthropology is dependent on strangers who become friends and
colleagues&#8212;strangers who contribute the very essence of the work.
In my case, these strangers are also hyperaware of issues of credit,
reputation, acknowledgment, reuse, and modification of ideas and
things. Therefore, the list is extensive and detailed.
	</text>
</object>
<object id="11">
	<ocn>11</ocn>
	<text class="norm">
		Sean Doyle and Adrian Gropper opened the doors to this project,
providing unparalleled insight, hospitality, challenge, and curiosity.
Axel Roch introduced me to Volker Grassmuck, and to much else. Volker
Grassmuck introduced me to Berlin's Free Software world and invited me
to participate in the Wizards of OS conferences. Udhay Shankar
introduced me to almost everyone I know, sometimes after the fact. Shiv
Sastry helped me find lodging in Bangalore at his Aunt Anasuya Sastry's
house, which is called "Silicon Valley" and which was truly a lovely
place to stay. Bharath Chari and Ram Sundaram let me haunt their office
and cat-5 cables <sub>[PAGE xiv]</sub> during one of the more turbulent
periods of their careers. Glenn Otis Brown visited, drank, talked,
invited, challenged, entertained, chided, encouraged, drove, was
driven, and gave and received advice. Ross Reedstrom welcomed me to the
Rice Linux Users' Group and to Connexions. Brent Hendricks did yeoman's
work, suffering my questions and intrusions. Geneva Henry, Jenn
Drummond, Chuck Bearden, Kathy Fletcher, Manpreet Kaur, Mark Husband,
Max Starkenberg, Elvena Mayo, Joey King, and Joel Thierstein have been
welcoming and enthusiastic at every meeting. Sid Burris has challenged
and respected my work, which has been an honor. Rich Baraniuk listens
to everything I say, for better or for worse; he is a magnificent
collaborator and friend.
	</text>
</object>
<object id="12">
	<ocn>12</ocn>
	<text class="norm">
		James Boyle has been constantly supportive, for what feels like very
little return on investment. Very few people get to read and critique
and help reshape the argument and structure of a book, and to appear in
it as well. Mario Biagioli helped me see the intricate strategy
described in chapter 6. Stefan Helmreich read early drafts and
transformed my thinking about networks. Manuel DeLanda explained the
term assemblage to me. James Faubion corrected my thinking in chapter
2, helped me immeasurably with the Protestants, and has been an
exquisitely supportive colleague and department chair. Mazyar Lotfalian
and Melissa Cefkin provided their apartment and library, in which I
wrote large parts of chapter 1. Matt Price and Michelle Murphy have
listened patiently to me construct and reconstruct versions of this
book for at least six years. Tom and Elizabeth Landecker provided
hospitality and stunningly beautiful surroundings in which to rewrite
parts of the book. Lisa Gitelman read carefully and helped explain
issues about documentation and versioning that I discuss in chapter 4.
Matt Ratto read and commented on chapters 4-7, convinced me to drop a
useless distinction, and to clarify the conclusion to chapter 7. Shay
David provided strategic insights about openness from his own work and
pushed me to explain the point of recursive publics more clearly.
Biella Coleman has been a constant interlocutor on the issues in this
book&#8212;her contributions are too deep, too various, and too
thorough to detail. Her own work on Free Software and hackers has been
a constant sounding board and guide, and it has been a pleasure to work
together on our respective texts. Kim Fortun helped me figure it all
out. <sub>[PAGE xv]</sub>
	</text>
</object>
<object id="13">
	<ocn>13</ocn>
	<text class="norm">
		George Marcus hired me into a fantastic anthropology department and has
had immense faith in this project throughout its lifetime. Paul
Rabinow, Stephen Collier, and Andrew Lakoff have provided an extremely
valuable setting&#8212;the Anthropology of the Contemporary Research
Collaboratory&#8212;within which the arguments of this book developed
in ways they could not have as a solitary project. Joe Dumit has
encouraged and prodded and questioned and brainstormed and guided and
inspired. Michael Fischer is the best mentor and advisor ever. He has
read everything, has written much that precedes and shapes this work,
and has been an unwavering supporter and friend throughout.
	</text>
</object>
<object id="14">
	<ocn>14</ocn>
	<text class="norm">
		Tish Stringer, Michael Powell, Valerie Olson, Ala Alazzeh, Lina Dib,
Angela Rivas, Anthony Potoczniak, Ayla Samli, Ebru Kayaalp, Michael
Kriz, Erkan Saka, Elise McCarthy, Elitza Ranova, Amanda Randall, Kris
Peterson, Laura Jones, Nahal Naficy, Andrea Frolic, and Casey O'Donnell
make my job rock. Scott McGill, Sarah Ellenzweig, Stephen Collier, Carl
Pearson, Dan Wallach, Tracy Volz, Rich Doyle, Ussama Makdisi, Elora
Shehabbudin, Michael Morrow, Taryn Kinney, Gregory Kaplan, Jane
Greenberg, Hajime Nakatani, Kirsten Ostherr, Henning Schmidgen, Jason
Danziger, Kayte Young, Nicholas King, Jennifer Fishman, Paul Drueke,
Roberta Bivins, Sherri Roush, Stefan Timmermans, Laura Lark, and Susann
Wilkinson either made Houston a wonderful place to be or provided an
opportunity to escape it. I am especially happy that Thom Chivens has
done both and more.
	</text>
</object>
<object id="15">
	<ocn>15</ocn>
	<text class="norm">
		The Center for the Study of Cultures provided me with a Faculty
Fellowship in the fall of 2003, which allowed me to accomplish much of
the work in conceptualizing the book. The Harvard History of Science
Department and the MIT Program in History, Anthropology, and Social
Studies of Science and Technology hosted me in the spring of 2005,
allowing me to write most of chapters 7, 8, and 9. Rice University has
been extremely generous in all respects, and a wonderful place to work.
I'm most grateful for a junior sabbatical that gave me the chance to
complete much of this book. John Hoffman graciously and generously
allowed the use of the domain name twobits.net, in support of Free
Software. Ken Wissoker, Courtney Berger, and the anonymous reviewers
for Duke University Press have made this a much, much better book than
when I started. <sub>[PAGE xvi]</sub>
	</text>
</object>
<object id="16">
	<ocn>16</ocn>
	<text class="norm">
		My parents, Ted and Anne, and my brother, Kevin, have always been
supportive and loving; though they claim to have no idea what I do, I
nonetheless owe my small success to their constant support. Hannah
Landecker has read and reread and rewritten every part of this work;
she has made it and me better, and I love her dearly for it. Last, but
not least, my new project, Ida Jane Kelty Landecker, is much cuter and
smarter and funnier than <i>Two Bits</i>, and I love her for
distracting me from it.
	</text>
</object>
<object id="17">
	<ocn>17</ocn>
	<text class="h4">
		Introduction
	</text>
</object>
<object id="18">
	<ocn>18</ocn>
	<text class="norm">
		Introduction
	</text>
</object>
<object id="19">
	<ocn>19</ocn>
	<text class="norm">
		Around 1998 Free Software emerged from a happily subterranean and
obscure existence stretching back roughly twenty years. At the very
pinnacle of the dotcom boom, Free Software suddenly populated the pages
of mainstream business journals, entered the strategy and planning
discussions of executives, confounded the radar of political leaders
and regulators around the globe, and permeated the consciousness of a
generation of technophile teenagers growing up in the 1990s wondering
how people ever lived without e-mail. Free Software appeared to be
something shocking, something that economic history suggested could
never exist: a practice of creating software&#8212;good
software&#8212;that was privately owned, but freely and publicly
accessible. Free Software, as its ambiguous moniker suggests, is both
free from constraints and free of charge. Such characteristics seem to
violate economic logic and the principles of private ownership and
individual autonomy, yet there are tens of <sub>[pg 2]</sub> millions
of people creating this software and hundreds of millions more using
it. Why? Why now? And most important: how?
	</text>
</object>
<object id="20">
	<ocn>20</ocn>
	<text class="norm">
		Free Software is a set of practices for the distributed collaborative
creation of software source code that is then made openly and freely
available through a clever, unconventional use of copyright
law.<en>1</en> But it is much more: Free Software exemplifies a
considerable reorientation of knowledge and power in contemporary
society&#8212;a reorientation of power with respect to the creation,
dissemination, and authorization of knowledge in the era of the
Internet. This book is about the cultural significance of Free
Software, and by cultural I mean much more than the exotic behavioral
or sartorial traits of software programmers, fascinating though they
be. By culture, I mean an ongoing experimental system, a space of
modification and modulation, of figuring out and testing; culture is an
experiment that is hard to keep an eye on, one that changes quickly and
sometimes starkly. Culture as an experimental system crosses economies
and governments, networked social spheres, and the infrastructure of
knowledge and power within which our world functions today&#8212;or
fails to. Free Software, as a cultural practice, weaves together a
surprising range of places, objects, and people; it contains patterns,
thresholds, and repetitions that are not simple or immediately obvious,
either to the geeks who make Free Software or to those who want to
understand it. It is my goal in this book to reveal some of those
complex patterns and thresholds, both historically and
anthropologically, and to explain not just what Free Software is but
also how it has emerged in the recent past and will continue to change
in the near future.<en>2</en>
	</text>
	<endnote notenumber="1">
		<number>1</number>
		<note>
			A Note on Terminology: There is still debate about how to refer to
Free Software, which is also known as Open Source Software. The
scholarly community has adopted either FOSS or FLOSS (or F/LOSS): the
former stands for the Anglo-American Free and Open Source Software; the
latter stands for the continental Free, Libre and Open Source Software.
<i>Two Bits</i> sticks to the simple term Free Software to refer to all
of these things, except where it is specifically necessary to
differentiate two or more names, or to specify people or events so
named. The reason is primarily aesthetic and political, but Free
Software is also the older term, as well as the one that includes
issues of moral and social order. I explain in chapter 3 why there are
two terms.
		</note>
	</endnote>
	<endnote notenumber="2">
		<number>2</number>
		<note>
			2 Michael M. J. Fischer, "Culture and Cultural Analysis as
Experimental Systems."
		</note>
	</endnote>
</object>
<object id="21">
	<ocn>21</ocn>
	<text class="norm">
		The significance of Free Software extends far beyond the arcane and
detailed technical practices of software programmers and "geeks" (as I
refer to them herein). Since about 1998, the practices and ideas of
Free Software have extended into new realms of life and creativity:
from software to music and film to science, engineering, and education;
from national politics of intellectual property to global debates about
civil society; from UNIX to Mac OS X and Windows; from medical records
and databases to international disease monitoring and synthetic
biology; from Open Source to open access. Free Software is no longer
only about software&#8212;it exemplifies a more general reorientation
of power and knowledge.
	</text>
</object>
<object id="22">
	<ocn>22</ocn>
	<text class="norm">
		The terms Free Software and Open Source don't quite capture the extent
of this reorientation or their own cultural significance. They <sub>[pg
3]</sub> refer, quite narrowly, to the practice of creating
software&#8212;an activity many people consider to be quite far from
their experience. However, creating Free Software is more than that: it
includes a unique combination of more familiar practices that range
from creating and policing intellectual property to arguing about the
meaning of "openness" to organizing and coordinating people and
machines across locales and time zones. Taken together, these practices
make Free Software distinct, significant, and meaningful both to those
who create it and to those who take the time to understand how it comes
into being.
	</text>
</object>
<object id="23">
	<ocn>23</ocn>
	<text class="norm">
		In order to analyze and illustrate the more general cultural
significance of Free Software and its consequences, I introduce the
concept of a "recursive public." A recursive public is a <i>public that
is vitally concerned with the material and practical maintenance and
modification of the technical, legal, practical, and conceptual means
of its own existence as a public; it is a collective independent of
other forms of constituted power and is capable of speaking to existing
forms of power through the production of actually existing
alternatives.</i> Free Software is one instance of this concept, both
as it has emerged in the recent past and as it undergoes transformation
and differentiation in the near future. There are other instances,
including those that emerge from the practices of Free Software, such
as Creative Commons, the Connexions project, and the Open Access
movement in science. These latter instances may or may not be Free
Software, or even "software" projects per se, but they are connected
through the same practices, and what makes them significant is that
they may also be "recursive publics" in the sense I explore in this
book. Recursive publics, and publics generally, differ from interest
groups, corporations, unions, professions, churches, and other forms of
organization because of their focus on the radical technological
modifiability of their own terms of existence. In any public there
inevitably arises a moment when the question of how things are said,
who controls the means of communication, or whether each and everyone
is being properly heard becomes an issue. A legitimate public sphere is
one that gives outsiders a way in: they may or may not be heard, but
they do not have to appeal to any authority (inside or outside the
organization) in order to have a voice.<en>3</en> Such publics are not
inherently modifiable, but are made so&#8212;and
maintained&#8212;through the practices of participants. It is possible
for Free Software as we know it to cease to be public, or to become
just one more settled <sub>[pg 4]</sub> form of power, but my focus is
on the recent past and near future of something that is (for the time
being) public in a radical and novel way.
	</text>
	<endnote notenumber="3">
		<number>3</number>
		<note>
			So, for instance, when a professional society founded on charters and
ideals for membership and qualification speaks as a public, it
represents its members, as when the American Medical Association argues
for or against changes to Medicare. However, if a new group&#8212;say,
of nurses&#8212;seeks not only to participate in this
discussion&#8212;which may be possible, even welcomed&#8212;but to
change the structure of representation in order to give themselves
status equal to doctors, this change is impossible, for it goes against
the very aims and principles of the society. Indeed, the nurses will be
urged to form their own society, not to join that of the doctors, a
proposition which gives the lie to the existing structures of power. By
contrast, a public is an entity that is less controlled and hence more
agonistic, such that nurses might join, speak, and insist on changing
the terms of debate, just as patients, scientists, or homeless people
might. Their success, however, depends entirely on the force with which
their actions transform the focus and terms of the public. Concepts of
the public sphere have been roundly critiqued in the last twenty years
for presuming that such "equality of access" is sufficient to achieve
representation, when in fact other contextual factors (race, class,
sex) inherently weight the representative power of different
participants. But these are two different and overlapping problems: one
cannot solve the problem of pernicious, invisible forms of inequality
unless one first solves the problem of ensuring a certain kind of
structural publicity. It is precisely the focus on maintaining
publicity for a recursive public, over against massive and powerful
corporate and governmental attempts to restrict it, that I locate as
the central struggle of Free Software. Gender certainly influences who
gets heard within Free Software, for example, but it is a mistake to
focus on this inequality at the expense of the larger, more threatening
form of political failure that Free Software addresses. And I think
there are plenty of geeks&#8212;man, woman and animal&#8212;who share
this sentiment.
		</note>
	</endnote>
</object>
<object id="24">
	<ocn>24</ocn>
	<text class="norm">
		The concept of a recursive public is not meant to apply to any and
every instance of a public&#8212;it is not a replacement for the
concept of a "public sphere"&#8212;but is intended rather to give
readers a specific and detailed sense of the non-obvious, but
persistent threads that form the warp and weft of Free Software and to
analyze similar and related projects that continue to emerge from it as
novel and unprecedented forms of publicity and political action.
	</text>
</object>
<object id="25">
	<ocn>25</ocn>
	<text class="norm">
		At first glance, the thread tying these projects together seems to be
the Internet. And indeed, the history and cultural significance of Free
Software has been intricately mixed up with that of the Internet over
the last thirty years. The Internet is a unique platform&#8212;an
environment or an infrastructure&#8212;for Free Software. But the
Internet looks the way it does because of Free Software. Free Software
and the Internet are related like figure and ground or like system and
environment; neither are stable or unchanging in and of themselves, and
there are a number of practical, technical, and historical places where
the two are essentially indistinguishable. The Internet is not itself a
recursive public, but it is something vitally important to that public,
something about which such publics care deeply and act to preserve.
Throughout this book, I will return to these three phenomena: the
Internet, a heterogeneous and diverse, though singular, infrastructure
of technologies and uses; Free Software, a very specific set of
technical, legal, and social practices that now require the Internet;
and recursive publics, an analytic concept intended to clarify the
relation of the first two.
	</text>
</object>
<object id="26">
	<ocn>26</ocn>
	<text class="norm">
		Both the Internet and Free Software are historically specific, that is,
not just any old new media or information technology. But the Internet
is many, many specific things to many, many specific people. As one
reviewer of an early manuscript version of this book noted, "For most
people, the Internet is porn, stock quotes, Al Jazeera clips of
executions, Skype, seeing pictures of the grandkids, porn, never having
to buy another encyclopedia, MySpace, e-mail, online housing listings,
Amazon, Googling potential romantic interests, etc. etc." It is
impossible to explain all of these things; the meaning and significance
of the proliferation of digital pornography is a very different concern
than that of the fall of the print encyclopedia <sub>[pg 5]</sub> and
the rise of Wikipedia. Yet certain underlying practices relate these
diverse phenomena to one another and help explain why they have
occurred at this time and in this technical, legal, and social context.
By looking carefully at Free Software and its modulations, I suggest,
one can come to a better understanding of the changes affecting
pornography, Wikipedia, stock quotes, and many other wonderful and
terrifying things.<en>4</en>
	</text>
	<endnote notenumber="4">
		<number>4</number>
		<note>
			Wikipedia is perhaps the most widely known and generally familiar
example of what this book is about. Even though it is not identified as
such, it is in fact a Free Software project and a "modulation" of Free
Software as I describe it here. The non-technically inclined reader
might keep Wikipedia in mind as an example with which to follow the
argument of this book. I will return to it explicitly in part 3.
However, for better or for worse, there will be no discussion of
pornography.
		</note>
	</endnote>
</object>
<object id="27">
	<ocn>27</ocn>
	<text class="norm">
		<i>Two Bits</i> has three parts. Part I of this book introduces the
reader to the concept of recursive publics by exploring the lives,
works, and discussions of an international community of geeks brought
together by their shared interest in the Internet. Chapter 1 asks, in
an ethnographic voice, "Why do geeks associate with one another?" The
answer&#8212;told via the story of Napster in 2000 and the standards
process at the heart of the Internet&#8212;is that they are making a
recursive public. Chapter 2 explores the words and attitudes of geeks
more closely, focusing on the strange stories they tell (about the
Protestant Reformation, about their practical everyday polymathy, about
progress and enlightenment), stories that make sense of contemporary
political economy in sometimes surprising ways. Central to part I is an
explication of the ways in which geeks argue about technology but also
argue with and through it, by building, modifying, and maintaining the
very software, networks, and legal tools within which and by which they
associate with one another. It is meant to give the reader a kind of
visceral sense of why certain arrangements of technology, organization,
and law&#8212;specifically that of the Internet and Free
Software&#8212;are so vitally important to these geeks.
	</text>
</object>
<object id="28">
	<ocn>28</ocn>
	<text class="norm">
		Part II takes a step back from ethnographic engagement to ask, "What is
Free Software and why has it emerged at this point in history?" Part II
is a historically detailed portrait of the emergence of Free Software
beginning in 1998-99 and stretching back in time as far as the late
1950s; it recapitulates part I by examining Free Software as an
exemplar of a recursive public. The five chapters in part II tell a
coherent historical story, but each is focused on a separate component
of Free Software. The stories in these chapters help distinguish the
figure of Free Software from the ground of the Internet. The diversity
of technical practices, economic concerns, information technologies,
and legal and organizational practices is huge, and these five chapters
distinguish and describe the specific practices in their historical
contexts and settings: practices of <sub>[pg 6]</sub> proselytizing and
arguing, of sharing, porting, and forking source code, of
conceptualizing openness and open systems, of creating Free Software
copyright, and of coordinating people and source code.
	</text>
</object>
<object id="29">
	<ocn>29</ocn>
	<text class="norm">
		Part III returns to ethnographic engagement, analyzing two related
projects inspired by Free Software which modulate one or more of the
five components discussed in part II, that is, which take the practices
as developed in Free Software and experiment with making something new
and different. The two projects are Creative Commons, a nonprofit
organization that creates copyright licenses, and Connexions, a project
to develop an online scholarly textbook commons. By tracing the
modulations of practices in detail, I ask, "Are these projects still
Free Software?" and "Are these projects still recursive publics?" The
answer to the first questions reveals how Free Software's flexible
practices are influencing specific forms of practice far from software
programming, while the answer to the second question helps explain how
Free Software, Creative Commons, Connexions, and projects like them are
all related, strategic responses to the reorientation of power and
knowledge. The conclusion raises a series of questions intended to help
scholars looking at related phenomena.
	</text>
</object>
<object id="30">
	<ocn>30</ocn>
	<text class="norm">
		<b>Recursive Publics and the Reorientation of Power and Knowledge</b>
	</text>
</object>
<object id="31">
	<ocn>31</ocn>
	<text class="norm">
		Governance and control of the creation and dissemination of knowledge
have changed considerably in the context of the Internet over the last
thirty years. Nearly all kinds of media are easier to produce, publish,
circulate, modify, mash-up, remix, or reuse. The number of such
creations, circulations, and borrowings has exploded, and the tools of
knowledge creation and circulation&#8212;software and
networks&#8212;have also become more and more pervasively available.
The results have also been explosive and include anxieties about
validity, quality, ownership and control, moral panics galore, and new
concerns about the shape and legitimacy of global "intellectual
property" systems. All of these concerns amount to a reorientation of
knowledge and power that is incomplete and emergent, and whose
implications reach directly into the heart of the legitimacy,
certainty, reliability and especially the finality and temporality of
<sub>[pg 7]</sub> the knowledge and infrastructures we collectively
create. It is a reorientation at once more specific and more general
than the grand diagnostic claims of an "information" or "network"
society, or the rise of knowledge work or knowledge-based economies; it
is more specific because it concerns precise and detailed technical and
legal practices, more general because it is a cultural reorientation,
not only an economic or legal one.
	</text>
</object>
<object id="32">
	<ocn>32</ocn>
	<text class="norm">
		Free Software exemplifies this reorientation; it is not simply a
technical pursuit but also the creation of a "public," a collective
that asserts itself as a check on other constituted forms of
power&#8212;like states, the church, and corporations&#8212;but which
remains independent of these domains of power.<en>5</en> Free Software
is a response to this reorientation that has resulted in a novel form
of democratic political action, a means by which publics can be created
and maintained in forms not at all familiar to us from the past. Free
Software is a public of a particular kind: a recursive public.
Recursive publics are publics concerned with the ability to build,
control, modify, and maintain the infrastructure that allows them to
come into being in the first place and which, in turn, constitutes
their everyday practical commitments and the identities of the
participants as creative and autonomous individuals. In the cases
explored herein, that specific infrastructure includes the creation of
the Internet itself, as well as its associated tools and structures,
such as Usenet, e-mail, the World Wide Web (www), UNIX and UNIX-derived
operating systems, protocols, standards, and standards processes. For
the last thirty years, the Internet has been the subject of a contest
in which Free Software has been both a central combatant and an
important architect.
	</text>
	<endnote notenumber="5">
		<number>5</number>
		<note>
			Although the term public clearly suggests private as its opposite,
Free Software is not anticommercial. A very large amount of money, both
real and notional, is involved in the creation of Free Software. The
term recursive <sub>[PAGE 313]</sub> market could also be used, in
order to emphasize the importance (especially during the 1990s) of the
economic features of the practice. The point is not to test whether
Free Software is a "public" or a "market," but to construct a concept
adequate to the practices that constitute it.
		</note>
	</endnote>
</object>
<object id="33">
	<ocn>33</ocn>
	<text class="norm">
		By calling Free Software a recursive public, I am doing two things:
first, I am drawing attention to the democratic and political
significance of Free Software and the Internet; and second, I am
suggesting that our current understanding (both academic and
colloquial) of what counts as a self-governing public, or even as "the
public," is radically inadequate to understanding the contemporary
reorientation of knowledge and power. The first case is easy to make:
it is obvious that there is something political about Free Software,
but most casual observers assume, erroneously, that it is simply an
ideological stance and that it is anti-intellectual property or
technolibertarian. I hope to show how geeks do not start with
ideologies, but instead come to them through their involvement in the
<sub>[pg 8]</sub> practices of creating Free Software and its
derivatives. To be sure, there are ideologues aplenty, but there are
far more people who start out thinking of themselves as libertarians or
liberators, but who become something quite different through their
participation in Free Software.
	</text>
</object>
<object id="34">
	<ocn>34</ocn>
	<text class="norm">
		The second case is more complex: why another contribution to the debate
about the public and public spheres? There are two reasons I have found
it necessary to invent, and to attempt to make precise, the concept of
a recursive public: the first is to signal the need to include within
the spectrum of political activity the creation, modification, and
maintenance of software, networks, and legal documents. Coding,
hacking, patching, sharing, compiling, and modifying of software are
forms of political action that now routinely accompany familiar
political forms of expression like free speech, assembly, petition, and
a free press. Such activities are expressive in ways that conventional
political theory and social science do not recognize: they can both
express and "implement" ideas about the social and moral order of
society. Software and networks can express ideas in the conventional
written sense as well as create (express) infrastructures that allow
ideas to circulate in novel and unexpected ways. At an analytic level,
the concept of a recursive public is a way of insisting on the
importance to public debate of the unruly technical materiality of a
political order, not just the embodied discourse (however material)
about that order. Throughout this book, I raise the question of how
Free Software and the Internet are themselves a public, as well as what
that public actually makes, builds, and maintains.
	</text>
</object>
<object id="35">
	<ocn>35</ocn>
	<text class="norm">
		The second reason I use the concept of a recursive public is that
conventional publics have been described as "self-grounding," as
constituted only through discourse in the conventional sense of speech,
writing, and assembly.<en>6</en> Recursive publics are "recursive" not
only because of the "self-grounding" of commitments and identities but
also because they are concerned with the depth or strata of this
self-grounding: the layers of technical and legal infrastructure which
are necessary for, say, the Internet to exist as the infrastructure of
a public. Every act of self-grounding that constitutes a public relies
in turn on the existence of a medium or ground through which
communication is possible&#8212;whether face-to-face speech, epistolary
communication, or net-based assembly&#8212;and recursive publics
relentlessly question the status of these media, suggesting <sub>[pg
9]</sub> that they, too, must be independent for a public to be
authentic. At each of these layers, technical and legal and
organizational decisions can affect whether or not the infrastructure
will allow, or even ensure, the continued existence of the recursive
publics that are concerned with it. Recursive publics' independence
from power is not absolute; it is provisional and structured in
response to the historically constituted layering of power and control
within the infrastructures of computing and communication.
	</text>
	<endnote notenumber="6">
		<number>6</number>
		<note>
			See, for example, Warner, Publics and Counterpublics, 67-74.
		</note>
	</endnote>
</object>
<object id="36">
	<ocn>36</ocn>
	<text class="norm">
		For instance, a very important aspect of the contemporary Internet, and
one that has been fiercely disputed (recently under the banner of "net
neutrality"), is its singularity: there is only one Internet. This was
not an inevitable or a technically determined outcome, but the result
of a contest in which a series of decisions were made about layers
ranging from the very basic physical configuration of the Internet
(packet-switched networks and routing systems indifferent to data
types), to the standards and protocols that make it work (e.g., TCP/IP
or DNS), to the applications that run on it (e-mail, www, ssh). The
outcome of these decisions has been to privilege the singularity of the
Internet and to champion its standardization, rather than to promote
its fragmentation into multiple incompatible networks. These same kinds
of decisions are routinely discussed, weighed, and programmed in the
activity of various Free Software projects, as well as its derivatives.
They are, I claim, decisions embedded in imaginations of order that are
simultaneously moral and technical.
	</text>
</object>
<object id="37">
	<ocn>37</ocn>
	<text class="norm">
		By contrast, governments, corporations, nongovernmental organizations
(NGOs), and other institutions have plenty of reasons&#8212;profit,
security, control&#8212;to seek to fragment the Internet. But it is the
check on this power provided by recursive publics and especially the
practices that now make up Free Software that has kept the Internet
whole to date. It is a check on power that is by no means absolute, but
is nonetheless rigorously and technically concerned with its legitimacy
and independence not only from state-based forms of power and control,
but from corporate, commercial, and nongovernmental power as well. To
the extent that the Internet is public and extensible (including the
capability of creating private subnetworks), it is because of the
practices discussed herein and their culmination in a recursive public.
	</text>
</object>
<object id="38">
	<ocn>38</ocn>
	<text class="norm">
		Recursive publics respond to governance by directly engaging in,
maintaining, and often modifying the infrastructure they seek, as a
<sub>[pg 10]</sub> public, to inhabit and extend&#8212;and not only by
offering opinions or protesting decisions, as conventional publics do
(in most theories of the public sphere). Recursive publics seek to
create what might be understood, enigmatically, as a constantly
"self-leveling" level playing field. And it is in the attempt to make
the playing field self-leveling that they confront and resist forms of
power and control that seek to level it to the advantage of one or
another large constituency: state, government, corporation, profession.
It is important to understand that geeks do not simply want to level
the playing field to their advantage&#8212;they have no affinity or
identity as such. Instead, they wish to devise ways to give the playing
field a certain kind of agency, effected through the agency of many
different humans, but checked by its technical and legal structure and
openness. Geeks do not wish to compete qua capitalists or entrepreneurs
unless they can assure themselves that (qua public actors) that they
can compete fairly. It is an ethic of justice shot through with an
aesthetic of technical elegance and legal cleverness.
	</text>
</object>
<object id="39">
	<ocn>39</ocn>
	<text class="norm">
		The fact that recursive publics respond in this way&#8212;through
direct engagement and modification&#8212;is a key aspect of the
reorientation of power and knowledge that Free Software exemplifies.
They are reconstituting the relationship between liberty and knowledge
in a technically and historically specific context. Geeks create and
modify and argue about licenses and source code and protocols and
standards and revision control and ideologies of freedom and pragmatism
not simply because these things are inherently or universally
important, but because they concern the relationship of governance to
the freedom of expression and nature of consent. Source code and
copyright licenses, revision control and mailing lists are the
pamphlets, coffeehouses, and salons of the twenty-first century:
Tischgesellschaften become Schreibtischgesellschaften.<en>7</en>
	</text>
	<endnote notenumber="7">
		<number>7</number>
		<note>
			Habermas, The Structural Transformation of the Public Sphere, esp.
27-43.
		</note>
	</endnote>
</object>
<object id="40">
	<ocn>40</ocn>
	<text class="norm">
		The "reorientation of power and knowledge" has two key aspects that are
part of the concept of recursive publics: availability and
modifiability (or adaptability). Availability is a broad, diffuse, and
familiar issue. It includes things like transparency, open governance
or transparent organization, secrecy and freedom of information, and
open access in science. Availability includes the business-school
theories of "disintermediation" and "transparency and accountability"
and the spread of "audit culture" and so-called neoliberal regimes of
governance; it is just as often the subject of suspicion as it is a
kind of moral mandate, as in the case of open <sub>[pg 11]</sub> access
to scientific results and publications.<en>8</en> All of these issues
are certainly touched on in detailed and practical ways in the creation
of Free Software. Debates about the mode of availability of information
made possible in the era of the Internet range from digital-rights
management and copy protection, to national security and corporate
espionage, to scientific progress and open societies.
	</text>
	<endnote notenumber="8">
		<number>8</number>
		<note>
			Critiques of the demand for availability and the putatively inherent
superiority of transparency include Coombe and Herman, "Rhetorical
Virtues" and "Your Second Life?"; Christen, "Gone Digital"; and
Anderson and Bowery, "The Imaginary Politics of Access to Knowledge."
		</note>
	</endnote>
</object>
<object id="41">
	<ocn>41</ocn>
	<text class="norm">
		However, it is modifiability that is the most fascinating, and
unnerving, aspect of the reorientation of power and knowledge.
Modifiability includes the ability not only to access&#8212;that is, to
reuse in the trivial sense of using something without
restrictions&#8212;but to transform it for use in new contexts, to
different ends, or in order to participate directly in its improvement
and to redistribute or recirculate those improvements within the same
infrastructures while securing the same rights for everyone else. In
fact, the core practice of Free Software is the practice of reuse and
modification of software source code. Reuse and modification are also
the key ideas that projects modeled on Free Software (such as
Connexions and Creative Commons) see as their goal. Creative Commons
has as its motto "Culture always builds on the past," and they intend
that to mean "through legal appropriation and modification."
Connexions, which allows authors to create online bits and pieces of
textbooks explicitly encourages authors to reuse work by other people,
to modify it, and to make it their own. Modifiability therefore raises
a very specific and important question about finality. When is
something (software, a film, music, culture) finished? How long does it
remain finished? Who decides? Or more generally, what does its
temporality look like, and how does that temporality restructure
political relationships? Such issues are generally familiar only to
historians and literary scholars who understand the transformation of
canons, the interplay of imitation and originality, and the theoretical
questions raised, for instance, in textual scholarship. But the
contemporary meaning of modification includes both a vast increase in
the speed and scope of modifiability and a certain automation of the
practice that was unfamiliar before the advent of sophisticated,
distributed forms of software.
	</text>
</object>
<object id="42">
	<ocn>42</ocn>
	<text class="norm">
		Modifiability is an oft-claimed advantage of Free Software. It can be
updated, modified, extended, or changed to deal with other changing
environments: new hardware, new operating systems, unforeseen
technologies, or new laws and practices. At an infrastructural level,
such modifiability makes sense: it is a response to <sub>[pg 12]</sub>
and an alternative to technocratic forms of planning. It is a way of
planning in the ability to plan out; an effort to continuously secure
the ability to deal with surprise and unexpected outcomes; a way of
making flexible, modifiable infrastructures like the Internet as safe
as permanent, inflexible ones like roads and bridges.
	</text>
</object>
<object id="43">
	<ocn>43</ocn>
	<text class="norm">
		But what is the cultural significance of modifiability? What does it
mean to plan in modifiability to culture, to music, to education and
science? At a clerical level, such a question is obvious whenever a
scholar cannot recover a document written in WordPerfect 2.0 or on a
disk for which there are no longer disk drives, or when a library
archive considers saving both the media and the machines that read that
media. Modifiability is an imperative for building infrastructures that
can last longer. However, it is not only a solution to a clerical
problem: it creates new possibilities and new problems for long-settled
practices like publication, or the goals and structure of
intellectual-property systems, or the definition of the finality,
lifetime, monumentality, and especially, the identity of a work.
Long-settled, seemingly unassailable practices&#8212;like the authority
of published books or the power of governments to control
information&#8212;are suddenly confounded and denaturalized by the
techniques of modifiability.
	</text>
</object>
<object id="44">
	<ocn>44</ocn>
	<text class="norm">
		Over the last ten to fifteen years, as the Internet has spread
exponentially and insinuated itself into the most intimate practices of
all kinds of people, the issues of availability and modifiability and
the reorientation of knowledge and power they signify have become
commonplace. As this has happened, the significance and practices
associated with Free Software have also spread&#8212;and been modulated
in the process. These practices provide a material and meaningful
starting point for an array of recursive publics who play with,
modulate, and transform them as they debate and build new ways to
share, create, license, and control their respective productions. They
do not all share the same goals, immediate or long-term, but by
engaging in the technical, legal, and social practices pioneered in
Free Software, they do in fact share a "social imaginary" that defines
a particular relationship between technology, organs of governance
(whether state, corporate, or nongovernmental), and the Internet.
Scientists in a lab or musicians in a band; scholars creating a
textbook or social movements contemplating modes of organization and
protest; government bureaucrats issuing data or journalists
investigating corruption; corporations that manage <sub>[pg 13]</sub>
personal data or co-ops that monitor community development&#8212;all
these groups and others may find themselves adopting, modulating,
rejecting, or refining the practices that have made up Free Software in
the recent past and will do so in the near future.
	</text>
</object>
<object id="45">
	<ocn>45</ocn>
	<text class="norm">
		<b>Experiment and Modulation</b>
	</text>
</object>
<object id="46">
	<ocn>46</ocn>
	<text class="norm">
		What exactly is Free Software? This question is, perhaps surprisingly,
an incredibly common one in geek life. Debates about definition and
discussions and denunciations are ubiquitous. As an anthropologist, I
have routinely participated in such discussions and debates, and it is
through my immediate participation that <i>Two Bits</i> opens. In part
I I tell stories about geeks, stories that are meant to give the reader
that classic anthropological sense of being thrown into another world.
The stories reveal several general aspects of what geeks talk about and
how they do so, without getting into what Free Software is in detail. I
start in this way because my project started this way. I did not
initially intend to study Free Software, but it was impossible to
ignore its emergence and manifest centrality to geeks. The debates
about the definition of Free Software that I participated in online and
in the field eventually led me away from studying geeks per se and
turned me toward the central research concern of this book: what is the
cultural significance of Free Software?
	</text>
</object>
<object id="47">
	<ocn>47</ocn>
	<text class="norm">
		In part II what I offer is not a definition of Free Software, but a
history of how it came to be. The story begins in 1998, with an
important announcement by Netscape that it would give away the source
code to its main product, Netscape Navigator, and works backward from
this announcement into the stories of the UNIX operating system, "open
systems," copyright law, the Internet, and tools for coordinating
people and code. Together, these five stories constitute a description
of how Free Software works as a practice. As a cultural analysis, these
stories highlight just how experimental the practices are, and how
individuals keep track of and modulate the practices along the way.
	</text>
</object>
<object id="48">
	<ocn>48</ocn>
	<text class="norm">
		Netscape's decision came at an important point in the life of Free
Software. It was at just this moment that Free Software was becoming
aware of itself as a coherent movement and not just a diverse
amalgamation of projects, tools, or practices. Ironically, this
<sub>[pg 14]</sub> recognition also betokened a split: certain parties
started to insist that the movement be called "Open Source" software
instead, to highlight the practical over the ideological commitments of
the movement. The proposal itself unleashed an enormous public
discussion about what defined Free Software (or Open Source). This
enigmatic event, in which a movement became aware of itself at the same
time that it began to question its mission, is the subject of chapter
3. I use the term movement to designate one of the five core components
of Free Software: the practices of argument and disagreement about the
meaning of Free Software. Through these practices of discussion and
critique, the other four practices start to come into relief, and
participants in both Free Software and Open Source come to realize
something surprising: for all the ideological distinctions at the level
of discourse, they are doing exactly the same thing at the level of
practice. The affect-laden histrionics with which geeks argue about the
definition of what makes Free Software free or Open Source open can be
matched only by the sober specificity of the detailed practices they
share.
	</text>
</object>
<object id="49">
	<ocn>49</ocn>
	<text class="norm">
		The second component of Free Software is just such a mundane activity:
sharing source code (chapter 4). It is an essential and fundamentally
routine practice, but one with a history that reveals the goals of
software portability, the interactions of commercial and academic
software development, and the centrality of source code (and not only
of abstract concepts) in pedagogical settings. The details of "sharing"
source code also form the story of the rise and proliferation of the
UNIX operating system and its myriad derivatives.
	</text>
</object>
<object id="50">
	<ocn>50</ocn>
	<text class="norm">
		The third component, conceptualizing openness (chapter 5), is about the
specific technical and "moral" meanings of openness, especially as it
emerged in the 1980s in the computer industry's debates over "open
systems." These debates concerned the creation of a particular
infrastructure, including both technical standards and protocols (a
standard UNIX and protocols for networks), and an ideal market
infrastructure that would allow open systems to flourish. Chapter 5 is
the story of the failure to achieve a market infrastructure for open
systems, in part due to a significant blind spot: the role of
intellectual property.
	</text>
</object>
<object id="51">
	<ocn>51</ocn>
	<text class="norm">
		The fourth component, applying copyright (and copyleft) licenses
(chapter 6), involves the problem of intellectual property as it faced
programmers and geeks in the late 1970s and early 1980s. In this
<sub>[pg 15]</sub> chapter I detail the story of the first Free
Software license&#8212;the GNU General Public License (GPL)&#8212;which
emerged out of a controversy around a very famous piece of software
called EMACS. The controversy is coincident with changing laws (in 1976
and 1980) and changing practices in the software industry&#8212;a
general drift from trade secret to copyright protection&#8212;and it is
also a story about the vaunted "hacker ethic" that reveals it in its
native practical setting, rather than as a rarefied list of rules.
	</text>
</object>
<object id="52">
	<ocn>52</ocn>
	<text class="norm">
		The fifth component, the practice of coordination and collaboration
(chapter 7), is the most talked about: the idea of tens or hundreds of
thousands of people volunteering their time to contribute to the
creation of complex software. In this chapter I show how novel forms of
coordination developed in the 1990s and how they worked in the
canonical cases of Apache and Linux; I also highlight how coordination
facilitates the commitment to adaptability (or modifiability) over
against planning and hierarchy, and how this commitment resolves the
tension between individual virtuosity and the need for collective
control.
	</text>
</object>
<object id="53">
	<ocn>53</ocn>
	<text class="norm">
		Taken together, these five components make up Free Software&#8212;but
they are not a definition. Within each of these five practices, many
similar and dissimilar activities might reasonably be included. The
point of such a redescription of the practices of Free Software is to
conceptualize them as a kind of collective technical experimental
system. Within each component are a range of differences in practice,
from conventional to experimental. At the center, so to speak, are the
most common and accepted versions of a practice; at the edges are more
unusual or controversial versions. Together, the components make up an
experimental system whose infrastructure is the Internet and whose
"hypotheses" concern the reorientation of knowledge and power.
	</text>
</object>
<object id="54">
	<ocn>54</ocn>
	<text class="norm">
		For example, one can hardly have Free Software without source code, but
it need not be written in C (though the vast majority of it is); it can
be written in Java or perl or TeX. However, if one stretches the
meaning of source code to include music (sheet music as source and
performance as binary), what happens? Is this still Free Software? What
happens when both the sheet and the performance are "born digital"? Or,
to take a different example, Free Software requires Free Software
licenses, but the terms of these licenses are often changed and often
heatedly discussed and vigilantly policed by geeks. What degree of
change removes a license <sub>[pg 16]</sub> from the realm of Free
Software and why? How much flexibility is allowed?
	</text>
</object>
<object id="55">
	<ocn>55</ocn>
	<text class="norm">
		Conceived this way, Free Software is a system of thresholds, not of
classification; the excitement that participants and observers sense
comes from the modulation (experimentation) of each of these practices
and the subsequent discovery of where the thresholds are. Many, many
people have written their own "Free Software" copyright licenses, but
only some of them remain within the threshold of the practice as
defined by the system. Modulations happen whenever someone learns how
some component of Free Software works and asks, "Can I try these
practices out in some other domain?"
	</text>
</object>
<object id="56">
	<ocn>56</ocn>
	<text class="norm">
		The reality of constant modulation means that these five practices do
not define Free Software once and for all; they define it with respect
to its constitution in the contemporary. It is a set of practices
defined "around the point" 1998-99, an intensive coordinate space that
allows one to explore Free Software's components prospectively and
retrospectively: into the near future and the recent past. Free
Software is a machine for charting the (re)emergence of a problematic
of power and knowledge as it is filtered through the technical
realities of the Internet and the political and economic configuration
of the contemporary. Each of these practices has its own temporality of
development and emergence, but they have recently come together into
this full house called either Free Software or Open Source.<en>9</en>
	</text>
	<endnote notenumber="9">
		<number>9</number>
		<note>
			This description of Free Software could also be called an
"assemblage." The most recent source for this is Rabinow, Anthropos
Today. The language of thresholds and intensities is most clearly
developed by Manuel DeLanda in A Thousand Years of Non-linear History
and in Intensive Science and Virtual Philosophy. The term
problematization, from Rabinow (which he channels from Foucault), is a
synonym for the phrase "reorientation of knowledge and power" as I use
it here.
		</note>
	</endnote>
</object>
<object id="57">
	<ocn>57</ocn>
	<text class="norm">
		Viewing Free Software as an experimental system has a strategic purpose
in <i>Two Bits</i>. It sets the stage for part III, wherein I ask what
kinds of modulations might no longer qualify as Free Software per se,
but still qualify as recursive publics. It was around 2000 that talk of
"commons" began to percolate out of discussions about Free Software:
commons in educational materials, commons in biodiversity materials,
commons in music, text, and video, commons in medical data, commons in
scientific results and data.<en>10</en> On the one hand, it was
continuous with interest in creating "digital archives" or "online
collections" or "digital libraries"; on the other hand, it was a
conjugation of the digital collection with the problems and practices
of intellectual property. The very term commons&#8212;at once a new
name and a theoretical object of investigation&#8212;was meant to
suggest something more than simply a collection, whether of <sub>[pg
17]</sub> digital objects or anything else; it was meant to signal the
public interest, collective management, and legal status of the
collection.<en>11</en>
	</text>
	<endnote notenumber="10">
		<number>10</number>
		<note>
			See Kelty, "Culture's Open Sources."
		</note>
	</endnote>
	<endnote notenumber="11">
		<number>11</number>
		<note>
			The genealogy of the term commons has a number of sources. An
obvious source is Garrett Hardin's famous 1968 article "The Tragedy of
the Commons." James Boyle has done more than anyone to specify the
term, especially during a 2001 conference on the public domain, which
included the inspired guest-list juxtaposition of the
appropriation-happy musical collective Negativland and the dame of
"commons" studies, Elinor Ostrom, whose book Governing the Commons has
served as a certain inspiration for thinking about commons versus
public domains. Boyle, for his part, has ceaselessly pushed the
"environmental" metaphor of speaking for the public domain as
environmentalists of the 1960s and 1970s spoke for the environment (see
Boyle, "The Second Enclosure Movement and the Construction of the
Public Domain" and "A Politics of Intellectual Property"). The term
commons is useful in this context precisely because it distinguishes
the "public domain" as an imagined object of pure public transaction
and coordination, as opposed to a "commons," which can consist of
privately owned things/spaces that are managed in such a fashion that
they effectively function like a "public domain" is imagined to (see
Boyle, "The Public Domain"; Hess and Ostrom, Understanding Knowledge as
a Commons).
		</note>
	</endnote>
</object>
<object id="58">
	<ocn>58</ocn>
	<text class="norm">
		In part III, I look in detail at two "commons" understood as
modulations of the component practices of Free Software. Rather than
treating commons projects simply as metaphorical or inspirational uses
of Free Software, I treat them as modulations, which allows me to
remain directly connected to the changing practices involved. The goal
of part III is to understand how commons projects like Connexions and
Creative Commons breach the thresholds of these practices and yet
maintain something of the same orientation. What changes, for instance,
have made it possible to imagine new forms of free content, free
culture, open source music, or a science commons? What happens as new
communities of people adopt and modulate the five component practices?
Do they also become recursive publics, concerned with the maintenance
and expansion of the infrastructures that allow them to come into being
in the first place? Are they concerned with the implications of
availability and modifiability that continue to unfold, continue to be
figured out, in the realms of education, music, film, science, and
writing?
	</text>
</object>
<object id="59">
	<ocn>59</ocn>
	<text class="norm">
		The answers in part III make clear that, so far, these concerns are
alive and well in the modulations of Free Software: Creative Commons
and Connexions each struggle to come to terms with new ways of
creating, sharing, and reusing content in the contemporary legal
environment, with the Internet as infrastructure. Chapters 8 and 9
provide a detailed analysis of a technical and legal experiment: a
modulation that begins with source code, but quickly requires
modulations in licensing arrangements and forms of coordination. It is
here that <i>Two Bits</i> provides the most detailed story of figuring
out set against the background of the reorientation of knowledge and
power. This story is, in particular, one of reuse, of modifiability and
the problems that emerge in the attempt to build it into the everyday
practices of pedagogical writing and cultural production of myriad
forms. Doing so leads the actors involved directly to the question of
the existence and ontology of norms: norms of scholarly production,
borrowing, reuse, citation, reputation, and ownership. These last
chapters open up questions about the stability of modern knowledge, not
as an archival or a legal problem, but as a social and normative one;
they raise questions about the invention and control of norms, and the
forms of life that may emerge from these <sub>[pg 18]</sub> practices.
Recursive publics come to exist where it is clear that such invention
and control need to be widely shared, openly examined, and carefully
monitored.
	</text>
</object>
<object id="60">
	<ocn>60</ocn>
	<text class="norm">
		<b>Three Ways of Looking at <i>Two Bits</i></b>
	</text>
</object>
<object id="61">
	<ocn>61</ocn>
	<text class="norm">
		<i>Two Bits</i> makes three kinds of scholarly contributions:
empirical, methodological, and theoretical. Because it is based largely
on fieldwork (which includes historical and archival work), these three
contributions are often mixed up with each other. Fieldwork, especially
in cultural and social anthropology in the last thirty years, has come
to be understood less and less as one particular tool in a
methodological toolbox, and more and more as distinctive mode of
epistemological encounter.<en>12</en> The questions I began with
emerged out of science and technology studies, but they might end up
making sense to a variety of fields, ranging from legal studies to
computer science.
	</text>
	<endnote notenumber="12">
		<number>12</number>
		<note>
			Marcus and Fischer, Anthropology as Cultural Critique; Marcus and
Clifford, Writing Culture; Fischer, Emergent Forms of Life and the
Anthropological Voice; Marcus, Ethnography through Thick and Thin;
Rabinow, Essays on the Anthropology of Reason and Anthropos Today.
		</note>
	</endnote>
</object>
<object id="62">
	<ocn>62</ocn>
	<text class="norm">
		Empirically speaking, the actors in my stories are figuring something
out, something unfamiliar, troubling, imprecise, and occasionally
shocking to everyone involved at different times and to differing
extents.<en>13</en> There are two kinds of figuring-out stories: the
contemporary ones in which I have been an active participant (those of
Connexions and Creative Commons), and the historical ones conducted
through "archival" research and rereading of certain kinds of texts,
discussions, and analyses-at-the-time (those of UNIX, EMACS, Linux,
Apache, and Open Systems). Some are stories of technical figuring out,
but most are stories of figuring out a problem that appears to have
emerged. Some of these stories involve callow and earnest actors, some
involve scheming and strategy, but in all of them the figuring out is
presented "in the making" and not as something that can be conveniently
narrated as obvious and uncontested with the benefit of hindsight.
Throughout this book, I tell stories that illustrate what geeks are
like in some respects, but, more important, that show them in the midst
of figuring things out&#8212;a practice that can happen both in
discussion and in the course of designing, planning, executing,
writing, debugging, hacking, and fixing.
	</text>
	<endnote notenumber="13">
		<number>13</number>
		<note>
			The language of "figuring out" has its immediate source in the work
of Kim Fortun, "Figuring Out Ethnography." Fortun's work refines two
other sources, the work of Bruno Latour in Science in Action and that
of Hans-Jorg Rheinberger in Towards History of Epistemic Things. Latour
describes the difference between "science made" and "science in the
making" and how the careful analysis of new objects can reveal how they
come to be. Rheinberger extends this approach through analysis of the
detailed practices involved in figuring out a new object or a new
process&#8212;practices which participants cannot quite name or explain
in precise terms until after the fact.
		</note>
	</endnote>
</object>
<object id="63">
	<ocn>63</ocn>
	<text class="norm">
		There are also myriad ways in which geeks narrate their own actions to
themselves and others, as they figure things out. Indeed, <sub>[pg
19]</sub> there is no crisis of representing the other here: geeks are
vocal, loud, persistent, and loquacious. The superalterns can speak for
themselves. However, such representations should not necessarily be
taken as evidence that geeks provide adequate analytic or critical
explanations of their own actions. Some of the available writing
provides excellent description, but distracting analysis. Eric
Raymond's work is an example of such a combination.<en>14</en> Over the
course of my fieldwork, Raymond's work has always been present as an
excellent guide to the practices and questions that plague
geeks&#8212;much like a classic "principal informant" in anthropology.
And yet his analyses, which many geeks subscribe to, are distracting.
They are fanciful, occasionally enjoyable and enlightening&#8212;but
they are not about the cultural significance of Free Software. As such
I am less interested in treating geeks as natives to be explained and
more interested in arguing with them: the people in <i>Two Bits</i> are
a sine qua non of the ethnography, but they are not the objects of its
analysis.<en>15</en>
	</text>
	<endnote notenumber="14">
		<number>14</number>
		<note>
			Raymond, The Cathedral and the Bazaar.
		</note>
	</endnote>
	<endnote notenumber="15">
		<number>15</number>
		<note>
			The literature on "virtual communities," "online communities," the
culture of hackers and geeks, or the social study of information
technology offers important background information, although it is not
the subject of this book. A comprehensive review of work in
anthropology and related disciplines is Wilson and Peterson, "The
Anthropology of Online Communities." Other touchstones are Miller and
Slater, The Internet; Carla Freeman, High Tech and High Heels in the
Global Economy; Hine, Virtual Ethnography; Kling, Computerization and
Controversy; Star, The Cultures of Computing; Castells, The Rise of the
Network Society; Boczkowski, Digitizing the News. Most social-science
work in information technology has dealt with questions of inequality
and the so-called digital divide, an excellent overview being DiMaggio
et al., "From Unequal Access to Differentiated Use." Beyond works in
anthropology and science studies, a number of works from various other
disciplines have recently taken up similar themes, especially Adrian
MacKenzie, Cutting Code; Galloway, Protocol; Hui Kyong Chun, Control
and Freedom; and Liu, Laws of Cool. By contrast, if social-science
studies of information technology are set against a background of
historical and ethnographic studies of "figuring out" problems of
specific information technologies, software, or networks, then the
literature is sparse. Examples of anthropology and science studies of
figuring out include Barry, Political Machines; Hayden, When Nature
Goes Public; and Fortun, Advocating Bhopal. Matt Ratto has also
portrayed this activity in Free Software in his dissertation, "The
Pressure of Openness."
		</note>
	</endnote>
</object>
<object id="64">
	<ocn>64</ocn>
	<text class="norm">
		Because the stories I tell here are in fact recent by the standards of
historical scholarship, there is not much by way of comparison in terms
of the empirical material. I rely on a number of books and articles on
the history of the early Internet, especially Janet Abbate's
scholarship and the single historical work on UNIX, Peter Salus's A
Quarter Century of Unix.<en>16</en> There are also a couple of
excellent journalistic works, such as Glyn Moody's Rebel Code: Inside
Linux and the Open Source Revolution (which, like <i>Two Bits</i>,
relies heavily on the novel accessibility of detailed discussions
carried out on public mailing lists). Similarly, the scholarship on
Free Software and its history is just starting to establish itself
around a coherent set of questions.<en>17</en>
	</text>
	<endnote notenumber="16">
		<number>16</number>
		<note>
			In addition to Abbate and Salus, see Norberg and O'Neill,
Transforming Computer Technology; Naughton, A Brief History of the
Future; Hafner, Where Wizards Stay Up Late; Waldrop, The Dream Machine;
Segaller, Nerds 2.0.1. For a classic autodocumentation of one aspect of
the Internet, see Hauben and Hauben, Netizens.
		</note>
	</endnote>
	<endnote notenumber="17">
		<number>17</number>
		<note>
			Kelty, "Culture's Open Sources"; Coleman, "The Social Construction
of Freedom"; Ratto, "The Pressure of Openness"; Joseph Feller et al.,
Perspectives <sub>[pg 315]</sub> on Free and Open Source Software; see
also &lt;<link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://freesoftware.mit.edu/">http://freesoftware.mit.edu/</link>&gt;,
organized by Karim Lakhani, which is a large collection of work on Free
Software projects. Early work in this area derived both from the
writings of practitioners such as Raymond and from business and
management scholars who noticed in Free Software a remarkable,
surprising set of seeming contradictions. The best of these works to
date is Steven Weber, The Success of Open Source. Weber's conclusions
are similar to those presented here, and he has a kind of
cryptoethnographic familiarity (that he does not explicitly avow) with
the actors and practices. Yochai Benkler's Wealth of Networks extends
and generalizes some of Weber's argument.
		</note>
	</endnote>
</object>
<object id="65">
	<ocn>65</ocn>
	<text class="norm">
		Methodologically, <i>Two Bits</i> provides an example of how to study
distributed phenomena ethnographically. Free Software and the Internet
are objects that do not have a single geographic site at which they can
be studied. Hence, this work is multisited in the simple sense of
having multiple sites at which these objects were investigated: Boston,
Bangalore, Berlin, Houston. It was conducted among particular people,
projects, and companies and at conferences and online gatherings too
numerous to list, but it has not been a study of a single Free Software
project distributed around the globe. In all of these places and
projects the geeks I worked with were randomly and loosely affiliated
people with diverse lives and histories. Some <sub>[pg 20]</sub>
identified as Free Software hackers, but most did not. Some had never
met each other in real life, and some had. They represented multiple
corporations and institutions, and came from diverse nations, but they
nonetheless shared a certain set of ideas and idioms that made it
possible for me to travel from Boston to Berlin to Bangalore and pick
up an ongoing conversation with different people, in very different
places, without missing a beat.
	</text>
</object>
<object id="66">
	<ocn>66</ocn>
	<text class="norm">
		The study of distributed phenomena does not necessarily imply the
detailed, local study of each instance of a phenomenon, nor does it
necessitate visiting every relevant geographical site&#8212;indeed,
such a project is not only extremely difficult, but confuses map and
territory. As Max Weber put it, "It is not the &#8216; actual'
inter-connection of &#8216; things' but the conceptual inter-connection
of problems that define the scope of the various sciences."<en>18</en>
The decisions about where to go, whom to study, and how to think about
Free Software are arbitrary in the precise sense that because the
phenomena are so widely distributed, it is possible to make any given
node into a source of rich and detailed knowledge about the distributed
phenomena itself, not only about the local site. Thus, for instance,
the Connexions project would probably have remained largely unknown to
me had I not taken a job in Houston, but it nevertheless possesses
precise, identifiable connections to the other sites and sets of people
that I have studied, and is therefore recognizable as part of this
distributed phenomena, rather than some other. I was actively looking
for something like Connexions in order to ask questions about what was
becoming of Free Software and how it was transforming. Had there been
no Connexions in my back yard, another similar field site would have
served instead.
	</text>
	<endnote notenumber="18">
		<number>18</number>
		<note>
			Max Weber, "Objectivity in the Social Sciences and Social Policy,"
68.
		</note>
	</endnote>
</object>
<object id="67">
	<ocn>67</ocn>
	<text class="norm">
		It is in this sense that the ethnographic object of this study is not
geeks and not any particular project or place or set of people, but
Free Software and the Internet. Even more precisely, the ethnographic
object of this study is "recursive publics"&#8212;except that this
concept is also the work of the ethnography, not its preliminary
object. I could not have identified "recursive publics" as the object
of the ethnography at the outset, and this is nice proof that
ethnographic work is a particular kind of epistemological encounter, an
encounter that requires considerable conceptual work during and after
the material labor of fieldwork, and throughout the material labor of
writing and rewriting, in order to make sense of and reorient it into a
question that will have looked deliberate and <sub>[pg 21]</sub>
answerable in hindsight. Ethnography of this sort requires a long-term
commitment and an ability to see past the obvious surface of rapid
transformation to a more obscure and slower temporality of cultural
significance, yet still pose questions and refine debates about the
near future.<en>19</en> Historically speaking, the chapters of part II
can be understood as a contribution to a history of scientific
infrastructure&#8212;or perhaps to an understanding of large-scale,
collective experimentation.<en>20</en> The Internet and Free Software
are each an important practical transformation that will have effects
on the practice of science and a kind of complex technical practice for
which there are few existing models of study.
	</text>
	<endnote notenumber="19">
		<number>19</number>
		<note>
			Despite what might sound like a "shoot first, ask questions later"
approach, the design of this project was in fact conducted according to
specific methodologies. The most salient is actor-network theory:
Latour, Science in Action; Law, "Technology and Heterogeneous
Engineering"; Callon, "Some Elements of a Sociology of Translation";
Latour, Pandora's Hope; Latour, Re-assembling the Social; Callon, Laws
of the Markets; Law and Hassard, Actor Network Theory and After.
Ironically, there have been no actor-network studies of networks, which
is to say, of particular information and communication technologies
such as the Internet. The confusion of the word network (as an
analytical and methodological term) with that of network (as a
particular configuration of wires, waves, software, and chips, or of
people, roads, and buses, or of databases, names, and diseases) means
that it is necessary to always distinguish this-network-here from
any-network-whatsoever. My approach shares much with the ontological
questions raised in works such as Law, Aircraft Stories; Mol, The Body
Multiple; Cussins, "Ontological Choreography"; Charis Thompson, Making
Parents; and Dumit, Picturing Personhood.
		</note>
	</endnote>
	<endnote notenumber="20">
		<number>20</number>
		<note>
			I understand a concern with scientific infrastructure to begin with
Steve Shapin and Simon Schaffer in Leviathan and the Air Pump, but the
genealogy is no doubt more complex. It includes Shapin, The Social
History of Truth; Biagioli, Galileo, Courtier; Galison, How Experiments
End and Image and Logic; Daston, Biographies of Scientific Objects;
Johns, The Nature of the Book. A whole range of works explore the issue
of scientific tools and infrastructure: Kohler, Lords of the Fly;
Rheinberger, Towards a History of Epistemic Things; Landecker,
Culturing Life; Keating and Cambrosio, Biomedical Platforms. Bruno
Latour's "What Rules of Method for the New Socio-scientific
Experiments" provides one example of where science studies might go
with these questions. Important texts on the subject of technical
infrastructures include Walsh and Bayma, "Computer Networks and
Scientific Work"; Bowker and Star, Sorting Things Out; Edwards, The
<sub>[pg 316]</sub> Closed World; Misa, Brey, and Feenberg, Modernity
and Technology; Star and Ruhleder, "Steps Towards an Ecology of
Infrastructure."
		</note>
	</endnote>
</object>
<object id="68">
	<ocn>68</ocn>
	<text class="norm">
		A methodological note about the peculiarity of my subject is also in
order. The Attentive Reader will note that there are very few fragments
of conventional ethnographic material (i.e., interviews or notes)
transcribed herein. Where they do appear, they tend to be "publicly
available"&#8212;which is to say, accessible via the Internet&#8212;and
are cited as such, with as much detail as necessary to allow the reader
to recover them. Conventional wisdom in both anthropology and history
has it that what makes a study interesting, in part, is the work a
researcher has put into gathering that which is not already available,
that is, primary sources as opposed to secondary sources. In some cases
I provide that primary access (specifically in chapters 2, 8, and 9),
but in many others it is now literally impossible: nearly everything is
archived. Discussions, fights, collaborations, talks, papers, software,
articles, news stories, history, old software, old software manuals,
reminiscences, notes, and drawings&#8212;it is all saved by someone,
somewhere, and, more important, often made instantly available by those
who collect it. The range of conversations and interactions that count
as private (either in the sense of disappearing from written memory or
of being accessible only to the parties involved) has shrunk
demonstrably since about 1981.
	</text>
</object>
<object id="69">
	<ocn>69</ocn>
	<text class="norm">
		Such obsessive archiving means that ethnographic research is stratified
in time. Questions that would otherwise have required "being there" are
much easier to research after the fact, and this is most evident in my
reconstruction from sources on USENET and mailing lists in chapters 1,
6, and 7. The overwhelming availability of quasi-archival materials is
something I refer to, in a play on the EMACS text editor, as
"self-documenting history." That is to say, one of the activities that
geeks love to participate in, and encourage, is the creation, analysis,
and archiving of their own roles in the <sub>[pg 22]</sub> development
of the Internet. No matter how obscure or arcane, it seems most geeks
have a well-developed sense of possibility&#8212;their contribution
could turn out to have been transformative, important, originary. What
geeks may lack in social adroitness, they make up for in archival
hubris.
	</text>
</object>
<object id="70">
	<ocn>70</ocn>
	<text class="norm">
		Finally, the theoretical contribution of <i>Two Bits</i> consists of a
refinement of debates about publics, public spheres, and social
imaginaries that appear troubled in the context of the Internet and
Free Software. Terminology such as virtual community, online community,
cyberspace, network society, or information society are generally not
theoretical constructs, but ways of designating a subgenre of
disciplinary research having to do with electronic networks. The need
for a more precise analysis of the kinds of association that take place
on and through information technology is clear; the first step is to
make precise which information technologies and which specific
practices make a difference.
	</text>
</object>
<object id="71">
	<ocn>71</ocn>
	<text class="norm">
		There is a relatively large and growing literature on the Internet as a
public sphere, but such literature is generally less concerned with
refining the concept through research and more concerned with
pronouncing whether or not the Internet fits Habermas's definition of
the bourgeois public sphere, a definition primarily conceived to
account for the eighteenth century in Britain, not the
twenty-first-century Internet.<en>21</en> The facts of technical and
human life, as they unfold through the Internet and around the
practices of Free Software, are not easy to cram into Habermas's
definition. The goal of <i>Two Bits</i> is not to do so, but to offer
conceptual clarity based in ethnographic fieldwork.
	</text>
	<endnote notenumber="21">
		<number>21</number>
		<note>
			Dreyfus, On the Internet; Dean, "Why the Net Is Not a Public
Sphere."
		</note>
	</endnote>
</object>
<object id="72">
	<ocn>72</ocn>
	<text class="norm">
		The key texts for understanding the concept of recursive publics are
the works of Habermas, Charles Taylor's Modern Social Imaginaries, and
Michael Warner's The Letters of the Republic and Publics and
Counterpublics. Secondary texts that refine these notions are John
Dewey's The Public and Its Problems and Hannah Arendt's The Human
Condition. Here it is not the public sphere per se that is the center
of analysis, but the "ideas of modern moral and social order" and the
terminology of "modern social imaginaries."<en>22</en> I find these
concepts to be useful as starting points for a very specific reason: to
distinguish the meaning of moral order from the meaning of moral and
technical order that I explore with respect to geeks. I do not seek to
test the concept of social imaginary here, but to build something on
top of it. <sub>[pg 23]</sub>
	</text>
	<endnote notenumber="22">
		<number>22</number>
		<note>
			In addition, see Lippmann, The Phantom Public; Calhoun, Habermas and
the Public Sphere; Latour and Weibel, Making Things Public. The debate
about social imaginaries begins alternately with Benedict Anderson's
Imagined Communities or with Cornelius Castoriadis's The Imaginary
Institution of Society; see also Chatterjee, "A Response to Taylor's
&#8216; Modes of Civil Society'"; Gaonkar, "Toward New Imaginaries";
Charles Taylor, "Modes of Civil Society" and Sources of the Self.
		</note>
	</endnote>
</object>
<object id="73">
	<ocn>73</ocn>
	<text class="norm">
		If recursive public is a useful concept, it is because it helps
elaborate the general question of the "reorientation of knowledge and
power." In particular it is meant to bring into relief the ways in
which the Internet and Free Software are related to the political
economy of modern society through the creation not only of new
knowledge, but of new infrastructures for circulating, maintaining, and
modifying it. Just as Warner's book The Letters of the Republic was
concerned with the emergence of the discourse of republicanism and the
simultaneous development of an American republic of letters, or as
Habermas's analysis was concerned with the relationship of the
bourgeois public sphere to the democratic revolutions of the eighteenth
century, this book asks a similar series of questions: how are the
emergent practices of recursive publics related to emerging relations
of political and technical life in a world that submits to the Internet
and its forms of circulation? Is there still a role for a republic of
letters, much less a species of public that can seriously claim
independence and autonomy from other constituted forms of power? Are
Habermas's pessimistic critiques of the bankruptcy of the public sphere
in the twentieth century equally applicable to the structures of the
twenty-first century? Or is it possible that recursive publics
represent a reemergence of strong, authentic publics in a world shot
through with cynicism and suspicion about mass media, verifiable
knowledge, and enlightenment rationality? [PAGE 24: BLANK]
	</text>
</object>
<object id="74">
	<ocn>74</ocn>
	<text class="h2">
		Part I the internet
	</text>
</object>
<object id="75">
	<ocn>75</ocn>
	<text class="indent1">
		The concept of the state, like most concepts which are introduced by
"The," is both too rigid and too tied up with controversies to be of
ready use. It is a concept which can be approached by a flank movement
more easily than by a frontal attack. The moment we utter the words
"The State" a score of intellectual ghosts rise to obscure our vision.
Without our intention and without our notice, the notion of "The State"
draws us imperceptibly into a consideration of the logical relationship
of various ideas to one another, and away from the facts of human
activity. It is better, if possible, to start from the latter and see
if we are not led thereby into an idea of something which will turn out
to implicate the marks and signs which characterize political behavior.
	</text>
</object>
<object id="76">
	<ocn>76</ocn>
	<text class="norm">
		- john dewey, <i>The Public and Its Problems</i>
	</text>
</object>
<object id="77">
	<ocn>77</ocn>
	<text class="h4">
		1. Geeks and Recursive Publics
	</text>
</object>
<object id="78">
	<ocn>78</ocn>
	<text class="norm">
		Since about 1997, I have been living with geeks online and off. I have
been drawn from Boston to Bangalore to Berlin to Houston to Palo Alto,
from conferences and workshops to launch parties, pubs, and Internet
Relay Chats (IRCs). All along the way in my research questions of
commitment and practice, of ideology and imagination have arisen, even
as the exact nature of the connections between these people and ideas
remained obscure to me: what binds geeks together? As my fieldwork
pulled me from a Boston start-up company that worked with radiological
images to media labs in Berlin to young entrepreneurial elites in
Bangalore, my logistical question eventually developed into an
analytical concept: geeks are bound together as a recursive public.
	</text>
</object>
<object id="79">
	<ocn>79</ocn>
	<text class="norm">
		How did I come to understand geeks as a public constituted around the
technical and moral ideas of order that allow them to associate with
one another? Through this question, one can start to understand the
larger narrative of <i>Two Bits</i>: that of Free Software <sub>[pg
28]</sub> as an exemplary instance of a recursive public and as a set
of practices that allow such publics to expand and spread. In this
chapter I describe, ethnographically, the diverse, dispersed, and as an
exemplary instance of a recursive public and as a set of practices that
allow such publics to expand and spread. In this chapter I describe,
ethnographically, the diverse, dispersed, and novel forms of
entanglements that bind geeks together, and I construct the concept of
a recursive public in order to explain these entanglements.
	</text>
</object>
<object id="80">
	<ocn>80</ocn>
	<text class="norm">
		A recursive public is a public that is constituted by a shared concern
for maintaining the means of association through which they come
together as a public. Geeks find affinity with one another because they
share an abiding moral imagination of the technical infrastructure, the
Internet, that has allowed them to develop and maintain this affinity
in the first place. I elaborate the concept of recursive public (which
is not a term used by geeks) in relation to theories of ideology,
publics, and public spheres and social imaginaries. I illustrate the
concept through ethnographic stories and examples that highlight geeks'
imaginations of the technical and moral order of the Internet. These
stories include those of the fate of Amicas, a Boston-based healthcare
start-up, between 1997 and 2003, of my participation with new media
academics and activists in Berlin in 1999-2001, and of the activities
of a group of largely Bangalore-based information technology (IT)
professionals on and offline, especially concerning the events
surrounding the peer-topeer file sharing application Napster in
2000-2001.
	</text>
</object>
<object id="81">
	<ocn>81</ocn>
	<text class="norm">
		The phrase "moral and technical order" signals both
technology&#8212;principally software, hardware, networks, and
protocols&#8212;and an imagination of the proper order of collective
political and commercial action, that is, how economy and society
should be ordered collectively. Recursive publics are just as concerned
with the moral order of markets as they are with that of commons; they
are not anticommercial or antigovernment. They exist independent of,
and as a check on, constituted forms of power, which include markets
and corporations. Unlike other concepts of a public or of a public
sphere, "recursive public" captures the fact that geeks' principal mode
of associating and acting is through the medium of the Internet, and it
is through this medium that a recursive public can come into being in
the first place. The Internet is not itself a public sphere, a public,
or a recursive public, but a complex, heterogeneous infrastructure that
constitutes and constrains geeks' everyday practical commitments, their
ability to "become public" or to compose a common world. As such, their
participation qua recursive publics structures their identity as
creative and autonomous <sub>[pg 29]</sub> individuals. The fact that
the geeks described here have been brought together by mailing lists
and e-mail, bulletin-board services and Web sites, books and modems,
air travel and academia, and cross-talking and cross-posting in ways
that were not possible before the Internet is at the core of their own
reasoning about why they associate with each other. They are the
builders and imaginers of this space, and the space is what allows them
to build and imagine it.
	</text>
</object>
<object id="82">
	<ocn>82</ocn>
	<text class="norm">
		Why recursive? I call such publics recursive for two reasons: first, in
order to signal that this kind of public includes the activities of
making, maintaining, and modifying software and networks, as well as
the more conventional discourse that is thereby enabled; and second, in
order to suggest the recursive "depth" of the public, the series of
technical and legal layers&#8212;from applications to protocols to the
physical infrastructures of waves and wires&#8212;that are the subject
of this making, maintaining, and modifying. The first of these
characteristics is evident in the fact that geeks use technology as a
kind of argument, for a specific kind of order: they argue about
technology, but they also argue through it. They express ideas, but
they also express infrastructures through which ideas can be expressed
(and circulated) in new ways. The second of these
characteristics&#8212;regarding layers&#8212;is reflected in the
ability of geeks to immediately see connections between, for example,
Napster (a user application) and TCP/IP (a network protocol) and to
draw out implications for both of them. By connecting these layers,
Napster comes to represent the Internet in miniature. The question of
where these layers stop (hardware? laws and regulations? physical
constants? etc.) circumscribes the limits of the imagination of
technical and moral order shared by geeks.
	</text>
</object>
<object id="83">
	<ocn>83</ocn>
	<text class="norm">
		Above all, "recursive public" is a concept&#8212;not a thing. It is
intended to make distinctions, allow comparison, highlight salient
features, and relate two diverse kinds of things (the Internet and Free
Software) in a particular historical context of changing relations of
power and knowledge. The stories in this chapter (and throughout the
book) give some sense of how geeks interact and what they do
technically and legally, but the concept of a recursive public provides
a way of explaining why geeks (or people involved in Free Software or
its derivatives) associate with one another, as well as a way of
testing whether other similar cases of contemporary, technologically
mediated affinity are similarly structured. <sub>[pg 30]</sub>
	</text>
</object>
<object id="84">
	<ocn>84</ocn>
	<text class="norm">
		<b>Recursion</b>
	</text>
</object>
<object id="85">
	<ocn>85</ocn>
	<text class="indent1">
		Recursion (or "recursive") is a mathematical concept, one which is a
standard feature of any education in computer programming. The
definition from the Oxford English Dictionary reads: "2. a. Involving
or being a repeated procedure such that the required result at each
step except the last is given in terms of the result(s) of the next
step, until after a finite number of steps a terminus is reached with
an outright evaluation of the result." It should be distinguished from
simple iteration or repetition. Recursion is always subject to a limit
and is more like a process of repeated deferral, until the last step in
the process, at which point all the deferred steps are calculated and
the result given.
	</text>
</object>
<object id="86">
	<ocn>86</ocn>
	<text class="indent1">
		Recursion is powerful in programming because it allows for the
definition of procedures in terms of themselves&#8212;something that
seems at first counterintuitive. So, for example,
	</text>
</object>
<object id="87">
	<ocn>87</ocn>
	<text class="group">	
		&#160;&#160;&#160;&#160;; otherwise return n times factorial of n-1;<br />&#160;&#160;&#160;&#160;(defun (factorial n) ; This is the name of the function and its input n.<br />&#160;&#160;&#160;&#160;(if (=n 1) ; This is the final limit, or recursive depth<br />&#160;&#160;&#160;&#160;1 ; if n=1, then return 1<br />&#160;&#160;&#160;&#160;(* n (factorial (- n 1)))))<br />&#160;&#160;&#160;&#160;; call the procedure from within itself, and<br />&#160;&#160;&#160;&#160;; calculate the next step of the result before<br />&#160;&#160;&#160;&#160;; giving an answer.1<br />	
	</text>
</object>
<object id="88">
	<ocn>88</ocn>
	<text class="indent1">
		In <i>Two Bits</i> a recursive public is one whose existence (which
consists solely in address through discourse) is only possible through
discursive and technical reference to the means of creating this
public. Recursiveness is always contingent on a limit which determines
the depth of a recursive procedure. So, for instance, a Free Software
project may depend on some other kind of software or operating system,
which may in turn depend on particular open protocols or a particular
process, which in turn depend on certain kinds of hardware that
implement them. The "depth" of recursion is determined by the openness
necessary for the project itself.
	</text>
</object>
<object id="89">
	<ocn>89</ocn>
	<text class="indent1">
		James Boyle has also noted the recursive nature, in particular, of Free
Software: "What's more, and this is a truly fascinating twist, when the
production process does need more centralized coordination, some
governance that guides how the sticky modular bits are put together, it
is at least theoretically possible that we can come up with the control
system in exactly the same way. In this sense, distributed production
is potentially recursive."2
	</text>
</object>
<object id="90">
	<ocn>90</ocn>
	<text class="indent1">
		1. Abelson and Sussman, The Structure and Interpretation of Computer
Programs, 30.
	</text>
</object>
<object id="91">
	<ocn>91</ocn>
	<text class="indent1">
		2. Boyle, "The Second Enclosure Movement and the Construction of the
Public Domain," 46. <sub>[pg 31]</sub>
	</text>
</object>
<object id="92">
	<ocn>92</ocn>
	<text class="h5">
		From the Facts of Human Activity
	</text>
</object>
<object id="93">
	<ocn>93</ocn>
	<text class="norm">
		Boston, May 2003. Starbucks. Sean and Adrian are on their way to pick
me up for dinner. I've already had too much coffee, so I sit at the
window reading the paper. Eventually Adrian calls to find out where I
am, I tell him, and he promises to show up in fifteen minutes. I get
bored and go outside to wait, watch the traffic go by. More or less
right on time (only post-dotcom is Adrian ever on time), Sean's new
blue VW Beetle rolls into view. Adrian jumps out of the passenger seat
and into the back, and I get in. Sean has been driving for a little
over a year. He seems confident, cautious, but meanders through the
streets of Cambridge. We are destined for Winchester, a township on the
Charles River, in order to go to an Indian restaurant that one of
Sean's friends has recommended. When I ask how they are doing, they
say, "Good, good." Adrian offers, "Well, Sean's better than he has been
in two years." "Really?" I say, impressed.
	</text>
</object>
<object id="94">
	<ocn>94</ocn>
	<text class="norm">
		Sean says, "Well, happier than at least the last year. I, well, let me
put it this way: forgive me father for I have sinned, I still have
unclean thoughts about some of the upper management in the company, I
occasionally think they are not doing things in the best interest of
the company, and I see them as self-serving and sometimes wish them
ill." In this rolling blue confessional Sean describes some of the
people who I am familiar with whom he now tries very hard not to think
about. I look at him and say, "Ten Hail Marys and ten Our Fathers, and
you will be absolved, my child." Turning to Adrian, I ask, "And what
about you?" Adrian continues the joke: "I, too, have sinned. I have
reached the point where I can see absolutely nothing good coming of
this company but that I can keep my investments in it long enough to
pay for my children's college tuition." I say, "You, my son, I cannot
help." Sean says, "Well, funny thing about tainted money . . . there
just taint enough of it."
	</text>
</object>
<object id="95">
	<ocn>95</ocn>
	<text class="norm">
		I am awestruck. When I met Sean and Adrian, in 1997, their start-up
company, Amicas, was full of spit, with five employees working out of
Adrian's living room and big plans to revolutionize the medical-imaging
world. They had connived to get Massachusetts General Hospital to
install their rudimentary system and let it compete with the big
corporate sloths that normally stalked back offices: General Electric,
Agfa, Siemens. It was these behemoths, according to Sean and Adrian,
that were bilking hospitals <sub>[pg 32]</sub> and healthcare providers
with promises of cure-all technologies and horribly designed "silos,"
"legacy systems," and other closed-system monsters of corporate IT
harkening back to the days of IBM mainframes. These beasts obviously
did not belong to the gleaming future of Internet-enabled scalability.
By June of 2000, Amicas had hired new "professional" management, moved
to Watertown, and grown to about a hundred employees. They had achieved
their goal of creating an alternative Picture Archiving and
Communication System (PACS) for use in hospital radiology departments
and based on Internet standards.
	</text>
</object>
<object id="96">
	<ocn>96</ocn>
	<text class="norm">
		At that point, in the spring of 2000, Sean could still cheerfully
introduce me to his new boss&#8212;the same man he would come to hate,
inasmuch as Sean hates anyone. But by 2002 he was frustrated by the
extraordinary variety of corner-cutting and, more particularly, by the
complacency with which management ignored his recommendations and
released software that was almost certainly going to fail later, if not
sooner. Sean, who is sort of permanently callow about things corporate,
could find no other explanation than that the new management was evil.
	</text>
</object>
<object id="97">
	<ocn>97</ocn>
	<text class="norm">
		But by 2003 the company had succeeded, having grown to more than 200
employees and established steady revenue and a stable presence
throughout the healthcare world. Both Sean and Adrian were made
rich&#8212;not wildly rich, but rich enough&#8212;by its success. In
the process, however, it also morphed into exactly what Sean and Adrian
had created it in order to fight: a slothlike corporate purveyor of
promises and broken software. Promises Adrian had made and software
Sean had built. The failure of Amicas to transform healthcare was a
failure too complex and technical for most of America to understand,
but it rested atop the success of Amicas in terms more readily
comprehensible: a growing company making profit. Adrian and Sean had
started the company not to make money, but in order to fix a broken
healthcare system; yet the system stayed broken while they made money.
	</text>
</object>
<object id="98">
	<ocn>98</ocn>
	<text class="norm">
		In the rolling confessional, Sean and Adrian did in fact see me,
however jokingly, as a kind of redeemer, a priest (albeit of an order
with no flock) whose judgment of the affairs past was essential to
their narration of their venture as a success, a failure, or as an
unsatisfying and complicated mixture of both. I thought about this
strange moment of confession, of the combination of recognition and
denial, of Adrian's new objectification of the company as an <sub>[pg
33]</sub> investment opportunity, and of Sean's continuing struggle to
make his life and his work harmonize in order to produce good in the
world. Only the promise of the next project, the next mission (and the
ostensible reason for our dinner meeting) could possibly have mitigated
the emotional disaster that their enterprise might otherwise be. Sean's
and Adrian's endless, arcane fervor for the promise of new technologies
did not cease, even given the quotidian calamities these technologies
leave in their wake. Their faith was strong, and continuously tested.
	</text>
</object>
<object id="99">
	<ocn>99</ocn>
	<text class="norm">
		Adrian's and Sean's passion was not for money&#8212;though money was a
powerful drug&#8212;it was for the Internet: for the ways in which the
Internet could replace the existing infrastructure of hospitals and
healthcare providers, deliver on old promises of telemedicine and
teleradiology, and, above all, level a playing field systematically
distorted and angled by corporate and government institutions that
sought secrecy and private control, and stymied progress. In
healthcare, as Adrian repeatedly explained to me, this skewed playing
field was not only unfair but malicious and irresponsible. It was
costing lives. It slowed the creation and deployment of technologies
and solutions that could lower costs and thus provide more healthcare
for more people. The Internet was not part of the problem; it was part
of the solution to the problems that ailed 1990s healthcare.
	</text>
</object>
<object id="100">
	<ocn>100</ocn>
	<text class="norm">
		At the end of our car trip, at the Indian restaurant in Winchester, I
learned about their next scheme, a project called MedCommons, which
would build on the ideals of Free Software and give individuals a way
to securely control and manage their own healthcare data. The rhetoric
of commons and the promise of the Internet as an infrastructure
dominated our conversation, but the realities of funding and the
question of whether MedCommons could be pursued without starting
another company remained unsettled. I tried to imagine what form a
future confession might take.
	</text>
</object>
<object id="101">
	<ocn>101</ocn>
	<text class="h5">
		Geeks and Their Internets
	</text>
</object>
<object id="102">
	<ocn>102</ocn>
	<text class="norm">
		Sean and Adrian are geeks. They are entrepreneurs and idealists in
different ways, a sometimes paradoxical combination. They are certainly
<sub>[pg 34]</sub> obsessed with technology, but especially with the
Internet, and they clearly distinguish themselves from others who are
obsessed with technology of just any sort. They aren't quite
representative&#8212;they do not stand in for all geeks&#8212;but the
way they think about the Internet and its possibilities might be. Among
the rich story of their successes and failures, one might glimpse the
outlines of a question: where do their sympathies lie? Who are they
with? Who do they recognize as being like them? What might draw them
together with other geeks if not a corporation, a nation, a language,
or a cause? What binds these two geeks to any others?
	</text>
</object>
<object id="103">
	<ocn>103</ocn>
	<text class="norm">
		Sean worked for the Federal Reserve in the 1980s, where he was
introduced to UNIX, C programming, EMACS, Usenet, Free Software, and
the Free Software Foundation. But he was not a Free Software hacker;
indeed, he resisted my attempts to call him a hacker at all.
Nevertheless, he started a series of projects and companies with Adrian
that drew on the repertoire of practices and ideas familiar from Free
Software, including their MedCommons project, which was based more or
less explicitly in the ideals of Free Software. Adrian has a degree in
medicine and in engineering, and is a serial entrepreneur, with Amicas
being his biggest success&#8212;and throughout the last ten years has
attended all manner of conferences and meetings devoted to Free
Software, Open Source, open standards, and so on, almost always as the
lone representative from healthcare. Both graduated from the MIT (Sean
in economics, Adrian in engineering), one of the more heated cauldrons
of the Internet and the storied home of hackerdom, but neither were MIT
hackers, nor even computer-science majors.
	</text>
</object>
<object id="104">
	<ocn>104</ocn>
	<text class="norm">
		Their goals in creating a start-up rested on their understanding of the
Internet as an infrastructure: as a standardized infrastructure with
certain extremely powerful properties, not the least of which was its
flexibility. Sean and Adrian talked endlessly about open systems, open
standards, and the need for the Internet to remain open and
standardized. Adrian spoke in general terms about how it would
revolutionize healthcare; Sean spoke in specific terms about how it
structured the way Amicas's software was being designed and written.
Both participated in standards committees and in the online and offline
discussions that are tantamount to policymaking in the Internet world.
The company they created was a "virtual" company, that is, built on
tools that depended on the Internet and allowed employees to manage and
work from a variety of locations, though not without frustration, of
course: Sean waited years for broadband access in his home, and the
hospitals they served <sub>[pg 35]</sub> hemmed themselves in with
virtual private networks, intranets, and security firewalls that
betrayed the promises of openness that Sean and Adrian heralded.
	</text>
</object>
<object id="105">
	<ocn>105</ocn>
	<text class="norm">
		The Internet was not the object of their work and lives, but it did
represent in detail a kind of moral or social order embodied in a
technical system and available to everyone to use as a platform whereby
they might compete to improve and innovate in any realm. To be sure,
although not all Internet entrepreneurs of the 1990s saw the Internet
in the same way, Sean and Adrian were hardly alone in their vision.
Something about the particular way in which they understood the
Internet as representing a moral order&#8212;simultaneously a network,
a market, a public, and a technology&#8212;was shared by a large group
of people, those who I now refer to simply as geeks.
	</text>
</object>
<object id="106">
	<ocn>106</ocn>
	<text class="norm">
		The term geek is meant to be inclusive and to index the problematic of
a recursive public. Other terms may be equally useful, but perhaps
semantically overdetermined, most notably hacker, which regardless of
its definitional range, tends to connote someone subversive and/or
criminal and to exclude geek-sympathetic entrepreneurs and lawyers and
activists.<en>23</en> Geek is meant to signal, like the public in
"recursive public," that geeks stand outside power, at least in some
aspects, and that they are not capitalists or technocrats, even if they
start businesses or work in government or industry.<en>24</en> Geek is
meant to signal a mode of thinking and working, not an identity; it is
a mode or quality that allows people to find each other, for reasons
other than the fact that they share an office, a degree, a language, or
a nation.
	</text>
	<endnote notenumber="23">
		<number>23</number>
		<note>
			For the canonical story, see Levy, Hackers. Hack referred to (and
still does) a clever use of technology, usually unintended by the
maker, to achieve some task in an elegant manner. The term has been
successfully redefined by the mass media to refer to computer users who
break into and commit criminal acts on corporate or government or
personal computers connected to a network. Many self-identified hackers
insist that the criminal element be referred to as crackers (see, in
particular, the entries on "Hackers," "Geeks" and "Crackers" in The
Jargon File, &lt;<link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://www.catb.org/~esr/jargon/">http://www.catb.org/~esr/jargon/</link>&gt;,
also published as Raymond, The New Hackers' Dictionary). On the subject
of definitions and the cultural and ethical characteristics of hackers,
see Coleman, "The Social Construction of Freedom," chap. 2.
		</note>
	</endnote>
	<endnote notenumber="24">
		<number>24</number>
		<note>
			One example of the usage of geek is in Star, The Cultures of
Computing. Various denunciations (e.g., Barbrook and Cameron, "The
California Ideology"; Borsook, Technolibertarianism) tend to focus on
journalistic accounts of an ideology that has little to do with what
hackers, geeks, and entrepreneurs actually make. A more relevant
categorical distinction than that between hackers and geeks is that
between geeks and technocrats; in the case of technocrats, the
"anthropology of technocracy" is proposed as the study of the limits of
technical rationality, in particular the forms through which "planning"
creates "gaps in the form that serve as &#8216; targets of
intervention'" (Riles, "Real Time," 393). Riles's "technocrats" are
certainly not the "geeks" I portray here (or at least, if they are, it
is only in their frustrating day jobs). Geeks do have libertarian,
specifically Hayekian or Feyerabendian leanings, but are more likely to
see technical failures not as failures of planning, but as bugs,
inefficiencies, or occasionally as the products of human hubris or
stupidity that is born of a faith in planning.
		</note>
	</endnote>
</object>
<object id="107">
	<ocn>107</ocn>
	<text class="norm">
		Until the mid-1990s, hacker, geek, and computer nerd designated a very
specific type: programmers and lurkers on relatively underground
networks, usually college students, computer scientists, and "amateurs"
or "hobbyists." A classic mock self-diagnostic called the Geek Code, by
Robert Hayden, accurately and humorously detailed the various ways in
which one could be a geek in 1996&#8212;UNIX/ Linux skills, love/hate
of Star Trek, particular eating and clothing habits&#8212;but as Hayden
himself points out, the geeks of the early 1990s exist no longer. The
elite subcultural, relatively homogenous group it once was has been
overrun: "The Internet of 1996 was still a wild untamed virgin paradise
of geeks and eggheads unpopulated by script kiddies, and the denizens
of AOL. When things changed, I seriously lost my way. I mean, all the
&#8216; geek' that was the Internet <sub>[pg 36]</sub> was gone and
replaced by Xfiles buzzwords and politicians passing laws about a
technology they refused to comprehend."<en>25</en>
	</text>
	<endnote notenumber="25">
		<number>25</number>
		<note>
			See The Geek Code, &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://www.geekcode.com/">http://www.geekcode.com/</link>&gt;.
		</note>
	</endnote>
</object>
<object id="108">
	<ocn>108</ocn>
	<text class="norm">
		For the purists like Hayden, geeks were there first, and they
understood something, lived in a way, that simply cannot be
comprehended by "script kiddies" (i.e., teenagers who perform the
hacking equivalent of spray painting or cow tipping), crackers, or AOL
users, all of whom are despised by Hayden-style geeks as unskilled
users who parade around the Internet as if they own it. While certainly
elitist, Hayden captures the distinction between those who are
legitimately allowed to call themselves geeks (or hackers) and those
who aren't, a distinction that is often formulated recursively, of
course: "You are a hacker when another hacker calls you a hacker."
	</text>
</object>
<object id="109">
	<ocn>109</ocn>
	<text class="norm">
		However, since the explosive growth of the Internet, geek has become
more common a designation, and my use of the term thus suggests a role
that is larger than programmer/hacker, but not as large as "all
Internet users." Despite Hayden's frustration, geeks are still bound
together as an elite and can be easily distinguished from "AOL users."
Some of the people I discuss would not call themselves geeks, and some
would. Not all are engineers or programmers: I have met businessmen,
lawyers, activists, bloggers, gastroenterologists, anthropologists,
lesbians, schizophrenics, scientists, poets, people suffering from
malaria, sea captains, drug dealers, and people who keep lemurs, many
of whom refer to themselves as geeks, some of the time.<en>26</en>
There are also lawyers, politicians, sociologists, and economists who
may not refer to themselves as geeks, but who care about the Internet
just as other geeks do. By contrast "users" of the Internet, even those
who use it eighteen out of twenty-four hours in a day to ship goods and
play games, are not necessarily geeks by this characterization.
	</text>
	<endnote notenumber="26">
		<number>26</number>
		<note>
			Geeks are also identified often by the playfulness and agility with
which they manipulate these labels and characterizations. See Michael
M. J. Fischer, "Worlding Cyberspace" for an example.
		</note>
	</endnote>
</object>
<object id="110">
	<ocn>110</ocn>
	<text class="h5">
		Operating Systems and Social Systems
	</text>
</object>
<object id="111">
	<ocn>111</ocn>
	<text class="norm">
		Berlin, November 1999. I am in a very hip club in Mitte called WMF.
It's about eight o'clock&#8212;five hours too early for me to be a
hipster, but the context is extremely cool. WMF is in a hard-to-find,
abandoned building in the former East; it is partially converted,
filled with a mixture of new and old furnishings, video projectors,
speakers, makeshift bars, and dance-floor lighting. A crowd of around
fifty people lingers amid smoke and Beck's beer bottles, <sub>[pg
37]</sub> sitting on stools and chairs and sofas and the floor. We are
listening to an academic read a paper about Claude Shannon, the MIT
engineer credited with the creation of information theory. The author
is smoking and reading in German while the audience politely listens.
He speaks for about seventy minutes. There are questions and some
perfunctory discussion. As the crowd breaks up, I find myself, in
halting German that quickly converts to English, having a series of
animated conversations about the GNU General Public License, the Debian
Linux Distribution, open standards in net radio, and a variety of
things for which Claude Shannon is the perfect ghostly
technopaterfamilias, even if his seventy-minute invocation has clashed
heavily with the surroundings.
	</text>
</object>
<object id="112">
	<ocn>112</ocn>
	<text class="norm">
		Despite my lame German, I still manage to jump deeply into issues that
seem extremely familiar: Internet standards and open systems and
licensing issues and namespaces and patent law and so on. These are not
businesspeople, this is not a start-up company. As I would eventually
learn, there was even a certain disdain for die Krawattenfaktor, the
suit-and-tie factor, at these occasional, hybrid events hosted by Mikro
e.V., a nonprofit collective of journalists, academics, activists,
artists, and others interested in new media, the Internet, and related
issues. Mikro's constituency included people from Germany, Holland,
Austria, and points eastward. They took some pride in describing Berlin
as "the farthest East the West gets" and arranged for a group photo in
which, facing West, they stood behind the statue of Marx and Lenin, who
face East and look eternally at the iconic East German radio tower
(Funkturm) in Alexanderplatz. Mikro's members are resolutely activist
and see the issues around the Internet-as-infrastructure not in terms
of its potential for business opportunities, but in urgently political
and unrepentantly aesthetic terms&#8212;terms that are nonetheless
similar to those of Sean and Adrian, from whom I learned the language
that allows me to mingle with the Mikro crowd at WMF. I am now a geek.
	</text>
</object>
<object id="113">
	<ocn>113</ocn>
	<text class="norm">
		Before long, I am talking with Volker Grassmuck, founding member of
Mikro and organizer of the successful "Wizards of OS" conference, held
earlier in the year, which had the very intriguing subtitle "Operating
Systems and Social Systems." Grassmuck is inviting me to participate in
a planning session for the next WOS, held at the Chaos Computer
Congress, a hacker gathering that occurs each year in December in
Berlin. In the following months I will meet a huge number of people who
seem, uncharacteristically for artists <sub>[pg 38]</sub> and
activists, strangely obsessed with configuring their Linux
distributions or hacking the http protocol or attending German
Parliament hearings on copyright reform. The political lives of these
folks have indeed mixed up operating systems and social systems in ways
that are more than metaphorical.
	</text>
</object>
<object id="114">
	<ocn>114</ocn>
	<text class="h5">
		The Idea of Order at the Keyboard
	</text>
</object>
<object id="115">
	<ocn>115</ocn>
	<text class="norm">
		If intuition can lead one from geek to geek, from start-up to
nightclub, and across countries, languages, and professional
orientations, it can only be due to a shared set of ideas of how things
fit together in the world. These ideas might be "cultural" in the
traditional sense of finding expression among a community of people who
share backgrounds, homes, nations, languages, idioms, ethnos, norms, or
other designators of belonging and co-presence. But because the
Internet&#8212;like colonialism, satellite broadcasting, and air
travel, among other things&#8212;crosses all these lines with abandon
that the shared idea of order is better understood as part of a public,
or public sphere, a vast republic of letters and media and ideas
circulating in and through our thoughts and papers and letters and
conversations, at a planetary scope and scale.
	</text>
</object>
<object id="116">
	<ocn>116</ocn>
	<text class="norm">
		"Public sphere" is an odd kind of thing, however. It is at once a
concept&#8212;intended to make sense of a space that is not the here
and now, but one made up of writings, ideas, and discussions&#8212;and
a set of ideas that people have about themselves and their own
participation in such a space. I must be able to imagine myself
speaking and being spoken to in such a space and to imagine a great
number of other people also doing so according to unwritten rules we
share. I don't need a complete theory, and I don't need to call it a
public sphere, but I must somehow share an idea of order with all those
other people who also imagine themselves participating in and
subjecting themselves to that order. In fact, if the public sphere
exists as more than just a theory, then it has no other basis than just
such a shared imagination of order, an imagination which provides a
guide against which to make judgments and a map for changing or
achieving that order. Without such a shared imagination, a public
sphere is otherwise nothing more than a cacophony of voices and
information, nothing more than a stream of data, structured and
formatted by and for machines, whether paper or electronic. <sub>[pg
39]</sub>
	</text>
</object>
<object id="117">
	<ocn>117</ocn>
	<text class="norm">
		Charles Taylor, building on the work of J&#253;rgen Habermas and
Michael Warner, suggests that the public sphere (both idea and thing)
that emerged in the eighteenth century was created through practices of
communication and association that reflected a moral order in which the
public stands outside power and guides or checks its operation through
shared discourse and enlightened discussion. Contrary to the experience
of bodies coming together into a common space (Taylor calls them
"topical spaces," such as conversation, ritual, assembly), the crucial
component is that the public sphere "transcends such topical spaces. We
might say that it knits a plurality of spaces into one larger space of
non-assembly. The same public discussion is deemed to pass through our
debate today, and someone else's earnest conversation tomorrow, and the
newspaper interview Thursday and so on. . . . The public sphere that
emerges in the eighteenth century is a meta-topical common
space."<en>27</en>
	</text>
	<endnote notenumber="27">
		<number>27</number>
		<note>
			Taylor, Modern Social Imaginaries, 86.
		</note>
	</endnote>
</object>
<object id="118">
	<ocn>118</ocn>
	<text class="norm">
		Because of this, Taylor refers to his version of a public as a "social
imaginary," a way of capturing a phenomena that wavers between having
concrete existence "out there" and imagined rational existence "in
here." There are a handful of other such imagined spaces&#8212;the
economy, the self-governing people, civil society&#8212;and in Taylor's
philosophical history they are related to each through the "ideas of
moral and social order" that have developed in the West and around the
world.<en>28</en>
	</text>
	<endnote notenumber="28">
		<number>28</number>
		<note>
			On the subject of imagined communities and the role of information
technologies in imagined networks, see Green, Harvey, and Knox, "Scales
of Place and Networks"; and Flichy, The Internet Imaginaire.
		</note>
	</endnote>
</object>
<object id="119">
	<ocn>119</ocn>
	<text class="norm">
		Taylor's social imaginary is intended to do something specific: to
resist the "spectre of idealism," the distinction between ideas and
practices, between "ideologies" and the so-called material world as
"rival causal agents." Taylor suggests, "Because human practices are
the kind of thing that makes sense, certain ideas are internal to them;
one cannot distinguish the two in order to ask the question Which
causes which?"<en>29</en> Even if materialist explanations of cause are
satisfying, as they often are, Taylor suggests that they are so "at the
cost of being implausible as a universal principle," and he offers
instead an analysis of the rise of the modern imaginaries of moral
order.<en>30</en>
	</text>
	<endnote notenumber="29">
		<number>29</number>
		<note>
			Taylor, Modern Social Imaginaries, 32.
		</note>
	</endnote>
	<endnote notenumber="30">
		<number>30</number>
		<note>
			Ibid., 33-48. Taylor's history of the transition from feudal
nobility to civil society to the rise of republican democracies
(however incomplete) is comparable to Foucault's history of the birth
of biopolitics, in La naissance de la biopolitique, as an attempt to
historicize governance with respect to its theories and systems, as
well as within the material forms it takes.
		</note>
	</endnote>
</object>
<object id="120">
	<ocn>120</ocn>
	<text class="norm">
		The concept of recursive public, like that of Taylor's public sphere,
is understood here as a kind of social imaginary. The primary reason is
to bypass the dichotomy between ideas and material practice. Because
the creation of software, networks, and legal documents are precisely
the kinds of activities that trouble this distinction&#8212;they are at
once ideas and things that have material effects in the <sub>[pg
40]</sub> world, both expressive and performative&#8212;it is extremely
difficult to identify the properly material materiality (source code?
computer chips? semiconductor manufacturing plants?). This is the first
of the reasons why a recursive public is to be distinguished from the
classic formulae of the public sphere, that is, that it requires a kind
of imagination that includes the writing and publishing and speaking
and arguing we are familiar with, as well as the making of new kinds of
software infrastructures for the circulation, archiving, movement, and
modifiability of our enunciations.
	</text>
</object>
<object id="121">
	<ocn>121</ocn>
	<text class="norm">
		The concept of a social imaginary also avoids the conundrums created by
the concept of "ideology" and its distinction from material practice.
Ideology in its technical usage has been slowly and surely overwhelmed
by its pejorative meaning: "The ideological is never one's own
position; it is always the stance of someone else, always their
ideology."<en>31</en> If one were to attempt an explanation of any
particular ideology in nonpejorative terms, there is seemingly nothing
that might rescue the explanation from itself becoming ideological.
	</text>
	<endnote notenumber="31">
		<number>31</number>
		<note>
			Ricoeur, Lectures on Ideology and Utopia, 2.
		</note>
	</endnote>
</object>
<object id="122">
	<ocn>122</ocn>
	<text class="norm">
		The problem is an old one. Clifford Geertz noted it in "Ideology as a
Cultural System," as did Karl Mannheim before him in Ideology and
Utopia: it is the difficulty of employing a non-evaluative concept of
ideology.<en>32</en> Of all the versions of struggle over the concept
of a scientific or objective sociology, it is the claim of exploring
ideology objectively that most rankles. As Geertz put it, "Men do not
care to have beliefs to which they attach great moral significance
examined dispassionately, no matter for how pure a purpose; and if they
are themselves highly ideologized, they may find it simply impossible
to believe that a disinterested approach to critical matters of social
and political conviction can be other than a scholastic
sham."<en>33</en>
	</text>
	<endnote notenumber="32">
		<number>32</number>
		<note>
			Geertz, "Ideology as a Cultural System"; Mannheim, Ideology and
Utopia. Both, of course, also signal the origin of the scientific use
of the term proximately with Karl Marx's "German Ideology" and more
distantly in the Enlightenment writings of Destutt de Tracy.
		</note>
	</endnote>
	<endnote notenumber="33">
		<number>33</number>
		<note>
			Geertz, "Ideology as a Cultural System," 195.
		</note>
	</endnote>
</object>
<object id="123">
	<ocn>123</ocn>
	<text class="norm">
		Mannheim offered one response: a version of epistemological relativism
in which the analysis of ideology included the ideological position of
the analyst. Geertz offered another: a science of "symbolic action"
based in Kenneth Burke's work and drawing on a host of philosophers and
literary critics.<en>34</en> Neither the concept of ideology, nor the
methods of cultural anthropology have been the same since. "Ideology"
has become one of the most widely deployed (some might say, most
diffuse) tools of critique, where critique is understood as the
analysis of cultural patterns given in language and symbolic
structures, for the purposes of bringing <sub>[pg 41]</sub> to light
systems of hegemony, domination, authority, resistance, and/or
misrecognition.<en>35</en> However, the practices of critique are just
as (if not more) likely to be turned on critical scholars themselves,
to show how the processes of analysis, hidden assumptions, latent
functions of the university, or other unrecognized features the
material, non-ideological real world cause the analyst to fall into an
ideological trap.
	</text>
	<endnote notenumber="34">
		<number>34</number>
		<note>
			Ibid., 208-13.
		</note>
	</endnote>
	<endnote notenumber="35">
		<number>35</number>
		<note>
			The depth and the extent of this issue is obviously huge. Ricoeur's
Lectures on Ideology and Utopia is an excellent analysis to the problem
of ideology prior to 1975. Terry Eagleton's books The Ideology of the
Aesthetic and Ideology: An Introduction are Marxist explorations that
include discussions of hegemony and resistance in the context of
artistic and literary theory in the 1980s. Slavoj Žižek creates a
Lacanian-inspired algebraic system of analysis that combines Marxism
and psychoanalysis in novel ways (see Žižek, Mapping Ideology). There
is even an attempt to replace the concept of ideology with a metaphor
of "software" and "memes" (see Balkin, Cultural Software). The core of
the issue of ideology as a practice (and the vicissitudes of
materialism that trouble it) are also at the heart of works by Pierre
Bourdieu and his followers (on the relationship of ideology and
hegemony, see Laclau and Mouffe, Hegemony and Socialist Strategy). In
anthropology, see Comaroff and Comaroff, Ethnography and the Historical
Imagination.
		</note>
	</endnote>
</object>
<object id="124">
	<ocn>124</ocn>
	<text class="norm">
		The concept of ideology takes a turn toward "social imaginary" in Paul
Ricoeur's Lectures on Ideology and Utopia, where he proposes
ideological and utopian thought as two components of "social and
cultural imagination." Ricoeur's overview divides approaches to the
concept of ideology into three basic types&#8212;the distorting, the
integrating, and the legitimating&#8212;according to how actors deal
with reality through (symbolic) imagination. Does the imagination
distort reality, integrate it, or legitimate it vis-&#224;-vis the
state? Ricoeur defends the second, Geertzian flavor: ideologies
integrate the symbolic structure of the world into a meaningful whole,
and "only because the structure of social life is already symbolic can
it be distorted."<en>36</en>
	</text>
	<endnote notenumber="36">
		<number>36</number>
		<note>
			Ricoeur, Lectures on Ideology and Utopia, 10.
		</note>
	</endnote>
</object>
<object id="125">
	<ocn>125</ocn>
	<text class="norm">
		For Ricoeur, the very substance of life begins in the interpretation of
reality, and therefore ideologies (as well as utopias&#8212;and perhaps
conspiracies) could well be treated as systems that integrate those
interpretations into the meaningful wholes of political life. Ricoeur's
analysis of the integration of reality though social imagination,
however, does not explicitly address how imagination functions: what
exactly is the nature of this symbolic action or interpretation, or
imagination? Can one know it from the outside, and does it resist the
distinction between ideology and material practice? Both Ricoeur and
Geertz harbor hope that ideology can be made scientific, that the
integration of reality through symbolic action requires only the
development of concepts adequate to the job.
	</text>
</object>
<object id="126">
	<ocn>126</ocn>
	<text class="norm">
		Re-enter Charles Taylor. In Modern Social Imaginaries the concept of
social imaginary is distinctive in that it attempts to capture the
specific integrative imaginations of modern moral and social order.
Taylor stresses that they are imaginations&#8212;not necessarily
theories&#8212;of modern moral and social order: "By social imaginary,
I mean something much broader and deeper than the intellectual schemes
people may entertain when they think about social reality in a
disengaged mode. I am thinking, rather, of the ways in <sub>[pg
42]</sub> which people imagine their social existence, how they fit
together with others, how things go on between them and their fellows,
the expectations that are normally met, and the deeper normative
notions and images that underlie these expectations."<en>37</en> Social
imaginaries develop historically and result in both new institutions
and new subjectivities; the concepts of public, market, and civil
society (among others) are located in the imaginative faculties of
actors who recognize the shared, common existence of these ideas, even
if they differ on the details, and the practices of those actors
reflect a commitment to working out these shared concepts.
	</text>
	<endnote notenumber="37">
		<number>37</number>
		<note>
			Taylor, Modern Social Imaginaries, 23.
		</note>
	</endnote>
</object>
<object id="127">
	<ocn>127</ocn>
	<text class="norm">
		Social imaginaries are an extension of "background" in the
philosophical sense: "a wider grasp of our whole
predicament."<en>38</en> The example Taylor uses is that of marching in
a demonstration: the action is in our imaginative repertory and has a
meaning that cannot be reduced to the local context: "We know how to
assemble, pick up banners and march. . . . [W]e understand the ritual.
. . . [T]he immediate sense of what we are doing, getting the message
to our government and our fellow citizens that the cuts must stop, say,
makes sense in a wider context, in which we see ourselves standing in a
continuing relation with others, in which it is appropriate to address
them in this manner."<en>39</en> But we also stand "internationally"
and "in history" against a background of stories, images, legends,
symbols, and theories. "The background that makes sense of any given
act is wide and deep. It doesn't include everything in our world, but
the relevant sense-giving features can't be circumscribed. . . . [It]
draws on our whole world, that is, our sense of our whole predicament
in time and space, among others and in history."<en>40</en>
	</text>
	<endnote notenumber="38">
		<number>38</number>
		<note>
			Ibid., 25.
		</note>
	</endnote>
	<endnote notenumber="39">
		<number>39</number>
		<note>
			Ibid., 26-27.
		</note>
	</endnote>
	<endnote notenumber="40">
		<number>40</number>
		<note>
			Ibid., 28.
		</note>
	</endnote>
</object>
<object id="128">
	<ocn>128</ocn>
	<text class="norm">
		The social imaginary is not simply the norms that structure our
actions; it is also a sense of what makes norms achievable or
"realizable," as Taylor says. This is the idea of a "moral order," one
that we expect to exist, and if it doesn't, one that provides a plan
for achieving it. For Taylor, there is such a thing as a "modern idea
of order," which includes, among other things, ideas of what it means
to be an individual, ideas of how individual passions and desires are
related to collective association, and, most important, ideas about
living in time together (he stresses a radically secular conception of
time&#8212;secular in a sense that means more than simply "outside
religion"). He by no means insists that this is the only such
definition of modernity (the door is wide open to understanding
alternative modernities), but that the modern idea of moral order is
<sub>[pg 43]</sub> one that dominates and structures a very wide array
of institutions and individuals around the world.
	</text>
</object>
<object id="129">
	<ocn>129</ocn>
	<text class="norm">
		The "modern idea of moral order" is a good place to return to the
question of geeks and their recursive publics. Are the ideas of order
shared by geeks different from those Taylor outlines? Do geeks like
Sean and Adrian, or activists in Berlin, possess a distinctive social
imaginary? Or do they (despite their planetary dispersal) participate
in this common modern idea of moral order? Do the stories and
narratives, the tools and technologies, the theories and imaginations
they follow and build on have something distinctive about them? Sean's
and Adrian's commitment to transforming healthcare seems to be, for
instance, motivated by a notion of moral order in which the means of
allocation of healthcare might become more just, but it is also shot
through with technical ideas about the role of standards, the Internet,
and the problems with current technical solutions; so while they may
seem to be simply advocating for better healthcare, they do so through
a technical language and practice that are probably quite alien to
policymakers, upper management, and healthcare advocacy groups that
might otherwise be in complete sympathy.
	</text>
</object>
<object id="130">
	<ocn>130</ocn>
	<text class="norm">
		The affinity of geeks for each other is processed through and by ideas
of order that are both moral and technical&#8212;ideas of order that do
indeed mix up "operating systems and social systems." These systems
include the technical means (the infrastructure) through which geeks
meet, assemble, collaborate, and plan, as well as how they talk and
think about those activities. The infrastructure&#8212;the
Internet&#8212;allows for a remarkably wide and diverse array of people
to encounter and engage with each other. That is to say, the idea of
order shared by geeks is shared because they are geeks, because they
"get it," because the Internet's structure and software have taken a
particular form through which geeks come to understand the moral order
that gives the fabric of their political lives warp and weft.
	</text>
</object>
<object id="131">
	<ocn>131</ocn>
	<text class="h5">
		Internet Silk Road
	</text>
</object>
<object id="132">
	<ocn>132</ocn>
	<text class="norm">
		Bangalore, March 2000. I am at another bar, this time on one of
Bangalore's trendiest streets. The bar is called Purple Haze, and I
have been taken there, the day after my arrival, by Udhay Shankar
<sub>[pg 44]</sub> N. Inside it is dark and smoky, purple, filled with
men between eighteen and thirty, and decorated with posters of Jimi
Hendrix, Black Sabbath, Jim Morrison (Udhay: "I hate that band"), Led
Zeppelin, and a somewhat out of place Frank Zappa (Udhay: "One of my
political and musical heroes"). All of the men, it appears, are singing
along with the music, which is almost without exception heavy metal.
	</text>
</object>
<object id="133">
	<ocn>133</ocn>
	<text class="norm">
		I engage in some stilted conversation with Udhay and his cousin Kirti
about the difference between Karnatic music and rock-androll, which
seems to boil down to the following: Karnatic music decreases
metabolism and heart rate, leading to a relaxed state of mind; rock
music does the opposite. Given my aim of focusing on the Internet and
questions of openness, I have already decided not to pay attention to
this talk of music. In retrospect, I understand this to have been a
grave methodological error: I underestimated the extent to which the
subject of music has been one of the primary routes into precisely the
questions about the "reorientation of knowledge and power" I was
interested in. Over the course of the evening and the following days,
Udhay introduced me, as promised, to a range of people he either knew
or worked with in some capacity. Almost all of the people I met
appeared to sincerely love heavy-metal music.
	</text>
</object>
<object id="134">
	<ocn>134</ocn>
	<text class="norm">
		I met Udhay Shankar N. in 1999 through a newsletter, distributed via
e-mail, called Tasty Bits from the Technology Front. It was one of a
handful of sources I watched closely while in Berlin, looking for such
connections to geek culture. The newsletter described a start-up
company in Bangalore, one that was devoted to creating a gateway
between the Internet and mobile phones, and which was, according to the
newsletter, an entirely Indian operation, though presumably with U.S.
venture funds. I wanted to find a company to compare to Amicas: a
start-up, run by geeks, with a similar approach to the Internet, but
halfway around the world and in a "culture" that might be presumed to
occupy a very different kind of moral order. Udhay invited me to visit
and promised to introduce me to everyone he knew. He described himself
as a "random networker"; he was not really a programmer or a designer
or a Free Software geek, despite his extensive knowledge of software,
devices, operating systems, and so on, including Free and Open Source
Software. Neither was he a businessman, but rather described himself as
the guy who "translates between the suits and the techs." <sub>[pg
45]</sub>
	</text>
</object>
<object id="135">
	<ocn>135</ocn>
	<text class="norm">
		Udhay "collects interesting people," and it was primarily through his
zest for collecting that I met all the people I did. I met cosmopolitan
activists and elite lawyers and venture capitalists and engineers and
cousins and brothers and sisters of engineers. I met advertising
executives and airline flight attendants and consultants in Bombay. I
met journalists and gastroenterologists, computer-science professors
and musicians, and one mother of a robot scientist in Bangalore. Among
them were Muslims, Hindus, Jains, Jews, Parsis, and Christians, but
most of them considered themselves more secular and scientific than
religious. Many were self-educated, or like their U.S. counterparts,
had dropped out of university at some point, but continued to teach
themselves about computers and networks. Some were graduates or
employees of the Indian Institute of Science in Bangalore, an
institution that was among the most important for Indian geeks (as
Stanford University is to Silicon Valley, many would say). Among the
geeks to whom Udhay introduced me, there were only two commonalities:
the geeks were, for the most part, male, and they all loved heavy-metal
music.<en>41</en>
	</text>
	<endnote notenumber="41">
		<number>41</number>
		<note>
			The question of gender plagues the topic of computer culture. The
gendering of hackers and geeks and the more general exclusion of women
in computing have been widely observed by academics. I can do no more
here than direct readers to the increasingly large and sophisticated
literature on the topic. See especially Light, "When Computers Were
Women"; Turkle, The Second Self and Life on the Screen. With respect to
Free Software, see Nafus, Krieger, Leach, "Patches Don't Have Gender."
More generally, see Kirkup et al., The Gendered Cyborg; Downey, The
Machine in Me; Faulkner, "Dualisms, Hierarchies and Gender in
Engineering"; Grint and Gill, The Gender-Technology Relation;
Helmreich, Silicon Second Nature; Herring, "Gender and Democracy in
Computer-Mediated Communication"; Kendall, "&#8216;Oh No! I'm a
NERD!'"; Margolis and Fisher, Unlocking the Clubhouse; Green and Adam,
Virtual Gender; P. Hopkins, Sex/Machine; Wajcman, Feminism Confronts
Technology and "Reflections on Gender and Technology Studies"; and
Fiona Wilson, "Can't Compute, Won't Compute." Also see the novels and
stories of Ellen Ullman, including Close to the Machine and The Bug: A
Novel.
		</note>
	</endnote>
</object>
<object id="136">
	<ocn>136</ocn>
	<text class="norm">
		While I was in Bangalore, I was invited to join a mailing list run by
Udhay called Silk-list, an irregular, unmoderated list devoted to
"intelligent conversation." The list has no particular focus: long,
meandering conversations about Indian politics, religion, economics,
and history erupt regularly; topics range from food to science fiction
to movie reviews to discussions on Kashmir, Harry Potter, the
singularity, or nanotechnology. Udhay started Silk-list in 1997 with
Bharath Chari and Ram Sundaram, and the recipients have included
hundreds of people around the world, some very well-known ones,
programmers, lawyers, a Bombay advertising executive, science-fiction
authors, entrepreneurs, one member of the start-up Amicas, at least two
transhumanists, one (diagnosed) schizophrenic, and myself. Active
participants usually numbered about ten to fifteen, while many more
lurked in the background.
	</text>
</object>
<object id="137">
	<ocn>137</ocn>
	<text class="norm">
		Silk-list is an excellent index of the relationship between the network
of people in Bangalore and their connection to a worldwide community on
the Internet&#8212;a fascinating story of the power of heterogeneously
connected networks and media. Udhay explained that in the early 1990s
he first participated in and then taught himself to configure and run a
modem-based networking system known as a Bulletin Board Service (BBS)
in Bangalore. In 1994 he heard about a book by Howard Rheingold called
The Virtual <sub>[pg 46]</sub> Community, which was his first
introduction to the Internet. A couple of years later when he finally
had access to the Internet, he immediately e-mailed John Perry Barlow,
whose work he knew from Wired magazine, to ask for Rheingold's e-mail
address in order to connect with him. Rheingold and Barlow exist, in
some ways, at the center of a certain kind of geek world: Rheingold's
books are widely read popular accounts of the social and community
aspects of new technologies that have often had considerable impact
internationally; Barlow helped found the Electronic Frontier Foundation
and is responsible for popularizing the phrase "information wants to be
free."<en>42</en> Both men had a profound influence on Udhay and
ultimately provided him with the ideas central to running an online
community. A series of other connections of similar sorts&#8212;some
personal, some precipitated out of other media and other channels, some
entirely random&#8212;are what make up the membership of
Silk-list.<en>43</en>
	</text>
	<endnote notenumber="42">
		<number>42</number>
		<note>
			Originally coined by Steward Brand, the phrase was widely cited
after it appeared in Barlow's 1994 article "The Economy of Ideas."
		</note>
	</endnote>
	<endnote notenumber="43">
		<number>43</number>
		<note>
			On the genesis of "virtual communities" and the role of Steward
Brand, see Turner, "Where the Counterculture Met the New Economy."
		</note>
	</endnote>
</object>
<object id="138">
	<ocn>138</ocn>
	<text class="norm">
		Like many similar communities of "digerati" during and after the
dot.com boom, Silk-list constituted itself more or less organically
around people who "got it," that is, people who claimed to understand
the Internet, its transformative potential, and who had the technical
skills to participate in its expansion. Silk-list was not the only list
of its kind. Others such as the Tasty Bits newsletter, the FoRK
(Friends of Rohit Khare) mailing list (both based in Boston), and the
Nettime and Syndicate mailing lists (both based in the Netherlands)
ostensibly had different reasons for existence, but many had the same
subscribers and overlapping communities of geeks. Subscription was open
to anyone, and occasionally someone would stumble on the list and join
in, but most were either invited by members or friends of friends, or
they were connected by virtue of cross-posting from any number of other
mailing lists to which members were subscribed.
	</text>
</object>
<object id="139">
	<ocn>139</ocn>
	<text class="h5">
		/pub
	</text>
</object>
<object id="140">
	<ocn>140</ocn>
	<text class="norm">
		Silk-list is public in many senses of the word. Practically speaking,
one need not be invited to join, and the material that passes through
the list is publicly archived and can be found easily on the Internet.
Udhay does his best to encourage everyone to speak and to participate,
and to discourage forms of discourse that he thinks <sub>[pg 47]</sub>
might silence participants into lurking. Silk-list is not a government,
corporate, or nongovernmental list, but is constituted only through the
activity of geeks finding each other and speaking to each other on this
list (which can happen in all manner of ways: through work, through
school, through conferences, through fame, through random association,
etc.). Recall Charles Taylor's distinction between a topical and a
metatopical space. Silk-list is not a conventionally topical space: at
no point do all of its members meet face-to-face (though there are
regular meet-ups in cities around the world), and they are not all
online at the same time (though the volume and tempo of messages often
reflect who is online "speaking" to each other at any given moment). It
is a topical space, however, if one considers it from the perspective
of the machine: the list of names on the mailing list are all assembled
together in a database, or in a file, on the server that manages the
mailing list. It is a stretch to call this an "assembly," however,
because it assembles only the avatars of the mailing-list readers, many
of whom probably ignore or delete most of the messages.
	</text>
</object>
<object id="141">
	<ocn>141</ocn>
	<text class="norm">
		Silk-list is certainly, on the other hand, a "metatopical" public. It
"knits together" a variety of topical spaces: my discussion with
friends in Houston, and other members' discussions with people around
the world, as well as the sources of multiple discussions like
newspaper and magazine articles, films, events, and so on that are
reported and discussed online. But Silk-list is not "The"
public&#8212;it is far from being the only forum in which the public
sphere is knitted together. Many, many such lists exist.
	</text>
</object>
<object id="142">
	<ocn>142</ocn>
	<text class="norm">
		In Publics and Counterpublics Michael Warner offers a further
distinction. "The" public is a social imaginary, one operative in the
terms laid out by Taylor: as a kind of vision of order evidenced
through stories, images, narratives, and so on that constitute the
imagination of what it means to be part of the public, as well as plans
necessary for creating the public, if necessary. Warner distinguishes,
however, between a concrete, embodied audience, like that at a play, a
demonstration, or a riot (a topical public in Taylor's terms), and an
audience brought into being by discourse and its circulation, an
audience that is not metatopical so much as it is a public that is
concrete in a different way; it is concrete not in the face-to-face
temporality of the speech act, but in the sense of calling a public
into being through an address that has a different temporality. It is a
public that is concrete in a media-specific <sub>[pg 48]</sub> manner:
it depends on the structures of creation, circulation, use,
performance, and reuse of particular kinds of discourse, particular
objects or instances of discourse.
	</text>
</object>
<object id="143">
	<ocn>143</ocn>
	<text class="norm">
		Warner's distinction has a number of implications. The first, as Warner
is careful to note, is that the existence of particular media is not
sufficient for a public to come into existence. Just because a book is
printed does not mean that a public exists; it requires also that the
public take corresponding action, that is, that they read it. To be
part of a particular public is to choose to pay attention to those who
choose to address those who choose to pay attention . . . and so on. Or
as Warner puts it, "The circularity is essential to the phenomenon. A
public might be real and efficacious, but its reality lies in just this
reflexivity by which an addressable object is conjured into being in
order to enable the very discourse that gives it existence."<en>44</en>
	</text>
	<endnote notenumber="44">
		<number>44</number>
		<note>
			Warner, "Publics and Counterpublics," 51.
		</note>
	</endnote>
</object>
<object id="144">
	<ocn>144</ocn>
	<text class="norm">
		This "autotelic" feature of a public is crucial if one is to understand
the function of a public as standing outside of power. It simply cannot
be organized by the state, by a corporation, or by any other social
totality if it is to have the legitimacy of an independently
functioning public. As Warner puts it, "A public organizes itself
independently of state institutions, law, formal frameworks of
citizenship, or preexisting institutions such as the church. If it were
not possible to think of the public as organized independently of the
state or other frameworks, the public could not be sovereign with
respect to the state. . . . Speaking, writing, and thinking involve
us&#8212;actively and immediately&#8212;in a public, and thus in the
being of the sovereign."<en>45</en>
	</text>
	<endnote notenumber="45">
		<number>45</number>
		<note>
			Ibid., 51-52. See also Warner, Publics and Counterpublics, 69.
		</note>
	</endnote>
</object>
<object id="145">
	<ocn>145</ocn>
	<text class="norm">
		Warner's description makes no claim that any public or even The Public
actually takes this form in the present: it is a description of a
social imaginary or a "faith" that allows individuals to make sense of
their actions according to a modern idea of social order. As Warner
(and Habermas before him) suggests, the existence of such autonomous
publics&#8212;and certainly the idea of "public opinion"&#8212; does
not always conform to this idea of order. Often such publics turn out
to have been controlled all along by states, corporations, capitalism,
and other forms of social totality that determine the nature of
discourse in insidious ways. A public whose participants have no faith
that it is autotelic and autonomous is little more than a charade meant
to assuage opposition to authority, to transform <sub>[pg 49]</sub>
political power and equality into the negotiation between unequal
parties.
	</text>
</object>
<object id="146">
	<ocn>146</ocn>
	<text class="norm">
		Is Silk-list a public? More important, is it a sovereign one? Warner's
distinction between different media-specific forms of assembly is
crucial to answering this question. If one wants to know whether a
mailing list on the Internet is more or less likely to be a sovereign
public than a book-reading public or the nightly-news-hearing one, then
one needs to approach it from the specificity of the form of discourse.
This specificity not only includes whether the form is text or video
and audio, or whether the text is ASCII or Unicode, or the video PAL or
NTSC, but it also includes the means of creation, circulation, and
reuse of that discourse as well.
	</text>
</object>
<object id="147">
	<ocn>147</ocn>
	<text class="norm">
		The on-demand, Internet-mediated book, by contrast, will have a much
different temporality of circulation: it might languish in obscurity
due to lack of marketing or reputable authority, or it might get
mentioned somewhere like the New York Times and suddenly become a
sensation. For such a book, copyright law (in the form of a copyleft
license) might allow a much wider range of uses and reuses, but it will
restrict certain forms of commercialization of the text. The two
publics might therefore end up looking quite different, overlapping, to
be sure, but varying in terms of their control <sub>[pg 50]</sub> and
the terms of admittance. What is at stake is the power of one or the
other such public to appear as an independent and sovereign
entity&#8212;free from suspect constraints and control&#8212;whose
function is to argue with other constituted forms of power.
	</text>
</object>
<object id="148">
	<ocn>148</ocn>
	<text class="norm">
		The conventionally published book may well satisfy all the criteria of
being a public, at least in the colloquial sense of making a set of
ideas and a discourse widely available and expecting to influence, or
receive a response from, constituted forms of sovereign power. However,
it is only the latter "on-demand" scheme for publishing that satisfies
the criteria of being a recursive public. The differences in this
example offer a crude indication of why the Internet is so crucially
important to geeks, so important that it draws them together, in its
defense, as an infrastructure that enables the creation of publics that
are thought to be autonomous, independent, and autotelic. Geeks share
an idea of moral and technical order when it comes to the Internet; not
only this, but they share a commitment to maintaining that order
because it is what allows them to associate as a recursive public in
the first place. They discover, or rediscover, through their
association, the power and possibility of occupying the position of
independent public&#8212;one not controlled by states, corporations, or
other organizations, but open (they claim) through and
through&#8212;and develop a desire to defend it from encroachment,
destruction, or refeudalization (to use Habermas's term for the
fragmentation of the public sphere).
	</text>
</object>
<object id="149">
	<ocn>149</ocn>
	<text class="norm">
		The recursive public is thus not only the book and the discourse around
the book. It is not even "content" expanded to include all kinds of
media. It is also the technical structure of the Internet as well: its
software, its protocols and standards, its applications and software,
its legal status and the licenses and regulations that govern it. This
captures both of the reasons why recursive publics are distinctive: (1)
they include not only the discourses of a public, but the ability to
make, maintain, and manipulate the infrastructures of those discourses
as well; and (2) they are "layered" and include both discourses and
infrastructures, to a specific technical extent (i.e., not all the way
down). The meaning of which layers are important develops more or less
immediately from direct engagement with the medium. In the following
example, for instance, Napster represents the potential of the Internet
in miniature&#8212;as an application&#8212;but it also connects
immediately to concerns about the core protocols that govern the
Internet and the process of standardization <sub>[pg 51]</sub> that
governs the development of these protocols: hence recursion through the
layers of an infrastructure.
	</text>
</object>
<object id="150">
	<ocn>150</ocn>
	<text class="norm">
		These two aspects of the recursive public also relate to a concern
about the fragmentation or refeudalization of the public sphere: there
is only one Internet. Its singularity is not technically determined or
by any means necessary, but it is what makes the Internet so valuable
to geeks. It is a contest, the goal of which is to maintain the
Internet as an infrastructure for autonomous and autotelic publics to
emerge as part of The Public, understood as part of an imaginary of
moral and technical order: operating systems and social systems.
	</text>
</object>
<object id="151">
	<ocn>151</ocn>
	<text class="h5">
		From Napster to the Internet
	</text>
</object>
<object id="152">
	<ocn>152</ocn>
	<text class="norm">
		On 27 July 2000 Eugen Leitl cross-posted to Silk-list a message with
the subject line "Prelude to the Singularity." The message's original
author, Jeff Bone (not at the time a member of Silk-list), had posted
the "op-ed piece" initially to the FoRK mailing list as a response to
the Recording Industry Association of America's (RIAA) actions against
Napster. The RIAA had just succeeded in getting U.S. district judge
Marilyn Hall Patel, Ninth Circuit Court of Appeals, to issue an
injunction to Napster to stop downloads of copyrighted music. Bone's
op-ed said,
	</text>
</object>
<object id="153">
	<ocn>153</ocn>
	<text class="indent1">
		Popular folklore has it that the Internet was designed with
decentralized routing protocols in order to withstand a nuclear attack.
That is, the Internet "senses damage" and "routes around it." It has
been said that, on the 'Net, censorship is perceived as damage and is
subsequently routed around. The RIAA, in a sense, has cast itself in a
censor's role. Consequently, the music industry will be perceived as
damage&#8212;and it will be routed around. There is no doubt that this
will happen, and that technology will evolve more quickly than
businesses and social institutions can; there are numerous
highly-visible projects already underway that attempt to create
technology that is invulnerable to legal challenges of various kinds.
Julian Morrison, the originator of a project (called Fling) to build a
fully anonymous/untraceable suite of network protocols, expresses this
particularly eloquently.<en>46</en>
	</text>
	<endnote notenumber="46">
		<number>46</number>
		<note>
			The rest of this message can be found in the Silk-list archives at
&lt;<link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://groups.yahoo.com/group/silk-list/message/2869">http://groups.yahoo.com/group/silk-list/message/2869</link>&gt;
(accessed 18 August 2006). The reference to "Fling" is to a project now
available at &lt;<link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://fling.sourceforge.net/">http://fling.sourceforge.net/</link>&gt;
(accessed 18 August 2006). The full archives of Silk-list can be found
at &lt;<link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://groups.yahoo.com/group/silk-list/">http://groups.yahoo.com/group/silk-list/</link>&gt;
and the full archives of the FoRK list can be found at &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://www.xent.com/mailman/listinfo/fork/">http://www.xent.com/mailman/listinfo/fork/</link>&gt;.
		</note>
	</endnote>
</object>
<object id="154">
	<ocn>154</ocn>
	<text class="norm">
		Bone's message is replete with details that illustrate the meaning and
value of the Internet to geeks, and that help clarify the concept
<sub>[pg 52]</sub> of a recursive public. While it is only one message,
it nonetheless condenses and expresses a variety of stories, images,
folklore, and technical details that I elaborate herein.
	</text>
</object>
<object id="155">
	<ocn>155</ocn>
	<text class="norm">
		The Napster shutdown in 2000 soured music fans and geeks alike, and it
didn't really help the record labels who perpetrated it either. For
many geeks, Napster represented the Internet in miniature, an
innovation that both demonstrated something on a scope and scale never
seen before, and that also connected people around something they cared
deeply about&#8212;their shared interest in music. Napster raised
interesting questions about its own success: Was it successful because
it allowed people to develop new musical interests on a scope and scale
they had never experienced before? Or was it successful because it gave
people with already existing musical interests a way to share music on
a scope and scale they had never experienced before? That is to say,
was it an innovation in marketing or in distribution? The music
industry experienced it as the latter and hence as direct competition
with their own means of distribution. Many music fans experienced it as
the former, what Cory Doctorow nicely labeled "risk-free grazing,"
meaning the ability to try out an almost unimaginable diversity of
music before choosing what to invest one's interests (and money) in. To
a large extent, Napster was therefore a recapitulation of what the
Internet already meant to geeks.
	</text>
</object>
<object id="156">
	<ocn>156</ocn>
	<text class="norm">
		Bone's message, the event of the Napster shutdown, and the various
responses to it nicely illustrate the two key aspects of the recursive
public: first, the way in which geeks argue not only about rights and
ideas (e.g., is it legal to share music?) but also about the
infrastructures that allow such arguing and sharing; second, the
"layers" of a recursive public are evidenced in the immediate
connection of Napster (an application familiar to millions) to the
"decentralized routing protocols" (TCP/IP, DNS, and others) that made
it possible for Napster to work the way it did.
	</text>
</object>
<object id="157">
	<ocn>157</ocn>
	<text class="norm">
		Bone's message contains four interrelated points. The first concerns
the concept of autonomous technical progress. The title "Prelude to the
Singularity" refers to a 1993 article by Vernor Vinge about the notion
of a "singularity," a point in time when the speed of autonomous
technological development outstrips the human capacity to control
it.<en>47</en> The notion of singularity has the status of a kind of
colloquial "law" similar to Moore's Law or Metcalfe's Law, as well as
signaling links to a more general literature with roots in <sub>[pg
53]</sub> libertarian or classically liberal ideas of social order
ranging from John Locke and John Stuart Mill to Ayn Rand and David
Brin.<en>48</en>
	</text>
	<endnote notenumber="47">
		<number>47</number>
		<note>
			Vinge, "The Coming Technological Singularity."
		</note>
	</endnote>
	<endnote notenumber="48">
		<number>48</number>
		<note>
			Moore's Law&#8212;named for Gordon Moore, former head of
Intel&#8212;states that the speed and capacity of computer central
processing units (CPUs) doubles every eighteen months, which it has
done since roughly 1970. Metcalfe's Law&#8212;named for Robert
Metcalfe, inventor of Ethernet&#8212;states that the utility of a
network equals the square of the number of users, suggesting that the
number of things one can do with a network increases exponentially as
members are added linearly.
		</note>
	</endnote>
</object>
<object id="158">
	<ocn>158</ocn>
	<text class="norm">
		Bone's affinity for transhumanist stories of evolutionary theory,
economic theory, and rapid innovation sets the stage for the rest of
his message. The crucial rhetorical gambit here is the appeal to
inevitability (as in the emphatic "there is no doubt that this will
happen"): Bone establishes that he is speaking to an audience that is
accustomed to hearing about the inevitability of technical progress and
the impossibility of legal maneuvering to change it, but his audience
may not necessarily agree with these assumptions. Geeks occupy a
spectrum from "polymath" to "transhumanist," a spectrum that includes
their understandings of technological progress and its relation to
human intervention. Bone's message clearly lands on the far
transhumanist side.
	</text>
</object>
<object id="159">
	<ocn>159</ocn>
	<text class="norm">
		A second point concerns censorship and the locus of power: according to
Bone, power does not primarily reside with the government or the
church, but comes instead from the private sector, in this case the
coalition of corporations represented by the RIAA. The significance of
this has to do with the fact that a "public" is expected to be its own
sovereign entity, distinct from church, state, or corporation, and
while censorship by the church or the state is a familiar form of
aggression against publics, censorship by corporations (or consortia
representing them), as it strikes Bone and others, is a novel
development. Whether the blocking of file-sharing can legitimately be
called censorship is also controversial, and many Silk-list respondents
found the accusation of censorship untenable.
	</text>
</object>
<object id="160">
	<ocn>160</ocn>
	<text class="norm">
		Proving Bone's contention, over the course of the subsequent years and
court cases, the RIAA and the Motion Picture Association of America
(MPAA) have been given considerably more police authority than even
many federal agencies&#8212;especially with regard to policing networks
themselves (an issue which, given its technical abstruseness, has
rarely been mentioned in the mainstream mass media). Both organizations
have not only sought to prosecute filesharers but have been granted
rights to obtain information from Internet Service Providers about
customer activities and have consistently sought the right to secretly
disable (hack into, disable, or destroy) private computers suspected of
illegal activity. Even if these practices may not be defined as
censorship per se, they are nonetheless fine examples of the issues
that most exercise geeks: the use of legal means by a few (in this
case, private corporations) to <sub>[pg 54]</sub> suppress or transform
technologies in wide use by the many. They also index the problems of
monopoly, antitrust, and technical control that are not obvious and
often find expression, for example, in allegories of reformation and
the control of the music-sharing laity by papal authorities.
	</text>
</object>
<object id="161">
	<ocn>161</ocn>
	<text class="norm">
		Third, Bone's message can itself be understood in terms of the
reorientation of knowledge and power. Although what it means to call
his message an "op-ed" piece may seem obvious, Bone's message was not
published anywhere in any conventional sense. It doesn't appear to have
been widely cited or linked to. However, for one day at least, it was a
heated discussion topic on three mailing lists, including Silk-list.
"Publication" in this instance is a different kind of event than
getting an op-ed in the New York Times.
	</text>
</object>
<object id="162">
	<ocn>162</ocn>
	<text class="norm">
		The material on Silk-list rests somewhere between private conversation
(in a public place, perhaps) and published opinion. No editor made a
decision to "publish" the message&#8212;Bone just clicked "send."
However, as with any print publication, his piece was theoretically
accessible by anyone, and what's more, a potentially huge number of
copies may be archived in many different places (the computers of all
the participants, the server that hosts the list, the Yahoo! Groups
servers that archive it, Google's search databases, etc.). Bone's
message exemplifies the recursive nature of the recursive public: it is
a public statement about the openness of the Internet, and it is an
example of the new forms of publicness it makes possible through its
openness.
	</text>
</object>
<object id="163">
	<ocn>163</ocn>
	<text class="norm">
		The constraints on who speaks in a public sphere (such as the power of
printers and publishers, the requirements of licensing, or issues of
cost and accessibility) are much looser in the Internet era than in any
previous one. The Internet gives a previously unknown Jeff Bone the
power to dash off a manifesto without so much as a second thought. On
the other hand, the ease of distribution belies the difficulty of
actually being heard: the multitudes of other Jeff Bones make it much
harder to get an audience. In terms of publics, Bone's message can
constitute a public in the same sense that a New York Times op-ed can,
but its impact and meaning will be different. His message is openly and
freely available for as long as there are geeks and laws and machines
that maintain it, but the New York Times piece will have more
authority, will be less accessible, and, most important, will not be
available to just anyone. Geeks imagine a space where anyone can speak
with similar reach and staying <sub>[pg 55]</sub> power&#8212;even if
that does not automatically imply authority&#8212;and they imagine that
it should remain open at all costs. Bone is therefore interested
precisely in a technical infrastructure that ensures his right to speak
about that infrastructure and offer critique and guidance concerning
it.
	</text>
</object>
<object id="164">
	<ocn>164</ocn>
	<text class="norm">
		The ability to create and to maintain such a recursive public, however,
raises the fourth and most substantial point that Bone's message makes
clear. The leap to speaking about the "decentralized routing protocols"
represents clearly the shared moral and technical order of geeks,
derived in this case from the specific details of the Internet. Bone's
post begins with a series of statements that are part of the common
repertoire of technical stories and images among geeks. Bone begins by
making reference to the "folklore" of the Internet, in which routing
protocols are commonly believed to have been created to withstand a
nuclear attack. In calling it folklore he suggests that this is not a
precise description of the Internet, but an image that captures its
design goals. Bone collapses it into a more recent bit of folklore:
"The Internet treats censorship as damage and routes around
it."<en>49</en> Both bits of folklore are widely circulated and cited;
they encapsulate one of the core intellectual ideas about the
architecture of the Internet, that is, its open and distributed
interconnectivity. There is certainly a specific technical backdrop for
this suggestion: the TCP/IP "internetting" protocols were designed to
link up multiple networks without making them sacrifice their autonomy
and control. However, Bone uses this technical argument more in the
manner of a social imaginary than of a theory, that is, as a way of
thinking about the technical (and moral) order of the Internet, of what
the Internet is supposed to be like.
	</text>
	<endnote notenumber="49">
		<number>49</number>
		<note>
			This quotation from the 1990s is attributed to Electronic Frontier
Foundation's founder and "cyber-libertarian" John Gilmore. Whether
there <sub>[pg 319]</sub> is any truth to this widespread belief
expressed in the statement is not clear. On the one hand, the protocol
to which this folklore refers&#8212;the general system of "message
switching" and, later, "packet switching" invented by Paul Baran at
RAND Corporation&#8212;does seem to lend itself to robustness (on this
history, see Abbate, Inventing the Internet). However, it is not clear
that nuclear threats were the only reason such robustness was a design
goal; simply to ensure communication in a distributed network was
necessary in itself. Nonetheless, the story has great currency as a
myth of the nature and structure of the Internet. Paul Edwards suggests
that both stories are true ("Infrastructure and Modernity," 216-20,
225n13).
		</note>
	</endnote>
</object>
<object id="165">
	<ocn>165</ocn>
	<text class="norm">
		In the early 1990s this version of the technical order of the Internet
was part of a vibrant libertarian dogma asserting that the Internet
simply could not be governed by any land-based sovereign and that it
was fundamentally a place of liberty and freedom. This was the central
message of people such as John Perry Barlow, John Gilmore, Howard
Rheingold, Esther Dyson, and a host of others who populated both the
pre-1993 Internet (that is, before the World Wide Web became widely
available) and the pages of magazines such as Wired and Mondo
2000&#8212;the same group of people, incidentally, whose ideas were
visible and meaningful to Udhay Shankar and his friends in India even
prior to Internet access there, not to mention to Sean and Adrian in
Boston, and artists and activists in <sub>[pg 56]</sub> Europe, all of
whom often reacted more strongly against this libertarian aesthetic.
	</text>
</object>
<object id="166">
	<ocn>166</ocn>
	<text class="norm">
		For Jeff Bone (and a great many geeks), the folkloric notion that "the
net treats censorship as damage" is a very powerful one: it suggests
that censorship is impossible because there is no central point of
control. A related and oft-cited sentiment is that "trying to take
something off of the Internet is like trying to take pee out of a
pool." This is perceived by geeks as a virtue, not a drawback, of the
Internet.
	</text>
</object>
<object id="167">
	<ocn>167</ocn>
	<text class="norm">
		For Jeff Bone (and a great many geeks), the folkloric notion that "the
net treats censorship as damage" is a very powerful one: it suggests
that censorship is impossible because there is no central point of
control. A related and oft-cited sentiment is that "trying to take
something off of the Internet is like trying to take pee out of a
pool." This is perceived by geeks as a virtue, not a drawback, of the
Internet.
	</text>
</object>
<object id="168">
	<ocn>168</ocn>
	<text class="norm">
		On the other side of the spectrum, however, this view of the
unregulatable nature of the Internet has been roundly criticized, most
prominently by Lawrence Lessig, who is otherwise often in sympathy with
geek culture. Lessig suggests that just because the Internet has a
particular structure does not mean that it must always be that
way.<en>50</en> His argument has two prongs: first, that the Internet
is structured the way it is because it is made of code that people
write, and thus it could have been and will be otherwise, given that
there are changes and innovations occurring all the time; second, that
the particular structure of the Internet therefore governs or regulates
behavior in particular ways: Code is Law. So while it may be true that
no one can make the Internet "closed" by passing a law, it is also true
that the Internet could become closed if the technology were to be
altered for that purpose, a process that may well be nudged and guided
by laws, regulations, and norms.
	</text>
	<endnote notenumber="50">
		<number>50</number>
		<note>
			Lessig, Code and Other Laws of Cyberspace. See also Gillespie,
"Engineering a Principle" on the related history of the "end to end"
design principle.
		</note>
	</endnote>
</object>
<object id="169">
	<ocn>169</ocn>
	<text class="norm">
		Lessig's critique is actually at the heart of Bone's concern, and the
concern of recursive publics generally: the Internet is a contest and
one that needs to be repeatedly and constantly replayed in order to
maintain it as the legitimate infrastructure through which geeks
associate with one another. Geeks argue in detail about what
distinguishes technical factors from legal or social ones. Openness on
the Internet is complexly intertwined with issues of availability,
price, legal restriction, usability, elegance of design, censorship,
trade secrecy, and so on. <sub>[pg 57]</sub>
	</text>
</object>
<object id="170">
	<ocn>170</ocn>
	<text class="norm">
		However, even where openness is presented as a natural tendency for
technology (in oft-made analogies with reproductive fitness and
biodiversity, for example), it is only a partial claim in that it
represents only one of the "layers" of a recursive public. For
instance, when Bone suggests that the net is "invulnerable to legal
attack" because "technology will evolve more quickly than businesses
and social institutions can," he is not only referring to the fact that
the Internet's novel technical configuration has few central points of
control, which makes it difficult for a single institution to control
it, but also talking about the distributed, loosely connected networks
of people who have the right to write and rewrite software and deal
regularly with the underlying protocols of the Internet&#8212;in other
words, of geeks themselves.
	</text>
</object>
<object id="171">
	<ocn>171</ocn>
	<text class="norm">
		Many geeks, perhaps including Bone, discover the nature of this order
by coming to understand how the Internet works&#8212;how it works
technically, but also who created it and how. Some have come to this
understanding through participation in Free Software (an exemplary
"recursive public"), others through stories and technologies and
projects and histories that illuminate the process of creating,
growing, and evolving the Internet. The story of the process by which
the Internet is standardized is perhaps the most well known: it is the
story of the Internet Engineering Task Force and its Requests for
Comments system.
	</text>
</object>
<object id="172">
	<ocn>172</ocn>
	<text class="h5">
		Requests for Comments
	</text>
</object>
<object id="173">
	<ocn>173</ocn>
	<text class="norm">
		For many geeks, the Internet Engineering Task Force (IETF) and its
Requests for Comments (RFC) system exemplify key features of the moral
and technical order they share, the "stories and practices" that make
up a social imaginary, according to Charles Taylor. The IETF is a
longstanding association of Internet engineers who try to help
disseminate some of the core standards of the Internet through <sub>[pg
58]</sub> the RFC process. Membership is open to individuals, and the
association has very little real control over the structure or growth
of the Internet&#8212;only over the key process of Internet
standardization. Its standards rarely have the kind of political
legitimacy that one associates with international treaties and the
standards bodies of Geneva, but they are nonetheless de facto
legitimate. The RFC process is an unusual standards process that allows
modifications to existing technologies to be made before the standard
is finalized. Together Internet standards and the RFC process form the
background of the Napster debate and of Jeff Bone's claims about
"internet routing protocols."
	</text>
</object>
<object id="174">
	<ocn>174</ocn>
	<text class="norm">
		A famous bit of Internet-governance folklore expresses succinctly the
combination of moral and technical order that geeks share (attributed
to IETF member David Clark): "We reject kings, presidents, and voting.
We believe in rough consensus and running code."<en>51</en> This quote
emphasizes the necessity of arguing with and through technology, the
first aspect of a recursive public; the only argument that convinces is
working code. If it works, then it can be implemented; if it is
implemented, it will "route around" the legal damage done by the RIAA.
The notion of "running code" is central to an understanding of the
relationship between argumentby- technology and argument-by-talk for
geeks. Very commonly, the response by geeks to people who argued about
Napster that summer&#8212;and the courts' decisions regarding
it&#8212;was to dismiss their complaints as mere talk. Many suggested
that if Napster were shut down, thousands more programs like it would
spring up in its wake. As one mailing-list participant, Ashish "Hash"
Gulhati, put it, "It is precisely these totally unenforceable and
mindless judicial decisions that will start to look like self-satisfied
wanking when there's code out there which will make the laws worth less
than the paper they're written on. When it comes to fighting this shit
in a way that counts, everything that isn't code is just
talk."<en>52</en>
	</text>
	<endnote notenumber="51">
		<number>51</number>
		<note>
			This is constantly repeated on the Internet and attributed to David
Clark, but no one really knows where or when he stated it. It appears
in a 1997 interview of David Clark by Jonathan Zittrain, the transcript
of which is available at &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://cyber.law.harvard.edu/jzfallsem//trans/clark/">http://cyber.law.harvard.edu/jzfallsem//trans/clark/</link>&gt;
(accessed 18 August 2006).
		</note>
	</endnote>
	<endnote notenumber="52">
		<number>52</number>
		<note>
			Ashish "Hash" Gulhati, e-mail to Silk-list mailing list, 9 September
2000, &lt;<link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://groups.yahoo.com/group/silk-list/message/3125">http://groups.yahoo.com/group/silk-list/message/3125</link>&gt;.
		</note>
	</endnote>
</object>
<object id="175">
	<ocn>175</ocn>
	<text class="norm">
		Such powerful rhetoric often collapses the process itself, for someone
has to write the code. It can even be somewhat paradoxical: there is a
need to talk forcefully about the need for less talk and more code, as
demonstrated by Eugen Leitl when I objected that Silk-listers were
"just talking": "Of course we should talk. Did my last post consist of
some kickass Python code adding sore-missed functionality to
Mojonation? Nope. Just more meta-level waffle about the importance of
waffling less, coding more. I lack the <sub>[pg 59]</sub> proper mental
equipment upstairs for being a good coder, hence I attempt to corrupt
young impressionable innocents into contributing to the cause.
Unashamedly so. So sue me."<en>53</en>
	</text>
	<endnote notenumber="53">
		<number>53</number>
		<note>
			Eugen Leitl, e-mail to Silk-list mailing list, 9 September 2000,
&lt;<link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://groups.yahoo.com/group/silk-list/message/3127">http://groups.yahoo.com/group/silk-list/message/3127</link>&gt;.
Python is a programming language. Mojonation was a very promising
peer-to-peer application in 2000 that has since ceased to exist.
		</note>
	</endnote>
</object>
<object id="176">
	<ocn>176</ocn>
	<text class="norm">
		Eugen's flippancy reveals a recognition that there is a political
component to coding, even if, in the end, talk disappears and only code
remains. Though Eugen and others might like to adopt a rhetoric that
suggests "it will just happen," in practice none of them really act
that way. Rather, the activities of coding, writing software, or
improving and diversifying the software that exists are not inevitable
or automatic but have specific characteristics. They require time and
"the proper mental equipment." The inevitability they refer to consists
not in some fantasy of machine intelligence, but in a social imaginary
shared by many people in loosely connected networks who spend all their
free time building, downloading, hacking, testing, installing,
patching, coding, arguing, blogging, and proselytizing&#8212;in short,
creating a recursive public enabled by the Internet.
	</text>
</object>
<object id="177">
	<ocn>177</ocn>
	<text class="norm">
		Jeff Bone's op-ed piece, which is typically enthusiastic about the
inevitability of new technologies, still takes time to reference one of
thousands (perhaps tens of thousands) of projects as worthy of
attention and support, a project called Fling, which is an attempt to
rewrite the core protocols of the Internet.<en>54</en> The goal of the
project is to write a software implementation of these protocols with
the explicit goal of making them "anonymous, untraceable, and
untappable." Fling is not a corporation, a start-up, or a university
research project (though some such projects are); it is only a Web
site. The core protocols of the Internet, contained in the RFCs, are
little more than documents describing how computers should interact
with each other. They are standards, but of an unusual kind.<en>55</en>
Bone's leap from a discussion about Napster to one about the core
protocols of the Internet is not unusual. It represents the second
aspect of a recursive public: the importance of understanding the
Internet as a set of "layers," each enabling the next and each
requiring an openness that both prevents central control and leads to
maximum creativity.
	</text>
	<endnote notenumber="54">
		<number>54</number>
		<note>
			In particular, this project focuses on the Transmission Control
Protocol (TCP), the User Datagram Protocol (UDP), and the Domain Name
System (DNS). The first two have remained largely stable over the last
thirty years, but the DNS system has been highly politicized (see
Mueller, Ruling the Root).
		</note>
	</endnote>
	<endnote notenumber="55">
		<number>55</number>
		<note>
			On Internet standards, see Schmidt and Werle, Coordinating
Technology; Abbate and Kahin, Standards Policy for Information
Infrastructure.
		</note>
	</endnote>
</object>
<object id="178">
	<ocn>178</ocn>
	<text class="norm">
		RFCs have developed from an informal system of memos into a formal
standardization process over the life of the Internet, as the IETF and
the Internet Society (ISOC) have become more bureaucratic entities. The
process of writing and maintaining these documents is particular to the
Internet, precisely because the Internet <sub>[pg 60]</sub> is the kind
of network experiment that facilitates the sharing of resources across
administratively bounded networks. It is a process that has allowed all
the experimenters to both share the network and to propose changes to
it, in a common space. RFCs are primarily suggestions, not demands.
They are "public domain" documents and thus available to everyone with
access to the Internet. As David Clark's reference to "consensus and
running code" demonstrates, the essential component of setting Internet
standards is a good, working implementation of the protocols. Someone
must write software that behaves in the ways specified by the RFC,
which is, after all, only a document, not a piece of software.
Different implementations of, for example, the TCP/IP protocol or the
File Transfer Protocol (ftp) depend initially on individuals, groups,
and/or corporations building them into an operating-system kernel or a
piece of user software and subsequently on the existence of a large
number of people using the same operating system or application.
	</text>
</object>
<object id="179">
	<ocn>179</ocn>
	<text class="norm">
		In many cases, subsequent to an implementation that has been
disseminated and adopted, the RFCs have been amended to reflect these
working implementations and to ordain them as standards. So the current
standards are actually bootstrapped, through a process of writing RFCs,
followed by a process of creating implementations that adhere loosely
to the rules in the RFC, then observing the progress of
implementations, and then rewriting RFCs so that the process begins all
over again. The fact that geeks can have a discussion via e-mail
depends on the very existence of both an RFC to define the e-mail
protocol and implementations of software to send the e-mails.
	</text>
</object>
<object id="180">
	<ocn>180</ocn>
	<text class="norm">
		This standardization process essentially inverts the process of
planning. Instead of planning a system, which is then standardized,
refined, and finally built according to specification, the RFC process
allows plans to be proposed, implemented, refined, reproposed, rebuilt,
and so on until they are adopted by users and become the standard
approved of by the IETF. The implication for most geeks is that this
process is permanently and fundamentally open: changes to it can be
proposed, implemented, and adopted without end, and the better a
technology becomes, the more difficult it becomes to improve on it, and
therefore the less reason there is to subvert it or reinvent it.
Counterexamples, in which a standard emerges but no one adopts it, are
also plentiful, and they suggest that the standardization process
extends beyond the proposal-implementation-proposal-standard <sub>[pg
61]</sub> circle to include the problem of actually convincing users to
switch from one working technology to a better one. However, such
failures of adoption are also seen as a kind of confirmation of the
quality or ease of use of the current solution, and they are all the
more likely to be resisted when some organization or political entity
tries to force users to switch to the new standard&#8212;something the
IETF has refrained from doing for the most part.
	</text>
</object>
<object id="181">
	<ocn>181</ocn>
	<text class="h5">
		Conclusion: Recursive Public
	</text>
</object>
<object id="182">
	<ocn>182</ocn>
	<text class="norm">
		Napster was a familiar and widely discussed instance of the
"reorientation of power and knowledge" (or in this case, power and
music) wrought by the Internet and the practices of geeks. Napster was
not, however, a recursive public or a Free Software project, but a
dot-com-inspired business plan in which proprietary software was given
away for free in the hopes that revenue would flow from the stock
market, from advertising, or from enhanced versions of the software.
Therefore, geeks did not defend Napster as much as they experienced its
legal restriction as a wake-up call: the Internet enables Napster and
will enable many other things, but laws, corporations, lobbyists,
money, and governments can destroy all of it.
	</text>
</object>
<object id="183">
	<ocn>183</ocn>
	<text class="norm">
		I started this chapter by asking what draws geeks together: what
constitutes the chain that binds geeks like Sean and Adrian to hipsters
in Berlin and to entrepreneurs and programmers in Bangalore? What
constitutes their affinity if it is not any of the conventional
candidates like culture, nation, corporation, or language? A colloquial
answer might be that it is simply the Internet that brings them
together: cyberspace, virtual communities, online culture. But this
doesn't answer the question of why? Because they can? Because Community
Is Good? If mere association is the goal, why not AOL or a vast private
network provided by Microsoft?
	</text>
</object>
<object id="184">
	<ocn>184</ocn>
	<text class="norm">
		My answer, by contrast, is that geeks' affinity with one another is
structured by shared moral and technical understandings of order. They
are a public, an independent public that has the ability to build,
maintain, and modify itself, that is not restricted to the activities
of speaking, writing, arguing, or protesting. Recursive publics form
through their experience with the Internet precisely because the
Internet is the kind of thing they can inhabit and transform. Two
<sub>[pg 62]</sub> things make recursive publics distinctive: the
ability to include the practice of creating this infrastructure as part
of the activity of being public or contesting control; and the ability
to "recurse" through the layers of that infrastructure, maintaining its
publicness at each level without making it into an unchanging, static,
unmodifiable thing.
	</text>
</object>
<object id="185">
	<ocn>185</ocn>
	<text class="norm">
		The affinity constituted by a recursive public, through the medium of
the Internet, creates geeks who understand clearly what association
through the Internet means. This affinity structures their imagination
of what the Internet is and enables: creation, distribution,
modification of knowledge, music, science, software. The
infrastructure&#8212;this-infrastructure-here, the Internet&#8212;must
be understood as part of this imaginary (in addition to being a
pulsating tangle of computers, wires, waves, and electrons).
	</text>
</object>
<object id="186">
	<ocn>186</ocn>
	<text class="norm">
		The Internet is not the only medium for such association. A
corporation, for example, is also based on a shared imaginary of the
economy, of how markets, exchanges, and business cycles are supposed to
work; it is the creation of a concrete set of relations and practices,
one that is generally inflexible&#8212;even in this age of socalled
flexible capitalism&#8212;because it requires a commitment of time,
humans, and capital. Even in fast capitalism one needs to rent office
space, buy toilet paper, install payroll software, and so on.
	</text>
</object>
<object id="187">
	<ocn>187</ocn>
	<text class="norm">
		The Internet is not the only medium for such association. A
corporation, for example, is also based on a shared imaginary of the
economy, of how markets, exchanges, and business cycles are supposed to
work; it is the creation of a concrete set of relations and practices,
one that is generally inflexible&#8212;even in this age of socalled
flexible capitalism&#8212;because it requires a commitment of time,
humans, and capital. Even in fast capitalism one needs to rent office
space, buy toilet paper, install payroll software, and so on.
	</text>
</object>
<object id="188">
	<ocn>188</ocn>
	<text class="norm">
		The urgency evidenced in the case of Napster (and repeated in numerous
other instances, such as the debate over net neutrality) is linked to a
moral idea of order in which there is a shared imaginary<sub>[pg
63]</sub> of The Public, and not only a vast multiplicity of competing
publics. It is an urgency linked directly to the fact that the Internet
provides geeks with a platform, an environment, an infrastructure
through which they not only associate, but create, and do so in a
manner that is widely felt to be autonomous, autotelic, and independent
of at least the most conventional forms of power: states and
corporations&#8212;independent enough, in fact, that both states and
corporations can make widespread use of this infrastructure (can become
geeks themselves) without necessarily endangering its independence.
	</text>
</object>
<object id="189">
	<ocn>189</ocn>
	<text class="h4">
		2. Protestant Reformers, Polymaths, Transhumanists
	</text>
</object>
<object id="190">
	<ocn>190</ocn>
	<text class="norm">
		Geeks talk a lot. They don't talk about recursive publics. They don't
often talk about imaginations, infrastructures, moral or technical
orders. But they do talk a lot. A great deal of time and typing is
necessary to create software and networks: learning and talking,
teaching and arguing, telling stories and reading polemics, reflecting
on the world in and about the infrastructure one inhabits. In this
chapter I linger on the stories geeks tell, and especially on stories
and reflections that mark out contemporary problems of knowledge and
power&#8212;stories about grand issues like progress, enlightenment,
liberty, and freedom.
	</text>
</object>
<object id="191">
	<ocn>191</ocn>
	<text class="norm">
		Issues of enlightenment, progress, and freedom are quite obviously
still part of a "social imaginary," especially imaginations of the
relationship of knowledge and enlightenment to freedom and autonomy so
clearly at stake in the notion of a public or public <sub>[pg 65]</sub>
sphere. And while the example of Free Software illuminates how issues
of enlightenment, progress, and freedom are proposed, contested, and
implemented in and through software and networks, this chapter contains
stories that are better understood as "usable pasts"&#8212;less
technical and more accessible narratives that make sense of the
contemporary world by reflecting on the past and its difference from
today.
	</text>
</object>
<object id="192">
	<ocn>192</ocn>
	<text class="norm">
		Usable pasts is a more charitable term for what might be called modern
myths among geeks: stories that the tellers know to be a combination of
fact and fiction. They are told not in order to remember the past, but
in order to make sense of the present and of the future. They make
sense of practices that are not questioned in the doing, but which are
not easily understood in available intellectual or colloquial terms.
The first set of stories I relate are those about the Protestant
Reformation: allegories that make use of Catholic and Protestant
churches, laity, clergy, high priests, and reformation-era images of
control and liberation. It might be surprising that geeks turn to the
past (and especially to religious allegory) in order to make sense of
the present, but the reason is quite simple: there are no
"ready-to-narrate" stories that make sense of the practices of geeks
today. Precisely because geeks are "figuring out" things that are not
clear or obvious, they are of necessity bereft of effective ways of
talking about it. The Protestant Reformation makes for good allegory
because it separates power from control; it draws on stories of
catechism and ritual, alphabets, pamphlets and liturgies, indulgences
and self-help in order to give geeks a way to make sense of the
distinction between power and control, and how it relates to the
technical and political economy they occupy. The contemporary
relationship among states, corporations, small businesses, and geeks is
not captured by familiar oppositions like commercial/noncommercial,
for/against private property, or capitalist/socialist&#8212;it is a
relationship of reform and conversion, not revolution or overthrow.
	</text>
</object>
<object id="193">
	<ocn>193</ocn>
	<text class="norm">
		Usable pasts are stories, but they are stories that reflect specific
attitudes and specific ways of thinking about the relationship between
past, present, and future. Geeks think and talk a lot about time,
progress, and change, but their conclusions and attitudes are by no
means uniform. Some geeks are much more aware of the specific
historical circumstances and contexts in which they operate, others
less so. In this chapter I pose a question via Michel <sub>[pg
66]</sub> Foucault's famous short piece "What Is Enlightenment?"
Namely, are geeks modern? For Foucault, rereading Kant's eponymous
piece from 1784, the problem of being modern (or of an age being
"enlightened") is not one of a period or epoch that people live
through; rather, it involves a subjective relationship, an attitude.
Kant's explanation of enlightenment does not suggest that it is itself
a universal, but that it occurs through a form of reflection on what
difference the changes of one's immediate historical past make to one's
understanding of the supposed universals of a much longer
history&#8212;that is, one must ask why it is necessary to think the
way one does today about problems that have been confronted in ages
past. For Foucault, such reflections must be rooted in the
"historically unique forms in which the generalities of our relations .
. . have been problematized."<en>56</en> Thus, I want to ask of geeks,
how do they connect the historically unique problems they
confront&#8212;from the Internet to Napster to intellectual property to
sharing and reusing source code&#8212;to the generalities of relations
in which they narrate them as problems of liberty, knowledge, power,
and enlightenment? Or, as Foucault puts it, are they modern in this
sense? Do they "despise the present" or not?
	</text>
	<endnote notenumber="56">
		<number>56</number>
		<note>
			Foucault, "What Is Enlightenment," 319.
		</note>
	</endnote>
</object>
<object id="194">
	<ocn>194</ocn>
	<text class="norm">
		The attitudes that geeks take in responding to these questions fall
along a spectrum that I have identified as ranging from "polymaths" to
"transhumanists." These monikers are drawn from real discussions with
geeks, but they don't designate a kind of person. They are
"subroutines," perhaps, called from within a larger program of moral
and technical imaginations of order. It is possible for the same person
to be a polymath at work and a transhumanist at home, but generally
speaking they are conflicting and opposite mantles. In polymath
routines, technology is an intervention into a complicated,
historically unique field of people, customs, organizations, other
technologies, and laws; in transhumanist routines, technology is seen
as an inevitable force&#8212;a product of human action, but not of
human design&#8212;that is impossible to control or resist through
legal or customary means.
	</text>
</object>
<object id="195">
	<ocn>195</ocn>
	<text class="h5">
		Protestant Reformation
	</text>
</object>
<object id="196">
	<ocn>196</ocn>
	<text class="norm">
		Geeks love allegories about the Protestant Reformation; they relish
stories of Luther and Calvin, of popery and iconoclasm, of reformation
<sub>[pg 67]</sub> over revolution. Allegories of Protestant revolt
allow geeks to make sense of the relationship between the state (the
monarchy), large corporations (the Catholic Church), the small
start-ups, individual programmers, and adepts among whom they spend
most of their time (Protestant reformers), and the laity (known as
"lusers" and "sheeple"). It gives them a way to assert that they prefer
reformation (to save capitalism from the capitalists) over revolution.
Obviously, not all geeks tell stories of "religious wars" and the
Protestant Reformation, but these images reappear often enough in
conversations that most geeks will more or less instantly recognize
them as a way of making sense of modern corporate, state, and political
power in the arena of information technology: the figures of Pope, the
Catholic Church, the Vatican, the monarchs of various nations, the
laity, the rebel adepts like Luther and Calvin, as well as models of
sectarianism, iconoclasm ("In the beginning was the Command Line"),
politicoreligious power, and arcane theological
argumentation.<en>57</en> The allegories that unfold provide geeks a
way to make sense of a similarly complex modern situation in which it
is not the Church and the State that struggle, but the Corporation and
the State; and what geeks struggle over are not matters of church
doctrine and organization, but matters of information technology and
its organization as intellectual property and economic motor. I stress
here that this is not an analogy that I myself am making (though I
happily make use of it), but is one that is in wide circulation among
the geeks I study. To the historian or religious critic, it may seem
incomplete, or absurd, or bizarre, but it still serves a specific
function, and this is why I highlight it as one component of the
practical and technical ideas of order that geeks share.
	</text>
	<endnote notenumber="57">
		<number>57</number>
		<note>
			Stephenson, In the Beginning Was the Command Line.
		</note>
	</endnote>
</object>
<object id="197">
	<ocn>197</ocn>
	<text class="norm">
		At the first level are allegories of "religious war" or "holy war" (and
increasingly, of "jihads"). Such stories reveal a certain cynicism:
they describe a technical war of details between two pieces of software
that accomplish the same thing through different means, so devotion to
one or the other is seen as a kind of arbitrary theological commitment,
at once reliant on a pure rationality and requiring aesthetic or
political judgment. Such stories imply that two technologies are
equally good and equally bad and that one's choice of sect is thus an
entirely nonrational one based in the vicissitudes of background and
belief. Some people are zealous proselytizers of a technology, some are
not. As one Usenet message explains: "Religious &#8216; wars' have
tended to occur over theological and doctrinal <sub>[pg 68]</sub>
technicalities of one sort or another. The parallels between that and
the computing technicalities that result in &#8216; computing wars' are
pretty strong."<en>58</en>
	</text>
	<endnote notenumber="58">
		<number>58</number>
		<note>
			Message-ID: <link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://groups.google.com/groups?selm=tht55.221960$701.2930569@news4.giganews.com">tht55.221960$701.2930569@news4.giganews.com.</link>
		</note>
	</endnote>
</object>
<object id="198">
	<ocn>198</ocn>
	<text class="norm">
		Perhaps the most familiar and famous of these wars is that between
Apple and Microsoft (formerly between Apple and IBM), a conflict that
is often played out in dramatic and broad strokes that imply
fundamental differences, when in fact the differences are extremely
slight.<en>59</en> Geeks are also familiar with a wealth of less
well-known "holy wars": EMACS versus vi; KDE versus Gnome; Linux versus
BSD; Oracle versus all other databases.<en>60</en>
	</text>
	<endnote notenumber="59">
		<number>59</number>
		<note>
			The Apple-Microsoft conflict was given memorable expression by
Umberto Eco in a widely read piece that compared the Apple user
interface <sub>[pg 320]</sub> to Catholicism and the PC user interface
to Protestantism ("La bustina di Minerva," Espresso, 30 September 1994,
back page).
		</note>
	</endnote>
	<endnote notenumber="60">
		<number>60</number>
		<note>
			One entry on Wikipedia differentiates religious wars from
run-of-the-mill "flame wars" as follows: "Whereas a flame war is
usually a particular spate of flaming against a non-flamy background, a
holy war is a drawn-out disagreement that may last years or even span
careers" ("Flaming [Internet]," &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://en.wikipedia.org/wiki/Flame_war">http://en.wikipedia.org/wiki/Flame_war</link>&gt;
[accessed 16 January 2006]).
		</note>
	</endnote>
</object>
<object id="199">
	<ocn>199</ocn>
	<text class="norm">
		Often the language of the Reformation creeps playfully into otherwise
serious attempts to make aesthetic judgments about technology, as in
this analysis of the programming language tcl/tk:
	</text>
</object>
<object id="200">
	<ocn>200</ocn>
	<text class="indent1">
		It's also not clear that the primary design criterion in tcl, perl, or
Visual BASIC was visual beauty&#8212;nor, probably, should it have
been. Ousterhout said people will vote with their feet. This is
important. While the High Priests in their Ivory Towers design pristine
languages of stark beauty and balanced perfection for their own
appreciation, the rest of the mundane world will in blind and contented
ignorance go plodding along using nasty little languages like those
enumerated above. These poor sots will be getting a great deal of work
done, putting bread on the table for their kids, and getting home at
night to share it with them. The difference is that the priests will
shake their fingers at the laity, and the laity won't care, because
they'll be in bed asleep.<en>61</en>
	</text>
	<endnote notenumber="61">
		<number>61</number>
		<note>
			Message-ID: <link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://groups.google.com/groups?selm=369tva$8l0@csnews.cs.colorado.edu">369tva$8l0@csnews.cs.colorado.edu.</link>
		</note>
	</endnote>
</object>
<object id="201">
	<ocn>201</ocn>
	<text class="norm">
		In this instance, the "religious war" concerns the difference between
academic programming languages and regular programmers made equivalent
to a distinction between the insularity of the Catholic Church and the
self-help of a protestant laity: the heroes (such as tcl/tk, perl, and
python&#8212;all Free Software) are the "nasty little languages" of the
laity; the High Priests design (presumably) Algol, LISP, and other
"academic" languages.
	</text>
</object>
<object id="202">
	<ocn>202</ocn>
	<text class="norm">
		At a second level, however, the allegory makes precise use of
Protestant Reformation details. For example, in a discussion about the
various fights over the Gnu C Compiler (gcc), a central component of
the various UNIX operating systems, Christopher Browne posted this
counter-reformation allegory to a Usenet group.
	</text>
</object>
<object id="203">
	<ocn>203</ocn>
	<text class="indent1">
		The EGCS project was started around two years ago when G++ (and GCC)
development got pretty "stuck." EGCS sought to integrate together
<sub>[pg 69]</sub> a number of the groups of patches that people were
making to the GCC "family." In effect, there had been a "Protestant
Reformation," with split-offs of:
	</text>
</object>
<object id="204">
	<ocn>204</ocn>
	<text class="indent2">
		a) The GNU FORTRAN Denomination;
	</text>
</object>
<object id="205">
	<ocn>205</ocn>
	<text class="indent2">
		b) The Pentium Tuning Sect;
	</text>
</object>
<object id="206">
	<ocn>206</ocn>
	<text class="indent2">
		c) The IBM Haifa Instruction Scheduler Denomination;
	</text>
</object>
<object id="207">
	<ocn>207</ocn>
	<text class="indent2">
		d) The C++ Standard Acolytes.
	</text>
</object>
<object id="208">
	<ocn>208</ocn>
	<text class="indent1">
		These groups had been unable to integrate their efforts (for various
reasons) with the Catholic Version, GCC 2.8. The Ecumenical GNU
Compiler Society sought to draw these groups back into the Catholic
flock. The project was fairly successful; GCC 2.8 was succeeded by GCC
2.9, which was not a direct upgrade from 2.8, but rather the results of
the EGCS project. EGCS is now GCC.<en>62</en>
	</text>
	<endnote notenumber="62">
		<number>62</number>
		<note>
			Message-ID: <link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://groups.google.com/groups?selm=c1dz4.145472$mb.2669517@news6.giganews.com">c1dz4.145472$mb.2669517@news6.giganews.com.</link>
It should be noted, in case the reader is unsure how serious this is,
that EGCS stood for Extended GNU Compiler System, not Ecumenical GNU
Compiler Society.
		</note>
	</endnote>
</object>
<object id="209">
	<ocn>209</ocn>
	<text class="norm">
		In addition to the obvious pleasure with which they deploy the
sectarian aspects of the Protestant Reformation, geeks also allow
themselves to see their struggles as those of Luther-like adepts,
confronted by powerful worldly institutions that are distinct but
intertwined: the Catholic Church and absolutist monarchs. Sometimes
these comparisons are meant to mock theological argument; sometimes
they are more straightforwardly hagiographic. For instance, a 1998
article in Salon compares Martin Luther and Linus Torvalds (originator
of the Linux kernel).
	</text>
</object>
<object id="210">
	<ocn>210</ocn>
	<text class="indent1">
		In Luther's Day, the Roman Catholic Church had a near-monopoly on the
cultural, intellectual and spiritual life of Europe. But the principal
source text informing that life&#8212;the Bible&#8212;was off limits to
ordinary people. . . . Linus Torvalds is an information-age reformer
cut from the same cloth. Like Luther, his journey began while studying
for ordination into the modern priesthood of computer scientists at the
University of Helsinki&#8212;far from the seats of power in Redmond and
Silicon Valley. Also like Luther, he had a divine, slightly nutty idea
to remove the intervening bureaucracies and put ordinary folks in a
direct relationship to a higher power&#8212;in this case, their
computers. Dissolving the programmer-user distinction, he encouraged
ordinary people to participate in the development of their computing
environment. And just as Luther sought to make the entire sacramental
shebang&#8212;the wine, the bread and the translated
Word&#8212;available to the hoi polloi, Linus seeks to revoke the
developer's proprietary access to the OS, insisting that the full
operating system source code be delivered&#8212;without cost&#8212;to
every ordinary Joe at the desktop.<en>63</en> <sub>[pg 70]</sub>
	</text>
	<endnote notenumber="63">
		<number>63</number>
		<note>
			"Martin Luther, Meet Linus Torvalds," Salon, 12 November 1998,
&lt;<link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://archive.salon.com/21st/feature/1998/11/12feature.html">http://archive.salon.com/21st/feature/1998/11/12feature.html</link>&gt;
(accessed 5 February 2005).
		</note>
	</endnote>
</object>
<object id="211">
	<ocn>211</ocn>
	<text class="norm">
		Adepts with strong convictions&#8212;monks and priests whose initiation
and mastery are evident&#8212;make the allegory work. Other uses of
Christian iconography are less, so to speak, faithful to the sources.
Another prominent personality, Richard Stallman, of the Free Software
Foundation, is prone to dressing as his alter-ego, St. IGNUcius, patron
saint of the church of EMACS&#8212;a church with no god, but intense
devotion to a baroque text-processing program of undeniable,
nigh-miraculous power.<en>64</en>
	</text>
	<endnote notenumber="64">
		<number>64</number>
		<note>
			See &lt;<link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://www.stallman.org/saint.html">http://www.stallman.org/saint.html</link>&gt;
(accessed 5 February 2005) and &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://www.dina.kvl.dk/~abraham/religion/">http://www.dina.kvl.dk/~abraham/religion/</link>&gt;
(accessed 5 February 2005). On EMACS, see chapter 6.
		</note>
	</endnote>
</object>
<object id="212">
	<ocn>212</ocn>
	<text class="norm">
		Often the appeal of Reformation-era rhetoric comes from a kind of
indictment of the present: despite all this high tech, super-fabulous
computronic wonderfulness, we are no less feudal, no less violent, no
less arbitrary and undemocratic; which is to say, geeks have
progressed, have seen the light and the way, but the rest of
society&#8212;and especially management and marketing&#8212;have not.
In this sense, Reformation allegories are stories of how "things never
change."
	</text>
</object>
<object id="213">
	<ocn>213</ocn>
	<text class="norm">
		But the most compelling use of the Protestant Reformation as usable
past comes in the more detailed understandings geeks have of the
political economy of information technology. The allegorization of the
Catholic Church with Microsoft, for instance, is a frequent component,
as in this brief message regarding start-up key combinations in the Be
operating system: "These secret handshakes are intended to reinforce a
cabalistic high priesthood and should not have been disclosed to the
laity. Forget you ever saw this post and go by [sic] something from
Microsoft."<en>65</en>
	</text>
	<endnote notenumber="65">
		<number>65</number>
		<note>
			Message-ID: 6ms27l$6e1@bgtnsc01.worldnet.att.net. In one very
humorous case the comparison is literalized "Microsoft acquires
Catholic Church" (Message-ID: &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="gaijin-870804300-dragonwing@sec.lia.net">gaijin-870804300-dragonwing@sec.lia.net</link>&gt;).
		</note>
	</endnote>
</object>
<object id="214">
	<ocn>214</ocn>
	<text class="norm">
		More generally, large corporations like IBM, Oracle, or Microsoft are
made to stand in for Catholicism, while bureaucratic congresses and
parliaments with their lobbyists take on the role of absolutist
monarchs and their cronies. Geeks can then see themselves as fighting
to uphold Christianity (true capitalism) against the church
(corporations) and to be reforming a way of life that is corrupted by
church and monarchs, instead of overthrowing through revolution a
system they believe to be flawed. There is a historically and
technically specific component of this political economy in which it is
in the interest of corporations like IBM and Microsoft to keep users
"locked as securely to Big Blue as an manacled wretch in a medieval
dungeon."<en>66</en>
	</text>
	<endnote notenumber="66">
		<number>66</number>
		<note>
			Paul Fusco, "The Gospel According to Joy," New York Times, 27 March
1988, Sunday Magazine, 28.
		</note>
	</endnote>
</object>
<object id="215">
	<ocn>215</ocn>
	<text class="norm">
		Such stories appeal because they bypass the language of modern American
politics (liberal, conservative, Democrat, Republican) in which there
are only two sides to any issue. They also bypass an <sub>[pg 71]</sub>
argument between capitalism and socialism, in which if you are not
pro-capitalism you must be a communist. They are stories that allow the
more pragmatist of the geeks to engage in intervention and reformation,
rather than revolution. Though I've rarely heard it articulated so
bluntly, the allegory often implies that one must "save capitalism from
the capitalists," a sentiment that implies at least some kind of human
control over capitalism.
	</text>
</object>
<object id="216">
	<ocn>216</ocn>
	<text class="norm">
		In fact, the allegorical use of the Reformation and the church
generates all kinds of clever comparisons. A typical description of
such comparisons might go like this: the Catholic Church stands in for
large, publicly traded corporations, especially those controlling large
amounts of intellectual property (the granting of which might roughly
be equated with the ceremonies of communion and confession) for which
they depend on the assistance and support of national governments.
Naturally, it is the storied excesses of the church&#8212;indulgences,
liturgical complexity, ritualistic ceremony, and corruption&#8212;which
make for easy allegory. Modern corporations can be figured as a small,
elite papal body with theologians (executives and their lawyers, boards
of directors and their lawyers), who command a much larger clergy
(employees), who serve a laity (consumers) largely imagined to be
sinful (underspending on music and movies&#8212;indeed, even "stealing"
them) and thus in need of elaborate and ritualistic cleansing
(advertising and lawsuits) by the church. Access to grace (the American
Dream) is mediated only by the church and is given form through the
holy acts of shopping and home improvement. The executives preach
messages of damnation to the government, messages most government
officials are all too willing to hear: do not tamper with our market
share, do not affect our pricing, do not limit our ability to expand
these markets. The executives also offer unaccountable promises of
salvation in the guise of deregulation and the American version of
"reform"&#8212;the demolition of state and national social services.
Government officials in turn have developed their own "divine right of
kings," which justifies certain forms of manipulation (once called
"elections") of succession. Indulgences are sold left and right by
lobbyists or industry associations, and the decrees of the papacy
evidence little but full disconnection from the miserable everyday
existence of the flock.
	</text>
</object>
<object id="217">
	<ocn>217</ocn>
	<text class="norm">
		In fact, it is remarkable how easy such comparisons become the more
details of the political economy of information one learns. But
<sub>[pg 72]</sub> allegories of the Reformation and clerical power can
lead easily to cynicism, which should perhaps be read in this instance
as evidence of political disenfranchisement, rather than a lapse in
faith. And yet the usable pasts of these reformation-minded modern
monks and priests crop up regularly not only because they provide
relief from technical chatter but because they explain a political,
technical, legal situation that does not have ready-to-narrate stories.
Geeks live in a world finely controlled by corporate organizations,
mass media, marketing departments, and lobbyists, yet they share a
profound distrust of government regulation&#8212;they need another set
of just-so stories to make sense of it. The standard unusable pasts of
the freeing of markets, the inevitability of capitalism and democracy,
or more lately, the necessity of security don't do justice to their
experience.
	</text>
</object>
<object id="218">
	<ocn>218</ocn>
	<text class="norm">
		Allegories of Reformation are stories that make sense of the political
economy of information. But they also have a more precise use: to make
sense of the distinction between power and control. Because geeks are
"closer to the machine" than the rest of the laity, one might
reasonably expect them to be the ones in power. This is clearly not the
case, however, and it is the frustrations and mysteries by which
states, corporations, and individuals manipulate technical details in
order to shift power that often earns the deepest ire of geeks.
Control, therefore, includes the detailed methods and actual practices
by which corporations, government agencies, or individuals attempt to
manipulate people (or enroll them to manipulate themselves and others)
into making technical choices that serve power, rather than
rationality, liberty, elegance, or any other geekly concern.
	</text>
</object>
<object id="219">
	<ocn>219</ocn>
	<text class="norm">
		Consider the subject of evil. During my conversations with Sean Doyle
in the late 1990s, as well as with a number of other geeks, the term
evil was regularly used to refer to some kind of design or technical
problem. I asked Sean what he meant.
	</text>
</object>
<object id="220">
	<ocn>220</ocn>
	<text class="norm">
		<b>SD:</b> [Evil is] just a term I use to say that something's wrong,
but usually it means something is wrong on purpose, there was agency
behind it. I can't remember [the example you gave] but I think it may
have been some GE equipment, where it has this default where it likes
to send things in its own private format rather than in DICOM [the
radiology industry standard for digital images], if you give it a
choice. I don't know why they would have done something like that,
<sub>[pg 73]</sub> it doesn't solve any backward compatibility problem,
it's really just an exclusionary sort of thing. So I guess there's Evil
like that. . . .
	</text>
</object>
<object id="221">
	<ocn>221</ocn>
	<text class="norm">
		<b>CK:</b> one of the other examples that you had . . . was something
with Internet Explorer 3.0?
	</text>
</object>
<object id="222">
	<ocn>222</ocn>
	<text class="norm">
		<b>SD:</b> Yes, oh yes, there are so many things with IE3 that are
completely Evil. Like here's one of them: in the http protocol there's
a thing called the "user agent field" where a browser announces to the
server who it is. If you look at IE, it announces that it is Mozilla,
which is the [code-name for] Netscape. Why did they do this? Well
because a lot of the web servers were sending out certain code that
said, if it were Mozilla they would serve the stuff down, [if not] they
would send out something very simple or stupid that would look very
ugly. But it turned out that [IE3, or maybe IE2] didn't support things
when it first came out. Like, I don't think they supported tables, and
later on, their versions of Javascript were so different that there was
no way it was compatible&#8212;it just added tremendous complexity. It
was just a way of pissing on the Internet and saying there's no law
that says we have to follow these Internet standards. We can do as we
damn well please, and we're so big that you can't stop us. So I view it
as Evil in that way. I mean they obviously have the talent to do it.
They obviously have the resources to do it. They've obviously done the
work, it's just that they'll have this little twitch where they won't
support a certain MIME type or they'll support some things differently
than others.
	</text>
</object>
<object id="223">
	<ocn>223</ocn>
	<text class="norm">
		<b>CK:</b> But these kinds of incompatibility issues can happen as a
result of a lack of communication or coordination, which might involve
agency at some level, right?
	</text>
</object>
<object id="224">
	<ocn>224</ocn>
	<text class="norm">
		<b>SD:</b> Well, I think of that more as Stupidity than Evil
[laughter]. No, Evil is when there is an opportunity to do something,
and an understanding that there is an opportunity to, and resources and
all that&#8212;and then you do something just to spite the other
person. You know I'm sure it's like in messy divorces, where you would
rather sell the property at half its value rather than have it go to
the other person.
	</text>
</object>
<object id="225">
	<ocn>225</ocn>
	<text class="norm">
		Sean relates control to power by casting the decisions of a large
corporation in a moral light. Although the specific allegory of the
Protestant Reformation does not operate here, the details do.
Microsoft's decision to manipulate Internet Explorer's behavior stems
not from a lack of technical sophistication, nor is it an "accident" of
<sub>[pg 74]</sub> complexity, according to Sean, but is a deliberate
assertion of economic and political power to corrupt the very details
by which software has been created and standardized and is expected to
function. The clear goal of this activity is conversion, the expansion
of Microsoft's flock through a detailed control of the beliefs and
practices (browsers and functionality) of computer users. Calling
Microsoft "Evil" in this way has much the same meaning as questioning
the Catholic Church's use of ritual, ceremony, literacy, and
history&#8212;the details of the "implementation" of religion, so to
speak.
	</text>
</object>
<object id="226">
	<ocn>226</ocn>
	<text class="norm">
		Or, in the terms of the Protestant Reformation itself, the practices of
conversion as well as those of liberation, learning, and self-help are
central to the story. It is not an accident that many historians of the
Reformation themselves draw attention to the promises of liberation
through reformation "information technologies."<en>67</en> Colloquial
(and often academic) assertions that the printing press was
technologically necessary or sufficient to bring the Reformation about
appear constantly as a parable of this new age of information. Often
the printing press is the only "technological" cause considered, but
scholars of the real, historical Reformation also pay close attention
to the fact of widespread literacy, to circulating devotional
pamphlets, catechisms, and theological tracts, as well as to the range
of transformations of political and legal relationships that occurred
simultaneously with the introduction of the printing press.
	</text>
	<endnote notenumber="67">
		<number>67</number>
		<note>
			See, for example, Matheson, The Imaginative World of the
Reformation. There is rigorous debate about the relation of print,
religion, and capitalism: one locus classicus is Eisenstein's The
Printing Press as an Agent of Change, which was inspired by McLuhan,
The Gutenberg Galaxy. See also Ian Green, Print and Protestantism in
Early Modern England and The Christian's ABCs; Chadwick, The Early
Reformation on the Continent, chaps. 1-3.
		</note>
	</endnote>
</object>
<object id="227">
	<ocn>227</ocn>
	<text class="norm">
		&#10016; &#169;
	</text>
</object>
<object id="228">
	<ocn>228</ocn>
	<text class="norm">
		One final way to demonstrate the effectiveness of these
allegories&#8212;their ability to work on the minds of geeks&#8212;is
to demonstrate how they have started to work on me, to demonstrate how
much of a geek I have become&#8212;a form of participant
allegorization, so to speak. The longer one considers the problems that
make up the contemporary political economy of information technology
that geeks inhabit, the more likely it is that these allegories will
start to present themselves almost automatically&#8212;as, for
instance, when I read The Story of A, a delightful book having nothing
to do with geeks, a book about literacy in early America. The author,
Patricia Crain, explains that the Christ's cross (see above) was often
used in the creation of hornbooks or battledores, small leather-backed
paddles inscribed with the Lord's Prayer and the alphabet, which were
used <sub>[pg 75]</sub> to teach children their ABCs from as early as
the fifteenth century until as late as the nineteenth: "In its early
print manifestations, the pedagogical alphabet is headed not by the
letter A but by the &#8216; Christ's Cross': &#10016; . . . . Because
the alphabet is associated with Catholic Iconography, as if the two
sets of signs were really part of one semiological system, one of the
struggles of the Reformation would be to wrest the alphabet away from
the Catholic Church."<en>68</en>
	</text>
	<endnote notenumber="68">
		<number>68</number>
		<note>
			Crain, The Story of A, 16-17.
		</note>
	</endnote>
</object>
<object id="229">
	<ocn>229</ocn>
	<text class="norm">
		Here, allegorically, the Catholic Church's control of the alphabet
(like Microsoft's programming of Internet Explorer to blur public
standards for the Internet) is not simply ideological; it is not just a
fantasy of origin or ownership planted in the fallow mental soil of
believers, but in fact a very specific, very nonsubjective, and very
media-specific normative tool of control. Crain explains further:
"Today &#10016; represents the imprimatur of the Catholic Church on
copyright pages. In its connection to the early modern alphabet as
well, this cross carries an imprimatur or licensing effect. This
&#8216; let it be printed,' however, is directed not to the artisan
printer but to the mind and memory of the young scholar. . . . Like
modern copyright, the cross authorizes the existence of the alphabet
and associates the letters with sacred authorship, especially since
another long-lived function of &#10016; in liturgical missals is to
mark gospel passages. The symbol both conveys information and generates
ritual behavior."<en>69</en>
	</text>
	<endnote notenumber="69">
		<number>69</number>
		<note>
			Ibid., 20-21.
		</note>
	</endnote>
</object>
<object id="230">
	<ocn>230</ocn>
	<text class="norm">
		The &#169; today carries as much if not more power, both ideologically
and legally, as the cross of the Catholic church. It is the very symbol
of authorship, even though in origin and in function it governs only
ownership and rights. Magical thinking about copyright abounds, but one
important function of the symbol &#169; , if not its legal
implications, is to achieve the same thing as the Christ's cross: to
associate in the mind of the reader the ownership of a particular text
(or in this case, piece of software) with a particular organization or
person. Furthermore, even though the symbol is an artifact of national
and international law, it creates an association not between a text and
the state or government, but between a text and particular
corporations, publishers, printers, or authors.
	</text>
</object>
<object id="231">
	<ocn>231</ocn>
	<text class="norm">
		Like the Christ's cross, the copyright symbol carries both a licensing
effect (exclusive, limited or nonexclusive) and an imprimatur on the
minds of people: "let it be imprinted in memory" that this is the work
of such and such an author and that this is the property of such and
such a corporation.
	</text>
</object>
<object id="232">
	<ocn>232</ocn>
	<text class="norm">
		Without the allegory of the Protestant Reformation, the only available
narrative for such evil&#8212;whether it be the behavior of Microsoft
or of some other corporation&#8212;is that corporations are "competing
in the marketplace according to the rules of capitalism" and thus when
geeks decry such behavior, it's just sour grapes. If corporations are
not breaking any laws, why shouldn't they be allowed to achieve control
in this manner? In this narrative there is no room for a moral
evaluation of competition&#8212;anything goes, it would seem. Claiming
for Microsoft that it is simply playing by the rules of capitalism puts
everyone else into either the competitor box or the noncompetitor box
(the state and other noncompetitive organizations). Using the allegory
of the Protestant Reformation, on the other hand, gives geeks a way to
make sense of an unequal distribution among competing
powers&#8212;between large and small corporations, and between market
power and the details of control. It provides an alternate imagination
against which to judge the technically and legally specific actions
that corporations and individuals take, and to imagine forms of
justified action in return.
	</text>
</object>
<object id="233">
	<ocn>233</ocn>
	<text class="norm">
		Without such an allegory, geeks who oppose Microsoft are generally
forced into the position of being anticapitalist or are forced to adopt
the stance that all standards should be publicly generated and
controlled, a position few wish to take. Indeed, many geeks would
prefer a different kind of imaginary altogether&#8212;a recursive
public, perhaps. Instead of an infrastructure subject to unequal
distributions of power and shot through with "evil" distortions of
technical control, there is, as geeks see it, the possibility for a
"self-leveling" level playing field, an autotelic system of rules, both
technical and legal, by which all participants are expected to compete
equally. Even if it remains an imaginary, the allegory of the
Protestant Reformation makes sense of (gives order to) the political
economy of the contemporary information-technology world and allows
geeks to conceive of their interests and actions according to a
narrative of reformation, rather than one of revolution or submission.
In the Reformation the interpretation or truth of Christian teaching
was not primarily in question: it was not a doctrinal revolution, but a
bureaucratic one. Likewise, geeks do not question the rightness of
networks, software, or protocols and standards, nor are they against
capitalism or intellectual property, but they do wish to maintain a
space for critique and the moral evaluation of contemporary capitalism
and competition.
	</text>
</object>
<object id="234">
	<ocn>234</ocn>
	<text class="h5">
		Polymaths and Transhumanists
	</text>
</object>
<object id="235">
	<ocn>235</ocn>
	<text class="norm">
		Usable pasts articulate the conjunction of "operating systems and
social systems," giving narrative form to imaginations of moral and
technical order. To say that there are no ready-to-narrate stories
about contemporary political economy means only that the standard
colloquial explanations of the state of the modern world do not do
justice to the kinds of moral and technical imaginations of order that
geeks possess by virtue of their practices. Geeks live in, and build,
one kind of world&#8212;a world of software, networks, and
infrastructures&#8212;but they are often confronted with stories and
explanations that simply don't match up with their experience, whether
in newspapers and on television, or among nongeek friends. To many
geeks, proselytization seems an obvious route: why not help friends and
neighbors to understand the hidden world of networks and software,
since, they are quite certain, it will come to structure their lives as
well?
	</text>
</object>
<object id="236">
	<ocn>236</ocn>
	<text class="norm">
		Geeks gather through the Internet and, like a self-governing people,
possess nascent ideas of independence, contract, and constitution by
which they wish to govern themselves and resist governance by
others.<en>70</en> Conventional political philosophies like
libertarianism, anarchism, and (neo)liberalism only partially capture
these social imaginaries precisely because they make no reference to
the operating systems, software, and networks within which geeks live,
work, and in turn seek to build and extend.
	</text>
	<endnote notenumber="70">
		<number>70</number>
		<note>
			At a populist level, this was captured by John Perry Barlow's
"Declaration of Independence of the Internet," &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://homes.eff.org/~barlow/Declaration-Final.html">http://homes.eff.org/~barlow/Declaration-Final.html</link>&gt;.
		</note>
	</endnote>
</object>
<object id="237">
	<ocn>237</ocn>
	<text class="norm">
		Geeks live in specific ways in time and space. They are not just users
of technology, or a "network society," or a "virtual community," but
embodied and imagining actors whose affinity for one another is enabled
in new ways by the tools and technologies they have such deep affective
connections to. They live in this-network-here, a historically unique
form grounded in particular social, moral, national, and historical
specificities which nonetheless relates to generalities such as
progress, technology, infrastructure, and liberty. Geeks are by no
means of one mind about such generalities though, and they often have
highly developed means of thinking about them.
	</text>
</object>
<object id="238">
	<ocn>238</ocn>
	<text class="norm">
		Foucault's article "What Is Enlightenment?" captures part of this
problematic. For Foucault, Kant's understanding of modernity was an
attempt to rethink the relationship between the passage of historical
time and the subjective relationship that individuals have toward it.
	</text>
</object>
<object id="239">
	<ocn>239</ocn>
	<text class="indent1">
		Thinking back on Kant's text, I wonder whether we may not envisage
modernity as an attitude rather than as a period of history. And by
"attitude," I mean a mode of relating to contemporary reality; a
voluntary choice made by certain people; in the end, a way of thinking
and feeling; a way, too, of acting and behaving that at one and the
same time marks a relation of belonging and presents itself as a task.
No doubt a bit like what the Greeks called an ethos. And consequently,
rather than seeking to distinguish the "modern era" from the
"premodern" or "postmodern," I think it would be more useful to try to
find out how the attitude of modernity, ever since its formation, has
found itself struggling with attitudes of
"countermodernity."<en>71</en>
	</text>
	<endnote notenumber="71">
		<number>71</number>
		<note>
			Foucault, "What Is Enlightenment," 309-10.
		</note>
	</endnote>
</object>
<object id="240">
	<ocn>240</ocn>
	<text class="norm">
		In thinking through how geeks understand the present, the past, and the
future, I pose the question of whether they are "modern" in this sense.
Foucault makes use of Baudelaire as his foil for explaining in what the
attitude of modernity consists: "For [Baudelaire,] being modern . . .
consists in recapturing something eternal that is not beyond the
present, or behind it, but within it."<en>72</en> He suggests that
Baudelaire's understanding of modernity is "an attitude that makes it
possible to grasp the &#8216; heroic' aspect of the present moment . .
. the will to &#8216; heroize' the present."<en>73</en> Heroic here
means something like redescribing the seemingly fleeting events of the
present in terms that conjure forth the universal or eternal character
that animates them. In Foucault's channeling of Baudelaire such an
attitude is incommensurable with one that sees in the passage of the
present into the future some version of autonomous progress (whether
absolute spirit or decadent degeneration), and the tag he uses for this
is "you have no right to despise the present." To be modern is to
confront the present as a problem that can be transformed by human
action, not as an inevitable outcome of processes beyond the scope of
individual or collective human control, that is, "attitudes of
counter-modernity." When geeks tell stories of the past to make sense
of the future, it is often precisely in order to "heroize" the present
in this sense&#8212;but not all geeks do so. Within the spectrum from
polymath to transhumanist, there are attitudes of both modernity and
countermodernity.
	</text>
	<endnote notenumber="72">
		<number>72</number>
		<note>
			Ibid., 310.
		</note>
	</endnote>
	<endnote notenumber="73">
		<number>73</number>
		<note>
			Ibid., 310.
		</note>
	</endnote>
</object>
<object id="241">
	<ocn>241</ocn>
	<text class="norm">
		The questions I raise here are also those of politics in a classical
sense: Are the geeks I discuss bound by an attitude toward the present
that concerns such things as the relationship of the public to the
private and the social (&#224; la Hannah Arendt), the relationship
<sub>[pg 79]</sub> of economics to liberty (&#224; la John Stuart Mill
and John Dewey), or the possibilities for rational organization of
society through the application of scientific knowledge (&#224; la
Friedrich Hayek or Foucault)? Are geeks "enlightened"? Are they
Enlightenment rationalists? What might this mean so long after the
Enlightenment and its vigorous, wide-ranging critiques? How is their
enlightenment related to the technical and infrastructural commitments
they have made? Or, to put it differently, what makes enlightenment
newly necessary now, in the milieu of the Internet, Free Software, and
recursive publics? What kinds of relationships become apparent when one
asks how these geeks relate their own conscious appreciation of the
history and politics of their time to their everyday practices and
commitments? Do geeks despise the present?
	</text>
</object>
<object id="242">
	<ocn>242</ocn>
	<text class="norm">
		Polymaths and transhumanists speak differently about concepts like
technology, infrastructure, networks, and software, and they have
different ideas about their temporality and relationship to progress
and liberty. Some geeks see technology as one kind of intervention into
a constituted field of organizations, money, politics, and people. Some
see it as an autonomous force made up of humans and impersonal forces
of evolution and complexity. Different geeks speak about the role of
technology and its relationship to the present and future in different
ways, and how they understand this relationship is related to their own
rich understandings of the complex technical and political environment
they live and work in.
	</text>
</object>
<object id="243">
	<ocn>243</ocn>
	<text class="norm">
		<b>Polymaths</b> Polymathy is "avowed dilettantism," not extreme
intelligence. It results from a curiosity that seems to grip a
remarkable number of people who spend their time on the Internet and
from the basic necessity of being able to evaluate and incorporate
sometimes quite disparate fields of knowledge in order to build
workable software. Polymathy inevitably emerges in the context of large
software and networking projects; it is a creature of constraints, a
process bootstrapped by the complex sediment of technologies,
businesses, people, money, and plans. It might also be posed in the
negative: bad software design is often the result of not enough avowed
dilettantism. Polymaths must know a very large and wide range of things
in order to intervene in an existing distribution of machines, people,
practices, and places. They must have a detailed sense of the present,
and the project of the present, in order to imagine how the future
might be different.
	</text>
</object>
<object id="244">
	<ocn>244</ocn>
	<text class="norm">
		My favorite polymath is Sean Doyle. Sean built the first versions of a
piece of software that forms the centerpiece of the
radiological-image-management company Amicas. In order to build it Sean
learned the following: Java, to program it; the mathematics of
wavelets, to encode the images; the workflow of hospital radiologists
and the manner in which they make diagnoses from images, to make the
interface usable; several incompatible databases and the SQL database
language, to build the archive and repository; and manual after manual
of technical standards, the largest and most frightening of which was
the Digital Imaging and Communication (DICOM) standard for radiological
images. Sean also read Science and Nature regularly, looking for
inspiration about interface design; he read books and articles about
imaging very small things (mosquito knees), very large things (galaxies
and interstellar dust), very old things (fossils), and very pretty
things (butterfly-wing patterns as a function of developmental
pathways). Sean also introduced me to Tibetan food, to Jan Svankmeyer
films, to Open Source Software, to cladistics and paleoherpetology, to
Disney's scorched-earth policy with respect to culture, and to many
other awesome things.
	</text>
</object>
<object id="245">
	<ocn>245</ocn>
	<text class="norm">
		Sean is clearly an unusual character, but not that unusual. Over the
years I have met many people with a similar range and depth of
knowledge (though rarely with Sean's humility, which does set him
apart). Polymathy is an occupational hazard for geeks. There is no
sense in which a good programmer, software architect, or information
architect simply specializes in code. Specialization is seen not as an
end in itself, but rather as a kind of technical prerequisite before
other work&#8212;the real work&#8212;can be accomplished. The real work
is the design, the process of inserting usable software into a
completely unfamiliar amalgamation of people, organizations, machines,
and practices. Design is hard work, whereas the technical
stuff&#8212;like choosing the right language or adhering to a standard
or finding a ready-made piece of code to plug in somewhere&#8212;is
not.
	</text>
</object>
<object id="246">
	<ocn>246</ocn>
	<text class="norm">
		It is possible for Internet geeks and software architects to think this
way in part due to the fact that so many of the technical issues they
face are both extremely well defined and very easy to address with a
quick search and download. It is easy to be an avowed dilettante in the
age of mailing lists, newsgroups, and online scientific publishing. I
myself have learned whole swaths of technical practices in this manner,
but I have designed no technology of note. <sub>[pg 81]</sub>
	</text>
</object>
<object id="247">
	<ocn>247</ocn>
	<text class="norm">
		Sean's partner in Amicas, Adrian Gropper, also fits the bill of
polymath, though he is not a programmer. Adrian, a physician and a
graduate of MIT's engineering program, might be called a
"high-functioning polymath." He scans the horizon of technical and
scientific accomplishments, looking for ways to incorporate them into
his vision of medical technology qua intervention. Sean mockingly calls
these "delusions," but both agree that Amicas would be nowhere without
them. Adrian and Sean exemplify how the meanings of technology,
intervention, design, and infrastructure are understood by polymaths as
a particular form of pragmatic intervention, a progress achieved
through deliberate, piecemeal re-formation of existing systems. As
Adrian comments:
	</text>
</object>
<object id="248">
	<ocn>248</ocn>
	<text class="indent1">
		I firmly believe that in the long run the only way you can save money
and improve healthcare is to add technology. I believe that more
strongly than I believe, for instance, that if people invent better
pesticides they'll be able to grow more rice, and it's for the
universal good of the world to be able to support more people. I have
some doubt as to whether I support people doing genetic engineering of
crops and pesticides as being "to the good." But I do, however, believe
that healthcare is different in that in the long run you can impact
both the cost and quality of healthcare by adding technology. And you
can call that a religious belief if you want, it's not rational. But I
guess what I'm willing to say is that traditional healthcare that's not
technology-based has pretty much run out of steam.<en>74</en>
	</text>
	<endnote notenumber="74">
		<number>74</number>
		<note>
			Adrian Gropper, interview by author, 28 November 1998.
		</note>
	</endnote>
</object>
<object id="249">
	<ocn>249</ocn>
	<text class="norm">
		In this conversation, the "technological" is restricted to the novel
things that can make healthcare less costly (i.e., cost-reducing, not
cost-cutting), ease suffering, or extend life. Certain kinds of
technological intervention are either superfluous or even pointless,
and Adrian can't quite identify this "class"&#8212;it isn't
"technology" in general, but it includes some kinds of things that are
technological. What is more important is that technology does not solve
anything by itself; it does not obviate the political problems of
healthcare rationing: "Now, however, you get this other problem, which
is that the way that healthcare is rationed is through the fear of
pain, financial pain to some extent, but physical pain; so if you have
a technology that, for instance, makes it relatively painless to fix .
. . I guess, bluntly put, it's cheaper to let people die in most cases,
and that's just undeniable. So what I find interesting in all of this,
is that most people who are dealing with the politics of healthcare
<sub>[pg 82]</sub> resource management don't want to have this
discussion, nobody wants to talk about this, the doctors don't want to
talk about it, because it's too depressing to talk about the value of.
. . . And they don't really have a mandate to talk about
technology."<en>75</en>
	</text>
	<endnote notenumber="75">
		<number>75</number>
		<note>
			Adrian Gropper, interview by author, 28 November 1998.
		</note>
	</endnote>
</object>
<object id="250">
	<ocn>250</ocn>
	<text class="norm">
		Adrian's self-defined role in this arena is as a nonpracticing
physician who is also an engineer and an entrepreneur&#8212;hence, his
polymathy has emerged from his attempts to translate between doctors,
engineers, and businesspeople. His goal is twofold: first, create
technologies that save money and improve the allocation of healthcare
(and the great dream of telemedicine concerns precisely this goal: the
reallocation of the most valuable asset, individuals and their
expertise); second, to raise the level of discussion in the
business-cum-medical world about the role of technology in managing
healthcare resources. Polymathy is essential, since Adrian's twofold
mission requires understanding the language and lives of at least three
distinct groups who work elbow-to-elbow in healthcare: engineers and
software architects; doctors and nurses; and businessmen.
	</text>
</object>
<object id="251">
	<ocn>251</ocn>
	<text class="norm">
		Technology has two different meanings according to Adrian's two goals:
in the first case technology refers to the intervention by means of new
technologies (from software, to materials, to electronics, to
pharmaceuticals) in specific healthcare situations wherein high costs
or limited access to care can be affected. Sometimes technology is
allocated, sometimes it does the allocating. Adrian's goal is to match
his knowledge of state-of-the-art technology&#8212;in particular,
Internet technology&#8212;with a specific healthcare situation and
thereby effect a reorganization of practices, people, tools, and
information. The tool Amicas created was distinguished by its clever
use of compression, Internet standards, and cheap storage media to
compete with much larger, more expensive, much more entrenched "legacy"
and "turnkey" systems. Whether Amicas invented something "new" is less
interesting than the nature of this intervention into an existing
milieu. This intervention is what Adrian calls "technology." For
Amicas, the relevant technology&#8212;the important
intervention&#8212;was the Internet, which Amicas conceived as a tool
for changing the nature of the way healthcare was organized. Their goal
was to replace the infrastructure of the hospital radiology department
(and potentially the other departments as well) with the Internet.
Amicas was able to confront and reform the practices of powerful,
entrenched entities, from the administration of large <sub>[pg
83]</sub> hospitals to their corporate bedfellows, like HBOC, Agfa,
Siemens, and GE.
	</text>
</object>
<object id="252">
	<ocn>252</ocn>
	<text class="norm">
		With regard to raising the level of discussion, however, technology
refers to a kind of political-rhetorical argument: technology does not
save the world (nor does it destroy it); it only saves lives&#8212;and
it does this only when one makes particular decisions about its
allocation. Or, put differently, the means is technology, but the ends
are still where the action is at. Thus, the hype surrounding
information technology in healthcare is horrifying to Adrian: promises
precede technologies, and the promises suggest that the means can
replace the ends. Large corporations that promise "technology," but
offer no real hard interventions (Adrian's first meaning of technology)
that can be concretely demonstrated to reduce costs or improve
allocation are simply a waste of resources. Such companies are doubly
frustrating because they use "technology" as a blinder that allows
people to not think about the hard problems (the ends) of allocation,
equity, management, and organization; that is, they treat "technology"
(the means) as if it were a solution as such.
	</text>
</object>
<object id="253">
	<ocn>253</ocn>
	<text class="norm">
		Adrian routinely analyzes the rhetorical and practical uses of
technology in healthcare with this kind of subtlety; clearly, such
subtlety of thought is rare, and it sets Adrian apart as someone who
understands that intervention into, and reform of, modern organizations
and styles of thought has to happen through reformation&#8212;through
the clever use of technology by people who understand it
intimately&#8212;not through revolution. Reformation through technical
innovation is opposed here to control through the consolidation of
money and power.
	</text>
</object>
<object id="254">
	<ocn>254</ocn>
	<text class="norm">
		In my observations, Adrian always made a point of making the
technology&#8212;the software tools and picture-archiving
system&#8212;easily accessible, easily demonstrable to customers. When
talking to hospital purchasers, he often said something like "I can
show you the software, and I can tell you the price, and I can
demonstrate the problem it will solve." In contrast, however, an array
of enormous corporations with salesmen and women (usually called
consultants) were probably saying something more like "Your hospital
needs more technology, our corporation is big and stable&#8212;give us
this much money and we will solve your problem." For Adrian, the
decision to "hold hands," as he put it, with the comfortably large
corporation was irrational if the hospital could instead purchase a
specific technology that did a specific thing, for a real price.
<sub>[pg 84]</sub>
	</text>
</object>
<object id="255">
	<ocn>255</ocn>
	<text class="norm">
		Adrian's reflections on technology are also reflections on the nature
of progress. Progress is limited intervention structured by goals that
are not set by the technology itself, even if entrepreneurial activity
is specifically focused on finding new uses and new ideas for new
technologies. But discussions about healthcare allocation&#8212;which
Adrian sees as a problem amenable to certain kinds of technical
solutions&#8212;are instead structured as if technology did not matter
to the nature of the ends. It is a point Adrian resists: "I firmly
believe that in the long run the only way you can save money and
improve healthcare is to add technology."
	</text>
</object>
<object id="256">
	<ocn>256</ocn>
	<text class="norm">
		Sean is similarly frustrated by the homogenization of the concept of
technology, especially when it is used to suggest, for instance, that
hospitals "lag behind" other industries with regard to computerization,
a complaint usually made in order to either instigate investment or
explain failures. Sean first objects to such a homogenous notion of
"technological."
	</text>
</object>
<object id="257">
	<ocn>257</ocn>
	<text class="indent1">
		I actually have no idea what that means, that it's lagging behind.
Because certainly in many ways in terms of image processing or some
very high-tech things it's probably way ahead. And if that means what's
on people's desktops, ever since 19-maybe-84 or so when I arrived at
MGH [Massachusetts General Hospital] there's been a computer on pretty
much everyone's desktop. . . . It seems like most hospitals that I have
been to seem to have a serious commitment to networks and automation,
etcetera. . . . I don't know about a lot of manufacturing
industries&#8212;they might have computer consoles there, but it's a
different sort of animal. Farms probably lag really far behind, I won't
even talk about amusement parks. In some sense, hospitals are very
complicated little communities, and so to say that this thing as a
whole is lagging behind doesn't make much sense.<en>76</en>
	</text>
	<endnote notenumber="76">
		<number>76</number>
		<note>
			Sean Doyle, interview by author, 30 March 1999.
		</note>
	</endnote>
</object>
<object id="258">
	<ocn>258</ocn>
	<text class="norm">
		He also objects to the notion that such a lag results in failures
caused by technology, rather than by something like incompetence or bad
management. In fact, it might be fair to say that, for the polymath,
sometimes technology actually dissolves. Its boundaries are not easily
drawn, nor are its uses, nor are its purported "unintended
consequences." On one side there are rules, regulations, protocols,
standards, norms, and forms of behavior; on the other there are
organizational structures, business plans and logic, human skills, and
other machines. This complex milieu requires reform from within: it
cannot be replaced wholesale; it cannot leap-frog <sub>[pg 85]</sub>
other industries in terms of computerization, as intervention is always
local and strategic; and it involves a more complex relationship to the
project of the present than simply "lagging behind" or "leaping ahead."
	</text>
</object>
<object id="259">
	<ocn>259</ocn>
	<text class="norm">
		Polymathy&#8212;inasmuch as it is a polymathy of the lived experience
of the necessity for multiple expertise to suit a situation&#8212;turns
people into pragmatists. Technology is never simply a solution to a
problem, but always part of a series of factors. The polymath, unlike
the technophobe, can see when technology matters and when it doesn't.
The polymath has a very this-worldly approach to technology: there is
neither mystery nor promise, only human ingenuity and error. In this
manner, polymaths might better be described as Feyerabendians than as
pragmatists (and, indeed, Sean turned out to be an avid reader of
Feyerabend). The polymath feels there is no single method by which
technology works its magic: it is highly dependent on rules, on
patterned actions, and on the observation of contingent and contextual
factors. Intervention into this already instituted field of people,
machines, tools, desires, and beliefs requires a kind of
scientific-technical genius, but it is hardly single, or even
autonomous. This version of pragmatism is, as Feyerabend sometimes
refers to it, simply a kind of awareness: of standards, of rules, of
history, of possibility.<en>77</en> The polymath thus does not allow
himself or herself to despise the present, but insists on both
reflecting on it and intervening in it.
	</text>
	<endnote notenumber="77">
		<number>77</number>
		<note>
			Feyerabend, Against Method, 215-25.
		</note>
	</endnote>
</object>
<object id="260">
	<ocn>260</ocn>
	<text class="norm">
		Sean and Adrian are avowedly scientific and technical people; like
Feyerabend, they assume that their interlocutors believe in good
science and the benefits of progress. They have little patience for
Luddites, for new-agers, for religious intolerance, or for any other
non-Enlightenment-derived attitude. They do not despise the present,
because they have a well-developed sense of how provisional the
conventions of modern technology and business are. Very little is
sacred, and rules, when they exist, are fragile. Breaking them
pointlessly is immodest, but innovation is often itself seen as a way
of transforming a set of accepted rules or practices to other ends.
Progress is limited intervention.<en>78</en>
	</text>
	<endnote notenumber="78">
		<number>78</number>
		<note>
			One of the ways Adrian discusses innovation is via the argument of
the Harvard Business School professor Clayton Christensen's The
Innovator's Dilemma. It describes "sustaining vs. disruptive"
technologies as less an issue of how technologies work or what they are
made of, and more an issue of how their success and performance are
measured. See Adrian Gropper, "The Internet as a Disruptive
Technology," Imaging Economics, December 2001, &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://www.imagingeconomics.com/library/200112-10.asp">http://www.imagingeconomics.com/library/200112-10.asp</link>&gt;
(accessed 19 September 2006).
		</note>
	</endnote>
</object>
<object id="261">
	<ocn>261</ocn>
	<text class="norm">
		How ironic, and troubling, then, to realize that Sean's and Adrian's
company would eventually become the kind of thing they started Amicas
in order to reform. Outside of the limited intervention, certain kinds
of momentum seem irresistible: the demand for investment and funding
rounds, the need for "professional management," <sub>[pg 86]</sub> and
the inertia of already streamlined and highly conservative purchasing
practices in healthcare. For Sean and Adrian, Amicas became a failure
in its success. Nonetheless, they remain resolutely modern polymaths:
they do not despise the present. As described in Kant's "What Is
Enlightenment?" the duty of the citizen is broken into public and
private: on the one hand, a duty to carry out the responsibilities of
an office; on the other, a duty to offer criticism where criticism is
due, as a "scholar" in a reading public. Sean's and Adrian's endeavor,
in the form of a private start-up company, might well be understood as
the expression of the scholar's duty to offer criticism, through the
creation of a particular kind of technical critique of an existing (and
by their assessment) ethically suspect healthcare system. The mixture
of private capital, public institutions, citizenship, and technology,
however, is something Kant could not have known&#8212;and Sean and
Adrian's technical pursuits must be understood as something more: a
kind of modern civic duty, in the service of liberty and responding to
the particularities of contemporary technical life.<en>79</en>
	</text>
	<endnote notenumber="79">
		<number>79</number>
		<note>
			On kinds of civic duty, see Fortun and Fortun, "Scientific
Imaginaries and Ethical Plateaus in Contemporary U.S. Toxicology."
		</note>
	</endnote>
</object>
<object id="262">
	<ocn>262</ocn>
	<text class="norm">
		<b>Transhumanists</b> Polymathy is born of practical and pragmatic
engagement with specific situations, and in some ways is demanded by
such exigencies. Opposite polymathy, however, and leaning more toward a
concern with the whole, with totality and the universal, are attitudes
that I refer to by the label transhumanism, which concerns the mode of
belief in the Timeline of Technical Progress.<en>80</en>
	</text>
	<endnote notenumber="80">
		<number>80</number>
		<note>
			There is, in fact, a very specific group of people called
transhumanists, about whom I will say very little. I invoke the label
here because I think certain aspects of transhumanism are present
across the spectrum of engineers, scientists, and geeks.
		</note>
	</endnote>
</object>
<object id="263">
	<ocn>263</ocn>
	<text class="norm">
		Transhumanism, the movement and the philosophy, focuses on the power of
technology to transcend the limitations of the human body as currently
evolved. Subscribers believe&#8212;but already this is the wrong
word&#8212;in the possibility of downloading consciousness onto
silicon, of cryobiological suspension, of the near emergence of strong
artificial intelligence and of various other forms of technical
augmentation of the human body for the purposes of achieving
immortality&#8212;or at least, much more life.<en>81</en>
	</text>
	<endnote notenumber="81">
		<number>81</number>
		<note>
			See the World Transhumanist Association, &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://transhumanism.org/">http://transhumanism.org/</link>&gt;
(accessed 1 December 2003) or the Extropy Institute, &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://www.extropy.org/">http://www.extropy.org/</link>&gt;
(accessed 1 December 2003). See also Doyle, Wetwares, and Battaglia,
"For Those Who Are Not Afraid of the Future," for a sidelong glance.
		</note>
	</endnote>
</object>
<object id="264">
	<ocn>264</ocn>
	<text class="norm">
		Various groups could be reasonably included under this label. There are
the most ardent purveyors of the vision, the Extropians; there are a
broad class of people who call themselves transhumanists; there is a
French-Canadian subclass, the Raelians, who are more an
alien-worshiping cult than a strictly scientific one and are bitterly
denounced by the first two; there are also the variety of cosmologists
and engineers who do not formally consider themselves <sub>[pg
87]</sub> transhumanist, but whose beliefs participate in some way or
another: Stephen Hawking, Frank Tipler and John Barrow (famous for
their anthropic cosmological principle), Hans Moravic, Ray Kurzweil,
Danny Hillis, and down the line through those who embrace the cognitive
sciences, the philosophy of artificial intelligence, the philosophy of
mind, the philosophy of science, and so forth.
	</text>
</object>
<object id="265">
	<ocn>265</ocn>
	<text class="norm">
		Historically speaking, the line of descent is diffuse. Teilhard de
Chardin is broadly influential, sometimes acknowledged, sometimes not
(depending on the amount of mysticism allowed). A more generally
recognized starting point is Julian Huxley's article "Transhumanism" in
New Bottles for New Wine.<en>82</en> Huxley's transhumanism, like
Teilhard's, has a strange whiff of Nietzsche about it, though it tends
much more strongly in the direction of the evolutionary emergence of
the superman than in the more properly moral sense Nietzsche gave it.
After Huxley, the notion of transhumanism is too easily identified with
eugenics, and it has become one of a series of midcentury subcultural
currents which finds expression largely in small, non-mainstream
places, from the libertarians to Esalen.<en>83</en>
	</text>
	<endnote notenumber="82">
		<number>82</number>
		<note>
			Huxley, New Bottles for New Wine, 13-18.
		</note>
	</endnote>
	<endnote notenumber="83">
		<number>83</number>
		<note>
			The computer scientist Bill Joy wrote a long piece in Wired warning
of the outcomes of research conducted without ethical safeguards and
the dangers of eugenics in the past, "Why the Future Doesn't Need Us,"
Wired 8.4 [April 2000], &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://www.wired.com/wired/archive/8.04/joy.html">http://www.wired.com/wired/archive/8.04/joy.html</link>&gt;
(accessed 27 June 2005).
		</note>
	</endnote>
</object>
<object id="266">
	<ocn>266</ocn>
	<text class="norm">
		For many observers, transhumanists are a lunatic fringe, bounded on
either side by alien abductees and Ayn Rand-spouting objectivists.
However, like so much of the fringe, it merely represents in
crystalline form attitudes that seem to permeate discussions more
broadly, whether as beliefs professed or as beliefs attributed.
Transhumanism, while probably anathema to most people, actually reveals
a very specific attitude toward technical innovation, technical
intervention, and political life that is widespread among technically
adept individuals. It is a belief that has everything to do also with
the timeline of progress and the role of technology in it.
	</text>
</object>
<object id="267">
	<ocn>267</ocn>
	<text class="norm">
		The transhumanist understanding of technological progress can best be
understood through the sometimes serious and sometimes playful concept
of the "singularity," popularized by the science-fiction writer and
mathematician Vernor Vinge.<en>84</en> The "singularity" is the point
at which the speed of technical progress is faster than human
comprehension of that progress (and, by implication, than human control
over the course). It is a kind of cave-man parable, perhaps most
beautifully rendered by Stanley Kubrik's film 2001: A Space Odyssey (in
particular, in the jump-cut early in the film that turns a hurled bone
into a spinning space station, recapitulating the remarkable adventure
of technology in two short seconds of an otherwise seemingly endless
film).
	</text>
	<endnote notenumber="84">
		<number>84</number>
		<note>
			Vinge, "The Coming Technological Singularity."
		</note>
	</endnote>
</object>
<object id="268">
	<ocn>268</ocn>
	<text class="norm">
		<image xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:actuate="onLoad" xlink:show="embed"
xlink:href="../_sisu/image/2bits_02_01-100.png" width="640"
height="447" />[2bits_02_01-100.png] <en>*1</en>
	</text>
	<endnote symbol="*1">
		<symbol>*1</symbol>
		<note>
			Illustration &#169; 2005 Ray Kurzweil. Modifications &#169; 2007 by
C. Kelty. Original work licensed under a Creative Commons Attribution
License: &lt;<link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://en.wikipedia.org/wiki/Image:PPTCountdowntoSingularityLog.jpg">http://en.wikipedia.org/wiki/Image:PPTCountdowntoSingularityLog.jpg</link>&gt;.
		</note>
	</endnote>
</object>
<object id="269">
	<ocn>269</ocn>
	<text class="norm">
		In figure 1, on the left hand of the timeline, there is history, or
rather, there is a string of technological inventions (by which is
implied that previous inventions set the stage for later ones) spaced
such that they produce a logarithmic curve that can look very much like
the doomsday population curves that started to appear in the 1960s.
Each invention is associated with a name or sometimes a nation. Beyond
the edge of the graph to the right side is the future: history changes
here from a series of inventions to an autonomous self-inventing
technology associated not with individual inventors but with a complex
system of evolutionary adaptation that includes technological as well
as biological forms. It is a future in which "humans" are no longer
necessary to the progress of science and technology:
technology-as-extension-of-humans on the left, a Borg-like autonomous
technical intelligence on the right. The fundamental <sub>[pg 89]</sub>
operation in constructing the "singularity" is the "reasoned
extrapolation" familiar to the "hard science fiction" writer or the
futurist. One takes present technology as the initial condition for
future possibilities and extrapolates based on the (haphazardly
handled) evidence of past technical speed-up and change.
	</text>
</object>
<object id="270">
	<ocn>270</ocn>
	<text class="norm">
		The position of the observer is always a bit uncertain, since he or she
is naturally projected at the highest (or lowest, depending on your
orientation) point of this curve, but one implication is clear: that
the function or necessity of human reflection on the present will
disappear at the same time that humans do, rendering enlightenment a
quaint, but necessary, step on the route to superrational, transhuman
immortality.
	</text>
</object>
<object id="271">
	<ocn>271</ocn>
	<text class="norm">
		Strangely, the notion that technical progress has acceleration seems to
precede any sense of what the velocity of progress might mean in the
first instance; technology is presumed to exist in absolute
time&#8212;from the Big Bang to the heat death of the
universe&#8212;and not in any relationship with human life or
consciousness. The singularity is always described from the point of
view of a god who is not God. The fact of technological speed-up is
generally treated as the most obvious thing in the world, reinforced by
the constant refrain in the media of the incredible pace of change in
contemporary society.
	</text>
</object>
<object id="272">
	<ocn>272</ocn>
	<text class="norm">
		Why is the singularity important? Because it always implies that the
absolute fact of technical acceleration&#8212;this knowing glance into
the future&#8212;should order the kinds of interventions that occur in
the present. It is not mute waiting or eschatological certainty that
governs this attitude; rather, it is a mode of historical consciousness
that privileges the inevitability of technological progress over the
inevitability of human power. Only by looking into the future can one
manipulate the present in a way that will be widely meaningful, an
attitude that could be expressed as something like "Those who do not
learn from the future are condemned to suffer in it." Since it is a
philosophy based on the success of human rationality and ingenuity,
rationality and ingenuity are still clearly essential in the future.
They lead, however, to a kind of posthuman state of constant
technological becoming which is inconceivable to the individual human
mind&#8212;and can only be comprehended by a transcendental
intelligence that is not God.
	</text>
</object>
<object id="273">
	<ocn>273</ocn>
	<text class="norm">
		Such is a fair description of some strands of transhumanism, and the
reason I highlight them is to characterize the kinds of attitudes
<sub>[pg 90]</sub> toward technology-as-intervention and the ideas of
moral and technical order that geeks can evince. On the far side of
polymathy, geeks are too close to the machine to see a big picture or
to think about imponderable philosophical issues; on the transhuman
side, by contrast, one is constantly reassessing the arcane details of
everyday technical change with respect to a vision of the whole&#8212;a
vision of the evolution of technology and its relationship to the
humans that (for the time being) must create and attempt to channel it.
	</text>
</object>
<object id="274">
	<ocn>274</ocn>
	<text class="norm">
		My favorite transhumanist is Eugen Leitl (who is, in fact, an authentic
transhumanist and has been vice-chair of the World Transhumanist
Association). Eugen is Russian-born, lives in Munich, and once worked
in a cryobiology research lab. He is well versed in chemistry,
nanotechnology, artificial-intelligence (AI) research, computational-
and network-complexity research, artificial organs, cryobiology,
materials engineering, and science fiction. He writes, for example,
	</text>
</object>
<object id="275">
	<ocn>275</ocn>
	<text class="indent1">
		If you consider AI handcoded by humans, yes. However, given
considerable computational resources (&#126;cubic meter of
computronium), and using suitable start population, you can coevolve
machine intelligence on a time scale of much less than a year. After it
achieves about a human level, it is potentially capable of entering an
autofeedback loop. Given that even autoassembly-grade computronium is
capable of running a human-grade intellect in a volume ranging from a
sugar cube to an orange at a speed ranging from 10^4 . . . 10^6 it is
easy to see that the autofeedback loop has explosive dynamics.
	</text>
</object>
<object id="276">
	<ocn>276</ocn>
	<text class="indent1">
		(I hope above is intelligible, I've been exposed to weird memes for far
too long).<en>85</en>
	</text>
	<endnote notenumber="85">
		<number>85</number>
		<note>
			Eugen Leitl, e-mail to Silk-list mailing list, 16 May 2000,
&lt;<link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://groups.yahoo.com/group/silk-list/message/2410">http://groups.yahoo.com/group/silk-list/message/2410</link>&gt;.
		</note>
	</endnote>
</object>
<object id="277">
	<ocn>277</ocn>
	<text class="norm">
		Eugen is also a polymath (and an autodidact to boot), but in the
conventional sense. Eugen's polymathy is an avocational necessity:
transhumanists need to keep up with all advances in technology and
science in order to better assess what kinds of human-augmenting or
human-obsolescing technologies are out there. It is not for work in
this world that the transhumanist expands his or her knowledge, nor
quite for the next, but for a "this world" yet to arrive.
	</text>
</object>
<object id="278">
	<ocn>278</ocn>
	<text class="norm">
		Eugen and I were introduced during the Napster debates of 2001, which
seemed at the time to be a knock-down, drag-out conflagration, but
Eugen has been involved in so many online flame wars that he probably
experienced it as a mere blip in an otherwise constant struggle with
less-evolved intelligences like mine. Nonetheless, <sub>[pg 91]</sub>
it was one of the more clarifying examples of how geeks think, and
think differently, about technology, infrastructure, networks, and
software. Transhumanism has no truck with old-fashioned humanism.
	</text>
</object>
<object id="279">
	<ocn>279</ocn>
	<text class="group">	
		&#160;&#160;&#160;&#160;&#62; &#62; From: Ramu Narayan . . .<br />&#160;&#160;&#160;&#160;&#62; &#62; I don't like the<br />&#160;&#160;&#160;&#160;&#62; &#62; notion of technology as an unstoppable force with a will of its own that<br />&#160;&#160;&#160;&#160;&#62; &#62; has nothing to do with the needs of real people.<br />	
	</text>
</object>
<object id="280">
	<ocn>280</ocn>
	<text class="indent1">
		[Eugen Leitl:] Emergent large-scale behaviour is nothing new. How do
you intend to control individual behaviour of a large population of
only partially rational agents? They don't come with too many
convenient behaviour-modifying hooks (pheromones as in social insects,
but notice menarche-synch in females sharing quarters), and for a good
reason. The few hooks we have (mob, war, politics, religion) have been
notoriously abused, already. Analogous to apoptosis, metaindividuals
may function using processes deletorious[sic] to its components
(us).<en>86</en>
	</text>
	<endnote notenumber="86">
		<number>86</number>
		<note>
			Eugen Leitl, e-mail to Silk-list mailing list, 7 August 2000,
&lt;<link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://groups.yahoo.com/group/silk-list/message/2932">http://groups.yahoo.com/group/silk-list/message/2932</link>&gt;.
		</note>
	</endnote>
</object>
<object id="281">
	<ocn>281</ocn>
	<text class="norm">
		Eugen's understanding of what "technological progress" means is
sufficiently complex to confound most of his interlocutors. For one
surprising thing, it is not exactly inevitable. The manner in which
Leitl argues with people is usually a kind of machine-gun prattle of
coevolutionary, game-theoretic, cryptographic sorites. Eugen piles on
the scientific and transhumanist reasoning, and his interlocutors
slowly peel away from the discussion. But it isn't craziness, hype, or
half-digested popular science&#8212;Eugen generally knows his
stuff&#8212;it just fits together in a way that almost no one else can
quite grasp. Eugen sees the large-scale adoption and proliferation of
technologies (particularly self-replicating molecular devices and
evolutionary software algorithms) as a danger that transcends all
possibility of control at the individual or state level. Billions of
individual decisions do not "average" into one will, but instead
produce complex dynamics and hang perilously on initial conditions. In
discussing the possibility of the singularity, Eugen suggests, "It
could literally be a science-fair project [that causes the
singularity]." If Francis Bacon's understanding of the relation between
Man and Nature was that of master and possessor, Eugen's is its
radicalization: Man is a powerful but ultimately arbitrary force in the
progress of Life-Intelligence. Man is fully incorporated into Nature in
this story, <sub>[pg 92]</sub> so much so that he dissolves into it.
Eugen writes, when "life crosses over into this petri dish which is
getting readied, things will become a lot more lively. . . . I hope
we'll make it."
	</text>
</object>
<object id="282">
	<ocn>282</ocn>
	<text class="norm">
		For Eugen, the arguments about technology that the polymaths involve
themselves in couldn't be more parochial. They are important only
insofar as they will set the "initial conditions" for the grand
coevolutionary adventure of technology ahead of us. For the
transhumanist, technology does not dissolve. Instead, it is the
solution within which humans are dissolved. Suffering, allocation,
decision making&#8212;all these are inessential to the ultimate outcome
of technological progress; they are worldly affairs, even if they
concern life and death, and as such, they can be either denounced or
supported, but only with respect to fine-tuning the acceleration toward
the singularity. For the transhumanist, one can't fight the
inevitability of technical evolution, but one certainly can contribute
to it. Technical progress is thus both law-like and subject to
intelligent manipulation; technical progress is inevitable, but only
because of the power of massively parallel human curiosity.
	</text>
</object>
<object id="283">
	<ocn>283</ocn>
	<text class="norm">
		Considered as one of the modes of thought present in this-worldly
political discussion, the transhumanist (like the polymath) turns
technology into a rhetorical argument. Technology is the more powerful
political argument because "it works." It is pointless to argue "about"
technology, but not pointless to argue through and with it. It is
pointless to talk about whether stopping technology is good or bad,
because someone will simply build a technology that will invalidate
your argument.
	</text>
</object>
<object id="284">
	<ocn>284</ocn>
	<text class="norm">
		There is still a role for technical invention, but it is strongly
distinguished from political, legal, cultural, or social interventions.
For most transhumanists, there is no rhetoric here, no sophistry, just
the pure truth of "it works": the pure, undeniable, unstoppable, and
undeconstructable reality of technology. For the transhumanist
attitude, the reality of "working code" has a reality that other
assertions about the world do not. Extreme transhumanism replaces the
life-world with the world of the computer, where bad (ethically bad)
ideas won't compile. Less-staunch versions of transhumanism simply
allow the confusion to operate opportunistically: the progress of
technology is unquestionable (omniscient), and only its effects on
humans are worth investigating.
	</text>
</object>
<object id="285">
	<ocn>285</ocn>
	<text class="norm">
		The pure transhumanist, then, is a countermodern. The transhumanist
despises the present for its intolerably slow descent into the <sub>[pg
93]</sub> future of immortality and superhuman self-improvement, and
fears destruction because of too much turbulent (and ignorant) human
resistance. One need have no individual conception of the present, no
reflection on or synthetic understanding of it. One only need
contribute to it correctly. One might even go so far as to suggest that
forms of reflection on the present that do not contribute to technical
progress endanger the very future of life-intelligence. Curiosity and
technical innovation are not historical features of Western science,
but natural features of a human animal that has created its own
conditions for development. Thus, the transhumanists' historical
consciousness consists largely of a timeline that makes ordered sense
of our place on the progress toward the Singularity.
	</text>
</object>
<object id="286">
	<ocn>286</ocn>
	<text class="norm">
		The moral of the story is not just that technology determines history,
however. Transhumanism is a radically antihumanist position in which
human agency or will&#8212;if it even exists&#8212;is not ontologically
distinct from the agency of machines and animals and life itself. Even
if it is necessary to organize, do things, make choices, participate,
build, hack, innovate, this does not amount to a belief in the ability
of humans to control their destiny, individually or collectively. In
the end, the transhumanist cannot quite pinpoint exactly what part of
this story is inevitable&#8212;except perhaps the story itself.
Technology does not develop without millions of distributed humans
contributing to it; humans cannot evolve without the explicit human
adoption of life-altering and identity-altering technologies; evolution
cannot become inevitable without the manipulation of environments and
struggles for fitness. As in the dilemma of Calvinism (wherein one
cannot know if one is saved by one's good works), the transhumanist
must still create technology according to the particular and parochial
demands of the day, but this by no means determines the eventual
outcome of technological progress. It is a sentiment well articulated
by Adam Ferguson and highlighted repeatedly by Friederich Hayek with
respect to human society: "the result of human action, but not the
execution of any human design."<en>87</en>
	</text>
	<endnote notenumber="87">
		<number>87</number>
		<note>
			Friedrich A. Hayek, Law, Legislation and Liberty, 1:20.
		</note>
	</endnote>
</object>
<object id="287">
	<ocn>287</ocn>
	<text class="h5">
		Conclusion
	</text>
</object>
<object id="288">
	<ocn>288</ocn>
	<text class="norm">
		To many observers, geeks exhibit a perhaps bewildering mix of
liberalism, libertarianism, anarchism, idealism, and pragmatism,
<sub>[pg 94]</sub> yet tend to fall firmly into one or another
constituted political category (liberal, conservative, socialist,
capitalist, neoliberal, etc.). By showing how geeks make use of the
Protestant Reformation as a usable past and how they occupy a spectrum
of beliefs about progress, liberty, and intervention, I hope to resist
this urge to classify. Geeks are an interesting case precisely because
they are involved in the creation of new things that change the meaning
of our constituted political categories. Their politics are mixed up
and combined with the technical details of the Internet, Free Software,
and the various and sundry organizations, laws, people, and practices
that they deal with on a regular basis: operating systems and social
systems. But such mixing does not make Geeks merely technoliberals or
technoconservatives. Rather, it reveals how they think through the
specific, historically unique situation of the Internet to the general
problems of knowledge and power, liberty and enlightenment, progress
and intervention.
	</text>
</object>
<object id="289">
	<ocn>289</ocn>
	<text class="norm">
		Geeks are not a kind of person: geeks are geeks only insofar as they
come together in new, technically mediated forms of their own creation
and in ways that are not easy to identify (not language, not culture,
not markets, not nations, not telephone books or databases). While
their affinity is very clearly constituted through the Internet, the
Internet is not the only reason for that affinity. It is this
collective affinity that I refer to as a recursive public. Because it
is impossible to understand this affinity by trying to identify
particular types of people, it is necessary to turn to historically
specific sets of practices that form the substance of their affinity.
Free Software is an exemplary case&#8212;perhaps the exemplar&#8212;of
a recursive public. To understand Free Software through its changing
practices not only gives better access to the life-world of the geek
but also reveals how the structure of a recursive public comes into
being and manages to persist and transform, how it can become a
powerful form of life that extends its affinities beyond technophile
geeks into the realms of ordinary life.
	</text>
</object>
<object id="290">
	<ocn>290</ocn>
	<text class="h2">
		Part II free software
	</text>
</object>
<object id="291">
	<ocn>291</ocn>
	<text class="h4">
		3. The Movement
	</text>
</object>
<object id="292">
	<ocn>292</ocn>
	<text class="norm">
		Part II of <i>Two Bits</i> describes what Free Software is and where it
came from, with each of its five chapters detailing the historical
narrative of a particular kind of practice: creating a movement,
sharing source code, conceptualizing openness or open systems, writing
copyright (and copyleft) licenses, and coordinating collaborations.
Taken together, the stories describe Free Software. The stories have
their endpoint (or starting point, genealogically speaking) in the
years 1998-99, when Free Software burst onto the scene: on the cover of
Forbes magazine, as part of the dotcom boom, and in the boardrooms of
venture-capital firms and corporations like IBM and Netscape. While the
chapters that make up part II can be read discretely to understand the
practices that are the sine qua non of Free Software, they can also be
read continuously, as a meandering story of the history of software and
networks stretching from the late 1950s to the present.
	</text>
</object>
<object id="293">
	<ocn>293</ocn>
	<text class="norm">
		Rather than define what makes Free Software free or Open Source open,
<i>Two Bits</i> treats the five practices as parts of a collective
technical experimental system: each component has its own history,
development, and temporality, but they come together as a package and
emerge as a recognizable thing around 1998-99. As with any experimental
system, changing the components changes the operation and outcomes of
the whole. Free Software so conceived is a kind of experimental system:
its practices can be adopted, adapted, and modulated in new contexts
and new places, but it is one whose rules are collectively determined
and frequently modified. It is possible to see in each of the five
practices where choices about how to do Free Software reached, or
surpassed, certain limits, but nonetheless remained part of a system
whose identity finally firmed up in the period 1998-99 and after.
	</text>
</object>
<object id="294">
	<ocn>294</ocn>
	<text class="norm">
		The first of these practices&#8212;the making of Free Software into a
movement&#8212;is both the most immediately obvious and the most
difficult to grasp. By the term movement I refer to the practice, among
geeks, of arguing about and discussing the structure and meaning of
Free Software: what it consists of, what it is for, and whether or not
it is a movement. Some geeks call Free Software a movement, and some
don't; some talk about the ideology and goals of Free Software, and
some don't; some call it Free Software, while others call it Open
Source. Amid all this argument, however, Free Software geeks recognize
that they are all doing the same thing: the practice of creating a
movement is the practice of talking about the meaning and necessity of
the other four practices. It was in 1998-99 that geeks came to
recognize that they were all doing the same thing and, almost
immediately, to argue about why.<en>88</en>
	</text>
	<endnote notenumber="88">
		<number>88</number>
		<note>
			For instance, Richard Stallman writes, "The Free Software movement
and the Open Source movement are like two political camps within the
free software community. Radical groups in the 1960s developed a
reputation for factionalism: organizations split because of
disagreements on details of strategy, and then treated each other as
enemies. Or at least, such is the <sub>[pg 322]</sub> image people have
of them, whether or not it was true. The relationship between the Free
Software movement and the Open Source movement is just the opposite of
that picture. We disagree on the basic principles, but agree more or
less on the practical recommendations. So we can and do work together
on many specific projects. We don't think of the Open Source movement
as an enemy. The enemy is proprietary software" ("Why &#8216; Free
Software' Is Better than &#8216; Open Source,'" GNU's Not Unix!
&lt;<link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://www.gnu.org/philosophy/free-software-for-freedom.html">http://www.gnu.org/philosophy/free-software-for-freedom.html</link>&gt;
[accessed 9 July 2006]). By contrast, the Open Source Initiative
characterizes the relationship as follows: "How is &#8216; open source'
related to &#8216; free software'? The Open Source Initiative is a
marketing program for free software. It's a pitch for &#8216; free
software' because it works, not because it's the only right thing to
do. We're selling freedom on its merits" (&lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://www.opensource.org/advocacy/faq.php">http://www.opensource.org/advocacy/faq.php</link>&gt;
[accessed 9 July 2006]). There are a large number of definitions of
Free Software: canonical definitions include Richard Stallman's
writings on the Free Software Foundation's Web site, www.fsf.org,
including the "Free Software Definition" and "Confusing Words and
Phrases that Are Worth Avoiding." From the Open Source side there is
the "Open Source Definition" (&lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://www.opensource.org/licenses/)">http://www.opensource.org/licenses/)</link>&gt;.
Unaffiliated definitions can be found at www.freedomdefined.org.
		</note>
	</endnote>
</object>
<object id="295">
	<ocn>295</ocn>
	<text class="norm">
		One way to understand the movement is through the story of Netscape and
the Mozilla Web browser (now known as Firefox). Not only does this
story provide some context for the stories of geeks presented in part
I&#8212;and I move here from direct participant observation to
historical and archival research on a phenomenon that was occurring at
roughly the same time&#8212;but it also contains all the elements
necessary to understand Free Software. It is full of discussion and
argument about the practices that make up Free Software: sharing source
code, conceiving of openness, writing licenses, and coordinating
collaborations.
	</text>
</object>
<object id="296">
	<ocn>296</ocn>
	<text class="h5">
		Forking Free Software, 1997-2000
	</text>
</object>
<object id="297">
	<ocn>297</ocn>
	<text class="norm">
		Free Software forked in 1998 when the term Open Source suddenly
appeared (a term previously used only by the CIA to refer to
unclassified sources of intelligence). The two terms resulted in two
separate kinds of narratives: the first, regarding Free Software,
stretched back into the 1980s, promoting software freedom and
resistance to proprietary software "hoarding," as Richard Stallman, the
head of the Free Software Foundation, refers to it; the second,
regarding Open Source, was associated with the dotcom boom and the
evangelism of the libertarian pro-business hacker Eric Raymond, who
focused on the economic value and cost savings that Open Source
Software represented, including the pragmatic (and polymathic) approach
that governed the everyday use of Free Software in some of the largest
online start-ups (Amazon, Yahoo!, HotWired, and others all "promoted"
Free Software by using it to run their shops).
	</text>
</object>
<object id="298">
	<ocn>298</ocn>
	<text class="norm">
		A critical point in the emergence of Free Software occurred in 1998-99:
new names, new narratives, but also new wealth and new stakes. "Open
Source" was premised on dotcom promises of cost-cutting and
"disintermediation" and various other schemes to make money on it
(Cygnus Solutions, an early Free Software company, playfully tagged
itself as "Making Free Software More Affordable"). VA Linux, for
instance, which sold personal-computer systems pre-installed with Open
Source operating systems, had the largest single initial public
offering (IPO) of the stock-market bubble, seeing a 700 percent
share-price increase in one day. "Free Software" by contrast fanned
kindling flames of worry over intellectual-property expansionism and
hitched itself to a nascent legal resistance to the 1998 Digital
Millennium Copyright Act and Sonny Bono Copyright Term Extension Act.
Prior to 1998, Free Software referred either to the Free Software
Foundation (and the watchful, micromanaging eye of Stallman) or to one
of thousands of different commercial, avocational, or
university-research projects, processes, licenses, and ideologies that
had a variety of names: sourceware, freeware, shareware, open software,
public domain software, and so on. The term Open Source, by contrast,
sought to encompass them all in one movement.
	</text>
</object>
<object id="299">
	<ocn>299</ocn>
	<text class="norm">
		The event that precipitated this attempted semantic coup d'&#233;tat
was the release of the source code for Netscape's Communicator <sub>[pg
100]</sub> Web browser. It's tough to overestimate the importance of
Netscape to the fortunes of Free Software. Netscape is justly famous
for its 1995 IPO and its decision to offer its core product, Netscape
Navigator, for free (meaning a compiled, binary version could be
downloaded and installed "for zero dollars"). But Netscape is far more
famous among geeks for giving away something else, in 1998: the source
code to Netscape Communicator (n&#233;e Navigator). Giving away the
Navigator application endeared Netscape to customers and confused
investors. Giving away the Communicator source code in 1998 endeared
Netscape to geeks and confused investors; it was ignored by customers.
	</text>
</object>
<object id="300">
	<ocn>300</ocn>
	<text class="norm">
		Netscape is important from a number of perspectives. Businesspeople and
investors knew Netscape as the pet project of the successful
businessman Jim Clarke, who had founded the specialty computer
manufacturer, Silicon Graphics Incorporated (SGI). To computer
scientists and engineers, especially in the small university town of
Champaign-Urbana, Illinois, Netscape was known as the highest bidder
for the WWW team at the National Center for Supercomputing Applications
(NCSA) at the University of Illinois. That team&#8212;Marc Andreessen,
Rob McCool, Eric Bina, Jon Mittelhauser, Aleks Totic, and Chris
Houck&#8212;had created Mosaic, the first and most fondly remembered
"graphical browser" for surfing the World Wide Web. Netscape was thus
first known as Mosaic Communications Corporation and switched its name
only after legal threats from NCSA and a rival firm, Spyglass. Among
geeks, Netscape was known as home to a number of Free Software hackers
and advocates, most notably Jamie Zawinski, who had rather flamboyantly
broken rank with the Free Software Foundation by forking the GNU EMACS
code to create what was first known as Lucid Emacs and later as XEmacs.
Zawinski would go on to lead the newly free Netscape browser project,
now known as Mozilla.
	</text>
</object>
<object id="301">
	<ocn>301</ocn>
	<text class="norm">
		Meanwhile, most regular computer users remember Netscape both as an
emblem of the dotcom boom's venture-fed insanity and as yet another of
Microsoft's victims. Although Netscape exploded onto the scene in 1995,
offering a feature-rich browser that was an alternative to the
bare-bones Mosaic browser, it soon began to lose ground to Microsoft,
which relatively quickly adopted the strategy of giving away its
browser, Internet Explorer, as if it were part of the Windows operating
system; this was a practice that the U.S. Department of Justice
eventually found to be in violation of <sub>[pg 101]</sub> antitrust
laws and for which Microsoft was convicted, but never punished.
	</text>
</object>
<object id="302">
	<ocn>302</ocn>
	<text class="norm">
		The nature of Netscape's decision to release the source code differs
based on which perspective it is seen from. It could appear to be a
business plan modeled on the original success: give away your product
and make money in the stock market. It could appear to be a strategic,
last-gasp effort to outcompete Microsoft. It could also appear, and did
appear to many geeks, to be an attempt to regain some of that
"hacker-cred" it once had acquired by poaching the NCSA team, or even
to be an attempt to "do the right thing" by making one of the world's
most useful tools into Free Software. But why would Netscape reach such
a conclusion? By what reasoning would such a decision seem to be
correct? The reasons for Netscape's decision to "free the source"
recapitulate the five core practices of Free Software&#8212;and
provided key momentum for the new movement.
	</text>
</object>
<object id="303">
	<ocn>303</ocn>
	<text class="norm">
		<b>Sharing Source Code</b> Netscape's decision to share its source code
could only seem surprising in the context of the widespread practice of
keeping source code secret; secrecy was a practice followed largely in
order to prevent competitors from copying a program and competing with
it, but also as a means to control the market itself. The World Wide
Web that Andreessen's team at NCSA had cut their teeth on was itself
designed to be "platform independent" and accessible by any device on
the network. In practice, however, this meant that someone needed to
create "browsers" for each different computer or device. Mosaic was
initially created for UNIX, using the Motif library of the X11 Window
System&#8212;in short, a very specific kind of access. Netscape, by
contrast, prided itself on "porting" Netscape Navigator to nearly all
available computer architectures. Indeed, by 1997, plans were under way
to create a version of the browser&#8212;written in Java, the
programming language created by Sun Microsystems to "write once, run
anywhere"&#8212;that would be completely platform independent.
	</text>
</object>
<object id="304">
	<ocn>304</ocn>
	<text class="norm">
		The Java-based Navigator (called Javagator, of course) created a
problem, however, with respect to the practice of keeping source code
secret. Whenever a program in Java was run, it created a set of
"bytecodes" that were easy to reverse-engineer because they had to be
transmitted from the server to the machine that ran the program and
were thus visible to anyone who might know how and where to look.
Netscape engineers flirted with the idea of deliberately <sub>[pg
102]</sub> obfuscating these bytecodes to deter competitors from
copying them. How can one compete, the logic goes, if anyone can copy
your program and make their own ersatz version?
	</text>
</object>
<object id="305">
	<ocn>305</ocn>
	<text class="norm">
		Zawinski, among others, suggested that this was a bad idea: why not
just share the source code and get people to help make it better? As a
longtime participant in Free Software, Zawinski understood the
potential benefits of receiving help from a huge pool of potential
contributors. He urged his peers at Netscape to see the light. However,
although he told them stories and showed them successes, he could never
make the case that this was an intelligent business plan, only that it
was an efficient software-engineering plan. From the perspective of
management and investors, such a move seemed tantamount to simply
giving away the intellectual property of the company itself.
	</text>
</object>
<object id="306">
	<ocn>306</ocn>
	<text class="norm">
		Frank Hecker, a sales manager, made the link between the developers and
management: "It was obvious to [developers] why it was important. It
wasn't really clear from a senior management level why releasing the
source code could be of use because nobody ever made the business
case."<en>89</en> Hecker penned a document called "Netscape Source Code
as Netscape Product" and circulated it to various people, including
Andreessen and Netscape CEO Jim Barksdale. As the title suggests, the
business case was that the source code could also be a product, and in
the context of Netscape, whose business model was "give it away and
make it up on the stock market," such a proposal seemed less insane
than it otherwise might have: "When Netscape first made Navigator
available for unrestricted download over the Internet, many saw this as
flying in the face of conventional wisdom for the commercial software
business, and questioned how we could possibly make money &#8216;
giving our software away.' Now of course this strategy is seen in
retrospect as a successful innovation that was a key factor in
Netscape's rapid growth, and rare is the software company today that
does not emulate our strategy in one way or another. Among other
things, this provokes the following question: What if we were to repeat
this scenario, only this time with source code?"<en>90</en>
	</text>
	<endnote notenumber="89">
		<number>89</number>
		<note>
			Moody, Rebel Code, 193.
		</note>
	</endnote>
	<endnote notenumber="90">
		<number>90</number>
		<note>
			Frank Hecker, quoted in Hamerly and Paquin, "Freeing the Source,"
198.
		</note>
	</endnote>
</object>
<object id="307">
	<ocn>307</ocn>
	<text class="norm">
		Under the influence of Hecker, Zawinski, and CTO Eric Hahn (who had
also written various internal "heresy documents" suggesting similar
approaches), Netscape eventually made the decision to share their
source code with the outside world, a decision that resulted in a
famous January 1998 press release describing the aims <sub>[pg
103]</sub> and benefits of doing so. The decision, at that particular
point in Netscape's life, and in the midst of the dotcom boom, was
certainly momentous, but it did not lead either to a financial windfall
or to a suddenly superior product.<en>91</en>
	</text>
	<endnote notenumber="91">
		<number>91</number>
		<note>
			See Moody, Rebel Code, chap. 11, for a more detailed version of the
story.
		</note>
	</endnote>
</object>
<object id="308">
	<ocn>308</ocn>
	<text class="norm">
		<b>Conceptualizing Open Systems</b> Releasing the source code was, in a
way, an attempt to regain the trust of the people who had first
imagined the www. Tim Berners-Lee, the initial architect of the www,
was always adamant that the protocol and all its implementations should
be freely available (meaning either "in the public domain" or "released
as Free Software"). Indeed, Berners-Lee had done just that with his
first bare-bones implementations of the www, proudly declaring them to
be in the public domain.
	</text>
</object>
<object id="309">
	<ocn>309</ocn>
	<text class="norm">
		Over the course of the 1990s, the "browser wars" caused both Netscape
and Microsoft to stray far from this vision: each had implemented its
own extensions and "features" to the browsers and servers, extensions
not present in the protocol that Berners-Lee had created or in the
subsequent standards created by the World Wide Web Consortium (W3C).
Included in the implementations were various kinds of "evil" that could
make browsers fail to work on certain operating systems or with certain
kinds of servers. The "browser wars" repeated an open-systems battle
from the 1980s, one in which the attempt to standardize a network
operating system (UNIX) was stymied by competition and secrecy, at the
same time that consortiums devoted to "openness" were forming in order
to try to prevent the spread of evil. Despite the fact that both
Microsoft and Netscape were members of the W3C, the noncompatibility of
their browsers clearly represented the manipulation of the standards
process in the name of competitive advantage.
	</text>
</object>
<object id="310">
	<ocn>310</ocn>
	<text class="norm">
		Releasing the source code for Communicator was thus widely seen as
perhaps the only way to bypass the poisoned well of competitively
tangled, nonstandard browser implementations. An Open Source browser
could be made to comply with the standards&#8212;if not by the
immediate members involved with its creation, then by creating a "fork"
of the program that was standards compliant&#8212;because of the rights
of redistribution associated with an Open Source license. Open Source
would be the solution to an open-systems problem that had never been
solved because it had never confronted the issue of intellectual
property directly. Free Software, by contrast, had a well-developed
solution in the GNU General Public License, <sub>[pg 104]</sub> also
known as copyleft license, that would allow the software to remain free
and revive hope for maintaining open standards.
	</text>
</object>
<object id="311">
	<ocn>311</ocn>
	<text class="norm">
		<b>Writing Licenses</b> Herein lies the rub, however: Netscape was
immediately embroiled in controversy among Free Software hackers
because it chose to write its own bespoke licenses for distributing the
source code. Rather than rely on one of the existing licenses, such as
the GNU GPL or the Berkeley Systems Distribution (BSD) or MIT licenses,
they created their own: the Netscape Public License (NPL) and the
Mozilla Public License. The immediate concerns of Netscape had to do
with their existing network of contracts and agreements with other,
third-party developers&#8212;both those who had in the past contributed
parts of the existing source code that Netscape might not have the
rights to redistribute as Free Software, and those who were expecting
in the future to buy and redistribute a commercial version. Existing
Free Software licenses were either too permissive, giving to third
parties rights that Netscape itself might not have, or too restrictive,
binding Netscape to make source code freely available (the GPL) when it
had already signed contracts with buyers of the nonfree code.
	</text>
</object>
<object id="312">
	<ocn>312</ocn>
	<text class="norm">
		It was a complex and specific business situation&#8212;a network of
existing contracts and licensed code&#8212;that created the need for
Netscape to write its own license. The NPL thus contained a clause that
allowed Netscape special permission to relicense any particular
contribution to the source code as a proprietary product in order to
appease its third-party contracts; it essentially gave Netscape special
rights that no other licensee would have. While this did not
necessarily undermine the Free Software licenses&#8212;and it was
certainly Netscape's prerogative&#8212;it was contrary to the spirit of
Free Software: it broke the "recursive public" into two halves. In
order to appease Free Software geeks, Netscape wrote one license for
existing code (the NPL) and a different license for new contributions:
the Mozilla Public License.
	</text>
</object>
<object id="313">
	<ocn>313</ocn>
	<text class="norm">
		Neither Stallman nor any other Free Software hacker was entirely happy
with this situation. Stallman pointed out three flaws: "One flaw sends
a bad philosophical message, another puts the free software community
in a weak position, while the third creates a major practical problem
within the free software community. Two of the flaws apply to the
Mozilla Public License as well." He urged people <sub>[pg 105]</sub>
not to use the NPL. Similarly, Bruce Perens suggested, "Many companies
have adopted a variation of the MPL [sic] for their own programs. This
is unfortunate, because the NPL was designed for the specific business
situation that Netscape was in at the time it was written, and is not
necessarily appropriate for others to use. It should remain the license
of Netscape and Mozilla, and others should use the GPL or the BSD or X
licenses."<en>92</en>
	</text>
	<endnote notenumber="92">
		<number>92</number>
		<note>
			Bruce Perens, "The Open Source Definition," 184.
		</note>
	</endnote>
</object>
<object id="314">
	<ocn>314</ocn>
	<text class="norm">
		Arguments about the fine details of licenses may seem scholastic, but
the decision had a huge impact on the structure of the new product. As
Steven Weber has pointed out, the choice of license tracks the
organization of a product and can determine who and what kinds of
contributions can be made to a project.<en>93</en> It is not an idle
choice; every new license is scrutinized with the same intensity or
denounced with the same urgency.
	</text>
	<endnote notenumber="93">
		<number>93</number>
		<note>
			Steven Weber, The Success of Open Source.
		</note>
	</endnote>
</object>
<object id="315">
	<ocn>315</ocn>
	<text class="norm">
		<b>Coordinating Collaborations</b> One of the selling points of Free
Software, and especially of its marketing as Open Source, is that it
leverages the work of thousands or hundreds of thousands of volunteer
contributors across the Internet. Such a claim almost inevitably leads
to spurious talk of "self-organizing" systems and emergent properties
of distributed collaboration. The Netscape press release promised to
"harness the creative power of thousands of programmers on the Internet
by incorporating their best enhancements," and it quoted CEO Jim
Barksdale as saying, "By giving away the source code for future
versions, we can ignite the creative energies of the entire Net
community and fuel unprecedented levels of innovation in the browser
market."<en>94</en> But as anyone who has ever tried to start or run a
Free Software project knows, it never works out that way.
	</text>
	<endnote notenumber="94">
		<number>94</number>
		<note>
			"Netscape Announces Plans to Make Next-Generation Communicator
Source Code Available Free on the Net," Netscape press release, 22
January 1998, &lt;<link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://wp.netscape.com/newsref/pr/newsrelease558.html">http://wp.netscape.com/newsref/pr/newsrelease558.html</link>&gt;
(accessed 25 Sept 2007).
		</note>
	</endnote>
</object>
<object id="316">
	<ocn>316</ocn>
	<text class="norm">
		Software engineering is a notoriously hard problem.<en>95</en> The
halls of the software industry are lined with the warning corpses of
dead software methodologies. Developing software in the dotcom boom was
no different, except that the speed of release cycles and the velocity
of funding (the "burn rate") was faster than ever before. Netscape's
in-house development methodologies were designed to meet these
pressures, and as many who work in this field will attest, that method
is some version of a semistructured, deadline-driven, caffeine- and
smart-drink-fueled race to "ship."<en>96</en>
	</text>
	<endnote notenumber="95">
		<number>95</number>
		<note>
			On the history of software development methodologies, see Mahoney,
"The Histories of Computing(s)" and "The Roots of Software
Engineering."
		</note>
	</endnote>
	<endnote notenumber="96">
		<number>96</number>
		<note>
			Especially good descriptions of what this cycle is like can be found
in Ullman, Close to the Machine and The Bug.
		</note>
	</endnote>
</object>
<object id="317">
	<ocn>317</ocn>
	<text class="norm">
		Releasing the Mozilla code, therefore, required a system of
coordination that would differ from the normal practice of in-house
<sub>[pg 106]</sub> software development by paid programmers. It needed
to incorporate the contributions of outsiders&#8212;developers who
didn't work for Netscape. It also needed to entice people to
contribute, since that was the bargain on which the decision to free
the source was based, and to allow them to track their contributions,
so they could verify that their contributions were included or rejected
for legitimate reasons. In short, if any magical Open Source
self-organization were to take place, it would require a thoroughly
transparent, Internet-based coordination system.
	</text>
</object>
<object id="318">
	<ocn>318</ocn>
	<text class="norm">
		At the outset, this meant practical things: obtaining the domain name
mozilla.org; setting up (and in turn releasing the source code for) the
version-control system (the Free Software standard cvs), the
version-control interface (Bonsai), the "build system" that managed and
displayed the various trees and (broken) branches of a complex software
project (Tinderbox), and a bug-reporting system for tracking bugs
submitted by users and developers (Bugzilla). It required an
organizational system within the Mozilla project, in which paid
developers would be assigned to check submissions from inside and
outside, and maintainers or editors would be designated to look at and
verify that these contributions should be used.
	</text>
</object>
<object id="319">
	<ocn>319</ocn>
	<text class="norm">
		In the end, the release of the Mozilla source code was both a success
and a failure. Its success was long in coming: by 2004, the Firefox Web
browser, based on Mozilla, had started to creep up the charts of most
popular browsers, and it has become one of the most visible and widely
used Free Software applications. The failure, however, was more
immediate: Mozilla failed to reap the massive benefits for Netscape
that the 1995 give-away of Netscape Navigator had. Zawinski, in a
public letter of resignation in April 1999 (one year after the
release), expressed this sense of failure. He attributed Netscape's
decline after 1996 to the fact that it had "stopped innovating" and
become too large to be creative, and described the decision to free the
Mozilla source code as a return to this innovation: "[The announcement]
was a beacon of hope to me. . . . [I]t was so crazy, it just might
work. I took my cue and ran with it, registering the domain that night,
designing the structure of the organization, writing the first version
of the web site, and, along with my co-conspirators, explaining to room
after room of Netscape employees and managers how free software worked,
and what we had to do to make it work."<en>97</en> For Zawinski, the
decision was both a chance for Netscape to return to its glory and an
opportunity <sub>[pg 107]</sub> to prove the power of Free Software: "I
saw it as a chance for the code to actually prosper. By making it not
be a Netscape project, but rather, be a public project to which
Netscape was merely a contributor, the fact that Netscape was no longer
capable of building products wouldn't matter: the outsiders would show
Netscape how it's done. By putting control of the web browser into the
hands of anyone who cared to step up to the task, we would ensure that
those people would keep it going, out of their own
self-interest."<en>98</en>
	</text>
	<endnote notenumber="97">
		<number>97</number>
		<note>
			Jamie Zawinski, "resignation and postmortem," 31 March 1999,
&lt;<link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://www.jwz.org/gruntle/nomo.html">http://www.jwz.org/gruntle/nomo.html</link>&gt;.
		</note>
	</endnote>
	<endnote notenumber="98">
		<number>98</number>
		<note>
			Ibid.
		</note>
	</endnote>
</object>
<object id="320">
	<ocn>320</ocn>
	<text class="norm">
		But this promise didn't come true&#8212;or, at least, it didn't come
true at the speed that Zawinski and others in the software world were
used to. Zawinski offered various reasons: the project was primarily
made up of Netscape employees and thus still appeared to be a Netscape
thing; it was too large a project for outsiders to dive into and make
small changes to; the code was too "crufty," that is, too complicated,
overwritten, and unclean. Perhaps most important, though, the source
code was not actually working: "We never distributed the source code to
a working web browser, more importantly, to the web browser that people
were actually using."<en>99</en>
	</text>
	<endnote notenumber="99">
		<number>99</number>
		<note>
			Ibid.
		</note>
	</endnote>
</object>
<object id="321">
	<ocn>321</ocn>
	<text class="norm">
		Netscape failed to entice. As Zawinski put it, "If someone were running
a web browser, then stopped, added a simple new command to the source,
recompiled, and had that same web browser plus their addition, they
would be motivated to do this again, and possibly to tackle even larger
projects."<en>100</en> For Zawinski, the failure to "ship" a working
browser was the biggest failure, and he took pains to suggest that this
failure was not an indictment of Free Software as such: "Let me assure
you that whatever problems the Mozilla project is having are not
because open source doesn't work. Open source does work, but it is most
definitely not a panacea. If there's a cautionary tale here, it is that
you can't take a dying project, sprinkle it with the magic pixie dust
of &#8216; open source,' and have everything magically work out.
Software is hard. The issues aren't that simple."<en>101</en>
	</text>
	<endnote notenumber="100">
		<number>100</number>
		<note>
			Ibid.
		</note>
	</endnote>
	<endnote notenumber="101">
		<number>101</number>
		<note>
			Ibid.
		</note>
	</endnote>
</object>
<object id="322">
	<ocn>322</ocn>
	<text class="norm">
		<b>Fomenting Movements</b> The period from 1 April 1998, when the
Mozilla source code was first released, to 1 April 1999, when Zawinski
announced its failure, couldn't have been a headier, more exciting time
for participants in Free Software. Netscape's decision to release the
source code was a tremendous opportunity for geeks involved in Free
Software. It came in the midst of the rollicking dotcom bubble. It also
came in the midst of the widespread adoption of <sub>[pg 108]</sub> key
Free Software tools: the Linux operating system for servers, the Apache
Web server for Web pages, the perl and python scripting languages for
building quick Internet applications, and a number of other lower-level
tools like Bind (an implementation of the DNS protocol) or sendmail for
e-mail.
	</text>
</object>
<object id="323">
	<ocn>323</ocn>
	<text class="norm">
		Perhaps most important, Netscape's decision came in a period of fevered
and intense self-reflection among people who had been involved in Free
Software in some way, stretching back to the mid-1980s. Eric Raymond's
article "The Cathedral and The Bazaar," delivered at the Linux Kongress
in 1997 and the O'Reilly Perl Conference the same year, had started a
buzz among Free Software hackers. It was cited by Frank Hecker and Eric
Hahn at Netscape as one of the sources for their thinking about the
decision to free Mozilla; Raymond and Bruce Perens had both been asked
to consult with Netscape on Free Software strategy. In April of the
same year Tim O'Reilly, a publisher of handbooks for Free Software,
organized a conference called the Freeware Summit.
	</text>
</object>
<object id="324">
	<ocn>324</ocn>
	<text class="norm">
		The Freeware Summit's very name indicated some of the concern about
definition and direction. Stallman, despite his obvious centrality, but
also because of it, was not invited to the Freeware Summit, and the
Free Software Foundation was not held up as the core philosophical
guide of this event. Rather, according to the press release distributed
after the meeting, "The meeting's purpose was to facilitate a
high-level discussion of the successes and challenges facing the
developers. While this type of software has often been called &#8216;
freeware' or &#8216; free software' in the past, the developers agreed
that commercial development of the software is part of the picture, and
that the terms &#8216; open source' or &#8216; sourceware' best
describe the development method they support."<en>102</en>
	</text>
	<endnote notenumber="102">
		<number>102</number>
		<note>
			"Open Source Pioneers Meet in Historic Summit," press release, 14
April 1998, O'Reilly Press, &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://press.oreilly.com/pub/pr/796">http://press.oreilly.com/pub/pr/796</link>&gt;.
		</note>
	</endnote>
</object>
<object id="325">
	<ocn>325</ocn>
	<text class="norm">
		It was at this summit that Raymond's suggestion of "Open Source" as an
alternative name was first publicly debated.<en>103</en> Shortly
thereafter, Raymond and Perens created the Open Source Initiative and
penned "The Open Source Definition." All of this self-reflection was
intended to capitalize on the waves of attention being directed at Free
Software in the wake of Netscape's announcement.
	</text>
	<endnote notenumber="103">
		<number>103</number>
		<note>
			See Hamerly and Paquin, "Freeing the Source." The story is
elegantly related in Moody, Rebel Code, 182-204. Raymond gives
Christine Petersen of the Foresight Institute credit for the term open
source.
		</note>
	</endnote>
</object>
<object id="326">
	<ocn>326</ocn>
	<text class="norm">
		The motivations for these changes came from a variety of
sources&#8212;ranging from a desire to be included in the dotcom boom
to a powerful (ideological) resistance to being ideological. Linus
Torvalds loudly proclaimed that the reason to do Free Software was
because it was "fun"; others insisted that it made better business
<sub>[pg 109]</sub> sense or that the stability of infrastructures like
the Internet depended on a robust ability to improve them from any
direction. But none of them questioned how Free Software got done or
proposed to change it.
	</text>
</object>
<object id="327">
	<ocn>327</ocn>
	<text class="norm">
		Raymond's paper "The Cathedral and the Bazaar" quickly became the most
widely told story of how Open Source works and why it is important; it
emphasizes the centrality of novel forms of coordination over the role
of novel copyright licenses or practices of sharing source code. "The
Cathedral and the Bazaar" reports Raymond's experiments with Free
Software (the bazaar model) and reflects on the difference between it
and methodologies adopted by industry (the cathedral model). The paper
does not truck with talk of freedom and has no denunciations of
software hoarding &#224; la Stallman. Significantly, it also has no
discussion of issues of licensing. Being a hacker, however, Raymond did
give his paper a "revision-history," which proudly displays revision
1.29, 9 February 1998: "Changed &#8216; free software' to &#8216; open
source.'"<en>104</en>
	</text>
	<endnote notenumber="104">
		<number>104</number>
		<note>
			From Raymond, The Cathedral and the Bazaar. The changelog is
available online only: &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/">http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/</link>&gt;.
		</note>
	</endnote>
</object>
<object id="328">
	<ocn>328</ocn>
	<text class="norm">
		Raymond was determined to reject the philosophy of liberty that
Stallman and the Free Software Foundation represented, but not in order
to create a political movement of his own. Rather, Raymond (and the
others at the Freeware Summit) sought to cash in on the rising tide of
the Internet economy by turning the creation of Free Software into
something that made more sense to investors, venture capitalists, and
the stock-buying public. To Raymond, Stallman and the Free Software
Foundation represented not freedom or liberty, but a kind of dogmatic,
impossible communism. As Raymond was a committed libertarian, one might
expect his core beliefs in the necessity of strong property rights to
conflict with the strange communalism of Free Software&#8212;and,
indeed, his rhetoric was focused on pragmatic, business-minded,
profit-driven, and market-oriented uses of Free Software. For Raymond,
the essentially interesting component of Free Software was not its
enhancement of human liberty, but the innovation in software production
that it represented (the "development model"). It was clear that Free
Software achieved something amazing through a clever inversion of
strong property rights, an inversion which could be expected to bring
massive revenue in some other form, either through cost-cutting or,
Netscape-style, through the stock market.
	</text>
</object>
<object id="329">
	<ocn>329</ocn>
	<text class="norm">
		Raymond wanted the business world and the mainstream industry to
recognize Free Software's potential, but he felt that Stallman's
<sub>[pg 110]</sub> rhetoric was getting in the way. Stallman's
insistence, for example, on calling corporate intellectual-property
protection of software "hoarding" was doing more damage than good in
terms of Free Software's acceptance among businesses, as a practice, if
not exactly a product.
	</text>
</object>
<object id="330">
	<ocn>330</ocn>
	<text class="norm">
		Raymond's papers channeled the frustration of an entire generation of
Free Software hackers who may or may not have shared Stallman's
dogmatic philosophical stance, but who nonetheless wanted to
participate in the creation of Free Software. Raymond's paper, the
Netscape announcement, and the Freeware Summit all played into a
palpable anxiety: that in the midst of the single largest creation of
paper wealth in U.S. history, those being enriched through Free
Software and the Internet were not those who built it, who maintained
it, or who got it.
	</text>
</object>
<object id="331">
	<ocn>331</ocn>
	<text class="norm">
		The Internet giveaway was a conflict of propriety: hackers and geeks
who had built the software that made it work, under the sign of making
it free for all, were seeing that software generate untold wealth for
people who had not built it (and furthermore, who had no intention of
keeping it free for all). Underlying the creation of wealth was a
commitment to a kind of permanent technical freedom&#8212;a moral
order&#8212;not shared by those who were reaping the most profit. This
anxiety regarding the expropriation of work (even if it had been a
labor of love) was ramified by Netscape's announcement.
	</text>
</object>
<object id="332">
	<ocn>332</ocn>
	<text class="norm">
		All through 1998 and 1999, buzz around Open Source built. Little-known
companies such as Red Hat, VA Linux, Cygnus, Slackware, and SuSe, which
had been providing Free Software support and services to customers,
suddenly entered media and business consciousness. Articles in the
mainstream press circulated throughout the spring and summer of 1998,
often attempting to make sense of the name change and whether it meant
a corresponding change in practice. A front-cover article in Forbes,
which featured photos of Stallman, Larry Wall, Brian Behlendorf, and
Torvalds (figure 2), was noncommittal, cycling between Free Software,
Open Source, and Freeware.<en>105</en>
	</text>
	<endnote notenumber="105">
		<number>105</number>
		<note>
			Josh McHugh, "For the Love of Hacking," Forbes, 10 August 1998,
94-100.
		</note>
	</endnote>
</object>
<object id="333">
	<ocn>333</ocn>
	<text class="norm">
		<image xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:actuate="onLoad" xlink:show="embed"
xlink:href="../_sisu/image/2bits_03_02-100.png" width="604"
height="640" />[2bits_03_02-100.png] <en>*2</en>
	</text>
	<endnote symbol="*2">
		<symbol>*2</symbol>
		<note>
			"Peace, Love and Software," cover of Forbes, 10 August 1998. Used
with permission of Forbes and Nathaniel Welch.
		</note>
	</endnote>
</object>
<object id="334">
	<ocn>334</ocn>
	<text class="norm">
		By early 1999, O'Reilly Press published Open Sources: Voices from the
Open Source Revolution, a hastily written but widely read book. It
included a number of articles&#8212;this time including one by
Stallman&#8212;that cobbled together the first widely available public
history of Free Software, both the practice and the technologies
<sub>[pg 111]</sub> involved. Kirk McKusick's article detailed the
history of important technologies like the BSD version of UNIX, while
an article by Brian Behlendorf, of Apache, detailed the practical
challenges of running Free Software projects. Raymond provided a
history of hackers and a self-aggrandizing article about his own
importance in creating the movement, while Stallman's contribution told
his own version of the rise of Free Software.
	</text>
</object>
<object id="335">
	<ocn>335</ocn>
	<text class="norm">
		By December 1999, the buzz had reached a fever pitch. When VA Linux, a
legitimate company which actually made something real&#8212;computers
with Linux installed on them&#8212;went public, its shares' value
gained 700 percent in one day and was the single <sub>[pg 112]</sub>
most valuable initial public offering of the era. VA Linux took the
unconventional step of allowing contributors to the Linux kernel to buy
into the stock before the IPO, thus bringing at least a partial set of
these contributors into the mainstream Ponzi scheme of the Internet
dotcom economy. Those who managed to sell their stock ended up
benefiting from the boom, whether or not their contributions to Free
Software truly merited it. In a roundabout way, Raymond, O'Reilly,
Perens, and others behind the name change had achieved recognition for
the central role of Free Software in the success of the
Internet&#8212;and now its true name could be known: Open Source.
	</text>
</object>
<object id="336">
	<ocn>336</ocn>
	<text class="norm">
		Yet nothing much changed in terms of the way things actually got done.
Sharing source code, conceiving openness, writing licenses,
coordinating projects&#8212;all these continued as before with no
significant differences between those flashing the heroic mantle of
freedom and those donning the pragmatic tunic of methodology. Now,
however, stories proliferated; definitions, distinctions, details, and
detractions filled the ether of the Internet, ranging from the
philosophical commitments of Free Software to the parables of science
as the "original open source" software. Free Software proponents
refined their message concerning rights, while Open Source advocates
refined their claims of political agnosticism or nonideological
commitments to "fun." All these stories served to create movements, to
evangelize and advocate and, as Eugen Leitl would say, to "corrupt
young minds" and convert them to the cause. The fact that there are
different narratives for identical practices is an advantageous fact:
regardless of why people think they are doing what they are doing, they
are all nonetheless contributing to the same mysterious thing.
	</text>
</object>
<object id="337">
	<ocn>337</ocn>
	<text class="h5">
		A Movement?
	</text>
</object>
<object id="338">
	<ocn>338</ocn>
	<text class="norm">
		To most onlookers, Free Software and Open Source seem to be overwhelmed
with frenzied argument; the flame wars and disputes, online and off,
seem to dominate everything. To attend a conference where
geeks&#8212;especially high-profile geeks like Raymond, Stallman, and
Torvalds&#8212;are present, one might suspect that the very detailed
practices of Free Software are overseen by the brow-beating, histrionic
antics of a few charismatic leaders and that ideological commitments
result in divergent, incompatible, and affect-laden <sub>[pg 113]</sub>
opposition which must of necessity take specific and incompatible
forms. Strangely, this is far from the case: all this sound and fury
doesn't much change what people do, even if it is a requirement of
apprenticeship. It truly is all over but for the shouting.
	</text>
</object>
<object id="339">
	<ocn>339</ocn>
	<text class="norm">
		According to most of the scholarly literature, the function of a
movement is to narrate the shared goals and to recruit new members. But
is this what happens in Free Software or Open Source?<en>106</en> To
begin with, movement is an awkward word; not all participants would
define their participation this way. Richard Stallman suggests that
Free Software is social movement, while Open Source is a development
methodology. Similarly some Open Source proponents see it as a
pragmatic methodology and Free Software as a dogmatic philosophy. While
there are specific entities like the Free Software Foundation and the
Open Source Initiative, they do not comprise all Free Software or Open
Source. Free Software and Open Source are neither corporations nor
organizations nor consortia (for there are no organizations to
consort); they are neither national, subnational, nor international;
they are not "collectives" because no membership is required or
assumed&#8212;indeed to hear someone assert "I belong" to Free Software
or Open Source would sound absurd to anyone who does. Neither are they
shady bands of hackers, crackers, or thieves meeting in the dead of
night, which is to say that they are not an "informal" organization,
because there is no formal equivalent to mimic or annul. Nor are they
quite a crowd, for a crowd can attract participants who have no idea
what the goal of the crowd is; also, crowds are temporary, while
movements extend over time. It may be that movement is the best term of
the lot, but unlike social movements, whose organization and momentum
are fueled by shared causes or broken by ideological dispute, Free
Software and Open Source share practices first, and ideologies second.
It is this fact that is the strongest confirmation that they are a
recursive public, a form of public that is as concerned with the
material practical means of becoming public as it is with any given
public debate.
	</text>
	<endnote notenumber="106">
		<number>106</number>
		<note>
			On social movements&#8212;the closest analog, developed long
ago&#8212;see Gerlach and Hine, People, Power, Change, and Freeman and
Johnson, Waves of Protest. However, the Free Software and Open Source
Movements do not have "causes" of the kind that conventional movements
do, other than the perpetuation of Free and Open Source Software (see
Coleman, "Political Agnosticism"; Chan, "Coding Free Software").
Similarly, there is no single development methodology that would cover
only Open Source. Advocates of Open Source are all too willing to
exclude those individuals or organizations who follow the same
"development methodology" but do not use a Free Software
license&#8212;such as Microsoft's oft-mocked "shared-source" program.
The list of licenses approved by both the Free Software Foundation and
the Open Source Initiative is substantially the same. Further, the
Debian Free Software Guidelines and the "Open Source Definition" are
almost identical (compare &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://www.gnu.org/philosophy/license-list.html">http://www.gnu.org/philosophy/license-list.html</link>&gt;
with &lt;<link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://www.opensource.org/licenses/">http://www.opensource.org/licenses/</link>&gt;
[both accessed 30 June 2006]).
		</note>
	</endnote>
</object>
<object id="340">
	<ocn>340</ocn>
	<text class="norm">
		The movement, as a practice of argument and discussion, is thus
centered around core agreements about the other four kinds of
practices. The discussion and argument have a specific function: to tie
together divergent practices according to a wide consensus which tries
to capture the why of Free Software. Why is it different from normal
software development? Why is it necessary? Why now? <sub>[pg 114]</sub>
Why do people do it? Why do people use it? Can it be preserved and
enhanced? None of these questions address the how: how should source
code circulate? How should a license be written? Who should be in
charge? All of these "hows" change slowly and experimentally through
the careful modulation of the practices, but the "whys" are turbulent
and often distracting. Nonetheless, people engaged in Free
Software&#8212;users, developers, supporters, and observers&#8212;could
hardly remain silent on this point, despite the frequent demand to just
"shut up and show me the code." "Figuring out" Free Software also
requires a practice of reflecting on what is central to it and what is
outside of it.
	</text>
</object>
<object id="341">
	<ocn>341</ocn>
	<text class="norm">
		The movement, as a practice of discussion and argument, is made up of
stories. It is a practice of storytelling: affect- and intellect-laden
lore that orients existing participants toward a particular problem,
contests other histories, parries attacks from outside, and draws in
new recruits.<en>107</en> This includes proselytism and evangelism (and
the usable pasts of protestant reformations, singularities, rebellion
and iconoclasm are often salient here), whether for the reform of
intellectual-property law or for the adoption of Linux in the trenches
of corporate America. It includes both heartfelt allegiance in the name
of social justice as well as political agnosticism stripped of all
ideology.<en>108</en> Every time Free Software is introduced to
someone, discussed in the media, analyzed in a scholarly work, or
installed in a workplace, a story of either Free Software or Open
Source is used to explain its purpose, its momentum, and its
temporality. At the extremes are the prophets and proselytes
themselves: Eric Raymond describes Open Source as an evolutionarily
necessary outcome of the natural tendency of human societies toward
economies of abundance, while Richard Stallman describes it as a
defense of the fundamental freedoms of creativity and speech, using a
variety of philosophical theories of liberty, justice, and the defense
of freedom.<en>109</en> Even scholarly analyses must begin with a
potted history drawn from the self-narration of geeks who make or
advocate free software.<en>110</en> Indeed, as a methodological aside,
one reason it is so easy to track such stories and narratives is
because geeks like to tell and, more important, like to archive such
stories&#8212;to create Web pages, definitions, encyclopedia entries,
dictionaries, and mini-histories and to save every scrap of
correspondence, every fight, and every resolution related to their
activities. This "archival hubris" yields a very peculiar and specific
kind of fieldsite: one in which a kind <sub>[pg 115]</sub> of
"as-it-happens" ethnographic observation is possible not only through
"being there" in the moment but also by being there in the massive,
proliferating archives of moments past. Understanding the movement as a
changing entity requires constantly glancing back at its future
promises and the conditions of their making.
	</text>
	<endnote notenumber="107">
		<number>107</number>
		<note>
			It is, in the terms of Actor Network Theory, a process of
"enrollment" in which participants find ways to rhetorically
align&#8212;and to disalign&#8212;their interests. It does not
constitute the substance of their interest, however. See Latour,
Science in Action; Callon, "Some Elements of a Sociology of
Translation."
		</note>
	</endnote>
	<endnote notenumber="108">
		<number>108</number>
		<note>
			Coleman, "Political Agnosticism."
		</note>
	</endnote>
	<endnote notenumber="109">
		<number>109</number>
		<note>
			See, respectively, Raymond, The Cathedral and the Bazaar, and
Williams, Free as in Freedom.
		</note>
	</endnote>
	<endnote notenumber="110">
		<number>110</number>
		<note>
			For example, Castells, The Internet Galaxy, and Weber, The Success
of Open Source both tell versions of the same story of origins and
development.
		</note>
	</endnote>
</object>
<object id="342">
	<ocn>342</ocn>
	<text class="norm">
		Stories of the movement are also stories of a recursive public. The
fact that movement isn't quite the right word is evidence of a kind of
grasping, a figuring out of why these practices make sense to all these
geeks, in this place and time; it is a practice that is not so
different from my own ethnographic engagement with it. Note that both
Free Software and Open Source tell stories of movement(s): they are not
divided by a commercial-noncommercial line, even if they are divided by
ill-defined and hazy notions of their ultimate goals. The problem of a
recursive public (or, in an alternate language, a recursive market) as
a social imaginary of moral and technical order is common to both of
them as part of their practices. Thus, stories about "the movement" are
detailed stories about the technical and moral order that geeks
inhabit, and they are bound up with the functions and fates of the
Internet. Often these stories are themselves practices of inclusion and
exclusion (e.g., "this license is not a Free Software license" or "that
software is not an open system"); sometimes the stories are normative
definitions about how Free Software should look. But they are, always,
stories that reveal the shared moral and technical imaginations that
make up Free Software as a recursive public.
	</text>
</object>
<object id="343">
	<ocn>343</ocn>
	<text class="h5">
		Conclusion
	</text>
</object>
<object id="344">
	<ocn>344</ocn>
	<text class="norm">
		Before 1998, there was no movement. There was the Free Software
Foundation, with its peculiar goals, and a very wide array of other
projects, people, software, and ideas. Then, all of a sudden, in the
heat of the dotcom boom, Free Software was a movement. Suddenly, it was
a problem, a danger, a job, a calling, a dogma, a solution, a
philosophy, a liberation, a methodology, a business plan, a success,
and an alternative. Suddenly, it was Open Source or Free Software, and
it became necessary to choose sides. After 1998, debates about
definition exploded; denunciations and manifestos and journalistic
hagiography proliferated. Ironically, the creation of two names allowed
people to identify one thing, for <sub>[pg 116]</sub> these two names
referred to identical practices, licenses, tools, and organizations.
Free Software and Open Source shared everything "material," but
differed vocally and at great length with respect to ideology. Stallman
was denounced as a kook, a communist, an idealist, and a dogmatic
holding back the successful adoption of Open Source by business;
Raymond and users of "open source" were charged with selling out the
ideals of freedom and autonomy, with the dilution of the principles and
the promise of Free Software, as well as with being stooges of
capitalist domination. Meanwhile, both groups proceeded to create
objects&#8212;principally software&#8212;using tools that they agreed
on, concepts of openness that they agreed on, licenses that they agreed
on, and organizational schemes that they agreed on. Yet never was there
fiercer debate about the definition of Free Software.
	</text>
</object>
<object id="345">
	<ocn>345</ocn>
	<text class="norm">
		On the one hand, the Free Software Foundation privileges the liberty
and creativity of individual geeks, geeks engaged in practices of
self-fashioning through the creation of software. It gives precedence
to the liberal claim that without freedom of expression, individuals
are robbed of their ability to self-determine. On the other hand, Open
Source privileges organizations and processes, that is, geeks who are
engaged in building businesses, nonprofit organizations, or
governmental and public organizations of some form or another. It gives
precedence to the pragmatist (or polymathic) view that getting things
done requires flexible principles and negotiation, and that the public
practice of building and running things should be separate from the
private practice of ethical and political beliefs. Both narratives give
geeks ways of making sense of a practice that they share in almost all
of its details; both narratives give geeks a way to understand how Free
Software or Open Source Software is different from the mainstream,
proprietary software development that dominates their horizons. The
narratives turn the haphazard participation and sharing that existed
before 1998 into meaningful, goal-directed practices in the present,
turning a class-in-itself into a class-for-itself, to use a terminology
for the most part unwelcome among geeks.
	</text>
</object>
<object id="346">
	<ocn>346</ocn>
	<text class="norm">
		If two radically opposed ideologies can support people engaged in
identical practices, then it seems obvious that the real space of
politics and contestation is at the level of these practices and their
emergence. These practices emerge as a response to a reorientation of
power and knowledge, a reorientation somewhat impervious to <sub>[pg
117]</sub> conventional narratives of freedom and liberty, or to
pragmatic claims of methodological necessity or market-driven
innovation. Were these conventional narratives sufficient, the
practices would be merely bureaucratic affairs, rather than the radical
transformations they are.
	</text>
</object>
<object id="347">
	<ocn>347</ocn>
	<text class="h4">
		4. Sharing Source Code
	</text>
</object>
<object id="348">
	<ocn>348</ocn>
	<text class="norm">
		Free Software would be nothing without shared source code. The idea is
built into the very name "Open Source," and it is a requirement of all
Free Software licenses that source code be open to view, not "welded
shut." Perhaps ironically, source code is the most material of the five
components of Free Software; it is both an expressive medium, like
writing or speech, and a tool that performs concrete actions. It is a
mnemonic that translates between the illegible electron-speed doings of
our machines and our lingering ability to partially understand and
control them as human agents. Many Free Software programmers and
advocates suggest that "information wants to be free" and that sharing
is a natural condition of human life, but I argue something contrary:
sharing produces its own kind of moral and technical order, that is,
"information makes people want freedom" and how they want it is related
to how that information is created and circulated. In this chapter I
explore the <sub>[pg 119]</sub> twisted and contingent history of how
source code and its sharing have come to take the technical, legal, and
pedagogical forms they have today, and how the norms of sharing have
come to seem so natural to geeks.
	</text>
</object>
<object id="349">
	<ocn>349</ocn>
	<text class="norm">
		Source code is essential to Free Software because of the historically
specific ways in which it has come to be shared, "ported," and
"forked." Nothing about the nature of source code requires that it be
shared, either by corporations for whom secrecy and jealous protection
are the norm or by academics and geeks for whom source code is usually
only one expression, or implementation, of a greater idea worth
sharing. However, in the last thirty years, norms of sharing source
code&#8212;technical, legal, and pedagogical norms&#8212;have developed
into a seemingly natural practice. They emerged through attempts to
make software into a product, such as IBM's 1968 "unbundling" of
software and hardware, through attempts to define and control it
legally through trade secret, copyright, and patent law, and through
attempts to teach engineers how to understand and to create more
software.
	</text>
</object>
<object id="350">
	<ocn>350</ocn>
	<text class="norm">
		The story of the norms of sharing source code is, not by accident, also
the history of the UNIX operating system.<en>111</en> The UNIX
operating system is a monstrous academic-corporate hybrid, an
experiment in portability and sharing whose impact is widely and
reverently acknowledged by geeks, but underappreciated more generally.
The story of UNIX demonstrates the details of how source code has come
to be shared, technically, legally, and pedagogically. In technical
terms UNIX and the programming language C in which it was written
demonstrated several key ideas in operating-systems theory and
practice, and they led to the widespread "porting" of UNIX to virtually
every kind of hardware available in the 1970s, all around the world. In
legal terms UNIX's owner, AT&amp;T, licensed it widely and liberally,
in both binary and source-code form; the legal definition of UNIX as a
product, however, was not the same as the technical definition of UNIX
as an evolving experiment in portable operating systems&#8212;a tension
that has continued throughout its lifetime. In pedagogical terms UNIX
became the very paradigm of an "operating system" and was thereby
ported not only in the technical sense from one machine to another, but
from machines to minds, as computer-science students learning the
meaning of "operating system" studied the details of the quasi-legally
shared UNIX source code.<en>112</en>
	</text>
	<endnote notenumber="111">
		<number>111</number>
		<note>
			"Sharing" source code is not the only kind of sharing among geeks
(e.g., informal sharing to communicate ideas), and UNIX is not the only
<sub>[pg 324]</sub> shared software. Other examples that exhibit this
kind of proliferation (e.g., the LISP programming language, the TeX
text-formatting system) are as ubiquitous as UNIX today. The inverse of
my argument here is that selling produces a different kind of order:
many products that existed in much larger numbers than UNIX have since
disappeared because they were never ported or forked; they are now part
of dead-computer museums and collections, if they have survived at all.
		</note>
	</endnote>
	<endnote notenumber="112">
		<number>112</number>
		<note>
			The story of UNIX has not been told, and yet it has been told
hundreds of thousands of times. Every hacker, programmer, computer
scientist, and geek tells a version of UNIX history&#8212;a usable
past. Thus, the sources for this chapter include these stories, heard
and recorded throughout my fieldwork, but also easily accessible in
academic work on Free Software, which enthusiastically participates in
this potted-history retailing. See, for example, Steven Weber, The
Success of Open Source; Castells, The Internet Galaxy; Himanen, The
Hacker Ethic; Benkler, The Wealth of Networks. To date there is but one
detailed history of UNIX&#8212;A Quarter Century of UNIX, by Peter
Salus&#8212;which I rely on extensively. Matt Ratto's dissertation,
"The Pressure of Openness," also contains an excellent analytic history
of the events told in this chapter.
		</note>
	</endnote>
</object>
<object id="351">
	<ocn>351</ocn>
	<text class="norm">
		The proliferation of UNIX was also a hybrid commercial-academic
undertaking: it was neither a "public domain" object shared solely
among academics, nor was it a conventional commercial product.
Proliferation occurred through novel forms of academic sharing as well
as through licensing schemes constrained by the peculiar status of
AT&amp;T, a regulated monopoly forbidden to enter the computer and
software industry before 1984. Thus proliferation was not mere
replication: it was not the sale of copies of UNIX, but a complex web
of shared and re-shared chunks of source code, and the reimplementation
of an elegant and simple conceptual scheme. As UNIX proliferated, it
was stabilized in multiple ways: by academics seeking to keep it whole
and self-compatible through contributions of source code; by lawyers at
AT&amp;T seeking to define boundaries that mapped onto laws, licenses,
versions, and regulations; and by professors seeking to define it as an
exemplar of the core concepts of operating-system theory. In all these
ways, UNIX was a kind of primal recursive public, drawing together
people for whom the meaning of their affiliation was the use,
modification, and stabilization of UNIX.
	</text>
</object>
<object id="352">
	<ocn>352</ocn>
	<text class="norm">
		The obverse of proliferation is differentiation: forking. UNIX is
admired for its integrity as a conceptual thing and despised (or
marveled at) for its truly tangled genealogical tree of ports and
forks: new versions of UNIX, some based directly on the source code,
some not, some licensed directly from AT&amp;T, some sublicensed or
completely independent.
	</text>
</object>
<object id="353">
	<ocn>353</ocn>
	<text class="norm">
		Forking, like random mutation, has had both good and bad effects; on
the one hand, it ultimately created versions of UNIX that were not
compatible with themselves (a kind of autoimmune response), but it also
allowed the merger of UNIX and the Arpanet, creating a situation
wherein UNIX operating systems came to be not only the paradigm of
operating systems but also the paradigm of networked computers, through
its intersection with the development of the TCP/IP protocols that are
at the core of the Internet.<en>113</en> By the mid-1980s, UNIX was a
kind of obligatory passage point for anyone interested in networking,
operating systems, the Internet, and especially, modes of creating,
sharing, and modifying source code&#8212;so much so that UNIX has
become known among geeks not just as an operating system but as a
philosophy, an answer to a very old question in new garb: how shall we
live, among a new world of machines, software, and networks?
	</text>
	<endnote notenumber="113">
		<number>113</number>
		<note>
			The intersection of UNIX and TCP/IP occurred around 1980 and led to
the famous switch from the Network Control Protocol (NCP) to the
Transmission Control Protocol/Internet Protocol that occurred on 1
January 1983 (see Salus, Casting the Net).
		</note>
	</endnote>
</object>
<object id="354">
	<ocn>354</ocn>
	<text class="h5">
		Before Source
	</text>
</object>
<object id="355">
	<ocn>355</ocn>
	<text class="norm">
		In the early days of computing machinery, there was no such thing as
source code. Alan Turing purportedly liked to talk to the machine in
binary. Grace Hopper, who invented an early compiler, worked as close
to the Harvard Mark I as she could get: flipping switches and plugging
and unplugging relays that made up the "code" of what the machine would
do. Such mechanical and meticulous work hardly merits the terms reading
and writing; there were no GOTO statements, no line numbers, only
calculations that had to be translated from the pseudo-mathematical
writing of engineers and human computers to a physical or mechanical
configuration.<en>114</en> Writing and reading source code and
programming languages was a long, slow development that became
relatively widespread only by the mid-1970s. So-called higher-level
languages began to appear in the late 1950s: FORTRAN, COBOL, Algol, and
the "compilers" which allowed for programs written in them to be
transformed into the illegible mechanical and valvular representations
of the machine. It was in this era that the terms source language and
target language emerged to designate the activity of translating higher
to lower level languages.<en>115</en>
	</text>
	<endnote notenumber="114">
		<number>114</number>
		<note>
			Light, "When Computers Were Women"; Grier, When Computers Were
Human.
		</note>
	</endnote>
	<endnote notenumber="115">
		<number>115</number>
		<note>
			There is a large and growing scholarly history of software:
Wexelblat, History of Programming Languages and Bergin and Gibson,
History of Programming Languages 2 are collected papers by historians
and participants. Key works in history include Campbell-Kelly, From
Airline Reservations to Sonic the Hedgehog; Akera and Nebeker, From 0
to 1; Hashagen, Keil-Slawik, and Norberg, History of
Computing&#8212;Software Issues; Donald A. MacKenzie, Mechanizing
Proof. Michael Mahoney has written by far the most about the early
history of software; his relevant works include "The Roots of Software
Engineering," "The Structures of Computation," "In Our Own Image," and
"Finding a History for Software Engineering." On UNIX in particular,
there is shockingly little historical work. Martin Campbell-Kelly and
William Aspray devote a mere two pages in their general history
Computer. As early as 1978, Ken Thompson and Dennis Ritchie were
reflecting on the "history" of UNIX in "The UNIX Time-Sharing System: A
Retrospective." Ritchie maintains a Web site that contains a valuable
collection of early documents and his own reminiscences (&lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://www.cs.bell-labs.com/who/dmr/">http://www.cs.bell-labs.com/who/dmr/</link>&gt;
<sub>[pg 325]</sub> ). Mahoney has also conducted interviews with the
main participants in the development of UNIX at Bell Labs. These
interviews have not been published anywhere, but are drawn on as
background in this chapter (interviews are in Mahoney's personal
files).
		</note>
	</endnote>
</object>
<object id="356">
	<ocn>356</ocn>
	<text class="norm">
		There is a certain irony about the computer, not often noted: the
unrivaled power of the computer, if the ubiquitous claims are believed,
rests on its general programmability; it can be made to do any
calculation, in principle. The so-called universal Turing machine
provides the mathematical proof.<en>116</en> Despite the abstract power
of such certainty, however, we do not live in the world of The
Computer&#8212;we live in a world of computers. The hardware systems
that manufacturers created from the 1950s onward were so specific and
idiosyncratic that it was inconceivable that one might write a program
for one machine and then simply run it on another. "Programming" became
a bespoke practice, tailored to each new machine, and while programmers
of a particular machine may well have shared programs with each other,
they would not have seen much point in sharing with users of a
different machine. Likewise, computer scientists shared mathematical
descriptions of algorithms and ideas for automation with as much
enthusiasm as corporations jealously guarded theirs, but this sharing,
or secrecy, did not extend to the sharing of the program itself. The
need to "rewrite" a program for each machine was not just a historical
accident, but <sub>[pg 122]</sub> was determined by the needs of
designers and engineers and the vicissitudes of the market for such
expensive machines.<en>117</en>
	</text>
	<endnote notenumber="116">
		<number>116</number>
		<note>
			Turing, "On Computable Numbers." See also Davis, Engines of Logic,
for a basic explanation.
		</note>
	</endnote>
	<endnote notenumber="117">
		<number>117</number>
		<note>
			Sharing programs makes sense in this period only in terms of user
groups such as SHARE (IBM) and USE (DEC). These groups were indeed
sharing source code and sharing programs they had written (see Akera,
"Volunteerism and the Fruits of Collaboration"), but they were
constituted around specific machines and manufacturers; brand loyalty
and customization were familiar pursuits, but sharing source code
across dissimilar computers was not.
		</note>
	</endnote>
</object>
<object id="357">
	<ocn>357</ocn>
	<text class="norm">
		In the good old days of computers-the-size-of-rooms, the languages that
humans used to program computers were mnemonics; they did not exist in
the computer, but on a piece of paper or a specially designed code
sheet. The code sheet gave humans who were not Alan Turing a way to
keep track of, to share with other humans, and to think systematically
about the invisible light-speed calculations of a complicated device.
Such mnemonics needed to be "coded" on punch cards or tape; if
engineers conferred, they conferred over sheets of paper that matched
up with wires, relays, and switches&#8212;or, later, printouts of the
various machine-specific codes that represented program and data.
	</text>
</object>
<object id="358">
	<ocn>358</ocn>
	<text class="norm">
		With the introduction of programming languages, the distinction between
a "source" language and a "target" language entered the practice:
source languages were "translated" into the illegible target language
of the machine. Such higher-level source languages were still mnemonics
of sorts&#8212;they were certainly easier for humans to read and write,
mostly on yellowing tablets of paper or special code sheets&#8212;but
they were also structured enough that a source language could be input
into a computer and translated into a target language which the
designers of the hardware had specified. Inputting commands and cards
and source code required a series of actions specific to each machine:
a particular card reader or, later, a keypunch with a particular
"editor" for entering the commands. Properly input and translated
source code provided the machine with an assembled binary program that
would, in fact, run (calculate, operate, control). It was a separation,
an abstraction that allowed for a certain division of labor between the
ingenious human authors and the fast and mechanical translating
machines.
	</text>
</object>
<object id="359">
	<ocn>359</ocn>
	<text class="norm">
		Even after the invention of programming languages, programming "on" a
computer&#8212;sitting at a glowing screen and hacking through the
night&#8212;was still a long time in coming. For example, only by about
1969 was it possible to sit at a keyboard, write source code, instruct
the computer to compile it, then run the program&#8212;all without
leaving the keyboard&#8212;an activity that was all but unimaginable in
the early days of "batch processing."<en>118</en> Very few programmers
worked in such a fashion before the mid-1970s, when text editors that
allowed programmers to see the text on a screen rather <sub>[pg
123]</sub> than on a piece of paper started to proliferate.<en>119</en>
We are, by now, so familiar with the image of the man or woman sitting
at a screen interacting with this device that it is nearly impossible
to imagine how such a seemingly obvious practice was achieved in the
first place&#8212;through the slow accumulation of the tools and
techniques for working on a new kind of writing&#8212;and how that
practice exploded into a Babel of languages and machines that betrayed
the promise of the general-purpose computing machine.
	</text>
	<endnote notenumber="118">
		<number>118</number>
		<note>
			See Waldrop, The Dream Machine, 142-47.
		</note>
	</endnote>
	<endnote notenumber="119">
		<number>119</number>
		<note>
			A large number of editors were created in the 1970s; Richard
Stallman's EMACS and Bill Joy's vi remain the most well known. Douglas
Engelbart is somewhat too handsomely credited with the creation of the
interactive computer, but the work of Butler Lampson and Peter Deutsch
in Berkeley, as well as that of the Multics team, Ken Thompson, and
others on early on-screen editors is surely more substantial in terms
of the fundamental ideas and problems of manipulating text files on a
screen. This story is largely undocumented, save for in the
computer-science literature itself. On Engelbart, see Bardini,
Bootstrapping.
		</note>
	</endnote>
</object>
<object id="360">
	<ocn>360</ocn>
	<text class="norm">
		The proliferation of different machines with different architectures
drove a desire, among academics especially, for the standardization of
programming languages, not so much because any single language was
better than another, but because it seemed necessary to most engineers
and computer users to share an emerging corpus of algorithms,
solutions, and techniques of all kinds, necessary to avoid reinventing
the wheel with each new machine. Algol, a streamlined language suited
to algorithmic and algebraic representations, emerged in the early
1960s as a candidate for international standardization. Other languages
competed on different strengths: FORTRAN and COBOL for general business
use; LISP for symbolic processing. At the same time, the desire for a
standard "higher-level" language necessitated a bestiary of translating
programs: compilers, parsers, lexical analyzers, and other tools
designed to transform the higher-level (human-readable) language into a
machine-specific lower-level language, that is, machine language,
assembly language, and ultimately the mystical zeroes and ones that
course through our machines. The idea of a standard language and the
necessity of devising specific tools for translation are the origin of
the problem of portability: the ability to move software&#8212;not just
good ideas, but actual programs, written in a standard
language&#8212;from one machine to another.
	</text>
</object>
<object id="361">
	<ocn>361</ocn>
	<text class="norm">
		A standard source language was seen as a way to counteract the
proliferation of different machines with subtly different
architectures. Portable source code would allow programmers to imagine
their programs as ships, stopping in at ports of call, docking on
different platforms, but remaining essentially mobile and unchanged by
these port-calls. Portable source code became the Esperanto of humans
who had wrought their own Babel of tribal hardware machines.
	</text>
</object>
<object id="362">
	<ocn>362</ocn>
	<text class="norm">
		Meanwhile, for the computer industry in the 1960s, portable source code
was largely a moot point. Software and hardware were <sub>[pg
124]</sub> two sides of single, extremely expensive coin&#8212;no one,
except engineers, cared what language the code was in, so long as it
performed the task at hand for the customer. Each new machine needed to
be different, faster, and, at first, bigger, and then smaller, than the
last. The urge to differentiate machines from each other was not driven
by academic experiment or aesthetic purity, but by a demand for
marketability, competitive advantage, and the transformation of
machines and software into products. Each machine had to do something
really well, and it needed to be developed in secret, in order to beat
out the designs and innovations of competitors. In the 1950s and 1960s
the software was a core component of this marketable object; it was not
something that in itself was differentiated or separately
distributed&#8212;until IBM's famous decision in 1968 to "unbundle"
software and hardware.
	</text>
</object>
<object id="363">
	<ocn>363</ocn>
	<text class="norm">
		Before the 1970s, employees of a computer corporation wrote software
in-house. The machine was the product, and the software was just an
extra line-item on the invoice. IBM was not the first to conceive of
software as an independent product with its own market, however. Two
companies, Informatics and Applied Data Research, had explored the
possibilities of a separate market in software.<en>120</en>
Informatics, in particular, developed the first commercially successful
software product, a business-management system called Mark IV, which in
1967 cost $30,000. Informatics' president Walter Bauer "later recalled
that potential buyers were &#8216; astounded' by the price of Mark IV.
In a world accustomed to free software the price of $30,000 was indeed
high."<en>121</en>
	</text>
	<endnote notenumber="120">
		<number>120</number>
		<note>
			See Campbell-Kelly, From Airline Reservations to Sonic the
Hedgehog.
		</note>
	</endnote>
	<endnote notenumber="121">
		<number>121</number>
		<note>
			Ibid., 107.
		</note>
	</endnote>
</object>
<object id="364">
	<ocn>364</ocn>
	<text class="norm">
		IBM's unbundling decision marked a watershed, the point at which
"portable" source code became a conceivable idea, if not a practical
reality, to many in the industry.<en>122</en> Rather than providing a
complete package of hardware and software, IBM decided to differentiate
its products: to sell software and hardware separately to
consumers.<en>123</en> But portability was not simply a technical
issue; it was a political-economic one as well. IBM's decision was
driven both by its desire to create IBM software that ran on all IBM
machines (a central goal of the famous OS/360 project overseen and
diagnosed by Frederick Brooks) and as response to an antitrust suit
filed by the U.S. Department of Justice.<en>124</en> The antitrust suit
included as part of its claims the suggestion that the close tying of
software and hardware represented a form of monopolistic behavior, and
it prompted IBM to consider strategies to "unbundle" its product.
	</text>
	<endnote notenumber="122">
		<number>122</number>
		<note>
			Campbell-Kelly and Aspray, Computer, 203-5.
		</note>
	</endnote>
	<endnote notenumber="123">
		<number>123</number>
		<note>
			Ultimately, the Department of Justice case against IBM used
bundling as evidence of monopolistic behavior, in addition to claims
about the creation of so-called Plug Compatible Machines, devices that
were reverse-engineered by meticulously constructing both the
mechanical interface and the software that would communicate with IBM
mainframes. See Franklin M. Fischer, Folded, Spindled, and Mutilated;
Brock, The Second Information Revolution.
		</note>
	</endnote>
	<endnote notenumber="124">
		<number>124</number>
		<note>
			The story of this project and the lessons Brooks learned are the
subject of one of the most famous software-development handbooks, The
Mythical Man-Month, by Frederick Brooks.
		</note>
	</endnote>
</object>
<object id="365">
	<ocn>365</ocn>
	<text class="norm">
		Portability in the business world meant something specific, however.
Even if software could be made portable at a technical
level&#8212;transferable between two different IBM machines&#8212;this
was certainly no guarantee that it would be portable between customers.
One company's accounting program, for example, may not suit another's
practices. Portability was therefore hindered both by the diversity of
machine architectures and by the diversity of business practices and
organization. IBM and other manufacturers therefore saw no benefit to
standardizing source code, as it could only provide an advantage to
competitors.<en>125</en>
	</text>
	<endnote notenumber="125">
		<number>125</number>
		<note>
			The computer industry has always relied heavily on trade secret,
much less so on patent and copyright. Trade secret also produces its
own form of order, access, and circulation, which was carried over into
the early software industry as well. See Kidder, The Soul of a New
Machine for a classic account of secrecy and competition in the
computer industry.
		</note>
	</endnote>
</object>
<object id="366">
	<ocn>366</ocn>
	<text class="norm">
		Portability was thus not simply a technical problem&#8212;the problem
of running one program on multiple architectures&#8212;but also a kind
of political-economic problem. The meaning of product was not always
the same as the meaning of hardware or software, but was usually some
combination of the two. At that early stage, the outlines of a contest
over the meaning of portable or shareable source code are visible, both
in the technical challenges of creating high-level languages and in the
political-economic challenges that corporations faced in creating
distinctive proprietary products.
	</text>
</object>
<object id="367">
	<ocn>367</ocn>
	<text class="h5">
		The UNIX Time-Sharing System
	</text>
</object>
<object id="368">
	<ocn>368</ocn>
	<text class="norm">
		Set against this backdrop, the invention, success, and proliferation of
the UNIX operating system seems quite monstrous, an aberration of both
academic and commercial practice that should have failed in both
realms, instead of becoming the most widely used portable operating
system in history and the very paradigm of an "operating system" in
general. The story of UNIX demonstrates how portability became a
reality and how the particular practice of sharing UNIX source code
became a kind of de facto standard in its wake.
	</text>
</object>
<object id="369">
	<ocn>369</ocn>
	<text class="norm">
		UNIX was first written in 1969 by Ken Thompson and Dennis Ritchie at
Bell Telephone Labs in Murray Hill, New Jersey. UNIX was the
d&#233;nouement of the MIT project Multics, which Bell Labs had funded
in part and to which Ken Thompson had been assigned. Multics was one of
the earliest complete time-sharing operating systems, a demonstration
platform for a number of early innovations in time-sharing (multiple
simultaneous users on one computer).<en>126</en> By 1968, Bell Labs had
pulled its support&#8212;including Ken Thompson&#8212;from the project
and placed him back in Murray Hill, where he and <sub>[pg 126]</sub>
Dennis Ritchie were stuck without a machine, without any money, and
without a project. They were specialists in operating systems,
languages, and machine architecture in a research group that had no
funding or mandate to pursue these areas. Through the creative use of
some discarded equipment, and in relative isolation from the rest of
the lab, Thompson and Ritchie created, in the space of about two years,
a complete operating system, a programming language called C, and a
host of tools that are still in extremely wide use today. The name UNIX
(briefly, UNICS) was, among other things, a puerile pun: a castrated
Multics.
	</text>
	<endnote notenumber="126">
		<number>126</number>
		<note>
			On time sharing, see Lee et al., "Project MAC." Multics makes an
appearance in nearly all histories of computing, the best resource by
far being Tom van Vleck's Web site &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://www.multicians.org/">http://www.multicians.org/</link>&gt;.
		</note>
	</endnote>
</object>
<object id="370">
	<ocn>370</ocn>
	<text class="norm">
		The absence of an economic or corporate mandate for Thompson's and
Ritchie's creativity and labor was not unusual for Bell Labs;
researchers were free to work on just about anything, so long as it
possessed some kind of vague relation to the interests of AT&amp;T.
However, the lack of funding for a more powerful machine did restrict
the kind of work Thompson and Ritchie could accomplish. In particular,
it influenced the design of the system, which was oriented toward a
super-slim control unit (a kernel) that governed the basic operation of
the machine and an expandable suite of small, independent tools, each
of which did one thing well and which could be strung together to
accomplish more complex and powerful tasks.<en>127</en> With the help
of Joseph Ossana, Douglas McIlroy, and others, Thompson and Ritchie
eventually managed to agitate for a new PDP-11/20 based not on the
technical merits of the UNIX operating system itself, but on its
potential applications, in particular, those of the text-preparation
group, who were interested in developing tools for formatting,
typesetting, and printing, primarily for the purpose of creating patent
applications, which was, for Bell Labs, and for AT&amp;T more
generally, obviously a laudable goal.<en>128</en>
	</text>
	<endnote notenumber="127">
		<number>127</number>
		<note>
			Some widely admired technical innovations (many of which were
borrowed from Multics) include: the hierarchical file system, the
command shell for interacting with the system; the decision to treat
everything, including external devices, as the same kind of entity (a
file), the "pipe" operator which allowed the output of one tool to be
"piped" as input to another tool, facilitating the easy creation of
complex tasks from simple tools.
		</note>
	</endnote>
	<endnote notenumber="128">
		<number>128</number>
		<note>
			Salus, A Quarter Century of UNIX, 33-37.
		</note>
	</endnote>
</object>
<object id="371">
	<ocn>371</ocn>
	<text class="norm">
		UNIX was unique for many technical reasons, but also for a specific
economic reason: it was never quite academic and never quite
commercial. Martin Campbell-Kelly notes that UNIX was a
"non-proprietary operating system of major significance."<en>129</en>
Kelly's use of "non-proprietary" is not surprising, but it is
incorrect. Although business-speak regularly opposed open to
proprietary throughout the 1980s and early 1990s (and UNIX was
definitely the former), Kelly's slip marks clearly the confusion
between software ownership and software distribution that permeates
both popular and academic understandings. UNIX was indeed
proprietary&#8212;it was copyrighted and wholly owned by Bell Labs and
in turn by Western Electric <sub>[pg 127]</sub> and AT&amp;T&#8212;but
it was not exactly commercialized or marketed by them. Instead,
AT&amp;T allowed individuals and corporations to install UNIX and to
create UNIX-like derivatives for very low licensing fees. Until about
1982, UNIX was licensed to academics very widely for a very small sum:
usually royalty-free with a minimal service charge (from about $150 to
$800).<en>130</en> The conditions of this license allowed researchers
to do what they liked with the software so long as they kept it secret:
they could not distribute or use it outside of their university labs
(or use it to create any commercial product or process), nor publish
any part of it. As a result, throughout the 1970s UNIX was developed
both by Thompson and Ritchie inside Bell Labs and by users around the
world in a relatively informal manner. Bell Labs followed such a
liberal policy both because it was one of a small handful of
industry-academic research and development centers and because AT&amp;T
was a government monopoly that provided phone service to the country
and was therefore forbidden to directly enter the computer software
market.<en>131</en>
	</text>
	<endnote notenumber="129">
		<number>129</number>
		<note>
			Campbell-Kelly, From Airline Reservations to Sonic the Hedgehog,
143.
		</note>
	</endnote>
	<endnote notenumber="130">
		<number>130</number>
		<note>
			Ritchie's Web site contains a copy of a 1974 license (&lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://cm.bell-labs.com/cm/cs/who/dmr/licenses.html)">http://cm.bell-labs.com/cm/cs/who/dmr/licenses.html)</link>&gt;
and a series of ads that exemplify the uneasy positioning of UNIX as a
commercial product (&lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://cm.bell-labs.com/cm/cs/who/dmr/unixad.html)">http://cm.bell-labs.com/cm/cs/who/dmr/unixad.html)</link>&gt;.
According to Don Libes and Sandy Ressler, "The original licenses were
source licenses. . . . [C]ommercial institutions paid fees on the order
of $20,000. If you owned more than one machine, you had to buy binary
licenses for every additional machine [i.e., you were not allowed to
copy the source and install it] you wanted to install UNIX on. They
were fairly pricey at $8000, considering you couldn't resell them. On
the other hand, educational institutions could buy source licenses for
several hundred dollars&#8212;just enough to cover Bell Labs'
administrative overhead and the cost of the tapes" (Life with UNIX,
20-21).
		</note>
	</endnote>
	<endnote notenumber="131">
		<number>131</number>
		<note>
			According to Salus, this licensing practice was also a direct
result of Judge Thomas Meaney's 1956 antitrust consent decree which
required AT&amp;T to reveal and to license its patents for nominal fees
(A Quarter Century of UNIX, 56); see also Brock, The Second Information
Revolution, 116-20.
		</note>
	</endnote>
</object>
<object id="372">
	<ocn>372</ocn>
	<text class="norm">
		Being on the border of business and academia meant that UNIX was, on
the one hand, shielded from the demands of management and markets,
allowing it to achieve the conceptual integrity that made it so
appealing to designers and academics. On the other, it also meant that
AT&amp;T treated it as a potential product in the emerging software
industry, which included new legal questions from a changing
intellectual-property regime, novel forms of marketing and
distribution, and new methods of developing, supporting, and
distributing software.
	</text>
</object>
<object id="373">
	<ocn>373</ocn>
	<text class="norm">
		Despite this borderline status, UNIX was a phenomenal success. The
reasons why UNIX was so popular are manifold; it was widely admired
aesthetically, for its size, and for its clever design and tools. But
the fact that it spread so widely and quickly is testament also to the
existing community of eager computer scientists and engineers (and a
few amateurs) onto which it was bootstrapped, users for whom a
powerful, flexible, low-cost, modifiable, and fast operating system was
a revelation of sorts. It was an obvious alternative to the complex,
poorly documented, buggy operating systems that routinely shipped
standard with the machines that universities and research organizations
purchased. "It worked," in other words.
	</text>
</object>
<object id="374">
	<ocn>374</ocn>
	<text class="norm">
		A key feature of the popularity of UNIX was the inclusion of the source
code. When Bell Labs licensed UNIX, they usually provided a tape that
contained the documentation (i.e., documentation that <sub>[pg
128]</sub> was part of the system, not a paper technical manual
external to it), a binary version of the software, and the source code
for the software. The practice of distributing the source code
encouraged people to maintain it, extend it, document it&#8212;and to
contribute those changes to Thompson and Ritchie as well. By doing so,
users developed an interest in maintaining and supporting the project
precisely because it gave them an opportunity and the tools to use
their computer creatively and flexibly. Such a globally distributed
community of users organized primarily by their interest in maintaining
an operating system is a precursor to the recursive public, albeit
confined to the world of computer scientists and researchers with
access to still relatively expensive machines. As such, UNIX was not
only a widely shared piece of quasi-commercial software (i.e.,
distributed in some form other than through a price-based retail
market), but also the first to systematically include the source code
as part of that distribution as well, thus appealing more to academics
and engineers.<en>132</en>
	</text>
	<endnote notenumber="132">
		<number>132</number>
		<note>
			Even in computer science, source code was rarely formally shared,
and more likely presented in the form of theorems and proofs, or in
various idealized higher-level languages such as Donald Knuth's MIX
language for presenting algorithms (Knuth, The Art of Computer
Programming). Snippets of actual source code are much more likely to be
found in printed form in handbooks, manuals, how-to guides, and other
professional publications aimed at training programmers.
		</note>
	</endnote>
</object>
<object id="375">
	<ocn>375</ocn>
	<text class="norm">
		Throughout the 1970s, the low licensing fees, the inclusion of the
source code, and its conceptual integrity meant that UNIX was ported to
a remarkable number of other machines. In many ways, academics found it
just as appealing, if not more, to be involved in the creation and
improvement of a cutting-edge system by licensing and porting the
software themselves, rather than by having it provided to them, without
the source code, by a company. Peter Salus, for instance, suggests that
people experienced the lack of support from Bell Labs as a kind of spur
to develop and share their own fixes. The means by which source code
was shared, and the norms and practices of sharing, porting, forking,
and modifying source code were developed in this period as part of the
development of UNIX itself&#8212;the technical design of the system
facilitates and in some cases mirrors the norms and practices of
sharing that developed: operating systems and social
systems.<en>133</en>
	</text>
	<endnote notenumber="133">
		<number>133</number>
		<note>
			The simultaneous development of the operating system and the norms
for creating, sharing, documenting, and extending it are often referred
to as the "UNIX philosophy." It includes the central idea that one
should build on the ideas (software) of others (see Gancarz, The Unix
Philosophy and Linux and the UNIX Philosophy). See also Raymond, The
Art of UNIX Programming.
		</note>
	</endnote>
</object>
<object id="376">
	<ocn>376</ocn>
	<text class="h5">
		Sharing UNIX
	</text>
</object>
<object id="377">
	<ocn>377</ocn>
	<text class="norm">
		Over the course of 1974-77 the spread and porting of UNIX was
phenomenal for an operating system that had no formal system of
distribution and no official support from the company that owned it,
and that evolved in a piecemeal way through the contributions <sub>[pg
129]</sub> of people from around the world. By 1975, a user's group had
developed: USENIX.<en>134</en> UNIX had spread to Canada, Europe,
Australia, and Japan, and a number of new tools and applications were
being both independently circulated and, significantly, included in the
frequent releases by Bell Labs itself. All during this time, AT&amp;T's
licensing department sought to find a balance between allowing this
circulation and innovation to continue, and attempting to maintain
trade-secret status for the software. UNIX was, by 1980, without a
doubt the most widely and deeply understood trade secret in computing
history.
	</text>
	<endnote notenumber="134">
		<number>134</number>
		<note>
			Bell Labs threatened the nascent UNIX NEWS newsletter with
trademark infringement, so "USENIX" was a concession that harkened back
to the original USE users' group for DEC machines, but avoided
explicitly using the name UNIX. Libes and Ressler, Life with UNIX, 9.
		</note>
	</endnote>
</object>
<object id="378">
	<ocn>378</ocn>
	<text class="norm">
		The manner in which the circulation of and contribution to UNIX
occurred is not well documented, but it includes both technical and
pedagogical forms of sharing. On the technical side, distribution took
a number of forms, both in resistance to AT&amp;T's attempts to control
it and facilitated by its unusually liberal licensing of the software.
On the pedagogical side, UNIX quickly became a paradigmatic object for
computer-science students precisely because it was a working operating
system that included the source code and that was simple enough to
explore in a semester or two.
	</text>
</object>
<object id="379">
	<ocn>379</ocn>
	<text class="norm">
		In A Quarter Century of UNIX Salus provides a couple of key stories
(from Ken Thompson and Lou Katz) about how exactly the technical
sharing of UNIX worked, how sharing, porting, and forking can be
distinguished, and how it was neither strictly legal nor deliberately
illegal in this context. First, from Ken Thompson: "The first thing to
realize is that the outside world ran on releases of UNIX (V4, V5, V6,
V7) but we did not. Our view was a continuum. V5 was what we had at
some point in time and was probably out of date simply by the activity
required to put it in shape to export. After V6, I was preparing to go
to Berkeley to teach for a year. I was putting together a system to
take. Since it was almost a release, I made a diff with V6 [a tape
containing only the differences between the last release and the one
Ken was taking with him]. On the way to Berkeley I stopped by
Urbana-Champaign to keep an eye on Greg Chesson. . . . I left the diff
tape there and I told him that I wouldn't mind if it got
around."<en>135</en>
	</text>
	<endnote notenumber="135">
		<number>135</number>
		<note>
			Salus, A Quarter Century of Unix, 138.
		</note>
	</endnote>
</object>
<object id="380">
	<ocn>380</ocn>
	<text class="norm">
		The need for a magnetic tape to "get around" marks the difference
between the 1970s and the present: the distribution of software
involved both the material transport of media and the digital copying
of information. The desire to distribute bug fixes (the "diff " tape)
resonates with the future emergence of Free Software: the <sub>[pg
130]</sub> fact that others had fixed problems and contributed them
back to Thompson and Ritchie produced an obligation to see that the
fixes were shared as widely as possible, so that they in turn might be
ported to new machines. Bell Labs, on the other hand, would have seen
this through the lens of software development, requiring a new release,
contract renegotiation, and a new license fee for a new version.
Thompson's notion of a "continuum," rather than a series of releases
also marks the difference between the idea of an evolving common set of
objects stewarded by multiple people in far-flung locales and the idea
of a shrink-wrapped "productized" software package that was gaining
ascendance as an economic commodity at the same time. When Thompson
says "the outside world," he is referring not only to people outside of
Bell Labs but to the way the world was seen from within Bell Labs by
the lawyers and marketers who would create a new version. For the
lawyers, the circulation of source code was a problem because it needed
to be stabilized, not so much for commercial reasons as for legal
ones&#8212;one license for one piece of software. Distributing updates,
fixes, and especially new tools and additions written by people who
were not employed by Bell Labs scrambled the legal clarity even while
it strengthened the technical quality. Lou Katz makes this explicit.
	</text>
</object>
<object id="381">
	<ocn>381</ocn>
	<text class="indent1">
		A large number of bug fixes was collected, and rather than issue them
one at a time, a collection tape ("the 50 fixes") was put together by
Ken [the same "diff tape," presumably]. Some of the fixes were quite
important, though I don't remember any in particular. I suspect that a
significant fraction of the fixes were actually done by non-Bell
people. Ken tried to send it out, but the lawyers kept stalling and
stalling and stalling. Finally, in complete disgust, someone "found a
tape on Mountain Avenue" [the location of Bell Labs] which had the
fixes. When the lawyers found out about it, they called every licensee
and threatened them with dire consequences if they didn't destroy the
tape, after trying to find out how they got the tape. I would guess
that no one would actually tell them how they came by the tape (I
didn't).<en>136</en>
	</text>
	<endnote notenumber="136">
		<number>136</number>
		<note>
			Ibid., emphasis added.
		</note>
	</endnote>
</object>
<object id="382">
	<ocn>382</ocn>
	<text class="norm">
		Distributing the fixes involved not just a power struggle between the
engineers and management, but was in fact clearly motivated by the fact
that, as Katz says, "a significant fraction of the fixes were done by
non-Bell people." This meant two things: first, that there was an
obvious incentive to return the updated system to these <sub>[pg
131]</sub> people and to others; second, that it was not obvious that
AT&amp;T actually owned or could claim rights over these
fixes&#8212;or, if they did, they needed to cover their legal tracks,
which perhaps in part explains the stalling and threatening of the
lawyers, who may have been buying time to make a "legal" version, with
the proper permissions.
	</text>
</object>
<object id="383">
	<ocn>383</ocn>
	<text class="norm">
		The struggle should be seen not as one between the rebel forces of UNIX
development and the evil empire of lawyers and managers, but as a
struggle between two modes of stabilizing the object known as UNIX. For
the lawyers, stability implied finding ways to make UNIX look like a
product that would meet the existing legal framework and the peculiar
demands of being a regulated monopoly unable to freely compete with
other computer manufacturers; the ownership of bits and pieces, ideas
and contributions had to be strictly accountable. For the programmers,
stability came through redistributing the most up-to-date operating
system and sharing all innovations with all users so that new
innovations might also be portable. The lawyers saw urgency in making
UNIX legally stable; the engineers saw urgency in making UNIX
technically stable and compatible with itself, that is, to prevent the
forking of UNIX, the death knell for portability. The tension between
achieving legal stability of the object and promoting its technical
portability and stability is one that has repeated throughout the life
of UNIX and its derivatives&#8212;and that has ramifications in other
areas as well.
	</text>
</object>
<object id="384">
	<ocn>384</ocn>
	<text class="norm">
		The identity and boundaries of UNIX were thus intricately formed
through its sharing and distribution. Sharing produced its own form of
moral and technical order. Troubling questions emerged immediately:
were the versions that had been fixed, extended, and expanded still
UNIX, and hence still under the control of AT&amp;T? Or were the
differences great enough that something else (not-UNIX) was emerging?
If a tape full of fixes, contributed by non-Bell employees, was
circulated to people who had licensed UNIX, and those fixes changed the
system, was it still UNIX? Was it still UNIX in a legal sense or in a
technical sense or both? While these questions might seem relatively
scholastic, the history of the development of UNIX suggests something
far more interesting: just about every possible modification has been
made, legally and technically, but the concept of UNIX has remained
remarkably stable.
	</text>
</object>
<object id="385">
	<ocn>385</ocn>
	<text class="h5">
		Porting UNIX
	</text>
</object>
<object id="386">
	<ocn>386</ocn>
	<text class="norm">
		Technical portability accounts for only part of UNIX's success. As a
pedagogical resource, UNIX quickly became an indispensable tool for
academics around the world. As it was installed and improved, it was
taught and learned. The fact that UNIX spread first to university
computer-science departments, and not to businesses, government, or
nongovernmental organizations, meant that it also became part of the
core pedagogical practice of a generation of programmers and computer
scientists; over the course of the 1970s and 1980s, UNIX came to
exemplify the very concept of an operating system, especially
time-shared, multi-user operating systems. Two stories describe the
porting of UNIX from machines to minds and illustrate the practice as
it developed and how it intersected with the technical and legal
attempts to stabilize UNIX as an object: the story of John Lions's
Commentary on Unix 6th Edition and the story of Andrew Tanenbaum's
Minix.
	</text>
</object>
<object id="387">
	<ocn>387</ocn>
	<text class="norm">
		The development of a pedagogical UNIX lent a new stability to the
concept of UNIX as opposed to its stability as a body of source code or
as a legal entity. The porting of UNIX was so successful that even in
cases where a ported version of UNIX shares none of the same source
code as the original, it is still considered UNIX. The monstrous and
promiscuous nature of UNIX is most clear in the stories of Lions and
Tanenbaum, especially when contrasted with the commercial, legal, and
technical integrity of something like Microsoft Windows, which
generally exists in only a small number of forms (NT, ME, XP, 95, 98,
etc.), possessing carefully controlled source code, immured in legal
protection, and distributed only through sales and service packs to
customers or personal-computer manufacturers. While Windows is much
more widely used than UNIX, it is far from having become a paradigmatic
pedagogical object; its integrity is predominantly legal, not technical
or pedagogical. Or, in pedagogical terms, Windows is to fish as UNIX is
to fishing lessons.
	</text>
</object>
<object id="388">
	<ocn>388</ocn>
	<text class="norm">
		Lions's Commentary is also known as "the most photocopied document in
computer science." Lions was a researcher and senior lecturer at the
University of New South Wales in the early 1970s; after reading the
first paper by Ritchie and Thompson on UNIX, he convinced his
colleagues to purchase a license from AT&amp;T.<en>137</en> Lions, like
many researchers, was impressed by the quality of the system, and he
was, like all of the UNIX users of that period, intimately <sub>[pg
133]</sub> familiar with the UNIX source code&#8212;a necessity in
order to install, run, or repair it. Lions began using the system to
teach his classes on operating systems, and in the course of doing so
he produced a textbook of sorts, which consisted of the entire source
code of UNIX version 6 (V6), along with elaborate, line-by-line
commentary and explanation. The value of this textbook can hardly be
underestimated. Access to machines and software that could be used to
understand how a real system worked was very limited: "Real computers
with real operating systems were locked up in machine rooms and
committed to processing twenty four hours a day. UNIX changed
that."<en>138</en> Berny Goodheart, in an appreciation of Lions's
Commentary, reiterated this sense of the practical usefulness of the
source code and commentary: "It is important to understand the
significance of John's work at that time: for students studying
computer science in the 1970s, complex issues such as process
scheduling, security, synchronization, file systems and other concepts
were beyond normal comprehension and were extremely difficult to
teach&#8212;there simply wasn't anything available with enough
accessibility for students to use as a case study. Instead a student's
discipline in computer science was earned by punching holes in cards,
collecting fan-fold paper printouts, and so on. Basically, a computer
operating system in that era was considered to be a huge chunk of
inaccessible proprietary code."<en>139</en>
	</text>
	<endnote notenumber="137">
		<number>137</number>
		<note>
			Ken Thompson and Dennis Ritchie, "The Unix Operating System," Bell
Systems Technical Journal (1974).
		</note>
	</endnote>
	<endnote notenumber="138">
		<number>138</number>
		<note>
			Greg Rose, quoted in Lions, Commentary, n.p.
		</note>
	</endnote>
	<endnote notenumber="139">
		<number>139</number>
		<note>
			Lions, Commentary, n.p.
		</note>
	</endnote>
</object>
<object id="389">
	<ocn>389</ocn>
	<text class="norm">
		Lions's commentary was a unique document in the world of computer
science, containing a kind of key to learning about a central component
of the computer, one that very few people would have had access to in
the 1970s. It shows how UNIX was ported not only to machines (which
were scarce) but also to the minds of young researchers and student
programmers (which were plentiful). Several generations of both
academic computer scientists and students who went on to work for
computer or software corporations were trained on photocopies of UNIX
source code, with a whiff of toner and illicit circulation: a
distributed operating system in the textual sense.
	</text>
</object>
<object id="390">
	<ocn>390</ocn>
	<text class="norm">
		Unfortunately, Commentary was also legally restricted in its
distribution. AT&amp;T and Western Electric, in hopes that they could
maintain trade-secret status for UNIX, allowed only very limited
circulation of the book. At first, Lions was given permission to
distribute single copies only to people who already possessed a license
for UNIX V6; later Bell Labs itself would distribute Commentary
<sub>[pg 134]</sub> briefly, but only to licensed users, and not for
sale, distribution, or copying. Nonetheless, nearly everyone seems to
have possessed a dog-eared, nth-generation copy. Peter Reintjes writes,
"We soon came into possession of what looked like a fifth generation
photocopy and someone who shall remain nameless spent all night in the
copier room spawning a sixth, an act expressly forbidden by a carefully
worded disclaimer on the first page. Four remarkable things were
happening at the same time. One, we had discovered the first piece of
software that would inspire rather than annoy us; two, we had acquired
what amounted to a literary criticism of that computer software; three,
we were making the single most significant advancement of our education
in computer science by actually reading an entire operating system; and
four, we were breaking the law."<en>140</en>
	</text>
	<endnote notenumber="140">
		<number>140</number>
		<note>
			Ibid.
		</note>
	</endnote>
</object>
<object id="391">
	<ocn>391</ocn>
	<text class="norm">
		Thus, these generations of computer-science students and academics
shared a secret&#8212;a trade secret become open secret. Every student
who learned the essentials of the UNIX operating system from a
photocopy of Lions's commentary, also learned about AT&amp;T's attempt
to control its legal distribution on the front cover of their textbook.
The parallel development of photocopying has a nice resonance here;
together with home cassette taping of music and the introduction of the
video-cassette recorder, photocopying helped drive the changes to
copyright law adopted in 1976.
	</text>
</object>
<object id="392">
	<ocn>392</ocn>
	<text class="norm">
		Thirty years later, and long after the source code in it had been
completely replaced, Lions's Commentary is still widely admired by
geeks. Even though Free Software has come full circle in providing
students with an actual operating system that can be legally studied,
taught, copied, and implemented, the kind of "literary criticism" that
Lions's work represents is still extremely rare; even reading obsolete
code with clear commentary is one of the few ways to truly understand
the design elements and clever implementations that made the UNIX
operating system so different from its predecessors and even many of
its successors, few, if any of which have been so successfully ported
to the minds of so many students.
	</text>
</object>
<object id="393">
	<ocn>393</ocn>
	<text class="norm">
		Lions's Commentary contributed to the creation of a worldwide community
of people whose connection to each other was formed by a body of source
code, both in its implemented form and in its textual, photocopied
form. This nascent recursive public not only understood itself as
belonging to a technical elite which was constituted by its creation,
understanding, and promotion of a particular <sub>[pg 135]</sub>
technical tool, but also recognized itself as "breaking the law," a
community constituted in opposition to forms of power that governed the
circulation, distribution, modification, and creation of the very tools
they were learning to make as part of their vocation. The material
connection shared around the world by UNIX-loving geeks to their source
code is not a mere technical experience, but a social and legal one as
well.
	</text>
</object>
<object id="394">
	<ocn>394</ocn>
	<text class="norm">
		Lions was not the only researcher to recognize that teaching the source
code was the swiftest route to comprehension. The other story of the
circulation of source code concerns Andrew Tanenbaum, a well-respected
computer scientist and an author of standard textbooks on computer
architecture, operating systems, and networking.<en>141</en> In the
1970s Tanenbaum had also used UNIX as a teaching tool in classes at the
Vrije Universiteit, in Amsterdam. Because the source code was
distributed with the binary code, he could have his students explore
directly the implementations of the system, and he often used the
source code and the Lions book in his classes. But, according to his
Operating Systems: Design and Implementation (1987), "When AT&amp;T
released Version 7 [ca. 1979], it began to realize that UNIX was a
valuable commercial product, so it issued Version 7 with a license that
prohibited the source code from being studied in courses, in order to
avoid endangering its status as a trade secret. Many universities
complied by simply dropping the study of UNIX, and teaching only
theory" (13). For Tanenbaum, this was an unacceptable
alternative&#8212;but so, apparently, was continuing to break the law
by teaching UNIX in his courses. And so he proceeded to create a
completely new UNIX-like operating system that used not a single line
of AT&amp;T source code. He called his creation Minix. It was a
stripped-down version intended to run on personal computers (IBM PCs),
and to be distributed along with the textbook Operating Systems,
published by Prentice Hall.<en>142</en>
	</text>
	<endnote notenumber="141">
		<number>141</number>
		<note>
			Tanenbaum's two most famous textbooks are Operating Systems and
Computer Networks, which have seen three and four editions
respectively.
		</note>
	</endnote>
	<endnote notenumber="142">
		<number>142</number>
		<note>
			Tanenbaum was not the only person to follow this route. The other
acknowledged giant in the computer-science textbook world, Douglas
Comer, created Xinu and Xinu-PC (UNIX spelled backwards) in Operating
Systems Design in 1984.
		</note>
	</endnote>
</object>
<object id="395">
	<ocn>395</ocn>
	<text class="norm">
		Minix became as widely used in the 1980s as a teaching tool as Lions's
source code had been in the 1970s. According to Tanenbaum, the Usenet
group comp.os.minix had reached 40,000 members by the late 1980s, and
he was receiving constant suggestions for changes and improvements to
the operating system. His own commitment to teaching meant that he
incorporated few of these suggestions, an effort to keep the system
simple enough to be printed in a textbook and understood by
undergraduates. Minix <sub>[pg 136]</sub> was freely available as
source code, and it was a fully functioning operating system, even a
potential alternative to UNIX that would run on a personal computer.
Here was a clear example of the conceptual integrity of UNIX being
communicated to another generation of computer-science students:
Tanenbaum's textbook is not called "UNIX Operating Systems"&#8212;it is
called Operating Systems. The clear implication is that UNIX
represented the clearest example of the principles that should guide
the creation of any operating system: it was, for all intents and
purposes, state of the art even twenty years after it was first
conceived.
	</text>
</object>
<object id="396">
	<ocn>396</ocn>
	<text class="norm">
		Minix was not commercial software, but nor was it Free Software. It was
copyrighted and controlled by Tanenbaum's publisher, Prentice Hall.
Because it used no AT&amp;T source code, Minix was also legally
independent, a legal object of its own. The fact that it was intended
to be legally distinct from, yet conceptually true to UNIX is a clear
indication of the kinds of tensions that govern the creation and
sharing of source code. The ironic apotheosis of Minix as the
pedagogical gold standard for studying UNIX came in 1991-92, when a
young Linus Torvalds created a "fork" of Minix, also rewritten from
scratch, that would go on to become the paradigmatic piece of Free
Software: Linux. Tanenbaum's purpose for Minix was that it remain a
pedagogically useful operating system&#8212;small, concise, and
illustrative&#8212;whereas Torvalds wanted to extend and expand his
version of Minix to take full advantage of the kinds of hardware being
produced in the 1990s. Both, however, were committed to source-code
visibility and sharing as the swiftest route to complete comprehension
of operating-systems principles.
	</text>
</object>
<object id="397">
	<ocn>397</ocn>
	<text class="h5">
		Forking UNIX
	</text>
</object>
<object id="398">
	<ocn>398</ocn>
	<text class="norm">
		Tanenbaum's need to produce Minix was driven by a desire to share the
source code of UNIX with students, a desire AT&amp;T was manifestly
uncomfortable with and which threatened the trade-secret status of
their property. The fact that Minix might be called a fork of UNIX is a
key aspect of the political economy of operating systems and social
systems. Forking generally refers to the creation of new, modified
source code from an original base of source code, resulting in two
distinct programs with the same parent. Whereas the modification of an
engine results only in a modified engine, the <sub>[pg 137]</sub>
modification of source code implies differentiation and reproduction,
because of the ease with which it can be copied.
	</text>
</object>
<object id="399">
	<ocn>399</ocn>
	<text class="norm">
		How could Minix&#8212;a complete rewrite&#8212;still be considered the
same object? Considered solely from the perspective of trade-secret
law, the two objects were distinct, though from the perspective of
copyright there was perhaps a case for infringement, although AT&amp;T
did not rely on copyright as much as on trade secret. From a technical
perspective, the functions and processes that the software accomplishes
are the same, but the means by which they are coded to do so are
different. And from a pedagogical standpoint, the two are
identical&#8212;they exemplify certain core features of an operating
system (file-system structure, memory paging, process
management)&#8212;all the rest is optimization, or bells and whistles.
Understanding the nature of forking requires also that UNIX be
understood from a social perspective, that is, from the perspective of
an operating system created and modified by user-developers around the
world according to particular and partial demands. It forms the basis
for the emergence of a robust recursive public.
	</text>
</object>
<object id="400">
	<ocn>400</ocn>
	<text class="norm">
		One of the more important instances of the forking of UNIX's
perambulatory source code and the developing community of UNIX
co-developers is the story of the Berkeley Software Distribution and
its incorporation of the TCP/IP protocols. In 1975 Ken Thompson took a
sabbatical in his hometown of Berkeley, California, where he helped
members of the computer-science department with their installations of
UNIX, arriving with V6 and the "50 bug fixes" diff tape. Ken had begun
work on a compiler for the Pascal programming language that would run
on UNIX, and this work was taken up by two young graduate students:
Bill Joy and Chuck Hartley. (Joy would later co-found Sun Microsystems,
one of the most successful UNIX-based workstation companies in the
history of the industry.)
	</text>
</object>
<object id="401">
	<ocn>401</ocn>
	<text class="norm">
		Joy, above nearly all others, enthusiastically participated in the
informal distribution of source code. With a popular and well-built
Pascal system, and a new text editor called ex (later vi), he created
the Berkeley Software Distribution (BSD), a set of tools that could be
used in combination with the UNIX operating system. They were
extensions to the original UNIX operating system, but not a complete,
rewritten version that might replace it. By all accounts, Joy served as
a kind of one-man software-distribution house, making tapes and posting
them, taking orders and cashing checks&#8212;all in <sub>[pg 138]</sub>
addition to creating software.<en>143</en> UNIX users around the world
soon learned of this valuable set of extensions to the system, and
before long, many were differentiating between AT&amp;T UNIX and BSD
UNIX.
	</text>
	<endnote notenumber="143">
		<number>143</number>
		<note>
			McKusick, "Twenty Years of Berkeley Unix," 32.
		</note>
	</endnote>
</object>
<object id="402">
	<ocn>402</ocn>
	<text class="norm">
		According to Don Libes, Bell Labs allowed Berkeley to distribute its
extensions to UNIX so long as the recipients also had a license from
Bell Labs for the original UNIX (an arrangement similar to the one that
governed Lions's Commentary).<en>144</en> From about 1976 until about
1981, BSD slowly became an independent distribution&#8212;indeed, a
complete version of UNIX&#8212;well-known for the vi editor and the
Pascal compiler, but also for the addition of virtual memory and its
implementation on DEC's VAX machines.<en>145</en> It should be clear
that the unusual quasi-commercial status of AT&amp;T's UNIX allowed for
this situation in a way that a fully commercial computer corporation
would never have allowed. Consider, for instance, the fact that many
UNIX users&#8212;students at a university, for instance&#8212;could not
essentially know whether they were using an AT&amp;T product or
something called BSD UNIX created at Berkeley. The operating system
functioned in the same way and, except for the presence of copyright
notices that occasionally flashed on the screen, did not make any show
of asserting its brand identity (that would come later, in the 1980s).
Whereas a commercial computer manufacturer would have allowed something
like BSD only if it were incorporated into and distributed as a single,
marketable, and identifiable product with a clever name, AT&amp;T
turned something of a blind eye to the proliferation and spread of
AT&amp;T UNIX and the result were forks in the project: distinct bodies
of source code, each an instance of something called UNIX.
	</text>
	<endnote notenumber="144">
		<number>144</number>
		<note>
			Libes and Ressler, Life with UNIX, 16-17.
		</note>
	</endnote>
	<endnote notenumber="145">
		<number>145</number>
		<note>
			A recent court case between the Utah-based SCO&#8212;the current
owner of the legal rights to the original UNIX source code&#8212;and
IBM raised yet again the question of how much of the original UNIX
source code exists in the BSD distribution. SCO alleges that IBM (and
Linus Torvalds) inserted SCO-owned UNIX source code into the Linux
kernel. However, the incredibly circuitous route of the "original"
source code makes these claims hard to ferret out: it was developed at
Bell Labs, licensed to multiple universities, used as a basis for BSD,
sold to an earlier version of the company SCO (then known as the Santa
Cruz Operation), which created a version called Xenix in cooperation
with Microsoft. See the diagram by Eric L&#233;v&#233;nez at &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://www.levenez.com/unix/">http://www.levenez.com/unix/</link>&gt;.
For more detail on this case, see www.groklaw.com.
		</note>
	</endnote>
</object>
<object id="403">
	<ocn>403</ocn>
	<text class="norm">
		As BSD developed, it gained different kinds of functionality than the
UNIX from which it was spawned. The most significant development was
the inclusion of code that allowed it to connect computers to the
Arpanet, using the TCP/IP protocols designed by Vinton Cerf and Robert
Kahn. The TCP/IP protocols were a key feature of the Arpanet, overseen
by the Information Processing and Techniques Office (IPTO) of the
Defense Advanced Research Projects Agency (DARPA) from its inception in
1967 until about 1977. The goal of the protocols was to allow different
networks, each with its own machines and administrative boundaries, to
be connected to each other.<en>146</en> Although there is a common
heritage&#8212;in the form of J. C. R. Licklider&#8212;which ties the
imagination of the time-sharing operating <sub>[pg 139]</sub> system to
the creation of the "galactic network," the Arpanet initially developed
completely independent of UNIX.<en>147</en> As a time-sharing operating
system, UNIX was meant to allow the sharing of resources on a single
computer, whether mainframe or minicomputer, but it was not initially
intended to be connected to a network of other computers running UNIX,
as is the case today.<en>148</en> The goal of Arpanet, by contrast, was
explicitly to achieve the sharing of resources located on diverse
machines across diverse networks.
	</text>
	<endnote notenumber="146">
		<number>146</number>
		<note>
			See Vinton G. Cerf and Robert Kahn, "A Protocol for Packet Network
Interconnection." For the history, see Abbate, Inventing the Internet;
Norberg and O'Neill, A History of the Information Techniques Processing
Office. Also see chapters 1 and 5 herein for more detail on the role of
these protocols and the RFC process.
		</note>
	</endnote>
	<endnote notenumber="147">
		<number>147</number>
		<note>
			Waldrop, The Dream Machine, chaps. 5 and 6.
		</note>
	</endnote>
	<endnote notenumber="148">
		<number>148</number>
		<note>
			The exception being a not unimportant tool called Unix to Unix Copy
Protocol, or uucp, which was widely used to transmit data by phone and
formed the bases for the creation of the Usenet. See Hauben and Hauben,
Netizens.
		</note>
	</endnote>
</object>
<object id="404">
	<ocn>404</ocn>
	<text class="norm">
		To achieve the benefits of TCP/IP, the resources needed to be
implemented in all of the different operating systems that were
connected to the Arpanet&#8212;whatever operating system and machine
happened to be in use at each of the nodes. However, by 1977, the
original machines used on the network were outdated and increasingly
difficult to maintain and, according to Kirk McKusick, the greatest
expense was that of porting the old protocol software to new machines.
Hence, IPTO decided to pursue in part a strategy of achieving
coordination at the operating-system level, and they chose UNIX as one
of the core platforms on which to standardize. In short, they had seen
the light of portability. In about 1978 IPTO granted a contract to
Bolt, Beranek, and Newman (BBN), one of the original Arpanet
contractors, to integrate the TCP/IP protocols into the UNIX operating
system.
	</text>
</object>
<object id="405">
	<ocn>405</ocn>
	<text class="norm">
		But then something odd happened, according to Salus: "An initial
prototype was done by BBN and given to Berkeley. Bill [Joy] immediately
started hacking on it because it would only run an Ethernet at about
56K/sec utilizing 100% of the CPU on a 750. . . . Bill lobotomized the
code and increased its performance to on the order of 700KB/sec. This
caused some consternation with BBN when they came in with their &#8216;
finished' version, and Bill wouldn't accept it. There were battles for
years after, about which version would be in the system. The Berkeley
version ultimately won."<en>149</en>
	</text>
	<endnote notenumber="149">
		<number>149</number>
		<note>
			Salus, A Quarter Century of UNIX, 161.
		</note>
	</endnote>
</object>
<object id="406">
	<ocn>406</ocn>
	<text class="norm">
		Although it is not clear, it appears BBN intended to give Joy the code
in order to include it in his BSD version of UNIX for distribution, and
that Joy and collaborators intended to cooperate with Rob Gurwitz of
BBN on a final implementation, but Berkeley insisted on "improving" the
code to make it perform more to their needs, and BBN apparently
dissented from this.<en>150</en> One result of this scuffle between BSD
and BBN was a genuine fork: two bodies of code that did the same thing,
competing with each other to become the standard UNIX implementation of
TCP/IP. Here, then, was a <sub>[pg 140]</sub> case of sharing source
code that led to the creation of different versions of
software&#8212;sharing without collaboration. Some sites used the BBN
code, some used the Berkeley code.
	</text>
	<endnote notenumber="150">
		<number>150</number>
		<note>
			TCP/IP Digest 1.6 (11 November 1981) contains Joy's explanation of
Berkeley's intentions (Message-ID: <link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://groups.google.com/groups?selm=anews.aucbvax.5236">anews.aucbvax.5236</link>
).
		</note>
	</endnote>
</object>
<object id="407">
	<ocn>407</ocn>
	<text class="norm">
		Forking, however, does not imply permanent divergence, and the
continual improvement, porting, and sharing of software can have odd
consequences when forks occur. On the one hand, there are particular
pieces of source code: they must be identifiable and exact, and
prepended with a copyright notice, as was the case of the Berkeley
code, which was famously and vigorously policed by the University of
California regents, who allowed for a very liberal distribution of BSD
code on the condition that the copyright notice was retained. On the
other hand, there are particular named collections of code that work
together (e.g., UNIX&#8482;, or DARPA-approved UNIX, or later,
Certified Open Source [sm]) and are often identified by a trademark
symbol intended, legally speaking, to differentiate products, not to
assert ownership of particular instances of a product.
	</text>
</object>
<object id="408">
	<ocn>408</ocn>
	<text class="norm">
		The odd consequence is this: Bill Joy's specific TCP/IP code was
incorporated not only into BSD UNIX, but also into other versions of
UNIX, including the UNIX distributed by AT&amp;T (which had originally
licensed UNIX to Berkeley) with the Berkeley copyright notice removed.
This bizarre, tangled bank of licenses and code resulted in a famous
suit and countersuit between AT&amp;T and Berkeley, in which the
intricacies of this situation were sorted out.<en>151</en> An innocent
bystander, expecting UNIX to be a single thing, might be surprised to
find that it takes different forms for reasons that are all but
impossible to identify, but the cause of which is clear: different
versions of sharing in conflict with one another; different moral and
technical imaginations of order that result in complex entanglements of
value and code.
	</text>
	<endnote notenumber="151">
		<number>151</number>
		<note>
			See Andrew Leonard, "BSD Unix: Power to the People, from the Code,"
Salon, 16 May 2000, &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://archive.salon.com/tech/fsp/2000/05/16/chapter_2_part_one/">http://archive.salon.com/tech/fsp/2000/05/16/chapter_2_part_one/</link>&gt;.
		</note>
	</endnote>
</object>
<object id="409">
	<ocn>409</ocn>
	<text class="norm">
		The BSD fork of UNIX (and the subfork of TCP/IP) was only one of many
to come. By the early 1980s, a proliferation of UNIX forks had emerged
and would be followed shortly by a very robust commercialization. At
the same time, the circulation of source code started to slow, as
corporations began to compete by adding features and creating hardware
specifically designed to run UNIX (such as the Sun Sparc workstation
and the Solaris operating system, the result of Joy's commercialization
of BSD in the 1980s). The question of how to make all of these versions
work together eventually became the subject of the open-systems
discussions that would dominate the workstation and networking sectors
of the computer <sub>[pg 141]</sub> market from the early 1980s to
1993, when the dual success of Windows NT and the arrival of the
Internet into public consciousness changed the fortunes of the UNIX
industry.
	</text>
</object>
<object id="410">
	<ocn>410</ocn>
	<text class="norm">
		A second, and more important, effect of the struggle between BBN and
BSD was simply the widespread adoption of the TCP/IP protocols. An
estimated 98 percent of computer-science departments in the United
States and many such departments around the world incorporated the
TCP/IP protocols into their UNIX systems and gained instant access to
Arpanet.<en>152</en> The fact that this occurred when it did is
important: a few years later, during the era of the commercialization
of UNIX, these protocols might very well not have been widely
implemented (or more likely implemented in incompatible, nonstandard
forms) by manufacturers, whereas before 1983, university computer
scientists saw every benefit in doing so if it meant they could easily
connect to the largest single computer network on the planet. The
large, already functioning, relatively standard implementation of
TCP/IP on UNIX (and the ability to look at the source code) gave these
protocols a tremendous advantage in terms of their survival and success
as the basis of a global and singular network.
	</text>
	<endnote notenumber="152">
		<number>152</number>
		<note>
			Norberg and O'Neill, A History of the Information Techniques
Processing Office, 184-85. They cite Comer, Internetworking with
TCP/IP, 6 for the figure.
		</note>
	</endnote>
</object>
<object id="411">
	<ocn>411</ocn>
	<text class="h5">
		Conclusion
	</text>
</object>
<object id="412">
	<ocn>412</ocn>
	<text class="norm">
		The UNIX operating system is not just a technical achievement; it is
the creation of a set of norms for sharing source code in an unusual
environment: quasi-commercial, quasi-academic, networked, and
planetwide. Sharing UNIX source code has taken three basic forms:
porting source code (transferring it from one machine to another);
teaching source code, or "porting" it to students in a pedagogical
setting where the use of an actual working operating system vastly
facilitates the teaching of theory and concepts; and forking source
code (modifying the existing source code to do something new or
different). This play of proliferation and differentiation is essential
to the remarkably stable identity of UNIX, but that identity exists in
multiple forms: technical (as a functioning, self-compatible operating
system), legal (as a license-circumscribed version subject to
intellectual property and commercial law), and pedagogical (as a
conceptual exemplar, the paradigm of an operating system). Source code
shared in this manner is essentially unlike any other kind of <sub>[pg
142]</sub> source code in the world of computers, whether academic or
commercial. It raises troubling questions about standardization, about
control and audit, and about legitimacy that haunts not only UNIX but
the Internet and its various "open" protocols as well.
	</text>
</object>
<object id="413">
	<ocn>413</ocn>
	<text class="norm">
		Sharing source code in Free Software looks the way it does today
because of UNIX. But UNIX looks the way it does not because of the
inventive genius of Thompson and Ritchie, or the marketing and
management brilliance of AT&amp;T, but because sharing produces its own
kind of order: operating systems and social systems. The fact that
geeks are wont to speak of "the UNIX philosophy" means that UNIX is not
just an operating system but a way of organizing the complex relations
of life and work through technical means; a way of charting and
breaching the boundaries between the academic, the aesthetic, and the
commercial; a way of implementing ideas of a moral and technical order.
What's more, as source code comes to include more and more of the
activities of everyday communication and creation&#8212;as it comes to
replace writing and supplement thinking&#8212;the genealogy of its
portability and the history of its forking will illuminate the kinds of
order emerging in practices and technologies far removed from operating
systems&#8212;but tied intimately to the UNIX philosophy.
	</text>
</object>
<object id="414">
	<ocn>414</ocn>
	<text class="h4">
		5. Conceiving Open Systems
	</text>
</object>
<object id="415">
	<ocn>415</ocn>
	<text class="indent1">
		The great thing about standards is that there are so many to choose
from.<en>153</en>
	</text>
	<endnote notenumber="153">
		<number>153</number>
		<note>
			Quoted in Libes and Ressler, Life with UNIX, 67, and also in
Critchley and Batty, Open Systems, 17. I first heard it in an interview
with Sean Doyle in 1998.
		</note>
	</endnote>
</object>
<object id="416">
	<ocn>416</ocn>
	<text class="norm">
		Openness is an unruly concept. While free tends toward ambiguity (free
as in speech, or free as in beer?), open tends toward obfuscation.
Everyone claims to be open, everyone has something to share, everyone
agrees that being open is the obvious thing to do&#8212;after all,
openness is the other half of "open source"&#8212;but for all its
obviousness, being "open" is perhaps the most complex component of Free
Software. It is never quite clear whether being open is a means or an
end. Worse, the opposite of open in this case (specifically, "open
systems") is not closed, but "proprietary"&#8212;signaling the
complicated imbrication of the technical, the legal, and the
commercial.
	</text>
</object>
<object id="417">
	<ocn>417</ocn>
	<text class="norm">
		In this chapter I tell the story of the contest over the meaning of
"open systems" from 1980 to 1993, a contest to create a simultaneously
moral and technical infrastructure within the computer <sub>[pg
144]</sub> industry.<en>154</en> The infrastructure in question
includes technical components&#8212;the UNIX operating system and the
TCP/IP protocols of the Internet as open systems&#8212;but it also
includes "moral" components, including the demand for structures of
fair and open competition, antimonopoly and open markets, and
open-standards processes for high-tech networked computers and software
in the 1980s.<en>155</en> By moral, I mean imaginations of the proper
order of collective political and commercial action; referring to much
more than simply how individuals should act, moral signifies a vision
of how economy and society should be ordered collectively.
	</text>
	<endnote notenumber="154">
		<number>154</number>
		<note>
			Moral in this usage signals the "moral and social order" I explored
through the concept of social imaginaries in chapter 1. Or, in the
Scottish Enlightenment sense of Adam Smith, it points to the right
organization and relations of exchange among humans.
		</note>
	</endnote>
	<endnote notenumber="155">
		<number>155</number>
		<note>
			There is, of course, a relatively robust discourse of open systems
in biology, sociology, systems theory, and cybernetics; however, that
meaning of open systems is more or less completely distinct from what
openness and open systems came to mean in the computer industry in the
period book-ended by the arrivals of the personal computer and the
explosion of the Internet (ca. 1980-93). One relevant overlap between
these two meanings can be found in the work of Carl Hewitt at the MIT
Media Lab and in the interest in "agorics" taken by K. Eric Drexler,
Bernardo Huberman, and Mark S. Miller. See Huberman, The Ecology of
Computation.
		</note>
	</endnote>
</object>
<object id="418">
	<ocn>418</ocn>
	<text class="norm">
		The open-systems story is also a story of the blind spot of open
systems&#8212;in that blind spot is intellectual property. The story
reveals a tension between incompatible moral-technical orders: on the
one hand, the promise of multiple manufacturers and corporations
creating interoperable components and selling them in an open,
heterogeneous market; on the other, an intellectual-property system
that encouraged jealous guarding and secrecy, and granted monopoly
status to source code, designs, and ideas in order to differentiate
products and promote competition. The tension proved irresolvable:
without shared source code, for instance, interoperable operating
systems are impossible. Without interoperable operating systems,
internetworking and portable applications are impossible. Without
portable applications that can run on any system, open markets are
impossible. Without open markets, monopoly power reigns.
	</text>
</object>
<object id="419">
	<ocn>419</ocn>
	<text class="norm">
		Standardization was at the heart of the contest, but by whom and by
what means was never resolved. The dream of open systems, pursued in an
entirely unregulated industry, resulted in a complicated experiment in
novel forms of standardization and cooperation. The creation of a
"standard" operating system based on UNIX is the story of a failure, a
kind of "figuring out" gone haywire, which resulted in huge consortia
of computer manufacturers attempting to work together and compete with
each other at the same time. Meanwhile, the successful creation of a
"standard" networking protocol&#8212;known as the Open Systems
Interconnection Reference Model (OSI)&#8212;is a story of failure that
hides a larger success; OSI was eclipsed in the same period by the
rapid and ad hoc adoption of the Transmission Control Protocol/Internet
Protocol (TCP/IP), which used a radically different standardization
process and which succeeded for a number of surprising reasons,
allowing the Internet <sub>[pg 145]</sub> to take the form it did in
the 1990s and ultimately exemplifying the moral-technical imaginary of
a recursive public&#8212;and one at the heart of the practices of Free
Software.
	</text>
</object>
<object id="420">
	<ocn>420</ocn>
	<text class="norm">
		The conceiving of openness, which is the central plot of these two
stories, has become an essential component of the contemporary practice
and power of Free Software. These early battles created a kind of
widespread readiness for Free Software in the 1990s, a recognition of
Free Software as a removal of open systems' blind spot, as much as an
exploitation of its power. The geek ideal of openness and a
moral-technical order (the one that made Napster so significant an
event) was forged in the era of open systems; without this concrete
historical conception of how to maintain openness in technical and
moral terms, the recursive public of geeks would be just another
hierarchical closed organization&#8212;a corporation
manqu&#233;&#8212;and not an independent public serving as a check on
the kinds of destructive power that dominated the open-systems contest.
	</text>
</object>
<object id="421">
	<ocn>421</ocn>
	<text class="h5">
		Hopelessly Plural
	</text>
</object>
<object id="422">
	<ocn>422</ocn>
	<text class="norm">
		Big iron, silos, legacy systems, turnkey systems, dinosaurs,
mainframes: with the benefit of hindsight, the computer industry of the
1960s to the 1980s appears to be backward and closed, to have literally
painted itself into a corner, as an early Intel advertisement suggests
(figure 3). Contemporary observers who show disgust and impatience with
the form that computers took in this era are without fail supporters of
open systems and opponents of proprietary systems that "lock in"
customers to specific vendors and create artificial demands for
support, integration, and management of resources. Open systems (were
it allowed to flourish) would solve all these problems.
	</text>
</object>
<object id="423">
	<ocn>423</ocn>
	<text class="norm">
		Given the promise of a "general-purpose computer," it should seem
ironic at best that open systems needed to be created. But the
general-purpose computer never came into being. We do not live in the
world of The Computer, but in a world of computers: myriad,
incompatible, specific machines. The design of specialized machines (or
"architectures") was, and still is, key to a competitive industry in
computers. It required CPUs and components and associated software that
could be clearly qualified and marketed <sub>[pg 146]</sub> <sub>[pg
147]</sub> as distinct products: the DEC PDP-11 or the IBM 360 or the
CDC 6600. On the Fordist model of automobile production, the computer
industry's mission was to render desired functions (scientific
calculation, bookkeeping, reservations management) in a large box with
a button on it (or a very large number of buttons on increasingly
smaller boxes). Despite the theoretical possibility, such computers
were not designed to do anything, but, rather, to do specific kinds of
calculations exceedingly well. They were objects customized to
particular markets.
	</text>
</object>
<object id="424">
	<ocn>424</ocn>
	<text class="norm">
		<image xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:actuate="onLoad" xlink:show="embed"
xlink:href="../_sisu/image/2bits_05_03-100.png" width="408"
height="640" />[2bits_05_03-100.png] <en>*3</en>
	</text>
	<endnote symbol="*3">
		<symbol>*3</symbol>
		<note>
			Open systems is the solution to painting yourself into a corner.
Intel advertisement, Wall Street Journal, 30 May 1984.
		</note>
	</endnote>
</object>
<object id="425">
	<ocn>425</ocn>
	<text class="norm">
		The marketing strategy was therefore extremely stable from about 1955
to about 1980: identify customers with computing needs, build a
computer to serve them, provide them with all of the equipment,
software, support, or peripherals they need to do the job&#8212;and
charge a large amount. Organizationally speaking, it was an industry
dominated by "IBM and the seven dwarfs": Hewlett-Packard, Honeywell,
Control Data, General Electric, NCR, RCA, Univac, and Burroughs, with a
few upstarts like DEC in the wings.
	</text>
</object>
<object id="426">
	<ocn>426</ocn>
	<text class="norm">
		By the 1980s, however, a certain inversion had happened. Computers had
become smaller and faster; there were more and more of them, and it was
becoming increasingly clear to the "big iron" manufacturers that what
was most valuable to users was the information they generated, not the
machines that did the generating. Such a realization, so the story
goes, leads to a demand for interchangeability, interoperability,
information sharing, and networking. It also presents the nightmarish
problems of conversion between a bewildering, heterogeneous, and
rapidly growing array of hardware, software, protocols, and systems. As
one conference paper on the subject of evaluating open systems put it,
"At some point a large enterprise will look around and see a huge
amount of equipment and software that will not work together. Most
importantly, the information stored on these diverse platforms is not
being shared, leading to unnecessary duplication and lost
profit."<en>156</en>
	</text>
	<endnote notenumber="156">
		<number>156</number>
		<note>
			Keves, "Open Systems Formal Evaluation Process," 87.
		</note>
	</endnote>
</object>
<object id="427">
	<ocn>427</ocn>
	<text class="norm">
		Open systems emerged in the 1980s as the name of the solution to this
problem: an approach to the design of systems that, if all participants
were to adopt it, would lead to widely interoperable, integrated
machines that could send, store, process, and receive the user's
information. In marketing and public-relations terms, it would provide
"seamless integration."
	</text>
</object>
<object id="428">
	<ocn>428</ocn>
	<text class="norm">
		In theory, open systems was simply a question of standards adoption.
For instance, if all the manufacturers of UNIX systems could <sub>[pg
148]</sub> be convinced to adopt the same basic standard for the
operating system, then seamless integration would naturally follow as
all the various applications could be written once to run on any
variant UNIX system, regardless of which company made it. In reality,
such a standard was far from obvious, difficult to create, and even
more difficult to enforce. As such, the meaning of open systems was
"hopelessly plural," and the term came to mean an incredibly diverse
array of things.
	</text>
</object>
<object id="429">
	<ocn>429</ocn>
	<text class="norm">
		"Openness" is precisely the kind of concept that wavers between end and
means. Is openness good in itself, or is openness a means to achieve
something else&#8212;and if so what? Who wants to achieve openness, and
for what purpose? Is openness a goal? Or is it a means by which a
different goal&#8212;say, "interoperability" or "integration"&#8212;is
achieved? Whose goals are these, and who sets them? Are the goals of
corporations different from or at odds with the goals of university
researchers or government officials? Are there large central visions to
which the activities of all are ultimately subordinate?
	</text>
</object>
<object id="430">
	<ocn>430</ocn>
	<text class="norm">
		Between 1980 and 1993, no person or company or computer industry
consortium explicitly set openness as the goal that organizations,
corporations, or programmers should aim at, but, by the same token,
hardly anyone dissented from the demand for openness. As such, it
appears clearly as a kind of cultural imperative, reflecting a
longstanding social imaginary with roots in liberal democratic notions,
versions of a free market and ideals of the free exchange of knowledge,
but confronting changed technical conditions that bring the moral ideas
of order into relief, and into question.
	</text>
</object>
<object id="431">
	<ocn>431</ocn>
	<text class="norm">
		In the 1980s everyone seemed to want some kind of openness, whether
among manufacturers or customers, from General Motors to the armed
forces.<en>157</en> The debates, both rhetorical and technical, about
the meaning of open systems have produced a slough of writings, largely
directed at corporate IT managers and CIOs. For instance, Terry A.
Critchley and K. C. Batty, the authors of Open Systems: The Reality
(1993), claim to have collected over a hundred definitions of open
systems. The definitions stress different aspects&#8212;from
interoperability of heterogeneous machines, to compatibility of
different applications, to portability of operating systems, to
legitimate standards with open-interface definitions&#8212;including
those that privilege ideologies of a free market, as does Bill Gates's
definition: "There's nothing more open than the PC market. . . .
[U]sers can choose the latest and greatest software." The range
<sub>[pg 149]</sub> of meanings was huge and oriented along multiple
axes: what, to whom, how, and so on. Open systems could mean that
source code was open to view or that only the specifications or
interfaces were; it could mean "available to certain third parties" or
"available to everyone, including competitors"; it could mean
self-publishing, well-defined interfaces and application programming
interfaces (APIs), or it could mean sticking to standards set by
governments and professional societies. To cynics, it simply meant that
the marketing department liked the word open and used it a lot.
	</text>
	<endnote notenumber="157">
		<number>157</number>
		<note>
			General Motors stirred strong interest in open systems by creating,
in 1985, its Manufacturing Automation Protocol (MAP), which was built
on UNIX. At the time, General Motors was the second-largest purchaser
of computer equipment after the government. The Department of Defense
and the U.S. Air Force also adopted and required POSIX-compliant UNIX
systems early on.
		</note>
	</endnote>
</object>
<object id="432">
	<ocn>432</ocn>
	<text class="norm">
		One part of the definition, however, was both consistent and extremely
important: the opposite of an "open system" was not a "closed system"
but a "proprietary system." In industries other than networking and
computing the word proprietary will most likely have a positive
valence, as in "our exclusive proprietary technology." But in the
context of computers and networks such a usage became anathema in the
1980s and 1990s; what customers reportedly wanted was a system that
worked nicely with other systems, and that system had to be by
definition open since no single company could provide all of the
possible needs of a modern business or government agency. And even if
it could, it shouldn't be allowed to. For instance, "In the beginning
was the word and the word was &#8216; proprietary.' IBM showed the way,
purveying machines that existed in splendid isolation. They could not
be operated using programs written for any other computer; they could
not communicate with the machines of competitors. If your company
started out buying computers of various sizes from the International
Business Machines Corporation because it was the biggest and best, you
soon found yourself locked as securely to Big Blue as a manacled wretch
in a medieval dungeon. When an IBM rival unveiled a technologically
advanced product, you could only sigh; it might be years before the new
technology showed up in the IBM line."<en>158</en>
	</text>
	<endnote notenumber="158">
		<number>158</number>
		<note>
			Paul Fusco, "The Gospel According to Joy," New York Times, 27 March
1988, Sunday Magazine, 28.
		</note>
	</endnote>
</object>
<object id="433">
	<ocn>433</ocn>
	<text class="norm">
		With the exception of IBM (and to some extent its closest competitors:
Hewlett-Packard, Burroughs, and Unisys), computer corporations in the
1980s sought to distance themselves from such "medieval" proprietary
solutions (such talk also echoes that of usable pasts of the Protestant
Reformation often used by geeks). New firms like Sun and Apollo
deliberately berated the IBM model. Bill Joy reportedly called one of
IBM's new releases in the 1980s a "grazing dinosaur &#8216; with a
truck outside pumping its bodily fluids through it.'"<en>159</en>
	</text>
	<endnote notenumber="159">
		<number>159</number>
		<note>
			"Dinosaur" entry, The Jargon File, &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://catb.org/jargon/html/D/dinosaur.html">http://catb.org/jargon/html/D/dinosaur.html</link>&gt;.
		</note>
	</endnote>
</object>
<object id="434">
	<ocn>434</ocn>
	<text class="norm">
		Open systems was never a simple solution though: all that complexity in
hardware, software, components, and peripherals could only be solved by
pushing hard for standards&#8212;even for a single standard. Or, to put
it differently, during the 1980s, everyone agreed that open systems was
a great idea, but no one agreed on which open systems. As one of the
anonymous speakers in Open Systems: The Reality puts it, "It took me a
long time to understand what (the industry) meant by open vs.
proprietary, but I finally figured it out. From the perspective of any
one supplier, open meant &#8216; our products.' Proprietary meant
&#8216; everyone else's products.'"<en>160</en>
	</text>
	<endnote notenumber="160">
		<number>160</number>
		<note>
			Crichtley and Batty, Open Systems, 10.
		</note>
	</endnote>
</object>
<object id="435">
	<ocn>435</ocn>
	<text class="norm">
		For most supporters of open systems, the opposition between open and
proprietary had a certain moral force: it indicated that corporations
providing the latter were dangerously close to being evil, immoral,
perhaps even criminal monopolists. Adrian Gropper and Sean Doyle, the
principals in Amicas, an Internet teleradiology company, for instance,
routinely referred to the large proprietary healthcare-information
systems they confronted in these terms: open systems are the way of
light, not dark. Although there are no doubt arguments for closed
systems&#8212;security, privacy, robustness, control&#8212;the demand
for interoperability does not mean that such closure will be
sacrificed.<en>161</en> Closure was also a choice. That is, open
systems was an issue of sovereignty, involving the right, in a moral
sense, of a customer to control a technical order hemmed in by firm
standards that allowed customers to combine a number of different
pieces of hardware and software purchased in an open market and to
control the configuration themselves&#8212;not enforced openness, but
the right to decide oneself on whether and how to be open or closed.
	</text>
	<endnote notenumber="161">
		<number>161</number>
		<note>
			An excellent counterpoint here is Paul Edwards's The Closed World,
which clearly demonstrates the appeal of a thoroughly and
hierarchically controlled system such as the Semi-Automated Ground
Environment (SAGE) of the Department of Defense against the emergence
of more "green world" models of openness.
		</note>
	</endnote>
</object>
<object id="436">
	<ocn>436</ocn>
	<text class="norm">
		The open-systems idea of moral order conflicts, however, with an idea
of moral order represented by intellectual property: the right, encoded
in law, to assert ownership over and control particular bits of source
code, software, and hardware. The call for and the market in open
systems were never imagined as being opposed to intellectual property
as such, even if the opposition between open and proprietary seemed to
indicate a kind of subterranean recognition of the role of intellectual
property. The issue was never explicitly broached. Of the hundred
definitions in Open Systems, only one definition comes close to
including legal issues: "Speaker at Interop '90 (paraphrased and maybe
apocryphal): &#8216; If you ask to gain access to a technology and the
response you get back is a price list, then <sub>[pg 151]</sub> that
technology is "open." If what you get back is a letter from a lawyer,
then it's not "open."'"<en>162</en>
	</text>
	<endnote notenumber="162">
		<number>162</number>
		<note>
			Crichtley and Batty, Open Systems, 13.
		</note>
	</endnote>
</object>
<object id="437">
	<ocn>437</ocn>
	<text class="norm">
		Openness here is not equated with freedom to copy and modify, but with
the freedom to buy access to any aspect of a system without signing a
contract, a nondisclosure agreement, or any other legal document
besides a check. The ground rules of competition are unchallenged: the
existing system of intellectual property&#8212;a system that was
expanded and strengthened in this period&#8212;was a sine qua non of
competition.
	</text>
</object>
<object id="438">
	<ocn>438</ocn>
	<text class="norm">
		Openness understood in this manner means an open market in which it is
possible to buy standardized things which are neither obscure nor
secret, but can be examined and judged&#8212;a "commodity" market,
where products have functions, where quality is comparable and forms
the basis for vigorous competition. What this notion implies is freedom
from monopoly control by corporations over products, a freedom that is
nearly impossible to maintain when the entire industry is structured
around the monopoly control of intellectual property through trade
secret, patent, or copyright. The blind spot hides the contradiction
between an industry imagined on the model of manufacturing distinct and
tangible products, and the reality of an industry that wavers somewhere
between service and product, dealing in intangible intellectual
property whose boundaries and identity are in fact defined by how they
are exchanged, circulated, and shared, as in the case of the
proliferation and differentiation of the UNIX operating system.
	</text>
</object>
<object id="439">
	<ocn>439</ocn>
	<text class="norm">
		There was no disagreement about the necessity of intellectual property
in the computer industry of the 1980s, and there was no perceived
contradiction in the demands for openness. Indeed, openness could only
make sense if it were built on top of a stable system of intellectual
property that allowed competitors to maintain clear definitions of the
boundaries of their products. But the creation of interoperable
components seemed to demand a relaxation of the secrecy and guardedness
necessary to "protect" intellectual property. Indeed, for some
observers, the problem of openness created the opportunity for the
worst kinds of cynical logic, as in this example from Regis McKenna's
Who's Afraid of Big Blue?
	</text>
</object>
<object id="440">
	<ocn>440</ocn>
	<text class="indent1">
		Users want open environments, so the vendors had better comply. In
fact, it is a good idea to support new standards early. That way, you
can help control the development of standards. Moreover, you can
<sub>[pg 152]</sub> take credit for driving the standard. Supporting
standards is a way to demonstrate that you're on the side of users. On
the other hand, companies cannot compete on the basis of standards
alone. Companies that live by standards can die by standards. Other
companies, adhering to the same standards, could win on the basis of
superior manufacturing technology. If companies do nothing but adhere
to standards, then all computers will become commodities, and nobody
will be able to make any money. Thus, companies must keep something
proprietary, something to differentiate their products.<en>163</en>
	</text>
	<endnote notenumber="163">
		<number>163</number>
		<note>
			McKenna, Who's Afraid of Big Blue? 178, emphasis added. McKenna
goes on to suggest that computer companies can differentiate themselves
by adding services, better interfaces, or higher
reliability&#8212;ironically similar to arguments that the Open Source
Initiative would make ten years later.
		</note>
	</endnote>
</object>
<object id="441">
	<ocn>441</ocn>
	<text class="norm">
		By such an account, open systems would be tantamount to economic
regression, a state of pure competition on the basis of manufacturing
superiority, and not on the basis of the competitive advantage granted
by the monopoly of intellectual property, the clear hallmark of a
high-tech industry.<en>164</en> It was an irresolvable tension between
the desire for a cooperative, market-based infrastructure and the
structure of an intellectual-property system ill-suited to the
technical realities within which companies and customers
operated&#8212;a tension revealing the reorientation of knowledge and
power with respect to creation, dissemination, and modification of
knowledge.
	</text>
	<endnote notenumber="164">
		<number>164</number>
		<note>
			Richard Stallman, echoing the image of medieval manacled wretches,
characterized the blind spot thus: "Unix does not give the user any
more legal freedom than Windows does. What they mean by &#8216; open
systems' is that you can mix and match components, so you can decide to
have, say, a Sun chain on your right leg and some other company's chain
on your left leg, and maybe some third company's chain on your right
arm, and this is supposed to be better than having to choose to have
Sun chains on all your limbs, or Microsoft chains on all your limbs.
You know, I don't care whose chains are on each limb. What I want is
not to be chained by anyone" ("Richard Stallman: High School Misfit,
Symbol of Free Software, MacArthur-certified Genius," interview by
Michael Gross, Cambridge, Mass., 1999, 5, &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://www.mgross.com/MoreThgsChng/interviews/stallman1.html)">http://www.mgross.com/MoreThgsChng/interviews/stallman1.html)</link>&gt;.
		</note>
	</endnote>
</object>
<object id="442">
	<ocn>442</ocn>
	<text class="norm">
		From the perspective of intellectual property, ideas, designs, and
source code are everything&#8212;if a company were to release the
source code, and allow other vendors to build on it, then what exactly
would they be left to sell? Open systems did not mean anything like
free, open-source, or public-domain computing. But the fact that
competition required some form of collaboration was obvious as well:
standard software and network systems were needed; standard markets
were needed; standard norms of innovation within the constraints of
standards were needed. In short, the challenge was not just the
creation of competitive products but the creation of a standard
infrastructure, dealing with the technical questions of availability,
modifiability, and reusability of components, and the moral questions
of the proper organization of competition and collaboration across
diverse domains: engineers, academics, the computer industry, and the
industries it computerized. What follows is the story of how UNIX
entered the open-systems fray, a story in which the tension between the
conceiving of openness and the demands of intellectual property is
revealed.
	</text>
</object>
<object id="443">
	<ocn>443</ocn>
	<text class="h5">
		Open Systems One: Operating Systems
	</text>
</object>
<object id="444">
	<ocn>444</ocn>
	<text class="norm">
		In 1980 UNIX was by all accounts the most obvious choice for a standard
operating system for a reason that seemed simple at the outset: it ran
on more than one kind of hardware. It had been installed on DEC
machines and IBM machines and Intel processors and Motorola
processors&#8212;a fact exciting to many professional programmers,
university computer scientists, and system administrators, many of whom
also considered UNIX to be the best designed of the available operating
systems.
	</text>
</object>
<object id="445">
	<ocn>445</ocn>
	<text class="norm">
		There was a problem, however (there always is): UNIX belonged to
AT&amp;T, and AT&amp;T had licensed it to multiple manufacturers over
the years, in addition to allowing the source code to circulate more or
less with abandon throughout the world and to be ported to a wide
variety of different machine architectures. Such proliferation, albeit
haphazard, was a dream come true: a single, interoperable operating
system running on all kinds of hardware. Unfortunately, proliferation
would also undo that dream, because it meant that as the markets for
workstations and operating systems heated up, the existing versions of
UNIX hardened into distinct and incompatible versions with different
features and interfaces. By the mid 1980s, there were multiple
competing efforts to standardize UNIX, an endeavour that eventually
went haywire, resulting in the so-called UNIX wars, in which "gangs" of
vendors (some on both sides of the battle) teamed up to promote
competing standards. The story of how this happened is instructive, for
it is a story that has been reiterated several times in the computer
industry.<en>165</en>
	</text>
	<endnote notenumber="165">
		<number>165</number>
		<note>
			A similar story can be told about the emergence, in the late 1960s
and early 1970s, of manufacturers of "plug-compatible" devices,
peripherals that plugged into IBM machines (see Takahashi, "The Rise
and Fall of the Plug Compatible Manufacturers"). Similarly, in the
1990s the story of browser compatibility and the World Wide Web
Consortium (W3C) standards is another recapitulation.
		</note>
	</endnote>
</object>
<object id="446">
	<ocn>446</ocn>
	<text class="norm">
		As a hybrid commercial-academic system, UNIX never entered the market
as a single thing. It was licensed in various ways to different people,
both academic and commercial, and contained additions and tools and
other features that may or may not have originated at (or been returned
to) Bell Labs. By the early 1980s, the Berkeley Software Distribution
was in fact competing with the AT&amp;T version, even though BSD was a
sublicensee&#8212;and it was not the only one. By the late 1970s and
early 1980s, a number of corporations had licensed UNIX from AT&amp;T
for use on new machines. Microsoft licensed it (and called it Xenix,
rather than licensing the name UNIX as well) to be installed on
Intel-based machines. IBM, Unisys, Amdahl, Sun, DEC, and
Hewlett-Packard all followed suit and <sub>[pg 154]</sub> created their
own versions and names: HP-UX, A/UX, AIX, Ultrix, and so on. Given the
ground rules of trade secrecy and intellectual property, each of these
licensed versions needed to be made legally distinct&#8212;if they were
to compete with each other. Even if "UNIX" remained conceptually pure
in an academic or pedagogical sense, every manufacturer would
nonetheless have to tweak, to extend, to optimize in order to
differentiate. After all, "if companies do nothing but adhere to
standards, then all computers will become commodities, and nobody will
be able to make any money."<en>166</en>
	</text>
	<endnote notenumber="166">
		<number>166</number>
		<note>
			McKenna, Who's Afraid of Big Blue? 178.
		</note>
	</endnote>
</object>
<object id="447">
	<ocn>447</ocn>
	<text class="norm">
		It was thus unlikely that any of these corporations would contribute
the changes they made to UNIX back into a common pool, and certainly
not back to AT&amp;T which subsequent to the 1984 divestiture finally
released their own commercial version of UNIX, called UNIX System V.
Very quickly, the promising "open" UNIX of the 1970s became a slough of
alternative operating systems, each incompatible with the next thanks
to the addition of market-differentiating features and
hardware-specific tweaks. According to Pamela Gray, "By the mid-1980s,
there were more than 100 versions in active use" centered around the
three market leaders, AT&amp;T's System V, Microsoft/SCO Xenix, and the
BSD.<en>167</en> By 1984, the differences in systems had become
significant&#8212;as in the case of the BSD additions of the TCP/IP
protocols, the vi editor, and the Pascal compiler&#8212;and created not
only differentiation in terms of quality but also incompatibility at
both the software and networking levels.
	</text>
	<endnote notenumber="167">
		<number>167</number>
		<note>
			Pamela Gray, Open Systems.
		</note>
	</endnote>
</object>
<object id="448">
	<ocn>448</ocn>
	<text class="norm">
		Different systems of course had different user communities, based on
who was the customer of whom. Eric Raymond suggests that in the
mid-1980s, independent hackers, programmers, and computer scientists
largely followed the fortunes of BSD: "The divide was roughly between
longhairs and shorthairs; programmers and technical people tended to
line up with Berkeley and BSD, more business-oriented types with
AT&amp;T and System V. The longhairs, repeating a theme from Unix's
early days ten years before, liked to see themselves as rebels against
a corporate empire; one of the small companies put out a poster showing
an X-wing-like space fighter marked "BSD" speeding away from a huge
AT&amp;T &#8216; death star' logo left broken and in
flames."<en>168</en>
	</text>
	<endnote notenumber="168">
		<number>168</number>
		<note>
			Eric Raymond, "Origins and History of Unix, 1969-1995," The Art of
UNIX Programming, &lt;<link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://www.faqs.org/docs/artu/ch02s01.html#id2880014">http://www.faqs.org/docs/artu/ch02s01.html#id2880014</link>&gt;.
		</note>
	</endnote>
</object>
<object id="449">
	<ocn>449</ocn>
	<text class="norm">
		So even though UNIX had become the standard operating system of choice
for time-sharing, multi-user, high-performance computers by the
mid-1980s, there was no such thing as UNIX. Competitors <sub>[pg
155]</sub> in the UNIX market could hardly expect the owner of the
system, AT&amp;T, to standardize it and compete with them at the same
time, and the rest of the systems were in some legal sense still
derivations from the original AT&amp;T system. Indeed, in its licensing
pamphlets, AT&amp;T even insisted that UNIX was not a noun, but an
adjective, as in "the UNIX system."<en>169</en>
	</text>
	<endnote notenumber="169">
		<number>169</number>
		<note>
			Libes and Ressler, Life with UNIX, 22. Also noted in Tanenbaum,
"The UNIX Marketplace in 1987," 419.
		</note>
	</endnote>
</object>
<object id="450">
	<ocn>450</ocn>
	<text class="norm">
		The dawning realization that the proliferation of systems was not only
spreading UNIX around the world but also spreading it thin and breaking
it apart led to a series of increasingly startling and high-profile
attempts to "standardize" UNIX. Given that the three major branches
(BSD, which would become the industry darling as Sun's Solaris
operating system; Microsoft, and later SCO Xenix; and AT&amp;T's System
V) all emerged from the same AT&amp;T and Berkeley work done largely by
Thompson, Ritchie, and Joy, one would think that standardization would
be a snap. It was anything but.
	</text>
</object>
<object id="451">
	<ocn>451</ocn>
	<text class="h5">
		Figuring Out Goes Haywire
	</text>
</object>
<object id="452">
	<ocn>452</ocn>
	<text class="norm">
		Figuring out the moral and technical order of open systems went haywire
around 1986-88, when there were no fewer than four competing
international standards, represented by huge consortia of computer
manufacturers (many of whom belonged to multiple consortia): POSIX, the
X/Open consortium, the Open Software Foundation, and UNIX
International. The blind spot of open systems had much to do with this
crazy outcome: academics, industry, and government could not find ways
to agree on standardization. One goal of standardization was to afford
customers choice; another was to allow competition unconstrained by
"artificial" means. A standard body of source code was impossible; a
standard "interface definition" was open to too much interpretation;
government and academic standards were too complex and expensive; no
particular corporation's standard could be trusted (because they could
not be trusted to reveal it in advance of their own innovations); and
worst of all, customers kept buying, and vendors kept shipping, and the
world was increasingly filled with diversity, not standardization.
	</text>
</object>
<object id="453">
	<ocn>453</ocn>
	<text class="norm">
		UNIX proliferated quickly because of porting, leading to multiple
instances of an operating system with substantially similar source code
shared by academics and licensed by AT&amp;T. But it differentiated
<sub>[pg 156]</sub> just as quickly because of forking, as particular
features were added to different ports. Some features were
reincorporated into the "main" branch&#8212;the one Thompson and
Ritchie worked on&#8212;but the bulk of these mutations spread in a
haphazard way, shared through users directly or implemented in newly
formed commercial versions. Some features were just that, features, but
others could extend the system in ways that might make an application
possible on one version, but not on another.
	</text>
</object>
<object id="454">
	<ocn>454</ocn>
	<text class="norm">
		The proliferation and differentiation of UNIX, the operating system,
had peculiar effects on the emerging market for UNIX, the product:
technical issues entailed design and organizational issues. The
original UNIX looked the way it did because of the very peculiar
structure of the organization that created and sustained UNIX: Bell
Labs and the worldwide community of users and developers. The newly
formed competitors, conceiving of UNIX as a product distinct from the
original UNIX, adopted it precisely because of its portability and
because of the promise of open systems as an alternative to "big iron"
mainframes. But as UNIX was funneled into existing corporations with
their own design and organizational structures, it started to become
incompatible with itself, and the desire for competition in open
systems necessitated efforts at UNIX standardization.
	</text>
</object>
<object id="455">
	<ocn>455</ocn>
	<text class="norm">
		The first step in the standardization of open systems and UNIX was the
creation of what was called an "interface definition," a standard that
enumerated the minimum set of functions that any version of UNIX should
support at the interface level, meaning that any programmer who wrote
an application could expect to interact with any version of UNIX on any
machine in the same way and get the same response from the machine
(regardless of the specific implementation of the operating system or
the source code that was used). Interface definitions, and extensions
to them, were ideally to be published and freely available.
	</text>
</object>
<object id="456">
	<ocn>456</ocn>
	<text class="norm">
		The interface definition was a standard that emphasized portability,
not at the source-code or operating-system level, but at the
application level, allowing applications built on any version of UNIX
to be installed and run on any other. The push for such a standard came
first from a UNIX user group founded in 1980 by Bob Marsh and called,
after the convention of file hierarchies in the UNIX interface,
"/usr/group" (later renamed Uniforum). The 1984 /usr/group standard
defined a set of system calls, which, however, "was <sub>[pg 157]</sub>
immediately ignored and, for all practical purposes,
useless."<en>170</en> It seemed the field was changing too fast and
UNIX proliferating and innovating too widely for such a standard to
work.
	</text>
	<endnote notenumber="170">
		<number>170</number>
		<note>
			Libes and Ressler, Life with UNIX, 67.
		</note>
	</endnote>
</object>
<object id="457">
	<ocn>457</ocn>
	<text class="norm">
		The /usr/group standard nevertheless provided a starting point for more
traditional standards organizations&#8212;the Institute of Electrical
and Electronics Engineers (IEEE) and the American National Standards
Institute (ANSI)&#8212;to take on the task. Both institutions took the
/usr/group standard as a basis for what would be called IEEE P1003
Portable Operating System Interface for Computer Environments (POSIX).
Over the next three years, from 1984 to 1987, POSIX would work
diligently at providing a standard interface definition for UNIX.
	</text>
</object>
<object id="458">
	<ocn>458</ocn>
	<text class="norm">
		Alongside this development, the AT&amp;T version of UNIX became the
basis for a different standard, the System V Interface Definition
(SVID), which attempted to standardize a set of functions similar but
not identical to the /usr/group and POSIX standards. Thus emerged two
competing definitions for a standard interface to a system that was
rapidly proliferating into hundreds of tiny operating-system
fiefdoms.<en>171</en> The danger of AT&amp;T setting the standard was
not lost on any of the competing manufacturers. Even if they created a
thoroughly open standard-interface definition, AT&amp;T's version of
UNIX would be the first to implement it, and they would continually
have privileged knowledge of any changes: if they sought to change the
implementation, they could change the standard; if they received
demands that the standard be changed, they could change their
implementation before releasing the new standard.
	</text>
	<endnote notenumber="171">
		<number>171</number>
		<note>
			A case might be made that a third definition, the ANSI standard for
the C programming language, also covered similar ground, which of
course it would have had to in order to allow applications written on
one <sub>[pg 330]</sub> operating system to be compiled and run on
another (see Gray, Open Systems, 55-58; Libes and Ressler, Life with
UNIX, 70-75).
		</note>
	</endnote>
</object>
<object id="459">
	<ocn>459</ocn>
	<text class="norm">
		In response to this threat, a third entrant into the standards race
emerged: X/Open, which comprised a variety of European computer
manufacturers (including AT&amp;T!) and sought to develop a standard
that encompassed both SVID and POSIX. The X/Open initiative grew out of
European concern about the dominance of IBM and originally included
Bull, Ericsson, ICL, Nixdorf, Olivetti, Philips, and Siemens. In
keeping with a certain 1980s taste for the integration of European
economic activity vis-&#224;-vis the United States and Japan, these
manufacturers banded together both to distribute a unified UNIX
operating system in Europe (based initially on the BSD and Sun versions
of UNIX) and to attempt to standardize it at the same time.
	</text>
</object>
<object id="460">
	<ocn>460</ocn>
	<text class="norm">
		X/Open represented a subtle transformation of standardization efforts
and of the organizational definition of open systems. While <sub>[pg
158]</sub> the /usr/group standard was developed by individuals who
used UNIX, and the POSIX standard by an acknowledged professional
society (IEEE), the X/Open group was a collective of computer
corporations that had banded together to fund an independent entity to
help further the cause of a standard UNIX. This paradoxical
situation&#8212;of a need to share a standard among all the competitors
and the need to keep the details of that standardized product secret to
maintain an advantage&#8212;was one that many manufacturers, especially
the Europeans with their long experience of IBM's monopoly, understood
as mutually destructive. Hence, the solution was to engage in a kind of
organizational innovation, to create a new form of metacorporate
structure that could strategically position itself as at least
temporarily interested in collaboration with other firms, rather than
in competition. Thus did stories and promises of open systems wend
their way from the details of technical design to those of
organizational design to the moral order of competition and
collaboration, power and strategy. "Standards" became products that
corporations sought to "sell" to their own industry through the
intermediary of the consortium.
	</text>
</object>
<object id="461">
	<ocn>461</ocn>
	<text class="norm">
		In 1985 and 1986 the disarrayed state of UNIX was also frustrating to
the major U.S. manufacturers, especially to Sun Microsystems, which had
been founded on the creation of a market for UNIX-based "workstations,"
high-powered networked computers that could compete with mainframes and
personal computers at the same time. Founded by Bill Joy, Vinod Khosla,
and Andreas Bechtolsheim, Sun had very quickly become an
extraordinarily successful computer company. The business pages and
magazines were keen to understand whether workstations were viable
competitors to PCs, in particular to those of IBM and Microsoft, and
the de facto standard DOS operating system, for which a variety of
extremely successful business-, personal-, and home-computer
applications were written.
	</text>
</object>
<object id="462">
	<ocn>462</ocn>
	<text class="norm">
		Sun seized on the anxiety around open systems, as is evident in the ad
it ran during the summer of 1987 (figure 4). The ad plays subtly on two
anxieties: the first is directed at the consumer and suggests that only
with Sun can one actually achieve interoperability among all of one
business' computers, much less across a network or industry; the second
is more subtle and plays to fears within the computer industry itself,
the anxiety that Sun might merge with one <sub>[pg 159]</sub> of the
big corporations, AT&amp;T or Unisys, and corner the market in open
systems by producing the de facto standard.
	</text>
</object>
<object id="463">
	<ocn>463</ocn>
	<text class="norm">
		<image xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:actuate="onLoad" xlink:show="embed"
xlink:href="../_sisu/image/2bits_05_04-100.png" width="619"
height="376" />[2bits_05_04-100.png] <en>*4</en>
	</text>
	<endnote symbol="*4">
		<symbol>*4</symbol>
		<note>
			4a and 4b. Open systems anxiety around mergers and compatibility.
Sun Microsystems advertisement, Wall Street Journal, 9 July 1987.
		</note>
	</endnote>
</object>
<object id="464">
	<ocn>464</ocn>
	<text class="norm">
		In fact, in October 1987 Sun announced that it had made a deal with
AT&amp;T. AT&amp;T would distribute a workstation based on Sun's SPARC
line of workstations and would acquire 20 percent of Sun.<en>172</en>
As part of this announcement, Sun and AT&amp;T made clear that they
intended to merge two of the dominant versions of UNIX on the market:
AT&amp;T's System V and the BSD-derived Solaris. This move clearly
frightened the rest of the manufacturers interested in UNIX and open
systems, as it suggested a kind of super-power alignment that would
restructure (and potentially dominate) the market. A 1988 article in
the New York Times quotes an industry analyst who characterizes the
merger as "a matter of concern at the highest levels of every major
computer company in the United States, and possibly the world," and it
suggests that competing manufacturers "also fear that AT&amp;T will
gradually make Unix a proprietary product, usable only on AT&amp;T or
Sun machines."<en>173</en> The industry anxiety was great enough that
in March Unisys (a computer manufacturer, formerly Burroughs-Sperry)
announced that it would work with AT&amp;T and Sun to bring UNIX to its
mainframes and to make its <sub>[pg 160]</sub> business applications
run on UNIX. Such a move was tantamount to Unisys admitting that there
would be no future in proprietary high-end computing&#8212;the business
on which it had hitherto built its reputation&#8212;unless it could be
part of the consortium that could own the standard.<en>174</en>
	</text>
	<endnote notenumber="172">
		<number>172</number>
		<note>
			"AT&amp;T Deal with Sun Seen," New York Times, 19 October 1987, D8.
		</note>
	</endnote>
	<endnote notenumber="173">
		<number>173</number>
		<note>
			Thomas C. Hayesdallas, "AT&amp;T's Unix Is a Hit at Last, and Other
Companies Are Wary," New York Times, 24 February 1988, D8.
		</note>
	</endnote>
	<endnote notenumber="174">
		<number>174</number>
		<note>
			"Unisys Obtains Pacts for Unix Capabilities," New York Times, 10
March 1988, D4.
		</note>
	</endnote>
</object>
<object id="465">
	<ocn>465</ocn>
	<text class="norm">
		In response to this perceived collusion a group of U.S. and European
companies banded together to form another rival organization&#8212;one
that partially overlapped with X/Open but now included IBM&#8212;this
one called the Open Software Foundation. A nonprofit corporation, the
foundation included IBM, Digital Equipment, Hewlett-Packard, Bull,
Nixdorf, Siemens, and Apollo Computer (Sun's most direct competitor in
the workstation market). Their goal was explicitly to create a
"competing standard" for UNIX that would be available on the hardware
they manufactured (and based, according to some newspaper reports, on
IBM's AIX, which was to be called OSF/1). AT&amp;T appeared at first to
support the foundation, suggesting that if the Open Software Foundation
could come up with a standard, then AT&amp;T would make System V
compatible with it. Thus, 1988 was the summer of open love. Every major
computer manufacturer in the world was now part of some consortium or
another, and some were part of two&#8212;each promoting a separate
standard.
	</text>
</object>
<object id="466">
	<ocn>466</ocn>
	<text class="norm">
		Of all the corporations, Sun did the most to brand itself as the
originator of the open-systems concept. They made very broad claims for
the success of open-systems standardization, as for instance in an ad
from August 1988 (figure 5), which stated in part:
	</text>
</object>
<object id="467">
	<ocn>467</ocn>
	<text class="indent1">
		But what's more, those sales confirm a broad acceptance of the whole
idea behind Sun.
	</text>
</object>
<object id="468">
	<ocn>468</ocn>
	<text class="indent1">
		The Open Systems idea. Systems based on standards so universally
accepted that they allow combinations of hardware and software from
literally thousands of independent vendors. . . . So for the first
time, you're no longer locked into the company who made your computers.
Even if it's us.
	</text>
</object>
<object id="469">
	<ocn>469</ocn>
	<text class="norm">
		The ad goes on to suggest that "in a free market, the best products win
out," even as Sun played both sides of every standardization battle,
cooperating with both AT&amp;T and with the Open Software Foundation.
But by October of that year, it was clear to Sun that <sub>[pg
161]</sub> <sub>[pg 162]</sub> the idea hadn't really become "so
universal" just yet. In that month AT&amp;T and Sun banded together
with seventeen other manufacturers and formed a rival consortium: Unix
International, a coalition of the willing that would back the AT&amp;T
UNIX System V version as the one true open standard. In a full-page
advertisement from Halloween of 1988 (figure 6), run simultaneously in
the New York Times, the Washington Post, and the Wall Street Journal,
the rhetoric of achieved success remained, but now instead of "the Open
Systems idea," it was "your demand for UNIX System V-based solutions
that ushered in the era of open architecture." Instead of a standard
for all open systems, it was a war of all against all, a war to assure
customers that they had made, not the right choice of hardware or
software, but the right choice of standard.
	</text>
</object>
<object id="470">
	<ocn>470</ocn>
	<text class="norm">
		<image xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:actuate="onLoad" xlink:show="embed"
xlink:href="../_sisu/image/2bits_05_05-100.png" width="477"
height="640" />[2bits_05_05-100.png] <en>*5</en>
	</text>
	<endnote symbol="*5">
		<symbol>*5</symbol>
		<note>
			It pays to be open: Sun's version of profitable and successful open
systems. Sun Microsystems advertisement, New York Times, 2 August 1988.
		</note>
	</endnote>
</object>
<object id="471">
	<ocn>471</ocn>
	<text class="norm">
		The proliferation of standards and standards consortia is often
referred to as the UNIX wars of the late 1980s, but the creation of
such consortia did not indicate clearly drawn lines. Another metaphor
that seems to have been very popular in the press at the time was that
of "gang" warfare (no doubt helped along by the creation of another
industry consortia informally called the Gang of Nine, which were
involved in a dispute over whether MicroChannel or EISA buses should be
installed in PCs). The idea of a number of companies forming gangs to
fight with each other, Bloods-and-Crips style&#8212;or perhaps more
Jets-and-Sharks style, minus the singing&#8212;was no doubt an
appealing metaphor at the height of Los Angeles's very real and
high-profile gang warfare. But as one article in the New York Times
pointed out, these were strange gangs: "Since &#8216; openness' and
&#8216; cooperation' are the buzzwords behind these alliances, the gang
often asks its enemy to join. Often the enemy does so, either so that
it will not seem to be opposed to openness or to keep tabs on the
group. IBM was invited to join the corporation for Open Systems, even
though the clear if unstated motive of the group was to dilute IBM's
influence in the market. AT&amp;T negotiated to join the Open Software
Foundation, but the talks collapsed recently. Some companies find it
completely consistent to be members of rival gangs. . . . About 10
companies are members of both the Open Software Foundation and its
archrival Unix International."<en>175</en>
	</text>
	<endnote notenumber="175">
		<number>175</number>
		<note>
			Andrew Pollack, "Computer Gangs Stake Out Turf," New York Times, 13
December 1988, D1. See also Evelyn Richards, "Computer Firms Get a
Taste of &#8216; Gang Warfare,'" Washington Post, 11 December 1988, K1;
Brit Hume, "IBM, Once the Bully on the Block, Faces a Tough New PC
Gang," Washington Post, 3 October 1988, E24.
		</note>
	</endnote>
</object>
<object id="472">
	<ocn>472</ocn>
	<text class="norm">
		<image xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:actuate="onLoad" xlink:show="embed"
xlink:href="../_sisu/image/2bits_05_06-100.png" width="433"
height="640" />[2bits_05_06-100.png] <en>*6</en>
	</text>
	<endnote symbol="*6">
		<symbol>*6</symbol>
		<note>
			The UNIX Wars, Halloween 1988. UNIX International advertisement,
Wall Street Journal and New York Times, 31 October 1988.
		</note>
	</endnote>
</object>
<object id="473">
	<ocn>473</ocn>
	<text class="norm">
		The proliferation of these consortia can be understood in various ways.
One could argue that they emerged at a time&#8212;during the Reagan
administration&#8212;when antitrust policing had diminished to <sub>[pg
163]</sub> <sub>[pg 164]</sub> the point where computer corporations
did not see such collusion as a risky activity vis-&#224;-vis antitrust
policing. One could also argue that these consortia represented a
recognition that the focus on hardware control (the meaning of
proprietary) had been replaced with a focus on the control of the "open
standard" by one or several manufacturers, that is, that competition
was no longer based on superior products, but on "owning the standard."
It is significant that the industry consortia quickly overwhelmed
national efforts, such as the IEEE POSIX standard, in the media, an
indication that no one was looking to government or nonprofits, or to
university professional societies, to settle the dispute by declaring a
standard, but rather to industry itself to hammer out a standard, de
facto or otherwise. Yet another way to understand the emergence of
these consortia is as a kind of mutual policing of the market, a kind
of paranoid strategy of showing each other just enough to make sure
that no one would leapfrog ahead and kill the existing, fragile
competition.
	</text>
</object>
<object id="474">
	<ocn>474</ocn>
	<text class="norm">
		What this proliferation of UNIX standards and consortia most clearly
represents, however, is the blind spot of open systems: the difficulty
of having collaboration and competition at the same time in the context
of intellectual-property rules that incompletely capture the specific
and unusual characteristics of software. For participants in this
market, the structure of intellectual property was
unassailable&#8212;without it, most participants assumed, innovation
would cease and incentives disappear. Despite the fact that secrecy
haunted the industry, its customers sought both openness and
compatibility. These conflicting demands proved irresolvable.
	</text>
</object>
<object id="475">
	<ocn>475</ocn>
	<text class="h5">
		Denouement
	</text>
</object>
<object id="476">
	<ocn>476</ocn>
	<text class="norm">
		Ironically, the UNIX wars ended not with the emergence of a winner, but
with the reassertion of proprietary computing: Microsoft Windows and
Windows NT. Rather than open systems emerging victorious, ushering in
the era of seamless integration of diverse components, the reverse
occurred: Microsoft managed to grab a huge share of computer markets,
both desktop and high-performance, by leveraging its brand, the
ubiquity of DOS, and application-software developers' dependence on the
"Wintel" monster (Windows plus Intel chips). Microsoft triumphed,
largely for the same reasons the open-systems dream failed: the legal
structure of intellectual <sub>[pg 165]</sub> property favored a strong
corporate monopoly on a single, branded product over a weak array of
"open" and competing components. There was no large gain to investors,
or to corporations, from an industry of nice guys sharing the source
code and making the components work together. Microsoft, on the other
hand, had decided to do so internal to itself; it did not necessarily
need to form consortia or standardize its operating systems, if it
could leverage its dominance in the market to spread the operating
system far and wide. It was, as standards observers like to say, the
triumph of de facto standardization over de jure. It was a return to
the manacled wretches of IBM's monopoly&#8212;but with a new dungeon
master.
	</text>
</object>
<object id="477">
	<ocn>477</ocn>
	<text class="norm">
		The denouement of the UNIX standards story was swift: AT&amp;T sold its
UNIX System Labs (including all of the original source and rights) to
Novell in 1993, who sold it in turn to SCO two years later. Novell sold
(or transferred) the trademark name UNIX&#8482; to the X/Open group,
which continued to fight for standardization, including a single
universal UNIX specification. In 1996 X/Open and the Open Software
Foundation merged to form the Open Group.<en>176</en> The Open Group
eventually joined forces with IEEE to turn POSIX into a single UNIX
specification in 2001. They continue to push the original vision of
open systems, though they carefully avoid using the name or concept,
referring instead to the trademarked mouthful "Boundaryless Information
Flow" and employing an updated and newly inscrutable rhetoric:
"Boundaryless Information Flow, a shorthand representation of &#8216;
access to integrated information to support business process
improvements' represents a desired state of an enterprise's
infrastructure and is specific to the business needs of the
organization."<en>177</en>
	</text>
	<endnote notenumber="176">
		<number>176</number>
		<note>
			"What Is Unix?" The Unix System, &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://www.unix.org/what_is_unix/history_timeline.html">http://www.unix.org/what_is_unix/history_timeline.html</link>&gt;.
		</note>
	</endnote>
	<endnote notenumber="177">
		<number>177</number>
		<note>
			"About the Open Group," The Open Group, &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://www.opengroup.org/overview/vision-mission.htm">http://www.opengroup.org/overview/vision-mission.htm</link>&gt;.
		</note>
	</endnote>
</object>
<object id="478">
	<ocn>478</ocn>
	<text class="norm">
		The Open Group, as well as many other participants in the history of
open systems, recognize the emergence of "open source" as a return to
the now one true path of boundaryless information flow. Eric Raymond,
of course, sees continuity and renewal (not least of which in his own
participation in the Open Source movement) and in his Art of UNIX
Programming says, "The Open Source movement is building on this stable
foundation and is creating a resurgence of enthusiasm for the UNIX
philosophy. In many ways Open Source can be seen as the true delivery
of Open Systems that will ensure it continues to go from strength to
strength."<en>178</en>
	</text>
	<endnote notenumber="178">
		<number>178</number>
		<note>
			"What Is Unix?" The Unix System, &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://www.unix.org/what_is_unix/history_timeline.html">http://www.unix.org/what_is_unix/history_timeline.html</link>&gt;.
		</note>
	</endnote>
</object>
<object id="479">
	<ocn>479</ocn>
	<text class="norm">
		This continuity, of course, deliberately disavows the centrality of the
legal component, just as Raymond and the Open Source <sub>[pg
166]</sub> Initiative had in 1998. The distinction between a robust
market in UNIX operating systems and a standard UNIX-based
infrastructure on which other markets and other activities can take
place still remains unclear to even those closest to the money and
machines. It does not yet exist, and may well never come to.
	</text>
</object>
<object id="480">
	<ocn>480</ocn>
	<text class="norm">
		The growth of Free Software in the 1980s and 1990s depended on openness
as a concept and component that was figured out during the UNIX wars.
It was during these wars that the Free Software Foundation (and other
groups, in different ways) began to recognize the centrality of the
issue of intellectual property to the goal of creating an
infrastructure for the successful creation of open systems.<en>179</en>
The GNU (GNU's Not Unix) project in particular, but also the X Windows
system at MIT, the Remote Procedure Call and Network File System (NFS)
systems created by Sun, and tools like sendmail and BIND were each in
their own way experiments with alternative licensing arrangements and
were circulating widely on a variety of the UNIX versions in the late
1980s. Thus, the experience of open systems, while technically a
failure as far as UNIX was concerned, was nonetheless a profound
learning experience for an entire generation of engineers, hackers,
geeks, and entrepreneurs. Just as the UNIX operating system had a
pedagogic life of its own, inculcating itself into the minds of
engineers as the paradigm of an operating system, open systems had much
the same effect, realizing an inchoate philosophy of openness,
interconnection, compatibility, interoperability&#8212;in short,
availability and modifiability&#8212;that was in conflict with
intellectual-property structures as they existed. To put it in Freudian
terms: the neurosis of open systems wasn't cured, but the structure of
its impossibility had become much clearer to everyone. UNIX, the
operating system, did not disappear at all&#8212;but UNIX, the market,
did.
	</text>
	<endnote notenumber="179">
		<number>179</number>
		<note>
			Larry McVoy was an early voice, within Sun, arguing for solving the
open-systems problem by turning to Free Software. Larry McVoy, "The
Sourceware Operating System Proposal," 9 November 1993, &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://www.bitmover.com/lm/papers/srcos.html">http://www.bitmover.com/lm/papers/srcos.html</link>&gt;.
		</note>
	</endnote>
</object>
<object id="481">
	<ocn>481</ocn>
	<text class="h5">
		Open Systems Two: Networks
	</text>
</object>
<object id="482">
	<ocn>482</ocn>
	<text class="norm">
		The struggle to standardize UNIX as a platform for open systems was not
the only open-systems struggle; alongside the UNIX wars, another
"religious war" was raging. The attempt to standardize
networks&#8212;in particular, protocols for the inter-networking of
multiple, diverse, and autonomous networks of computers&#8212;was also
a key aspect of the open-systems story of the 1980s.<en>180</en> The
war <sub>[pg 167]</sub> between the TCP/IP and OSI was also a story of
failure and surprising success: the story of a successful standard with
international approval (the OSI protocols) eclipsed by the
experimental, military-funded TCP/IP, which exemplified an alternative
and unusual standards process. The moral-technical orders expressed by
OSI and TCP/IP are, like that of UNIX, on the border between
government, university, and industry; they represent conflicting social
imaginaries in which power and legitimacy are organized differently
and, as a result, expressed differently in the technology.
	</text>
	<endnote notenumber="180">
		<number>180</number>
		<note>
			The distinction between a protocol, an implementation and a
standard is important: Protocols are descriptions of the precise terms
by which two computers can communicate (i.e., a dictionary and a
handbook for communicating). An implementation is the creation of
software that uses a protocol (i.e., actually does the communicating;
thus two implementations using the same protocol should be able to
share data. A standard defines which protocol should be used by which
computers, for what purposes. It may or may not define the protocol,
but will set limits on changes to that protocol.
		</note>
	</endnote>
</object>
<object id="483">
	<ocn>483</ocn>
	<text class="norm">
		OSI and TCP/IP started with different goals: OSI was intended to
satisfy everyone, to be the complete and comprehensive model against
which all competing implementations would be validated; TCP/IP, by
contrast, emphasized the easy and robust interconnection of diverse
networks. TCP/IP is a protocol developed by bootstrapping between
standard and implementation, a mode exemplified by the Requests for
Comments system that developed alongside them as part of the Arpanet
project. OSI was a "model" or reference standard developed by
internationally respected standards organizations.
	</text>
</object>
<object id="484">
	<ocn>484</ocn>
	<text class="norm">
		In the mid-1980s OSI was en route to being adopted internationally, but
by 1993 it had been almost completely eclipsed by TCP/IP. The success
of TCP/IP is significant for three reasons: (1)
availability&#8212;TCP/IP was itself available via the network and
development open to anyone, whereas OSI was a bureaucratically confined
and expensive standard and participation was confined to state and
corporate representatives, organized through ISO in Geneva; (2)
modifiability&#8212;TCP/IP could be copied from an existing
implementation (such as the BSD version of UNIX) and improved, whereas
OSI was a complex standard that had few existing implementations
available to copy; and (3) serendipity&#8212;new uses that took
advantage of availability and modifiability sprouted, including the
"killer app" that was the World Wide Web, which was built to function
on existing TCP/IP-based networks, convincing many manufacturers to
implement that protocol instead of, or in addition to, OSI.
	</text>
</object>
<object id="485">
	<ocn>485</ocn>
	<text class="norm">
		The success of TCP/IP over OSI was also significant because of the
difference in the standardization processes that it exemplified. The
OSI standard (like all official international standards) is conceived
and published as an aid to industrial growth: it was imagined according
to the ground rules of intellectual property and as an attempt to
facilitate the expansion of markets in networking. <sub>[pg 168]</sub>
OSI would be a "vendor-neutral" standard: vendors would create their
own, secret implementations that could be validated by OSI and thereby
be expected to interoperate with other OSI-validated systems. By stark
contrast, the TCP/IP protocols were not published (in any conventional
sense), nor were the implementations validated by a legitimate
international-standards organization; instead, the protocols are
themselves represented by implementations that allow connection to the
network itself (where the TCP/IP protocols and implementations are
themselves made available). The fact that one can only join the network
if one possesses or makes an implementation of the protocol is
generally seen as the ultimate in validation: it works.<en>181</en> In
this sense, the struggle between TCP/IP and OSI is indicative of a very
familiar twentieth-century struggle over the role and extent of
government planning and regulation (versus entrepreneurial activity and
individual freedom), perhaps best represented by the twin figures of
Friedrich Hayek and Maynard Keynes. In this story, it is Hayek's
aversion to planning and the subsequent privileging of spontaneous
order that eventually triumphs, not Keynes's paternalistic view of the
government as a neutral body that absorbs or encourages the swings of
the market.
	</text>
	<endnote notenumber="181">
		<number>181</number>
		<note>
			The advantages of such an unplanned and unpredictable network have
come to be identified in hindsight as a design principle. See
Gillespie, "Engineering a Principle" for an excellent analysis of the
history of "end to end" or "stupid" networks.
		</note>
	</endnote>
</object>
<object id="486">
	<ocn>486</ocn>
	<text class="h5">
		Bootstrapping Networks
	</text>
</object>
<object id="487">
	<ocn>487</ocn>
	<text class="norm">
		The "religious war" between TCP/IP and OSI occurred in the context of
intense competition among computer manufacturers and during a period of
vibrant experimentation with computer networks worldwide. As with most
developments in computing, IBM was one of the first manufacturers to
introduce a networking system for its machines in the early 1970s: the
System Network Architecture (SNA). DEC followed suit with Digital
Network Architecture (DECnet or DNA), as did Univac with Distributed
Communications Architecture (DCA), Burroughs with Burroughs Network
Architecture (BNA), and others. These architectures were, like the
proprietary operating systems of the same era, considered closed
networks, networks that interconnected a centrally planned and
specified number of machines of the same type or made by the same
manufacturer. The goal of such networks was to make connections
internal to a firm, even if that involved geographically widespread
systems (e.g., from branch to headquarters). Networks were also to be
products.
	</text>
</object>
<object id="488">
	<ocn>488</ocn>
	<text class="norm">
		The 1970s and 1980s saw extraordinarily vibrant experimentation with
academic, military, and commercial networks. Robert Metcalfe had
developed Ethernet at Xerox PARC in the mid-1970s, and IBM later
created a similar technology called "token ring." In the 1980s the
military discovered that the Arpanet was being used predominantly by
computer scientists and not just for military applications, and decided
to break it into MILNET and CSNET.<en>182</en> Bulletin Board Services,
which connected PCs to each other via modems to download files,
appeared in the late 1970s. Out of this grew Tom Jennings's very
successful experiment called FidoNet.<en>183</en> In the 1980s an
existing social network of university faculty on the East Coast of the
United States started a relatively successful network called BITNET
(Because It's There Network) in the mid-1980s.<en>184</en> The Unix to
Unix Copy Protocol (uucp), which initially enabled the Usenet, was
developed in the late 1970s and widely used until the mid-1980s to
connect UNIX computers together. In 1984 the NSF began a program to
fund research in networking and created the first large backbones for
NSFNet, successor to the CSNET and Arpanet.<en>185</en>
	</text>
	<endnote notenumber="182">
		<number>182</number>
		<note>
			William Broad, "Global Network Split as Safeguard," New York Times,
5 October 1983, A13.
		</note>
	</endnote>
	<endnote notenumber="183">
		<number>183</number>
		<note>
			See the incomparable BBS: The Documentary, DVD, directed by Jason
Scott (Boston: Bovine Ignition Systems, 2005), &lt;<link
xmlns:xlink="http://www.w3.org/1999/xlink" xlink:type="simple"
xlink:href="http://www.bbsdocumentary.com/">http://www.bbsdocumentary.com/</link>&gt;.
		</note>
	</endnote>
	<endnote notenumber="184">
		<number>184</number>
		<note>
			Grier and Campbell, "A Social History of Bitnet and Listserv
1985-1991."
		</note>
	</endnote>
	<endnote notenumber="185">
		<number>185</number>
		<note>
			On Usenet, see Hauben and Hauben, Netizens. See also Pfaffenberger,
"&#8216;A Standing Wave in the Web of Our Communications.'"
		</note>
	</endnote>
</object>
<object id="489">
	<ocn>489</ocn>
	<text class="norm">
		In the 1970s telecommunications companies and spin-off start-ups
experimented widely with what were called "videotex" systems, of which
the most widely implemented and well-known is Minitel in
France.<en>186</en> Such systems were designed for consumer users and
often provided many of the now widespread services available on the
Internet in a kind of embryonic form (from comparison shopping for
cars, to directory services, to pornography).<en>187</en> By the late
1970s, videotex systems were in the process of being standardized by
the Commit&#233; Consultative de Information, Technologie et
T&#233;l&#233;communications (CCITT) at the International
Telecommunications Union (ITU) in Geneva. These standards efforts would
eventually be combined with work of the International Organization for
Standardization (ISO) on OSI, which had originated from work done at
Honeywell.<en>188</en>
	</text>
	<endnote notenumber="186">
		<number>186</number>
		<note>
			Schmidt and Werle, Coordinating Technology, chap. 7.
		</note>
	</endnote>
	<endnote notenumber="187">
		<number>187</number>
		<note>
			See, for example, Martin, Viewdata and the Information Society.
		</note>
	</endnote>
	<endnote notenumber="188">
		<number>188</number>
		<note>
			There is little information on the development of open systems;
there is, however, a brief note from William Stallings, author of
perhaps the most widely used textbook on networking, at "The Origins of
OSI," &lt;<link xmlns:xlink="http://www.w3.org/1999/xlink"
xlink:type="simple"
xlink:href="http://williamstallings.com/Extras/OSI.html">http://williamstallings.com/Extras/OSI.html</link>&gt;.
		</note>
	</endnote>
</object>
<object id="490">
	<ocn>490</ocn>
	<text class="norm">
		One important feature united almost all of these experiments: the
networks of the computer manufacturers were generally piggybacked, or
bootstrapped, onto existing telecommunications infrastructures built by
state-run or regulated monopoly telecommunications firms. This
situation inevitably spelled grief, for telecommunications providers
are highly regulated entities, while the computer industry has been
almost totally unregulated from its <sub>[pg 170]</sub> inception.
Since an increasingly core part of the computer industry's business
involved transporting signals through telecommunications systems
without being regulated to do so, the telecommunications industry
naturally felt themselves at a disadvantage.<en>189</en>
Telecommunications companies were not slow to respond to the need for
data communications, but their ability to experiment with products and
practices outside the scope of telephony and telegraphy was often
hindered by concerns about antitrust and monopoly.<en>190</en> The
unregulated computer industry, by contrast, saw the tentativeness of
the telecommunications industry (or national PTTs) as either
bureaucratic inertia or desperate attempts to maintain control and
power over existing networks&#8212;though no computer manufacturer
relished the idea of building their own physical network when so many
already existed.
	</text>
	<endnote notenumber="189">
		<number>189</number>
		<note>
			Brock, The Second Information Revolution is a good introductory
source for this conflict, at least in its policy outlines. The Federal
Communications Commission issued two decisions (known as "Computer 1"
and "Computer 2") that attempted to deal with this conflict by trying
to define what counted as voice communication and what as data.
		</note>
	</endnote>
	<endnote notenumber="190">
		<number>190</number>
		<note>
			Brock, The Second Information Revolution, chap. 10.
		</note>
	</endnote>
</object>
<object id="491">
	<ocn>491</ocn>
	<text class="norm">
		TCP/IP and OSI have become emblematic of the split between the worlds
of telecommunications and computing; the metaphors of religious wars or
of blood feuds and cold wars were common.<en>191</en> A particularly
arch account from this period is Carl Malamud's Exploring the Internet:
A Technical Travelogue, which documents Malamud's (physical) visits to
Internet sites around the globe, discussions (and beer) with networking
researchers on technical details of the networks they have created, and
his own typically geeky, occasionally offensive takes on cultural
difference.<en>192</en> A subtheme of the story is the religious war
between Geneva (in particular the ITU) and the Internet: Malamud tells
the story of asking the ITU to release its 19,000-page "blue book" of
standards on the Internet, to facilitate its adoption and spread.
	</text>
	<endnote notenumber="191">
		<number>191</number>
		<note>
			Drake, "The Internet Religious War."
		</note>
	</endnote>
	<endnote notenumber="192">
		<number>192</number>
		<note>
			Malamud, Exploring the Internet; see also Michael M. J. Fischer,
"Worlding Cyberspace."
		</note>
	</endnote>
</object>
<object id="492">
	<ocn>492</ocn>
	<text class="norm">
		The resistance of the ITU and Malamud's heroic if quixotic attempts are
a parable of the moral-technical imaginaries of openness&#8212;and
indeed, his story draws specifically on the usable past of Giordano
Bruno.<en>193</en> The "bruno" project demonstrates the gulf that
exists between two models of legitimacy&#8212;those of ISO and the
ITU&#8212;in which standards represent the legal and legitimate
consensus of a regulated industry, approved by member nations, paid for
and enforced by governments, and implemented and adhered to by
corporations.
	</text>
	<endnote notenumber="193">
		<number>193</number>
		<note>
			The usable past of Giordano Bruno is invoked by Malamud to signal
the heretical nature of his own commitment to openly publishing
standards that ISO was opposed to releasing. Bruno's fate at the hands
of the Roman Inquisition hinged in some part on his acceptance of the
Copernican cosmology, so he has been, like Galileo, a natural figure
for revolutionary claims during the 1990s.
		</note>
	</endnote>
</object>
<object id="493">
	<ocn>493</ocn>
	<text class="norm">
		Opposite ISO is the ad hoc, experimental style of Arpanet and Internet
researchers, in which standards are freely available and
implementations represent the mode of achieving consensus, rather than
the outcome of the consensus. In reality, such a rhetorical <sub>[pg
171]</sub> opposition is far from absolute: many ISO standards are used
on the Internet, and ISO remains a powerful, legitimate standards
organization. But the clash of established (telecommunications) and
emergent (computer-networking) industries is an important context for
understanding the struggle between OSI and TCP/IP.
	</text>
</object>
<object id="494">
	<ocn>494</ocn>
	<text class="norm">
		The need for standard networking protocols is unquestioned:
interoperability is the bread and butter of a network. Nonetheless, the
goals of the OSI and the TCP/IP protocols differed in important ways,
with profound implications for the shape of that interoperability.
OSI's goals were completeness, control, and comprehensiveness. OSI grew
out of the telecommunications industry, which had a long history of
confronting the vicissitudes of linking up networks and facilitating
communication around the world, a problem that required a strong
process of consensus and negotiation among large, powerful,
government-run entities, as well as among smaller manufacturers and
providers. OSI's feet were firmly planted in the international
standardization organizations like OSI and the ITU (an organization as
old as telecommunications itself, dating to the 1860s).
	</text>
</object>
<object id="495">
	<ocn>495</ocn>
	<text class="norm">
		Even if they were oft-mocked as slow, bureaucratic, or cumbersome, the
processes of ISO and ITU&#8212;based in consensus, international
agreement, and thorough technical specification&#8212;are processes of
unquestioned legitimacy. The representatives of nations and
corporations who attend ISO and ITU standards discussions, and who
design, write, and vote on these standards, are usually not
bureaucrats, but engineers and managers directly concerned with the
needs of their constituency. The consensus-oriented process means that
ISO and ITU standards attempt to satisfy all members' goals, and as
such they tend to be very large, complex, and highly specific
documents. They are generally sold to corporations and others who need
to use them, rather than made freely available, a fact that until
recently reflected their legitimacy, rather than lack thereof.
	</text>
</object>
<object id="496">
	<ocn>496</ocn>
	<text class="norm">
		TCP/IP, on the other hand, emerged from very different
conditions.<en>194</en> These protocols were part of a Department of
Defense-funded experimental research project: Arpanet. The initial
Arpanet protocols (the Network Control Protocol, or NCP) were
insufficient, and TCP/IP was an experiment in interconnecting two
different "packet-switched networks": the ground-line-based Arpanet
network and a radio-wave network called Packet Radio.<en>195</en> The
<sub>[pg 172]</sub> problem facing the designers was not how to
accommodate everyone, but merely how to solve a specific problem:
interconnecting two technically diverse networks, each with autonomous
administrative boundaries, but forcing neither of them to give up the
system or the autonomy.
	</text>
	<endnote notenumber="194">
		<number>194</number>
		<note>
			Abbate, Inventing the Internet; Salus, Casting the Net; Galloway,
Protocol; and Brock, The Second Information Revolution. For
practitioner histories, see Kahn et al., "The Evolution of the Internet
as a Global Information System"; Clark, "The Design Philosophy of the
DARPA Internet Protocols."
		</note>
	</endnote>
	<endnote notenumber="195">
		<number>195</number>
		<note>
			Kahn et al., "The Evolution of the Internet as a Global Information
System," 134-140; Abbate, Inventing the Internet, 114-36.
		</note>
	</endnote>
</object>
<object id="497">
	<ocn>497</ocn>
	<text class="norm">
		Until the mid-1980s, the TCP/IP protocols were resolutely
research-oriented, and not the object of mainstream commercial
interest. Their development reflected a core set of goals shared by
researchers and ultimately promoted by the central funding agency, the
Department of Defense. The TCP/IP protocols are often referred to as
enabling packet-switched networks, but this is only partially correct;
the real innovation of this set of protocols was a design for an
"inter-network," a system that would interconnect several diverse and
autonomous networks (packet-switched or circuit-switched), without
requiring them to be transformed, redesigned, or standardized&#8212;in
short, by requiring only standardization of the intercommunication
between networks, not standardization of the network itself. In the
first paper describing the protocol Robert Kahn and Vint Cerf motivated
the need for TCP/IP thus: "Even though many different and complex
problems must be solved in the design of an individual packet-switching
network, these problems are manifestly compounded when dissimilar
networks are interconnected. Issues arise which may have no direct
counterpart in an individual network and which strongly influence the
way in which Internetwork communication can take place."<en>196</en>
	</text>
	<endnote notenumber="196">
		<number>196</number>
		<note>
			Kahn and Cerf, "A Protocol for Packet Network Intercommunication,"
637.
		</note>
	</endnote>
</object>
<object id="498">
	<ocn>498</ocn>
	<text class="norm">
		The explicit goal of TCP/IP was thus to share computer resources, not
necessarily to connect two individuals or firms together, or to create
a competitive market in networks or networking software. Sharing
between different kinds of networks implied allowing the different
networks to develop autonomously (as the
